//server端
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace Project1
{
class Class2
{
static void Main()
{
try
{
int port = 2000;
string host = "127.0.0.1";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//創建一個Socket類
s.Bind(ipe);//綁定2000端口
s.Listen(0);//開始監聽
Console.WriteLine("Wait for connect");
Socket temp = s.Accept();//為新建連接創建新的Socket。
Console.WriteLine("Get a connect");
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//從客戶端接受信息
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
Console.WriteLine("Server Get Message:{0}",recvStr);//把客戶端傳來的信息顯示出來
string sendStr = "Ok!ClIEnt Send Message Sucessful!";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
temp.Send(bs, bs.Length, 0);//返回客戶端成功信息
temp.Close();
s.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("Press Enter to Exit");
Console.ReadLine();
}
}
}
上面的例子是用的Socket類,System.Net.Socket命名空間還提供了兩個抽象高級類TCPClient和UDPClIEnt和用於通訊流處理的NetWorkStream,讓我們看下例子