C++德州撲克的焦點規矩算法。本站提示廣大學習愛好者:(C++德州撲克的焦點規矩算法)文章只能為提供參考,不一定能成為您想要的結果。以下是C++德州撲克的焦點規矩算法正文
本身編寫,實用於windows,linux平台。
#include "public.h"
int TexasCombine5(unsigned char* pCard,
unsigned char* pCardColor, unsigned char** pCardResult, unsigned char** pColorResult)
{
int count = 0;
//這裡為了速度,沒用求組合的公式
if (pCard[6] == 0)//6張牌
{
count = 6;
*pCardResult = (unsigned char*)MyAlloc(30);
*pColorResult = (unsigned char*)MyAlloc(30);
*(*pCardResult + 0) = pCard[0];
*(*pColorResult + 0) = pCardColor[0];
*(*pCardResult + 1) = pCard[1];
*(*pColorResult + 1) = pCardColor[1];
*(*pCardResult + 2) = pCard[2];
*(*pColorResult + 2) = pCardColor[2];
*(*pCardResult + 3) = pCard[3];
*(*pColorResult + 3) = pCardColor[3];
*(*pCardResult + 4) = pCard[4];
*(*pColorResult + 4) = pCardColor[4];
*(*pCardResult + 5) = pCard[0];
*(*pColorResult + 5) = pCardColor[0];
*(*pCardResult + 6) = pCard[1];
*(*pColorResult + 6) = pCardColor[1];
*(*pCardResult + 7) = pCard[2];
*(*pColorResult + 7) = pCardColor[2];
*(*pCardResult + 8) = pCard[3];
*(*pColorResult + 8) = pCardColor[3];
*(*pCardResult + 9) = pCard[5];
*(*pColorResult + 9) = pCardColor[5];
*(*pCardResult + 10) = pCard[0];
*(*pColorResult + 10) = pCardColor[0];
*(*pCardResult + 11) = pCard[1];
*(*pColorResult + 11) = pCardColor[1];
*(*pCardResult + 12) = pCard[2];
*(*pColorResult + 12) = pCardColor[2];
*(*pCardResult + 13) = pCard[4];
*(*pColorResult + 13) = pCardColor[4];
*(*pCardResult + 14) = pCard[5];
*(*pColorResult + 14) = pCardColor[5];
*(*pCardResult + 15) = pCard[0];
*(*pColorResult + 15) = pCardColor[0];
*(*pCardResult + 16) = pCard[1];
*(*pColorResult + 16) = pCardColor[1];
*(*pCardResult + 17) = pCard[3];
*(*pColorResult + 17) = pCardColor[3];
*(*pCardResult + 18) = pCard[4];
*(*pColorResult + 18) = pCardColor[4];
*(*pCardResult + 19) = pCard[5];
*(*pColorResult + 19) = pCardColor[5];
*(*pCardResult + 20) = pCard[0];
*(*pColorResult + 20) = pCardColor[0];
*(*pCardResult + 21) = pCard[2];
*(*pColorResult + 21) = pCardColor[2];
*(*pCardResult + 22) = pCard[3];
*(*pColorResult + 22) = pCardColor[3];
*(*pCardResult + 23) = pCard[4];
*(*pColorResult + 23) = pCardColor[4];
*(*pCardResult + 24) = pCard[5];
*(*pColorResult + 24) = pCardColor[5];
*(*pCardResult + 25) = pCard[1];
*(*pColorResult + 25) = pCardColor[1];
*(*pCardResult + 26) = pCard[2];
*(*pColorResult + 26) = pCardColor[2];
*(*pCardResult + 27) = pCard[3];
*(*pColorResult + 27) = pCardColor[3];
*(*pCardResult + 28) = pCard[4];
*(*pColorResult + 28) = pCardColor[4];
*(*pCardResult + 29) = pCard[5];
*(*pColorResult + 29) = pCardColor[5];
}
else
{
count = 21;
*pCardResult = (unsigned char*)MyAlloc(105);
*pColorResult = (unsigned char*)MyAlloc(105);
//0
*(*pCardResult + 0) = pCard[0];
*(*pColorResult + 0) = pCardColor[0];
*(*pCardResult + 1) = pCard[1];
*(*pColorResult + 1) = pCardColor[1];
*(*pCardResult + 2) = pCard[2];
*(*pColorResult + 2) = pCardColor[2];
*(*pCardResult + 3) = pCard[3];
*(*pColorResult + 3) = pCardColor[3];
*(*pCardResult + 4) = pCard[4];
*(*pColorResult + 4) = pCardColor[4];
//1
*(*pCardResult + 5) = pCard[0];
*(*pColorResult + 5) = pCardColor[0];
*(*pCardResult + 6) = pCard[1];
*(*pColorResult + 6) = pCardColor[1];
*(*pCardResult + 7) = pCard[2];
*(*pColorResult + 7) = pCardColor[2];
*(*pCardResult + 8) = pCard[3];
*(*pColorResult + 8) = pCardColor[3];
*(*pCardResult + 9) = pCard[5];
*(*pColorResult + 9) = pCardColor[5];
//2
*(*pCardResult + 10) = pCard[0];
*(*pColorResult + 10) = pCardColor[0];
*(*pCardResult + 11) = pCard[1];
*(*pColorResult + 11) = pCardColor[1];
*(*pCardResult + 12) = pCard[2];
*(*pColorResult + 12) = pCardColor[2];
*(*pCardResult + 13) = pCard[3];
*(*pColorResult + 13) = pCardColor[3];
*(*pCardResult + 14) = pCard[6];
*(*pColorResult + 14) = pCardColor[6];
//3
*(*pCardResult + 15) = pCard[0];
*(*pColorResult + 15) = pCardColor[0];
*(*pCardResult + 16) = pCard[1];
*(*pColorResult + 16) = pCardColor[1];
*(*pCardResult + 17) = pCard[2];
*(*pColorResult + 17) = pCardColor[2];
*(*pCardResult + 18) = pCard[4];
*(*pColorResult + 18) = pCardColor[4];
*(*pCardResult + 19) = pCard[5];
*(*pColorResult + 19) = pCardColor[5];
//4
*(*pCardResult + 20) = pCard[0];
*(*pColorResult + 20) = pCardColor[0];
*(*pCardResult + 21) = pCard[1];
*(*pColorResult + 21) = pCardColor[1];
*(*pCardResult + 22) = pCard[2];
*(*pColorResult + 22) = pCardColor[2];
*(*pCardResult + 23) = pCard[4];
*(*pColorResult + 23) = pCardColor[4];
*(*pCardResult + 24) = pCard[6];
*(*pColorResult + 24) = pCardColor[6];
//5
*(*pCardResult + 25) = pCard[0];
*(*pColorResult + 25) = pCardColor[0];
*(*pCardResult + 26) = pCard[1];
*(*pColorResult + 26) = pCardColor[1];
*(*pCardResult + 27) = pCard[2];
*(*pColorResult + 27) = pCardColor[2];
*(*pCardResult + 28) = pCard[5];
*(*pColorResult + 28) = pCardColor[5];
*(*pCardResult + 29) = pCard[6];
*(*pColorResult + 29) = pCardColor[6];
//6
*(*pCardResult + 30) = pCard[0];
*(*pColorResult + 30) = pCardColor[0];
*(*pCardResult + 31) = pCard[1];
*(*pColorResult + 31) = pCardColor[1];
*(*pCardResult + 32) = pCard[3];
*(*pColorResult + 32) = pCardColor[3];
*(*pCardResult + 33) = pCard[4];
*(*pColorResult + 33) = pCardColor[4];
*(*pCardResult + 34) = pCard[5];
*(*pColorResult + 34) = pCardColor[5];
//7
*(*pCardResult + 35) = pCard[0];
*(*pColorResult + 35) = pCardColor[0];
*(*pCardResult + 36) = pCard[1];
*(*pColorResult + 36) = pCardColor[1];
*(*pCardResult + 37) = pCard[3];
*(*pColorResult + 37) = pCardColor[3];
*(*pCardResult + 38) = pCard[4];
*(*pColorResult + 38) = pCardColor[4];
*(*pCardResult + 39) = pCard[6];
*(*pColorResult + 39) = pCardColor[6];
//8
*(*pCardResult + 40) = pCard[0];
*(*pColorResult + 40) = pCardColor[0];
*(*pCardResult + 41) = pCard[1];
*(*pColorResult + 41) = pCardColor[1];
*(*pCardResult + 42) = pCard[3];
*(*pColorResult + 42) = pCardColor[3];
*(*pCardResult + 43) = pCard[5];
*(*pColorResult + 43) = pCardColor[5];
*(*pCardResult + 44) = pCard[6];
*(*pColorResult + 44) = pCardColor[6];
//9
*(*pCardResult + 45) = pCard[0];
*(*pColorResult + 45) = pCardColor[0];
*(*pCardResult + 46) = pCard[1];
*(*pColorResult + 46) = pCardColor[1];
*(*pCardResult + 47) = pCard[4];
*(*pColorResult + 47) = pCardColor[4];
*(*pCardResult + 48) = pCard[5];
*(*pColorResult + 48) = pCardColor[5];
*(*pCardResult + 49) = pCard[6];
*(*pColorResult + 49) = pCardColor[6];
//10
*(*pCardResult + 50) = pCard[0];
*(*pColorResult + 50) = pCardColor[0];
*(*pCardResult + 51) = pCard[2];
*(*pColorResult + 51) = pCardColor[2];
*(*pCardResult + 52) = pCard[3];
*(*pColorResult + 52) = pCardColor[3];
*(*pCardResult + 53) = pCard[4];
*(*pColorResult + 53) = pCardColor[4];
*(*pCardResult + 54) = pCard[5];
*(*pColorResult + 54) = pCardColor[5];
//11
*(*pCardResult + 55) = pCard[0];
*(*pColorResult + 55) = pCardColor[0];
*(*pCardResult + 56) = pCard[2];
*(*pColorResult + 56) = pCardColor[2];
*(*pCardResult + 57) = pCard[3];
*(*pColorResult + 57) = pCardColor[3];
*(*pCardResult + 58) = pCard[4];
*(*pColorResult + 58) = pCardColor[4];
*(*pCardResult + 59) = pCard[6];
*(*pColorResult + 59) = pCardColor[6];
//12
*(*pCardResult + 60) = pCard[0];
*(*pColorResult + 60) = pCardColor[0];
*(*pCardResult + 61) = pCard[2];
*(*pColorResult + 61) = pCardColor[2];
*(*pCardResult + 62) = pCard[3];
*(*pColorResult + 62) = pCardColor[3];
*(*pCardResult + 63) = pCard[5];
*(*pColorResult + 63) = pCardColor[5];
*(*pCardResult + 64) = pCard[6];
*(*pColorResult + 64) = pCardColor[6];
//13
*(*pCardResult + 65) = pCard[0];
*(*pColorResult + 65) = pCardColor[0];
*(*pCardResult + 66) = pCard[2];
*(*pColorResult + 66) = pCardColor[2];
*(*pCardResult + 67) = pCard[4];
*(*pColorResult + 67) = pCardColor[4];
*(*pCardResult + 68) = pCard[5];
*(*pColorResult + 68) = pCardColor[5];
*(*pCardResult + 69) = pCard[6];
*(*pColorResult + 69) = pCardColor[6];
//14
*(*pCardResult + 70) = pCard[0];
*(*pColorResult + 70) = pCardColor[0];
*(*pCardResult + 71) = pCard[3];
*(*pColorResult + 71) = pCardColor[3];
*(*pCardResult + 72) = pCard[4];
*(*pColorResult + 72) = pCardColor[4];
*(*pCardResult + 73) = pCard[5];
*(*pColorResult + 73) = pCardColor[5];
*(*pCardResult + 74) = pCard[6];
*(*pColorResult + 74) = pCardColor[6];
//15
*(*pCardResult + 75) = pCard[1];
*(*pColorResult + 75) = pCardColor[1];
*(*pCardResult + 76) = pCard[2];
*(*pColorResult + 76) = pCardColor[2];
*(*pCardResult + 77) = pCard[3];
*(*pColorResult + 77) = pCardColor[3];
*(*pCardResult + 78) = pCard[4];
*(*pColorResult + 78) = pCardColor[4];
*(*pCardResult + 79) = pCard[5];
*(*pColorResult + 79) = pCardColor[5];
//16
*(*pCardResult + 80) = pCard[1];
*(*pColorResult + 80) = pCardColor[1];
*(*pCardResult + 81) = pCard[2];
*(*pColorResult + 81) = pCardColor[2];
*(*pCardResult + 82) = pCard[3];
*(*pColorResult + 82) = pCardColor[3];
*(*pCardResult + 83) = pCard[4];
*(*pColorResult + 83) = pCardColor[4];
*(*pCardResult + 84) = pCard[6];
*(*pColorResult + 84) = pCardColor[6];
//17
*(*pCardResult + 85) = pCard[1];
*(*pColorResult + 85) = pCardColor[1];
*(*pCardResult + 86) = pCard[2];
*(*pColorResult + 86) = pCardColor[2];
*(*pCardResult + 87) = pCard[3];
*(*pColorResult + 87) = pCardColor[3];
*(*pCardResult + 88) = pCard[5];
*(*pColorResult + 88) = pCardColor[5];
*(*pCardResult + 89) = pCard[6];
*(*pColorResult + 89) = pCardColor[6];
//18
*(*pCardResult + 90) = pCard[1];
*(*pColorResult + 90) = pCardColor[1];
*(*pCardResult + 91) = pCard[2];
*(*pColorResult + 91) = pCardColor[2];
*(*pCardResult + 92) = pCard[4];
*(*pColorResult + 92) = pCardColor[4];
*(*pCardResult + 93) = pCard[5];
*(*pColorResult + 93) = pCardColor[5];
*(*pCardResult + 94) = pCard[6];
*(*pColorResult + 94) = pCardColor[6];
//19
*(*pCardResult + 95) = pCard[1];
*(*pColorResult + 95) = pCardColor[1];
*(*pCardResult + 96) = pCard[3];
*(*pColorResult + 96) = pCardColor[3];
*(*pCardResult + 97) = pCard[4];
*(*pColorResult + 97) = pCardColor[4];
*(*pCardResult + 98) = pCard[5];
*(*pColorResult + 98) = pCardColor[5];
*(*pCardResult + 99) = pCard[6];
*(*pColorResult + 99) = pCardColor[6];
//20
*(*pCardResult + 100) = pCard[2];
*(*pColorResult + 100) = pCardColor[2];
*(*pCardResult + 101) = pCard[3];
*(*pColorResult + 101) = pCardColor[3];
*(*pCardResult + 102) = pCard[4];
*(*pColorResult + 102) = pCardColor[4];
*(*pCardResult + 103) = pCard[5];
*(*pColorResult + 103) = pCardColor[5];
*(*pCardResult + 104) = pCard[6];
*(*pColorResult + 104) = pCardColor[6];
}
return count;
}
void CardSort(unsigned char* p, unsigned char* p2, int pCount)
{
int i, j;
unsigned char c;
for (i = 0; i < pCount - 1; ++i)
{
for (j = i + 1; j < pCount; ++j)
{
if (p[i] < p[j])
{
c = p[i];
p[i] = p[j];
p[j] = c;
c = p2[i];
p2[i] = p2[j];
p2[j] = c;
}
}
}
}
//成果值:
//detail:
//關於高牌,從左起第4位,分離前往五張牌從年夜到小的牌點值,如:0x000DA932表現 A,J,10,4,3
//注:關於牌張缺乏5張的高牌,從左起第4位,分離前往從年夜到小的牌點值,無牌的地位填0,如:0x000DA000表現 A,J
//關於1對,在左起第4位前往牌點值,如:0x000D9870.表現A一對, 8, 7, 6
//關於2對,在左起第4,5位前往牌點值,如:0x000D9C00.表現A一對,10一對, Q
//關於3條,在左起第4位前往牌點值,如:0x0002D900,表現三條3,A,10
//關於順子,在左起第4位前往順子的最年夜牌點值,如:0x000C0000,表現K,Q,J,10,9,8
//關於同花,從左起第4位,分離前往五張牌從年夜到小的牌點值,如:0x000DA932表現 A,J,10,4,3
//關於葫蘆,從左起第4,5位前往牌點值,如:0x000DA000表現 A,A,A,J,J
//關於金剛,在左起第4位前往牌點值,如:0x000DA000.表現A金剛,J
//關於同花順,在左起第4位前往牌點值,如:0x00080000,表現98765的同花順
void TexasCalcLevel(unsigned char *card, unsigned char *cardColor, LPCARD_LEVEL pResult)
{
if (card[2] == 0)//兩張牌
{
if (card[0] == card[1])//一對
{
pResult->detail = card[0] << 16;
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else//高牌
{
pResult->detail = (card[0] << 16) + (card[1] << 12);
pResult->level = TEXAS_CARD_LEVEL_HIGH;
}
}
else if (card[3] == 0)//三張牌
{
//能夠是高牌,一對,三條
if (card[0] == card[1] && card[1] == card[2])//三條
{
pResult->detail = card[0] << 16;
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;
}
else if (card[0] == card[1] || card[0] == card[2])//一對
{
pResult->detail = (card[0] << 16) + (card[2] << 12);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else if (card[1] == card[2])//一對
{
pResult->detail = (card[1] << 16) + (card[2] << 12);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else//高牌
{
pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8);
pResult->level = TEXAS_CARD_LEVEL_HIGH;
}
}
else if (card[4] == 0)//四張牌
{
//能夠是金剛,高牌, 一對,兩對,三條
if (card[0] == card[1] && card[1] == card[2] && card[2] == card[3])//金剛
{
pResult->detail = card[0] << 16;
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4;
}
else
{
if (card[2] == card[3] && card[1] == card[2])//三條
{
pResult->detail = (card[1] << 16) + (card[3] << 12);
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;
}
else if (card[0] == card[1] && card[1] == card[2])//三條
{
pResult->detail = (card[0] << 16) + (card[3] << 12);
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;
}
else if (card[0] == card[1] && card[2] == card[3])//兩對
{
pResult->detail = (card[0] << 16) + (card[2] << 12);
pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;
}
else if (card[0] == card[1] || card[1] == card[2])//一對
{
pResult->detail = (card[1] << 16) + (card[1] << 12) + (card[3] << 8);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else if (card[2] == card[3])//一對
{
pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[3] << 8);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else//高牌
{
pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4);
pResult->level = TEXAS_CARD_LEVEL_HIGH;
}
}
}
else //五張牌
{
if (card[0] == card[1] && card[1] == card[2] && card[2] == card[3])//金剛
{
pResult->detail = (card[1] << 16) + (card[4] << 12);
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4;
}
else if (card[4] == card[1] && card[1] == card[2] && card[2] == card[3])//金剛
{
pResult->detail = (card[1] << 16) + (card[0] << 12);
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_4;
}
else if (card[0] == card[1] && card[1] == card[2] && card[3] == card[4])//葫蘆
{
pResult->detail = (card[0] << 16) + (card[3] << 12);
pResult->level = TEXAS_CARD_LEVEL_FULL_HOUSE;
}
else if (card[0] == card[1] && card[2] == card[3] && card[3] == card[4])//葫蘆
{
pResult->detail = (card[2] << 16) + (card[0] << 12);
pResult->level = TEXAS_CARD_LEVEL_FULL_HOUSE;
}
else if ((card[0] - card[1] == 1 || card[0] - card[4] == 12)
&& card[1] - card[2] == 1
&& card[2] - card[3] == 1
&& card[3] - card[4] == 1
)//同花順或許順子
{
if (cardColor[0] == cardColor[1]
&& cardColor[0] == cardColor[2]
&& cardColor[0] == cardColor[3]
&& cardColor[0] == cardColor[4]
)//同花順
{
if (card[0] == 0x0D)//12345小於23456,所以12345中最年夜的是5
{
pResult->detail = card[1] << 16;
pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;
}
else
{
pResult->detail = card[0] << 16;
pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;
}
}
else//順子
{
pResult->level = TEXAS_CARD_LEVEL_STRAIGHT;
if (card[0] == 0x0D)//12345小於23456,所以12345中最年夜的是5
{
pResult->detail = card[1] << 16;
}
else
{
pResult->detail = card[0] << 16;
}
}
}
else if (cardColor[0] == cardColor[1]
&& cardColor[0] == cardColor[2]
&& cardColor[0] == cardColor[3]
&& cardColor[0] == cardColor[4]
)//同花或許同花順
{
pResult->detail = 0;
if (card[0] - card[1] == 1
&& card[1] - card[2] == 1
&& card[2] - card[3] == 1
&& card[3] - card[4] == 1
)//同花順
{
if (card[0] == 0x0D)//12345小於23456,所以12345中最年夜的是5
{
pResult->detail = card[1] << 16;
pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;
}
else
{
pResult->detail = card[0] << 16;
pResult->level = TEXAS_CARD_LEVEL_STRAIGHT_FLUSH;
}
}
else//同花
{
pResult->detail = ((card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4) + card[4]);
pResult->level = TEXAS_CARD_LEVEL_FLUSH;
}
}
else //三條,兩隊,一對,高牌
{
if (card[0] == card[1] && card[1] == card[2])//三條
{
pResult->detail = (card[2] << 16) + (card[3] << 12) + (card[4] << 8);
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;
}
else if (card[1] == card[2] && card[2] == card[3])//三條
{
pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[4] << 8);
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;
}
else if (card[2] == card[3] && card[3] == card[4])//三條
{
pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[1] << 8);
pResult->level = TEXAS_CARD_LEVEL_ARTICLE_3;
}
else if (card[0] == card[1] && card[2] == card[3])//兩對
{
pResult->detail = (card[0] << 16) + (card[2] << 12) + (card[4] << 8);
pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;
}
else if (card[0] == card[1] && card[3] == card[4])//兩對
{
pResult->detail = (card[0] << 16) + (card[3] << 12) + (card[2] << 8);
pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;
}
else if (card[1] == card[2] && card[3] == card[4])//兩對
{
pResult->detail = (card[1] << 16) + (card[3] << 12) + (card[0] << 8);
pResult->level = TEXAS_CARD_LEVEL_TWO_PAIR;
}
else if (card[0] == card[1])//一對
{
pResult->detail = (card[0] << 16) + (card[2] << 12) + (card[3] << 8) + (card[4] << 4);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else if (card[1] == card[2])//一對
{
pResult->detail = (card[1] << 16) + (card[0] << 12) + (card[3] << 8) + (card[4] << 4);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else if (card[2] == card[3])//一對
{
pResult->detail = (card[2] << 16) + (card[0] << 12) + (card[1] << 8) + (card[4] << 4);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else if (card[3] == card[4])//一對
{
pResult->detail = (card[3] << 16) + (card[0] << 12) + (card[1] << 8) + (card[2] << 4);
pResult->level = TEXAS_CARD_LEVEL_PAIR;
}
else//高牌
{
pResult->detail = (card[0] << 16) + (card[1] << 12) + (card[2] << 8) + (card[3] << 4) + card[4];
pResult->level = TEXAS_CARD_LEVEL_HIGH;
}
}
}
}
//參數值:0表現為空牌,c1,c2是玩家手上的牌,其它是公共牌,公共牌許可為空牌,但一切空牌必需放在最初
//前往值:假如牌張數小於2,則前往0,不然前往1
int TexasCalcLevelEx(unsigned char c1, unsigned char c2,
unsigned char c3, unsigned char c4, unsigned char c5, unsigned char c6, unsigned char c7
, LPCARD_LEVEL pResult)
{
unsigned char card[7];
unsigned char cardColor[7];
if (c1 == 0 || c2 == 0)//c1,c2准繩上不克不及為空牌
{
return 0;
}
//獲得全體的牌點
card[0] = c1 & 0x0F;
card[1] = c2 & 0x0F;
card[2] = c3 & 0x0F;
card[3] = c4 & 0x0F;
card[4] = c5 & 0x0F;
card[5] = c6 & 0x0F;
card[6] = c7 & 0x0F;
//獲得全體的牌色彩
cardColor[0] = c1 >> 4;
cardColor[1] = c2 >> 4;
cardColor[2] = c3 >> 4;
cardColor[3] = c4 >> 4;
cardColor[4] = c5 >> 4;
cardColor[5] = c6 >> 4;
cardColor[6] = c7 >> 4;
CardSort(card, cardColor, 7);
if (card[5]) //六張牌或許七張牌
{
unsigned char *allCardCombResult;
unsigned char *allCardCombResultColor;
//先獲得全體的5張牌組合
int cardCombCount = TexasCombine5(card, cardColor, &allCardCombResult, &allCardCombResultColor);
int i;
CARD_LEVEL cardLevel;
pResult->detail = pResult->level = 0;
//逐一組算計算品級,並取最年夜值
for (i = 0; i < cardCombCount; ++i)
{
TexasCalcLevel(allCardCombResult + i * 5, allCardCombResultColor + i * 5, &cardLevel);
////打印中央成果
//char buff[32];
//allCardCombResult[i * 5] += allCardCombResultColor[i * 5] << 4;
//allCardCombResult[i * 5+1] += allCardCombResultColor[i * 5+1] << 4;
//allCardCombResult[i * 5+2] += allCardCombResultColor[i * 5+2] << 4;
//allCardCombResult[i * 5+3] += allCardCombResultColor[i * 5+3] << 4;
//allCardCombResult[i * 5+4] += allCardCombResultColor[i * 5+4] << 4;
//GLog("%s %s,%s,%s,%s,%s\r\n", TexasGetCardLevelDesc(&cardLevel, buff)
// ,CardGetName(allCardCombResult[i * 5])
// ,CardGetName(allCardCombResult[i * 5+1])
// ,CardGetName(allCardCombResult[i * 5+2])
// ,CardGetName(allCardCombResult[i * 5+3])
// ,CardGetName(allCardCombResult[i * 5+4])
// );
if (cardLevel.level > pResult->level || cardLevel.level == pResult->level && cardLevel.detail >= pResult->detail)
{
pResult->level = cardLevel.level;
pResult->detail = cardLevel.detail;
}
}
MyFree(allCardCombResult);
MyFree(allCardCombResultColor);
}
else
{
TexasCalcLevel(card, cardColor, pResult);
}
return 1;
}
//獲得牌級描寫,pBuffer必需先分派好足夠空間,至多24字節
char* TexasGetCardLevelDesc(LPCARD_LEVEL pCardLevel, char* pBuffer)
{
switch (pCardLevel->level)
{
case TEXAS_CARD_LEVEL_HIGH:
sprintf(pBuffer, "高牌:%s,%s,%s,%s,%s"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 4) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 0) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_PAIR:
sprintf(pBuffer, "一對:%s,(%s,%s,%s)"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 4) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_TWO_PAIR:
sprintf(pBuffer, "兩對:%s,%s,(%s)"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_ARTICLE_3:
sprintf(pBuffer, "三條:%s,(%s,%s)"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_STRAIGHT:
sprintf(pBuffer, "順子:%s"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_FLUSH:
sprintf(pBuffer, "同花:%s,%s,%s,%s,%s"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 8) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 4) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 0) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_FULL_HOUSE:
sprintf(pBuffer, "葫蘆:%s,%s"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_ARTICLE_4:
sprintf(pBuffer, "金剛:%s,(%s)"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
, CardGetCardPointName((pCardLevel->detail >> 12) & 0xF)
);
break;
case TEXAS_CARD_LEVEL_STRAIGHT_FLUSH:
sprintf(pBuffer, "同花順:%s"
, CardGetCardPointName((pCardLevel->detail >> 16) & 0xF)
);
break;
default:
strcpy(pBuffer, "未知");
break;
}
GLog("TexasGetCardLevelDesc--%s\r\n", pBuffer);
return pBuffer;
}