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 程式師世界 >> 編程語言 >> C語言 >> C++ >> C++入門知識 >> POJ 2312 Battle City(優先隊列+BFS)

POJ 2312 Battle City(優先隊列+BFS)

編輯:C++入門知識

POJ 2312 Battle City(優先隊列+BFS)


 

 

Battle City Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 7085   Accepted: 2390

 

Description

Many of us had played the game Battle city in our childhood, and some people (like me) even often play it on computer now.
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What we are discussing is a simple edition of this game. Given a map that consists of empty spaces, rivers, steel walls and brick walls only. Your task is to get a bonus as soon as possible suppose that no enemies will disturb you (See the following picture).
\

Your tank can't move through rivers or walls, but it can destroy brick walls by shooting. A brick wall will be turned into empty spaces when you hit it, however, if your shot hit a steel wall, there will be no damage to the wall. In each of your turns, you can choose to move to a neighboring (4 directions, not 8) empty space, or shoot in one of the four directions without a move. The shot will go ahead in that direction, until it go out of the map or hit a wall. If the shot hits a brick wall, the wall will disappear (i.e., in this turn). Well, given the description of a map, the positions of your tank and the target, how many turns will you take at least to arrive there?

Input

The input consists of several test cases. The first line of each test case contains two integers M and N (2 <= M, N <= 300). Each of the following M lines contains N uppercase letters, each of which is one of 'Y' (you), 'T' (target), 'S' (steel wall), 'B' (brick wall), 'R' (river) and 'E' (empty space). Both 'Y' and 'T' appear only once. A test case of M = N = 0 indicates the end of input, and should not be processed.

Output

For each test case, please output the turns you take at least in a separate line. If you can't arrive at the target, output -1 instead.

Sample Input

3 4
YBEB
EERE
SSTE
0 0

Sample Output

8
題意:求從Y到T最少花費多長時間。

題解: 首先求最短時間,用BFS。又因為各點的權值可能不一樣,所以需要優先隊列~~

PS:第一次用STL裡的優先隊列,好方便!!!

AC代碼:

 

#include
#include
#include
#define N 305
using namespace std;
int n,m,sx,sy,ex,ey,visit[N][N];
int dir[][2]={
    {0,1},{0,-1},{1,0},{-1,0}
};
char chess[N][N];
struct Node{
    int x,y,s;
    friend bool  operator <(Node a,Node b ){
        return a.s>b.s;
    }
};
bool ok(int x,int y){
    if(x>=0&&x=0&&y q;
    memset(visit,-1,sizeof(visit));
    visit[sx][sy]=0;
    Node head={sx,sy,0};
    q.push(head);
    while(!q.empty())
    {
        Node f=q.top();
        q.pop();
        if(f.x==ex&&f.y==ey)return f.s;
        for(int i=0;i<4;i++){
            int dx=f.x+dir[i][0],dy=f.y+dir[i][1];
            if(ok(dx,dy)&&visit[dx][dy]){
                visit[dx][dy]=0;
                int temp=0;
                if(chess[dx][dy]=='B')temp=2;
                else temp=1;
                Node tmp={dx,dy,f.s+temp};
                q.push(tmp);
            }
        }
    }
    return -1;
}
int main()
{
    cin.sync_with_stdio(false);
    while(cin>>m>>n&&(m||n))
    {
        for(int i=0;i>chess[i][j];
                if(chess[i][j]=='Y'){
                    sx=i;sy=j;
                    chess[i][j]='S';
                }
                else if(chess[i][j]=='T'){
                    ex=i;ey=j;
                }
            }
        cout<

 

 

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