Unity 2.x依賴注入by運行時注入[附源碼]
Unity 2.x依賴注入(控制反轉)IOC,對於沒有大項目經驗的童鞋來說,這些都是陌生的名詞,甚至有些同學還停留在拉控件的階段。
您可以訪問http://unity.codeplex.com/releases得到最新版本的Unity現在。當然,如果您在您的visual studio 中安裝了Nuget 包管理器,你可以直接在Nuget中獲取到最新版本的Unity。貌似最新是3了,第5講我們糟糕的代碼演示了接口如何用
這裡http://unity.codeplex.com/documentation我們找到了幫助文檔大家可以下載下來看看
我們采用的是構造函數注入,運行時注入。
這塊的概念可以算算是本系統最模糊的,大家應該好好理解下,博客園一位大蝦的
【ASP.Net MVC3 】使用Unity 實現依賴注入 大家進去看看
這裡我不再詳說了。
貼出代碼,告訴大家怎麼做就好了。
下載http://files.cnblogs.com/ymnets/Microsoft.Practices.Unity.rar
在App.Admin創建Library放進去,以後我們要用到的類庫都放到這裡來,除非說明,引用的類庫都是開源的。
App.Core引用Microsoft.Practices.Unity.dll , System.Web.Mvc, System.Web,3個類庫和4.BLL,App.IBLL,App.DAL,App.IDAL 4個類庫
添加以下2個類
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using App.BLL;
using App.DAL;
using App.IBLL;
using App.IDAL;
using Microsoft.Practices.Unity;
namespace App.Core
{
public class DependencyRegisterType
{
//系統注入
public static void Container_Sys(ref UnityContainer container)
{
container.RegisterType<ISysSampleBLL, SysSampleBLL>();//樣例
container.RegisterType<ISysSampleRepository, SysSampleRepository>();
}
}
}
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.Mvc;
using Microsoft.Practices.Unity;
namespace App.Core
{
public class UnityDependencyResolver : IDependencyResolver
{
private const string HttpContextKey = "perRequestContainer";
private readonly IUnityContainer _container;
public UnityDependencyResolver(IUnityContainer container)
{
_container = container;
}
public object GetService(Type serviceType)
{
if (typeof(IController).IsAssignableFrom(serviceType))
{
return ChildContainer.Resolve(serviceType);
}
return IsRegistered(serviceType) ? ChildContainer.Resolve(serviceType) : null;
}
public IEnumerable<object> GetServices(Type serviceType)
{
if (IsRegistered(serviceType))
{
yield return ChildContainer.Resolve(serviceType);
}
foreach (var service in ChildContainer.ResolveAll(serviceType))
{
yield return service;
}
}
protected IUnityContainer ChildContainer
{
get
{
var childContainer = HttpContext.Current.Items[HttpContextKey] as IUnityContainer;
if (childContainer == null)
{
HttpContext.Current.Items[HttpContextKey] = childContainer = _container.CreateChildContainer();
}
return childContainer;
}
}
public static void DisposeOfChildContainer()
{
var childContainer = HttpContext.Current.Items[HttpContextKey] as IUnityContainer;
if (childContainer != null)
{
childContainer.Dispose();
}
}
private bool IsRegistered(Type typeToCheck)
{
var isRegistered = true;
if (typeToCheck.IsInterface || typeToCheck.IsAbstract)
{
isRegistered = ChildContainer.IsRegistered(typeToCheck);
if (!isRegistered && typeToCheck.IsGenericType)
{
var openGenericType = typeToCheck.GetGenericTypeDefinition();
isRegistered = ChildContainer.IsRegistered(openGenericType);
}
}
return isRegistered;
}
}
}
UnityDependencyResolver.cs
在系統開始運行時候我們就把構造函數注入。所以我們要在Global文件寫入代碼
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using App.Core;
using Microsoft.Practices.Unity;
namespace App.Admin
{
// 注意: 有關啟用 IIS6 或 IIS7 經典模式的說明,
// 請訪問 http://go.microsoft.com/?LinkId=9394801
public class MvcApplication : System.Web.HttpApplication
{
protected void Application_Start()
{
AreaRegistration.RegisterAllAreas();
WebApiConfig.Register(GlobalConfiguration.Configuration);
FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
RouteConfig.RegisterRoutes(RouteTable.Routes);
//啟用壓縮
BundleTable.EnableOptimizations = true;
BundleConfig.RegisterBundles(BundleTable.Bundles);
AuthConfig.RegisterAuth();
//注入 Ioc
var container = new UnityContainer();
DependencyRegisterType.Container_Sys(ref container);
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
}
}
}
Global.asax.cs
好了,我們已經把