C++斷定矩形訂交的辦法。本站提示廣大學習愛好者:(C++斷定矩形訂交的辦法)文章只能為提供參考,不一定能成為您想要的結果。以下是C++斷定矩形訂交的辦法正文
本文實例講述了C++斷定矩形訂交的辦法。分享給年夜家供年夜家參考。詳細以下:
已知2矩形原點和寬高,斷定2矩形訂交,訂交矩形
訂交斷定道理:
假定矩形是用一對點表達的(minx, miny) (maxx, maxy),那末兩個矩形
rect1{(minx1, miny1)(maxx1, maxy1)}
rect2{(minx2, miny2)(maxx2, maxy2)}
訂交的成果必定是個矩形,組成這個訂交矩形rect{(minx, miny) (maxx, maxy)}的點對坐標是:
minx = max(minx1, minx2)
miny = max(miny1, miny2)
maxx = min(maxx1, maxx2)
maxy = min(maxy1, maxy2)
假如兩個矩形不訂交,那末盤算獲得的點對坐標必定知足:
( minx > maxx ) 或許 ( miny > maxy )
剖斷能否訂交,和訂交矩形是甚麼都可以用這個辦法一體盤算完成
設計3個類:
1. 點類:x,y
2. 矩形類:點,寬,高
3. 斷定訂交類
法式完成:
CPoint.h
#import <Foundation/Foundation.h>
@interface CPoint : NSObject
{
int x; //點坐標
int y;
}
-(void) print;
-(void) setX: (int) vx;
-(void) setY: (int) vy;
-(void) setXY:(int) vx :(int) vy;
-(int) x;
-(int) y;
@end
CPoint.m
#import "CPoint.h"
@implementation CPoint
-(void) print
{
NSLog(@"the point is (%i, %i)",x,y);
}
-(void) setX: (int) vx
{
x = vx;
}
-(void) setY: (int) vy
{
y = vy;
}
-(void) setXY:(int)vx :(int)vy
{
x = vx;
y = vy;
}
-(int) x
{
return x;
}
-(int) y
{
return y;
}
@end
CRect.h
#import <Foundation/Foundation.h>
#import "CPoint.h"
@interface CRect : NSObject
{
int w; //矩形長
int h; //矩形高
}
-(void) print;
-(int) w;
-(int) h;
-(void) setW: (int) vw;
-(void) setH: (int) vh;
-(void) setWH: (int) vw :(int) vh;
-(CPoint *) origin;
-(void) setOrigin: (CPoint *) pt;
@end
CRect.m
#import "CRect.h"
@implementation CRect
{
CPoint *origin; //點
}
-(void) print
{
NSLog(@"the rect:(x:%i, y:%i, w:%i,h:%i)",origin.x, origin.y, w, h);
}
-(int) w
{
return w;
}
-(int) h
{
return h;
}
-(void) setW:(int)vw
{
w = vw;
}
-(void) setH:(int)vh
{
h = vh;
}
-(void) setWH:(int)vw :(int)vh
{
w = vw;
h = vh;
}
-(CPoint *) origin
{
return origin;
}
-(void) setOrigin:(CPoint *)pt
{
origin = pt;
}
@end
DoCRect.h
#import <Foundation/Foundation.h>
#import "CRect.h"
@interface DoCRect : NSObject
-(BOOL) isIntersect:(CRect *) rect1 :(CRect *) rect2; //矩形訂交否
-(CRect *) intersectRect: (CRect *) rect1 :(CRect *) rect2; //訂交矩形
@end
DoCRect.m
#import "DoCRect.h"
@implementation DoCRect
//矩形能否訂交
-(BOOL) isIntersect:(CRect *)rect1 :(CRect *)rect2
{
int minx = MAX(rect1.origin.x, rect2.origin.x);
int miny = MAX(rect1.origin.y, rect2.origin.y);
int maxx = MIN(rect1.origin.x+rect1.w, rect2.origin.x+rect2.w);
int maxy = MIN(rect1.origin.y+rect1.h, rect2.origin.y+rect2.h);
if (minx>maxx || miny>maxy)
{
return NO;
}
return YES;
}
-(CRect *) intersectRect:(CRect *)rect1 :(CRect *)rect2
{
int minx = MAX(rect1.origin.x, rect2.origin.x);
int miny = MAX(rect1.origin.y, rect2.origin.y);
int maxx = MIN(rect1.origin.x+rect1.w, rect2.origin.x+rect2.w);
int maxy = MIN(rect1.origin.y+rect1.h, rect2.origin.y+rect2.h);
CRect * rect = [[CRect alloc] init];
CPoint *p = [[CPoint alloc] init];
if (NO == [self isIntersect:rect1 :rect2])//no isIntersect
{
[p setXY:minx :miny];
[rect setOrigin:p];
rect.w = 0;
rect.h = 0;
return rect;
}
[p setXY:minx :miny];
[rect setOrigin:p];
rect.w = ABS(maxx-minx);
rect.h = ABS(maxy - miny);
return rect;
}
@end
main.m 測試
#import <Foundation/Foundation.h>
#import "DoCRect.h"
int main(int argc, const char * argv[])
{
@autoreleasepool
{
NSLog(@"Hello,斷定矩形訂交,前往矩形的原點和長高");
//初始化對象
CRect *myrect1 = [[CRect alloc] init];
CRect *myrect2 = [[CRect alloc] init];
CPoint *p1 = [[CPoint alloc] init];
CPoint *p2 = [[CPoint alloc] init];
DoCRect *dorect = [[DoCRect alloc] init];
//原點變量
[p1 setXY:200 :420];
[p2 setXY:400 :300];
//設置矩形原點
[myrect1 setOrigin:p1];
[myrect1 setWH:250 :75];
[myrect1 print];
[myrect2 setOrigin:p2];
[myrect2 setWH:100 :180];
[myrect2 print];
//斷定2矩形能否訂交
BOOL insersect = [dorect isIntersect:myrect1 :myrect1];
NSLog(@" two rect is :%@",insersect?@"YES":@"NO");
//前往訂交矩形
//CRect *inserectRect = [[CRect alloc] init];
CRect *inserectRect = [dorect intersectRect:myrect1 :myrect2];
[inserectRect print];
}
return 0;
}
願望本文所述對年夜家的C++法式設計有所贊助。