1、程序代碼區:存放函數體的二進制代碼。
2、全局區數據區:全局數據區劃分為三個區域。全局變量和靜態變量的存儲是放在一塊的,初始化的全局變量和靜態變量在一塊區域, 未初始化的全局變量和未初始化的靜態 變量在相鄰的另一塊區域。常量數據存放在另一個區域裡。這些數據在程序結束後由系統釋放。我們所說的BSS段(bss segment)通常是指用來存放程序中未初始化的全局 變量的一塊內存區域。BSS是英文Block Started by Symbol的簡稱。這些內存的分配地址由低到高,與局部變量在棧中分配地址的方向不同,棧中地址的分配有高到低。
3、棧區:由編譯器自動分配釋放,存放函數的參數值,局部變量的值等。其操作方式類似於數據結構中的棧。局部變量在棧中地址的分配有高到低。
4、堆區:一般由程序員分配釋放,若程序員不釋放,程序結束時可能由OS回收。注意它與數據結構中的堆是兩回事,分配方式倒是類似於鏈表,呵呵。
5、命令行參數區:存放命令行參數和環境變量的值。
實例:
using namespace std;
int p = 1;
int p1 = 2;
void fun1(){}
void fun2(){}
int main(int argc, char *argv[])
{
const char* s1= "chenyiming";
const char* s2="huangyazhen";
static int is1;
static int is2;
static int iss1 = 1;
static int iss2 = 2;
char * mc = (char *)malloc(sizeof(char)*2);
int * mi = (int *)malloc(sizeof(int)*2);
int i,j;
double d = 3.2;
char *p;
cout << "*****************代碼區****************" << endl;
cout << "fun1() " << (int *)fun1 << endl;
cout << "fun2() " << (int *)fun2 << endl;
cout << "main() " << (int *)main << endl;
cout << "*****************代碼區****************" << endl;
cout << endl;
cout << "*****************數據區****************" << endl;
cout << "****文字常量**************" << endl;
cout << "s1 " << (int *)s1 << endl;
cout << "s2 " << (int *)s2 << endl;
cout << "****未初始化的靜態變量****" << endl;
cout << "is1 " << &is1 << endl;
cout << "is2 " << &is2 << endl;
cout << "****初始化的靜態變量******" << endl;
cout << "iss1 " << &iss1 << endl;
cout << "iss2 " << &iss2 << endl;
cout << "*****************數據區****************" << endl;
cout << endl;
cout << "******************堆區*****************" << endl;
cout << "mc " << (int *)mc << endl;
cout << "mi " << (int *)mi << endl;
cout << "******************堆區*****************" << endl;
cout << endl;
cout << "******************棧區*****************" << endl;
cout << "&mc " << &mc << endl;
cout << "&mi " << &mi << endl;
cout << "&i " << &i << endl;
cout << "&j " << &j << endl;
cout << "&d " << &d << endl;
cout << "&p " << &p << endl;
cout << "******************棧區*****************" << endl;
cout << endl;
cout << "**************命令行參數區*************" << endl;
cout << "argv[0] " << (int *)argv[0] << endl;
cout << "**************命令行參數區*************" << endl;
cout << endl;
}
#include <iostream>
using namespace std;
int p = 1;
int p1 = 2;
void fun1(){}
void fun2(){}
int main(int argc, char *argv[])
{
const char* s1= "chenyiming";
const char* s2="huangyazhen";
static int is1;
static int is2;
static int iss1 = 1;
static int iss2 = 2;
char * mc = (char *)malloc(sizeof(char)*2);
int * mi = (int *)malloc(sizeof(int)*2);
int i,j;
double d = 3.2;
char *p;
cout << "*****************代碼區****************" << endl;
cout << "fun1() " << (int *)fun1 << endl;
cout << "fun2() " << (int *)fun2 << endl;
cout << "main() " << (int *)main << endl;
cout << "*****************代碼區****************" << endl;
cout << endl;
cout << "*****************數據區****************" << endl;
cout << "****文字常量**************" << endl;
cout << "s1 " << (int *)s1 << endl;
cout << "s2 " << (int *)s2 << endl;
cout << "****未初始化的靜態變量****" << endl;
cout << "is1 " << &is1 << endl;
cout << "is2 " << &is2 << endl;
cout << "****初始化的靜態變量******" << endl;
cout << "iss1 " << &iss1 << endl;
cout << "iss2 " << &iss2 << endl;
cout << "*****************數據區****************" << endl;
cout << endl;
cout << "******************堆區*****************" << endl;
cout << "mc " << (int *)mc << endl;
cout << "mi " << (int *)mi << endl;
cout << "******************堆區*****************" << endl;
cout << endl;
cout << "******************棧區*****************" << endl;
cout << "&mc " << &mc << endl;
cout << "&mi " << &mi << endl;
cout << "&i " << &i << endl;
cout << "&j " << &j << endl;
cout << "&d " << &d << endl;
cout << "&p " << &p << endl;
cout << "******************棧區*****************" << endl;
cout << endl;
cout << "**************命令行參數區*************" << endl;
cout << "argv[0] " << (int *)argv[0] << endl;
cout << "**************命令行參數區*************" << endl;
cout << endl;
}
