C說話掌握台版2048小游戲。本站提示廣大學習愛好者:(C說話掌握台版2048小游戲)文章只能為提供參考,不一定能成為您想要的結果。以下是C說話掌握台版2048小游戲正文
後果欠好,見諒,沒事就寫了一個!!!
/**
* @author Routh
* @main.c
* @date 2014, 4, 26
*/
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
// console width
#define CONSOLE_WIDTH 80
#define BOX_WIDTH 10
int BOX[4][4] = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}};
// the console output handle
HANDLE c_handle;
void setCursorPosition(short x, short y) {
static COORD c;
c.X = x;
c.Y = y;
SetConsoleCursorPosition(c_handle, c);
}
void drawTheGameBox() {
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
}
/**
* get a random position: R
* the x : 0xff & (R >> 4)
* the y : 0x0f & R
*/
int random() {
int i = 0, j = 0, _index = 0, rrr = 0;
int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
srand((unsigned)time(NULL));
// rand()
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) {
rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);
}
}
}
if(_index == 0) {
return -1;
}
return rand_arr[rand() % _index];
}
/** the clean array.**/
int* alogs(int item[]) {
int i = 0, j = 0;
int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};
for(i = 0; i < 4; i ++) {
if(item[i] != 0) {
tep[j ++] = item[i];
}
}
for(i = 0; i < 3; i ++) {
if(tep[0] == 0) break;
if(tep[i] == tep[i + 1]) {
tep[i] *= 2;
tep[i + 1] = 0;
}
}
j = 0;
for(i = 0; i < 4; i ++) {
if(tep[i] != 0) {
tmp[j ++] = tep[i];
}
}
return (int *)(&tmp);
}
/** BOX can move.*/
int validate(int item[]) {
int i = 0;
for(i = 0; i < 3; i ++) {
if(item[i] != 0 && item[i] == item[i + 1]) return 1;
if(item[i] == 0 && item[i + 1] != 0) return 1;
}
return 0;
}
int keydownControlx(int key) {
int i = 0, j = 0;
int *p;
int tp[4] = {0, 0, 0, 0};
switch(key) {
case 72: // up
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[0][i];
tp[1] = BOX[1][i];
tp[2] = BOX[2][i];
tp[3] = BOX[3][i];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[0][i] = p[0];
BOX[1][i] = p[1];
BOX[2][i] = p[2];
BOX[3][i] = p[3];
}
return j != 4;
case 80: // down
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[3][i];
tp[1] = BOX[2][i];
tp[2] = BOX[1][i];
tp[3] = BOX[0][i];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[3][i] = p[0];
BOX[2][i] = p[1];
BOX[1][i] = p[2];
BOX[0][i] = p[3];
}
return j != 4;
case 75: // left
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[i][0];
tp[1] = BOX[i][1];
tp[2] = BOX[i][2];
tp[3] = BOX[i][3];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[i][0] = p[0];
BOX[i][1] = p[1];
BOX[i][2] = p[2];
BOX[i][3] = p[3];
}
return j != 4;
case 77: // right
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[i][3];
tp[1] = BOX[i][2];
tp[2] = BOX[i][1];
tp[3] = BOX[i][0];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[i][3] = p[0];
BOX[i][2] = p[1];
BOX[i][1] = p[2];
BOX[i][0] = p[3];
}
return j != 4;
default: return 0;
}
return 0;
}
int main() {
int i = 0, j = 0, r = 0;
/** set the cursor, visible or invisible.*/
CONSOLE_CURSOR_INFO cci = {1, 0};
/** get the console output handle.*/
c_handle = GetStdHandle(STD_OUTPUT_HANDLE);
// hide the cursor.
SetConsoleCursorInfo(c_handle, &cci);
//
SetConsoleTextAttribute(c_handle, 0x3);
//system("color 30");
drawTheGameBox();
r = random();
if(rand() % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) continue;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf("%d", BOX[i][j]);
}
}
// begin
while(1) {
Sleep(100);
// key down.
while (_kbhit())
{
// the key down fun.
if(!keydownControlx(_getch())) continue;
// clear the console and redraw.
system("cls");
SetConsoleTextAttribute(c_handle, 0x3);
drawTheGameBox();
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) continue;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf("%d", BOX[i][j]);
}
}
r = random();
if( r == -1 ) { // game over
//SetConsoleTextAttribute(c_handle, 0xff0000);
setCursorPosition(27, 10);
printf("GAME ORVER!!!!!!!");
}
if(rand() % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
Sleep(100);
setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));
//SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);
printf("%d", BOX[0xff & ( r >> 4)][0xf & r]);
}
}
return 0;
}
附上別的一個小同伴的代碼
/*
* Copyright (C) Judge Young
* E-mail: yjjtc@126.com
* Version: 1.0
*/
#include <stdio.h>
#include <time.h> /* 包括設定隨機數種子所須要的time()函數 */
#include <conio.h> /* 包括Windows平台上完成輸出字符不帶回顯和回車確認的getch()函數 */
#include <windows.h> /* 包括Windows平台上完成設定輸入光標地位到達清屏功效的函數 */
void start_game(); /* 開端游戲 */
void reset_game(); /* 重置游戲 */
/* 往閣下高低四個偏向挪動 */
void move_left();
void move_right();
void move_up();
void move_down();
void refresh_show(); /* 刷新界面顯示 */
void add_rand_num(); /* 生成隨機數,本法式中僅生成2或4,幾率之比設為2:1 */
void check_game_over(); /* 檢測能否輸失落游戲,設定游戲停止標記 */
int get_null_count(); /* 獲得游戲面板上空地位數目 */
int board[4][4]; /* 游戲數字面板,籠統為二維數組 */
int score; /* 游戲的分 */
int best; /* 游戲最高分 */
int if_need_add_num; /* 能否須要生成隨機數標記,1表現須要,0表現不須要 */
int if_game_over; /* 能否游戲停止標記,1表現游戲停止,0表現正常 */
/* main函數 函數界說 */
int main()
{
start_game();
}
/* 開端游戲 函數界說 */
void start_game()
{
reset_game();
char cmd;
while (1)
{
cmd = getch(); /* 吸收尺度輸出流字符敕令 */
if (if_game_over) /* 斷定能否需曾經輸失落游戲 */
{
if (cmd == 'y' || cmd == 'Y') /* 重玩游戲 */
{
reset_game();
continue;
}
else if (cmd == 'n' || cmd == 'N') /* 加入 */
{
return;
}
else
{
continue;
}
}
if_need_add_num = 0; /* 先設定不默許須要生成隨機數,須要時再設定為1 */
switch (cmd) /* 敕令解析,w,s,a,d字符代表高低閣下敕令 */
{
case 'a':
case 'A':
case 75 :
move_left();
break;
case 's':
case 'S':
case 80 :
move_down();
break;
case 'w':
case 'W':
case 72 :
move_up();
break;
case 'd':
case 'D':
case 77 :
move_right();
break;
}
score > best ? best = score : 1; /* 打破得分記載 */
if (if_need_add_num) /* 默許為須要生成隨機數時也同時須要刷新顯示,反之亦然 */
{
add_rand_num();
refresh_show();
}
}
}
/* 重置游戲 函數界說 */
void reset_game()
{
score = 0;
if_need_add_num = 1;
if_game_over = 0;
/* 懂得到游戲初始化時湧現的兩個數必定會有個2,所以先隨機生成一個2,其他均為0 */
int n = rand() % 16;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
board[i][j] = (n-- == 0 ? 2 : 0);
}
}
/* 後面曾經生成了一個2,這裡再生成一個隨機的2或許4,且設定生成2的幾率是4的兩倍 */
add_rand_num();
/* 在這裡刷新界面並顯示的時刻,界面上曾經默許湧現了兩個數字,其他的都為空(值為0) */
system("cls");
refresh_show();
}
/* 生成隨機數 函數界說 */
void add_rand_num()
{
srand(time(0));
int n = rand() % get_null_count();/* 肯定在何處空地位生成隨機數 */
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (board[i][j] == 0 && n-- == 0) /* 定位待生成的地位 */
{
board[i][j] = (rand() % 3 ? 2 : 4);/* 肯定生成何值,設定生成2的幾率是4的幾率的兩倍 */
return;
}
}
}
}
/* 獲得空地位數目 函數界說 */
int get_null_count()
{
int n = 0;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
board[i][j] == 0 ? n++ : 1;
}
}
return n;
}
/* 檢討游戲能否停止 函數界說 */
void check_game_over()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 3; j++)
{
/* 橫向和縱向比擬挨著的兩個元素能否相等,如有相等則游戲不停止 */
if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])
{
if_game_over = 0;
return;
}
}
}
if_game_over = 1;
}
/*
* 以下四個函數,完成高低閣下挪動時數字面板的變更算法
* 左和右挪動的實質一樣,差別僅僅是列項的遍歷偏向相反
* 上和下挪動的實質一樣,差別僅僅是行項的遍歷偏向相反
* 左和上挪動的實質也一樣,差別僅僅是遍用時行和列交換
*/
/* 左移 函數界說 */
void move_left()
{
/* 變量i用來遍歷行項的下標,而且在挪動時一切行互相自力,互不影響 */
for (int i = 0; i < 4; i++)
{
/* 變量j為列下標,變量k為待比擬(歸並)項的下標,輪回進入時k<j */
for (int j = 1, k = 0; j < 4; j++)
{
if (board[i][j] > 0) /* 找出k前面第一個不為空的項,下標為j,以後分三種情形 */
{
if (board[i][k] == board[i][j]) /* 情形1:k項和j項相等,此時歸並方塊並計分 */
{
score += board[i][k++] <<= 1;
board[i][j] = 0;
if_need_add_num = 1; /* 須要生成隨機數和刷新界面 */
}
else if (board[i][k] == 0) /* 情形2:k項為空,則把j項賦值給k項,相當於j方塊挪動到k方塊 */
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else /* 情形3:k項不為空,且和j項不相等,此時把j項賦值給k+1項,相當於挪動到k+1的地位 */
{
board[i][++k] = board[i][j];
if (j != k) /* 斷定j項和k項能否本來就挨在一路,若不是則把j項賦值為空(值為0) */
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 右移 函數界說 */
void move_right()
{
/* 模仿左移操作,差別僅僅是j和k都反向遍歷 */
for (int i = 0; i < 4; i++)
{
for (int j = 2, k = 3; j >= 0; j--)
{
if (board[i][j] > 0)
{
if (board[i][k] == board[i][j])
{
score += board[i][k--] <<= 1;
board[i][j] = 0;
if_need_add_num = 1;
}
else if (board[i][k] == 0)
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else
{
board[i][--k] = board[i][j];
if (j != k)
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 上移 函數界說 */
void move_up()
{
/* 模仿左移操作,差別僅僅是行列交換後遍歷 */
for (int i = 0; i < 4; i++)
{
for (int j = 1, k = 0; j < 4; j++)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k++][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[++k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 下移 函數界說 */
void move_down()
{
/* 模仿左移操作,差別僅僅是行列交換後遍歷,且j和k都反向遍歷 */
for (int i = 0; i < 4; i++)
{
for (int j = 2, k = 3; j >= 0; j--)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k--][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[--k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 刷新界面 函數界說 */
void refresh_show()
{
/* 重設光標輸入地位方法清屏可以削減閃耀,system("cls")為備用清屏敕令,均為Windows平台相干*/
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("\n\n\n\n");
printf(" GAME: 2048 SCORE: %06d BEST: %06d\n", score, best);
printf(" --------------------------------------------------\n\n");
/* 繪制表格和數字 */
printf(" ┌──┬──┬──┬──┐\n");
for (int i = 0; i < 4; i++)
{
printf(" │");
for (int j = 0; j < 4; j++)
{
if (board[i][j] != 0)
{
if (board[i][j] < 10)
{
printf(" %d │", board[i][j]);
}
else if (board[i][j] < 100)
{
printf(" %d │", board[i][j]);
}
else if (board[i][j] < 1000)
{
printf(" %d│", board[i][j]);
}
else if (board[i][j] < 10000)
{
printf("%4d│", board[i][j]);
}
else
{
int n = board[i][j];
for (int k = 1; k < 20; k++)
{
n >>= 1;
if (n == 1)
{
printf("2^%02d│", k); /* 跨越四位的數字用2的冪情勢表現,如2^13情勢 */
break;
}
}
}
}
else printf(" │");
}
if (i < 3)
{
printf("\n ├──┼──┼──┼──┤\n");
}
else
{
printf("\n └──┴──┴──┴──┘\n");
}
}
printf("\n");
printf(" --------------------------------------------------\n");
printf(" W↑ A← →D ↓S");
if (get_null_count() == 0)
{
check_game_over();
if (if_game_over) /* 斷定能否輸失落游戲 */
{
printf("\r GAME OVER! TRY THE GAME AGAIN? [Y/N]");
}
}
}
以上所述就是本文的全體內容了,願望年夜家可以或許愛好。