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 程式師世界 >> 編程語言 >> C語言 >> C++ >> C++入門知識 >> 《21天學通C++》第三周復習清單

《21天學通C++》第三周復習清單

編輯:C++入門知識

// *******************************************************************

//

// Title:Week 3 in Review

//

// File:Week3

//

// Description:Provide a template-based linked list

//demonstration program with exception handling

//

// Classes:PART - holds part numbers and potentially other

//information about parts, This will be the

//example class for the list to hold

//Note use of operator<< to print the

//information about a part based on its

//runtime type.

//

//Node - acts as a node in a list

//

//List - template-based list which provides the

//mechanisms for a linked list

//

//

// Author:Jesse Liberty (jl)

//

// Developed:Pentium 200 Pro. 128MB RAM MVC 5.0

//

// Target:Platform independent

//

// Rev History:9/94 - First release (jl)

//4/97 - Updated (jl)

// *******************************************************************

 

#include <iostream>

using namespace std;

 

// exception classes

class Exception {};

class OutOfMemory :public Exception{};

class NullNode :public Exception{};

class EmptyList :public Exception{};

class BoundsError :public Exception{};

 

// **************** Part ************

// Abstract base class of parts

class Part

{

public:

Part():itsObjectNumber(1) {}

Part(int ObjectNumber):itsObjectNumber(ObjectNumber){}

virtual ~Part(){};

int GetObjectNumber() const { return itsObjectNumber; }

virtual void Display() const =0;// must be overridden


private:

int itsObjectNumber;

};

 

// implementation of pure virtual function so that

// derived classes can chain up

void Part::Display() const

{

cout << " Part Number: " << itsObjectNumber << endl;

}

 

// this one operator<< will be called for all part objects.

// It need not be a friend as it does not access private data

// It calls Display() which uses the required polymorphism

// Wed like to be able to override this based on the real type

// of thePart, but C++ does not support contravariance

ostream& operator<<( ostream& theStream,Part& thePart)

{

thePart.Display();// virtual contravariance!

return theStream;

}

 

// **************** Car Part ************

class CarPart : public Part

{

public:

CarPart():itsModelYear(94){}

CarPart(int year, int partNumber);

int GetModelYear() const { return itsModelYear; }

virtual void Display() const;

private:

int itsModelYear;

};

 

CarPart::CarPart(int year, int partNumber):

itsModelYear(year),

Part(partNumber)

{}

 

void CarPart::Display() const

{

Part::Display();

cout << "Model Year: " << itsModelYear << endl;

}

 

// **************** AirPlane Part ************

class AirPlanePart : public Part

{

public:

AirPlanePart():itsEngineNumber(1){};

AirPlanePart(int EngineNumber, int PartNumber);

virtual void Display() const;

int GetEngineNumber() const { return itsEngineNumber; }

private:

int itsEngineNumber;

};

 

AirPlanePart::AirPlanePart(int EngineNumber, int PartNumber):

itsEngineNumber(EngineNumber),

Part(PartNumber)

{}

 

void AirPlanePart::Display() const

{

Part::Display();

cout << "Engine No.: " << itsEngineNumber << endl;

}

 

// forward declaration of class List

template <class T>

class List;

 

// **************** Node **************

// Generic node, can be added to a list

// ************************************

 

template <class T>

class Node

{

public:

friend class List<T>;

Node (T*);

~Node();

void SetNext(Node * node) { itsNext = node; }

Node * GetNext() const;

T * GetObject() const;

private:

T* itsObject;

Node * itsNext;

};

 

// Node Implementations...

 

template <class T>

Node<T>::Node(T* pObject):

itsObject(pObject),

itsNext(0)

{}

 

template <class T>

Node<T>::~Node()

{

delete itsObject;

itsObject = 0;

delete itsNext;

itsNext = 0;

}

 

// Returns NULL if no next Node

template <class T>

Node<T> * Node<T>::GetNext() const

{

return itsNext;

}

 

template <class T>

T * Node<T>::GetObject() const

{

if (itsObject)

return itsObject;

else

throw NullNode();

}

 

// **************** List ************

// Generic list template

// Works with any numbered object

// **********************************

template <class T>

class List

{

public:

List();

~List();

T* Find(int & position, int ObjectNumber) const;

T*GetFirst() const;

voidInsert(T *);

T*operator[](int) const;

intGetCount() const { return itsCount; }

private:

Node<T> * pHead;

int      itsCount;

};

 

// Implementations for Lists...

template <class T>

List<T>::List():

pHead(0),

itsCount(0)

{}

 

template <class T>

List<T>::~List()

{

delete pHead;

}

 

template <class T>

T*List<T>::GetFirst() const

{

if (pHead)

return pHead->itsObject;

else

throw EmptyList();

}

 

template <class T>

T*List<T>::operator[](int offset) const

{

Node<T>* pNode = pHead;


if (!pHead)

throw EmptyList();


if (offset > itsCount)

throw BoundsError();


for (int i=0;i<offset;i++)

pNode = pNode->itsNext;


return pNode->itsObject;

}

 

// find a given object in list based on its unique number (id)

template <class T>

T*List<T>::Find(int & position, int ObjectNumber) const

{

Node<T> * pNode = 0;

for (pNode = pHead, position = 0;

pNode!=NULL;

pNode = pNode->itsNext, position++)

{

if (pNode->itsObject->GetObjectNumber() == ObjectNumber)

break;

}

if (pNode == NULL)

return NULL;

else

return pNode->itsObject;

}

 

// insert if the number of the object is unique

template <class T>

void List<T>::Insert(T* pObject)

{

Node<T> * pNode = new Node<T>(pObject);

Node<T> * pCurrent = pHead;

Node<T> * pNext = 0;


int New = pObject->GetObjectNumber();

int Next = 0;

itsCount++;


if (!pHead)

{

pHead = pNode;

return;

}

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