應用C++繪制GDI位圖的根本編寫實例。本站提示廣大學習愛好者:(應用C++繪制GDI位圖的根本編寫實例)文章只能為提供參考,不一定能成為您想要的結果。以下是應用C++繪制GDI位圖的根本編寫實例正文
1、加載位圖
2、樹立兼容DC
3、選擇之前的位圖對象
4、用貼圖函數BitBlt()
HBITMAP bitmap=(HBITMAP)LoadImage(NULL,L"Name.bmp",IMAGE_BITMAP,high,length,LR_LOADFROMFILE); HWND tmp=CreateCompatiable(g_hdc); SelectObject(tmp,bitmap); BitBlt(g_hdc,0,0,high,length,tmp,0,0,SRCCOPY);
Demo完全代碼:
#include <windows.h>
#include <time.h>
const int TAR_HIGH=800;
const int TAR_WEIGHT=600;
const wchar_t TAR_TITLE[]=L"致我們不磨滅的芳華和幻想-建年夜豪傑傳";
HDC g_hdc=NULL;
HDC g_mdc=NULL;
HBITMAP g_hbitmap=NULL;
void Game_Paint(HWND hwnd)
{
SelectObject(g_mdc,g_hbitmap);
BitBlt(g_hdc,0,0,TAR_HIGH,TAR_WEIGHT,g_mdc,0,0,SRCCOPY);
}
bool Game_Init(HWND hwnd)
{
g_hdc=GetDC(hwnd);
//在這裡做初始化任務
g_hbitmap=(HBITMAP)LoadImage(NULL,L"content.bmp",IMAGE_BITMAP,TAR_HIGH,TAR_WEIGHT,LR_LOADFROMFILE);
//樹立DC
g_mdc=CreateCompatibleDC(g_hdc);
Game_Paint(hwnd);
ReleaseDC(hwnd,g_hdc);
return 1;
}
bool Game_Clear(HWND hwnd)
{
DeleteObject(g_hbitmap);
DeleteDC(g_mdc);
return 1;
}
LRESULT CALLBACK SdjzuProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
switch(message)
{
PAINTSTRUCT paintstruct;
case WM_PAINT:
//新增裝備情況句柄挪用
g_hdc=BeginPaint(hwnd,&paintstruct);
Game_Init(hwnd);
EndPaint(hwnd,&paintstruct);
ValidateRect(hwnd,NULL);
break;
case WM_KEYDOWN:
if(wParam=VK_ESCAPE)
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd,message,wParam,lParam);
}
return 0;
}
int WINAPI WinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nShowCmd )
{
WNDCLASSEX wndclass={0};
wndclass.cbSize=sizeof(WNDCLASSEX);
wndclass.style=CS_HREDRAW|CS_VREDRAW;
wndclass.lpfnWndProc=SdjzuProc;
wndclass.cbClsExtra=0;
wndclass.cbWndExtra=0;
wndclass.hInstance=hInstance;
wndclass.hIcon=(HICON)::LoadImage(NULL,L"tarico.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName=NULL;
wndclass.lpszClassName=L"sdjzuhero";
//注冊窗口
if(!RegisterClassEx(&wndclass))
return -1;
HWND hwnd=CreateWindow(L"sdjzuhero",TAR_TITLE,WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,CW_USEDEFAULT,CW_USEDEFAULT,TAR_HIGH,TAR_WEIGHT,NULL,NULL,hInstance,NULL);//第三個參數掌握了窗口的款式,合集為WS_OVERLAPPEDWINDOW
MoveWindow(hwnd,250,80,TAR_HIGH,TAR_WEIGHT,true);
ShowWindow(hwnd,nShowCmd);
UpdateWindow(hwnd);
//載入報錯模塊
MSG msg={0};
while(msg.message!=WM_QUIT)
{
if(PeekMessage(&msg,0,0,0,PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
UnregisterClass(L"sdjzuhero",wndclass.hInstance);
return 0;
}
剛開端試了幾回沒有勝利,發明是在WndProc裡對函數的挪用失足了,沒有履行init部門,改成init以後成績處理。看來與ACM一樣,不克不及唯他人的模板是從,照樣應當懂得後加以修正,以更好的應用。