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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#基礎知識 >> C#+MO實現一些渲染功能

C#+MO實現一些渲染功能

編輯:C#基礎知識
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace DbInMo
{
     /// <summary>
     /// Form1 的摘要說明。
     /// </summary>
     public class 渲染示例 : System.Windows.Forms.Form
     {
          private AxMapObjects2.AxMap map;
          private System.Windows.Forms.Button 直方圖;
          private System.Windows.Forms.Button 餅圖;
          private System.Windows.Forms.Button 點密度;
          private System.Windows.Forms.Button 按值渲染;
          private System.Windows.Forms.Button 分類渲染;
          private System.Windows.Forms.Button Z值渲染;
          private System.Windows.Forms.Button 組渲染;
          private System.Windows.Forms.Button 退出;
          private System.Windows.Forms.Panel 操作板;
          private System.Windows.Forms.Button 刪除所有渲染;
          private System.Windows.Forms.Panel panel1;
          private System.Windows.Forms.Button 全圖;
          private System.Windows.Forms.Button 拖動;
          private System.Windows.Forms.Button 縮小;
          private System.Windows.Forms.Button 放大;
          private System.Windows.Forms.Panel 分隔符;
          private System.Windows.Forms.Button 標注渲染;
         /// <summary>
         /// 必需的設計器變量。
         /// </summary>
          private System.ComponentModel.Container components = null;
         public 渲染示例()
         {
              //
              // Windows 窗體設計器支持所必需的
              //
              InitializeComponent();
              //
              // TODO: 在 InitializeComponent 調用後添加任何構造函數代碼
              //
         }
         /// <summary>
         /// 清理所有正在使用的資源。
         /// </summary>
          protected override void Dispose( bool disposing )
         {
              if( disposing )
              {
                   if (components != null) 
                   {
                        components.Dispose();
                   }
              }
              base.Dispose( disposing );
         }
          #region Windows 窗體設計器生成的代碼
         /// <summary>
         /// 設計器支持所需的方法 - 不要使用代碼編輯器修改
         /// 此方法的內容。
         /// </summary>
          private void InitializeComponent()
         {
              System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(渲染示例));
              this.map = new AxMapObjects2.AxMap();
              this.操作板 = new System.Windows.Forms.Panel();
              this.直方圖 = new System.Windows.Forms.Button();
              this.餅圖 = new System.Windows.Forms.Button();
              this.點密度 = new System.Windows.Forms.Button();
              this.按值渲染 = new System.Windows.Forms.Button();
              this.分類渲染 = new System.Windows.Forms.Button();
              this.Z值渲染 = new System.Windows.Forms.Button();
              this.組渲染 = new System.Windows.Forms.Button();
              this.退出 = new System.Windows.Forms.Button();
              this.標注渲染 = new System.Windows.Forms.Button();
              this.刪除所有渲染 = new System.Windows.Forms.Button();
              this.panel1 = new System.Windows.Forms.Panel();
              this.全圖 = new System.Windows.Forms.Button();
              this.拖動 = new System.Windows.Forms.Button();
              this.縮小 = new System.Windows.Forms.Button();
              this.放大 = new System.Windows.Forms.Button();
              this.分隔符 = new System.Windows.Forms.Panel();
              ((System.ComponentModel.ISupportInitialize)(this.map)).BeginInit();
              this.操作板.SuspendLayout();
              this.SuspendLayout();
              // 
              // map
              // 
              this.map.Dock = System.Windows.Forms.DockStyle.Fill;
              this.map.Location = new System.Drawing.Point(0, 0);
              this.map.Name = "map";
              this.map.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("map.OcxState")));
              this.map.Size = new System.Drawing.Size(616, 429);
              this.map.TabIndex = 0;
              this.map.MouseDownEvent += new AxMapObjects2._DMapEvents_MouseDownEventHandler(this.map_MouseDownEvent);
              // 
              // 操作板
              // 
              this.操作板.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
              this.操作板.Controls.Add(this.刪除所有渲染);
              this.操作板.Controls.Add(this.panel1);
              this.操作板.Controls.Add(this.全圖);
              this.操作板.Controls.Add(this.拖動);
              this.操作板.Controls.Add(this.縮小);
              this.操作板.Controls.Add(this.放大);
              this.操作板.Controls.Add(this.分隔符);
              this.操作板.Controls.Add(this.標注渲染);
              this.操作板.Controls.Add(this.退出);
              this.操作板.Controls.Add(this.組渲染);
              this.操作板.Controls.Add(this.Z值渲染);
              this.操作板.Controls.Add(this.分類渲染);
              this.操作板.Controls.Add(this.按值渲染);
              this.操作板.Controls.Add(this.點密度);
              this.操作板.Controls.Add(this.餅圖);
              this.操作板.Controls.Add(this.直方圖);
              this.操作板.Dock = System.Windows.Forms.DockStyle.Right;
              this.操作板.Location = new System.Drawing.Point(496, 0);
              this.操作板.Name = "操作板";
              this.操作板.Size = new System.Drawing.Size(120, 429);
              this.操作板.TabIndex = 1;
              // 
              // 直方圖
              // 
              this.直方圖.Dock = System.Windows.Forms.DockStyle.Top;
              this.直方圖.Location = new System.Drawing.Point(0, 0);
              this.直方圖.Name = "直方圖";
              this.直方圖.Size = new System.Drawing.Size(116, 24);
              this.直方圖.TabIndex = 0;
              this.直方圖.Text = "直方圖";
              this.直方圖.Click += new System.EventHandler(this.直方圖_Click);
              // 
              // 餅圖
              // 
              this.餅圖.Dock = System.Windows.Forms.DockStyle.Top;
              this.餅圖.Location = new System.Drawing.Point(0, 24);
              this.餅圖.Name = "餅圖";
              this.餅圖.Size = new System.Drawing.Size(116, 24);
              this.餅圖.TabIndex = 1;
              this.餅圖.Text = "餅圖";
              this.餅圖.Click += new System.EventHandler(this.餅圖_Click);
              // 
              // 點密度
              // 
              this.點密度.Dock = System.Windows.Forms.DockStyle.Top;
              this.點密度.Location = new System.Drawing.Point(0, 48);
              this.點密度.Name = "點密度";
              this.點密度.Size = new System.Drawing.Size(116, 23);
              this.點密度.TabIndex = 2;
              this.點密度.Text = "點密度";
              this.點密度.Click += new System.EventHandler(this.點密度_Click);
              // 
              // 按值渲染
              // 
              this.按值渲染.Dock = System.Windows.Forms.DockStyle.Top;
              this.按值渲染.Location = new System.Drawing.Point(0, 71);
              this.按值渲染.Name = "按值渲染";
              this.按值渲染.Size = new System.Drawing.Size(116, 23);
              this.按值渲染.TabIndex = 3;
              this.按值渲染.Text = "按值渲染";
              this.按值渲染.Click += new System.EventHandler(this.按值渲染_Click);
              // 
              // 分類渲染
              // 
              this.分類渲染.Dock = System.Windows.Forms.DockStyle.Top;
              this.分類渲染.Location = new System.Drawing.Point(0, 94);
              this.分類渲染.Name = "分類渲染";
              this.分類渲染.Size = new System.Drawing.Size(116, 23);
              this.分類渲染.TabIndex = 4;
              this.分類渲染.Text = "分類渲染";
              this.分類渲染.Click += new System.EventHandler(this.分類渲染_Click);
              // 
              // Z值渲染
              // 
              this.Z值渲染.Dock = System.Windows.Forms.DockStyle.Top;
              this.Z值渲染.Location = new System.Drawing.Point(0, 117);
              this.Z值渲染.Name = "Z值渲染";
              this.Z值渲染.Size = new System.Drawing.Size(116, 23);
              this.Z值渲染.TabIndex = 5;
              this.Z值渲染.Text = "Z值渲染";
              this.Z值渲染.Click += new System.EventHandler(this.Z值渲染_Click);
              // 
              // 組渲染
              // 
              this.組渲染.Dock = System.Windows.Forms.DockStyle.Top;
              this.組渲染.Location = new System.Drawing.Point(0, 140);
              this.組渲染.Name = "組渲染";
              this.組渲染.Size = new System.Drawing.Size(116, 23);
              this.組渲染.TabIndex = 6;
              this.組渲染.Text = "組渲染";
              this.組渲染.Click += new System.EventHandler(this.組渲染_Click);
              // 
              // 退出
              // 
              this.退出.Dock = System.Windows.Forms.DockStyle.Bottom;
              this.退出.Location = new System.Drawing.Point(0, 402);
              this.退出.Name = "退出";
              this.退出.Size = new System.Drawing.Size(116, 23);
              this.退出.TabIndex = 7;
              this.退出.Text = "退出";
              this.退出.Click += new System.EventHandler(this.退出_Click);
              // 
              // 標注渲染
              // 
              this.標注渲染.Dock = System.Windows.Forms.DockStyle.Top;
              this.標注渲染.Location = new System.Drawing.Point(0, 163);
              this.標注渲染.Name = "標注渲染";
              this.標注渲染.Size = new System.Drawing.Size(116, 23);
              this.標注渲染.TabIndex = 7;
              this.標注渲染.Text = "標注渲染";
              this.標注渲染.Click += new System.EventHandler(this.標注渲染_Click);
              // 
              // 刪除所有渲染
              // 
              this.刪除所有渲染.Dock = System.Windows.Forms.DockStyle.Top;
              this.刪除所有渲染.Location = new System.Drawing.Point(0, 319);
              this.刪除所有渲染.Name = "刪除所有渲染";
              this.刪除所有渲染.Size = new System.Drawing.Size(116, 23);
              this.刪除所有渲染.TabIndex = 22;
              this.刪除所有渲染.Text = "刪除所有渲染";
              this.刪除所有渲染.Click += new System.EventHandler(this.刪除所有渲染_Click);
              // 
              // panel1
              // 
              this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
              this.panel1.Location = new System.Drawing.Point(0, 299);
              this.panel1.Name = "panel1";
              this.panel1.Size = new System.Drawing.Size(116, 20);
              this.panel1.TabIndex = 21;
              // 
              // 全圖
              // 
              this.全圖.Dock = System.Windows.Forms.DockStyle.Top;
              this.全圖.Location = new System.Drawing.Point(0, 276);
              this.全圖.Name = "全圖";
              this.全圖.Size = new System.Drawing.Size(116, 23);
              this.全圖.TabIndex = 20;
              this.全圖.Text = "全圖";
              this.全圖.Click += new System.EventHandler(this.全圖_Click);
              // 
              // 拖動
              // 
              this.拖動.Dock = System.Windows.Forms.DockStyle.Top;
              this.拖動.Location = new System.Drawing.Point(0, 253);
              this.拖動.Name = "拖動";
              this.拖動.Size = new System.Drawing.Size(116, 23);
              this.拖動.TabIndex = 19;
              this.拖動.Text = "拖動";
              this.拖動.Click += new System.EventHandler(this.拖動_Click);
              // 
              // 縮小
              // 
              this.縮小.Dock = System.Windows.Forms.DockStyle.Top;
              this.縮小.Location = new System.Drawing.Point(0, 230);
              this.縮小.Name = "縮小";
              this.縮小.Size = new System.Drawing.Size(116, 23);
              this.縮小.TabIndex = 18;
              this.縮小.Text = "縮小";
              this.縮小.Click += new System.EventHandler(this.縮小_Click);
              // 
              // 放大
              // 
              this.放大.Dock = System.Windows.Forms.DockStyle.Top;
              this.放大.Location = new System.Drawing.Point(0, 207);
              this.放大.Name = "放大";
              this.放大.Size = new System.Drawing.Size(116, 23);
              this.放大.TabIndex = 17;
              this.放大.Text = "放大";
              this.放大.Click += new System.EventHandler(this.放大_Click);
              // 
              // 分隔符
              // 
              this.分隔符.Dock = System.Windows.Forms.DockStyle.Top;
              this.分隔符.Location = new System.Drawing.Point(0, 186);
              this.分隔符.Name = "分隔符";
              this.分隔符.Size = new System.Drawing.Size(116, 21);
              this.分隔符.TabIndex = 16;
              // 
              // 渲染示例
              // 
              this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
              this.ClientSize = new System.Drawing.Size(616, 429);
              this.Controls.Add(this.操作板);
              this.Controls.Add(this.map);
              this.Name = "渲染示例";
              this.Text = "渲染示例";
              this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
              ((System.ComponentModel.ISupportInitialize)(this.map)).EndInit();
              this.操作板.ResumeLayout(false);
              this.ResumeLayout(false);
         }
          #endregion
         /// <summary>
         /// 應用程序的主入口點。
         /// </summary>
          [STAThread]
         static void Main() 
         {
              Application.Run(new 渲染示例());
         }
         /// <summary>
         /// 退出系統
         /// </summary>
          private void 退出_Click(object sender, System.EventArgs e)
         {
              this.Close();
         }
         /// <summary>
         /// 圖表渲染,值方圖
         /// </summary>
          private void 直方圖_Click(object sender, System.EventArgs e)
         {
              //直方圖的例子中使用Lakers圖層
              //
              //定義圖標渲染變量
              MapObjects2.ChartRenderer cr = new MapObjects2.ChartRendererClass();
              //設置渲染類型為直方圖
              cr.ChartType = MapObjects2.ChartTypeConstants.moBar;
              //設置直方圖顯示的字段個數為兩個,就是直方圖顯示兩個柱子
              cr.FieldCount = 2;
              //設置第一個字段,請參看lakes.dbf
              cr.set_Field(0,"SURF_ELEV");
              //設置這個直方圖的柱子顏色為紅色
              cr.set_Color(0,(uint)MapObjects2.ColorConstants.moRed);
              //設置第二個柱子
              cr.set_Field(1,"DEPTH");
              cr.set_Color(1,(uint)MapObjects2.ColorConstants.moGreen);
              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("lakes"));
              lyr.Renderer = cr;
              //使用Refresh()刷新老也是刷新不好,正沒辦法。。。,設為全圖倒是不錯的注意,^_^
              map.Refresh();
         }
         /// <summary>
         /// 全圖視野
         /// </summary>
          private void 全圖_Click(object sender, System.EventArgs e)
         {
              map.Extent = map.FullExtent;
         }
         /// <summary>
         /// 拖動,只設置圖標
         /// </summary>
          private void 拖動_Click(object sender, System.EventArgs e)
         {
              map.MousePointer = MapObjects2.MousePointerConstants.moPan;
         }
         /// <summary>
         /// 縮小,只設置圖標
         /// </summary>
          private void 縮小_Click(object sender, System.EventArgs e)
         {
              map.MousePointer = MapObjects2.MousePointerConstants.moZoomOut;
         }
         /// <summary>
         /// 放大,只設置圖標
         /// </summary>
          private void 放大_Click(object sender, System.EventArgs e)
         {
              map.MousePointer = MapObjects2.MousePointerConstants.moZoomIn;
         }
         /// <summary>
         /// 鼠標按下時間,處理地圖放大、縮小、拖動等。
         /// </summary>
          private void map_MouseDownEvent(object sender, AxMapObjects2._DMapEvents_MouseDownEvent e)
         {
              MapObjects2.Rectangle rect;
              MapObjects2.Point pt = map.ToMapPoint(e.x,e.y);
              if(e.button == 2)//右鍵點擊取消
              {
                   map.MousePointer = MapObjects2.MousePointerConstants.moDefault;
              }
              if(map.MousePointer == MapObjects2.MousePointerConstants.moPan)//拖動
              {
                   map.Pan();
              }
              else if(map.MousePointer == MapObjects2.MousePointerConstants.moZoomIn)//放大
              {
                   rect = map.TrackRectangle();
                   if(rect == null|| (rect.Width < 0.00005) || (rect.Height < 0.00005))
                   {                           
                       rect = map.Extent;
                        rect.ScaleRectangle(0.6667);
                        rect.Offset(-(rect.Center.X - pt.X),-(rect.Center.Y - pt.Y));
                   }
                   map.Extent = rect;
              }
              else if(map.MousePointer == MapObjects2.MousePointerConstants.moZoomOut)//縮小
              {
                   rect = map.TrackRectangle();
                   if ((null == rect) || (rect.Width < 0.00005) || (rect.Height < 0.00005))
                   {
                       rect = map.Extent;
                        rect.ScaleRectangle(1.5);
                        rect.Offset(-(rect.Center.X - pt.X),-(rect.Center.Y - pt.Y));
                   }
                   else
                   {    
                       double dRate = map.Extent.Width / rect.Width * 10;  
                        rect.ScaleRectangle(dRate);
                   }
                   map.Extent = rect;
              }
          }
         /// <summary>
         /// 圖表渲染,使用餅圖
         /// </summary>
          private void 餅圖_Click(object sender, System.EventArgs e)
         {
              //餅圖的例子中使用Lakers圖層
              //過程和直方圖一樣
              //
              //定義圖標渲染變量
              MapObjects2.ChartRenderer cr = new MapObjects2.ChartRendererClass();
              //設置渲染類型為餅圖
              cr.ChartType = MapObjects2.ChartTypeConstants.moPie;
              //設置餅圖顯示的字段個數為兩個,就是餅圖顯示兩半
              cr.FieldCount = 2;
              //設置第一個字段,請參看lakes.dbf
              cr.set_Field(0,"SURF_ELEV");
              //設置這個餅圖的一半顏色為紅色
              cr.set_Color(0,(uint)MapObjects2.ColorConstants.moRed);
              //設置第二半
              cr.set_Field(1,"DEPTH");
              cr.set_Color(1,(uint)MapObjects2.ColorConstants.moGreen);
              //添加到地圖上
              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("lakes"));
              lyr.Renderer = cr;
              //刷新
              map.Refresh();      
         }
         /// <summary>
         /// 點密度渲染
         /// </summary>
          private void 點密度_Click(object sender, System.EventArgs e)
         {
              //點密度的例子中使用lakes圖層
              //
              //定義點密度渲染變量
              MapObjects2.DotDensityRenderer ddr = new MapObjects2.DotDensityRendererClass();
              //設置渲染的數據字段,請參看lakes.dbf
              ddr.Field = "DEPTH";
              //點大小
              ddr.DotSize = 3;
              //點顏色
              ddr.DotColor = (uint)MapObjects2.ColorConstants.moBlue;
              ddr.DotValue = 1;
              ddr.DrawBackground = true;
              //添加到地圖上
              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("lakes"));
              lyr.Renderer = ddr;
              //刷新
              map.Refresh();
         }
         /// <summary>
         /// 按值渲染
         /// </summary>
          private void 按值渲染_Click(object sender, System.EventArgs e)
         {
              //按值渲染的例子中使用country圖層,這裡利用按值渲染,將每個國家用不同的顏色顯示
              //
              //字符串s變量,很像Delphi中的TStringList,^_^
              MapObjects2.Strings strs = new MapObjects2.StringsClass();
              //圖層變量,引用country圖層
              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("country");
              //Recordset對象,我將在以後的文章中陸續講解關於MapObjects2.2中使用數據集變量的內容!!!
              //使用方法大致與VB中對數據表的操作差不多。
              MapObjects2.Recordset rc = lyr.Records;
              //這個循環獲取所有國家的簡稱代碼列表
              while(!rc.EOF)
              {
                   strs.Add(rc.Fields.Item("FIPS_CODE").ValueAsString);
                   rc.MoveNext();
              }
              //定義按值渲染對象
              MapObjects2.ValueMapRenderer vmr = new MapObjects2.ValueMapRendererClass();
              //將其添加到圖層
              lyr.Renderer = vmr;
              //設置渲染使用的字段,請參看country.dbf文件
              vmr.Field = "FIPS_CODE";
              //渲染的個數
              vmr.ValueCount = strs.Count;
              //缺省值
              vmr.UseDefault = true;
              MapObjects2.Symbol sym = vmr.DefaultSymbol;
              sym.Color = (uint)MapObjects2.ColorConstants.moYellow;//缺省顏色為黃色
              //渲染過程
              for(int i=0;i<vmr.ValueCount;i++)
              {
                   vmr.set_Value((short)i,strs.Item((short)i));
              }
              //刷新
              map.Refresh();
         }
         /// <summary>
         /// 分類渲染
         /// </summary>
          private void 分類渲染_Click(object sender, System.EventArgs e)
         {
              //分類渲染的例子使用country圖層
              //
              //圖層變量引用cities層
              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)(map.Layers.Item("cities"));
              //定義分類渲染變量
              MapObjects2.ClassBreaksRenderer cbr = new MapObjects2.ClassBreaksRendererClass();
              //添加到地圖
              lyr.Renderer = cbr;
              //設置符號類型為點,也可使用其他類型,請自己試驗,方法大概都差不多
              cbr.SymbolType = MapObjects2.SymbolTypeConstants.moPointSymbol;
              //設置字段,請參看cities.dbf文件
              cbr.Field = "POPULATION";
              //Statistics對象經常配合分類渲染使用,他表示用一個Recordset對象的CalculateStatistics方法
              //  對一個數值字段的統計計算結果
              MapObjects2.Statistics stat = lyr.Records.CalculateStatistics("POPULATION");
              //Mean——平均值,StdDev——均方差
              double fbv = stat.Mean - (stat.StdDev * 3);
              for(int i=0;i<6;i++)
              {
                   if((fbv >= stat.Min)&&fbv <= stat.Max)
                   {
                       //分類個數,依次加一
                        cbr.BreakCount = (short)(cbr.BreakCount + 1);
                       //設置分類
                        cbr.set_Break((short)(cbr.BreakCount - 1),fbv);
                   }
                   fbv += stat.StdDev;
              }
              //SizeSymbols方法制定頭尾的大小用來表現點特征大小漸進效果
              cbr.SizeSymbols(3,8);
              //RampColors方法設置顏色從白色到紅色的漸進顯示
              cbr.RampColors((uint)MapObjects2.ColorConstants.moWhite,(uint)MapObjects2.ColorConstants.moRed);
              //刷新
              map.Refresh();
         }
         /// <summary>
         /// Z值渲染
         /// </summary>
          private void Z值渲染_Click(object sender, System.EventArgs e)
         {
              //本來想好好搞搞,可是我找不到帶有Z值的地圖,哈哈,認了吧,下面給出基本的語句,有興趣的
              //兄弟姐妹們可以自己試試
//            MapObjects2.ZRenderer zr = new MapObjects2.ZRendererClass();
//            //Z值分成幾部分?
//            zr.BreakCount = 2;
//            //設置各個部分的分界線
//            zr.set_Break(0,100);
//            zr.set_Break(1,1000);
//            //設置特征類型
//            zr.SymbolType = MapObjects2.SymbolTypeConstants.moPointSymbol;
//            MapObjects2.Symbol sym;
//            for(short i=0;i<zr.BreakCount;i++)
//            {
//                 //獲取特征
//                 sym = zr.get_Symbol(i);
//                 //設置特征屬性,定義一個顏色數組,將不同特征設置不同顏色,效果會明顯些
//                 sym.Color = (uint)MapObjects2.ColorConstants.moRed;
//                 sym.Size = 6;
//                 sym.Style = MapObjects2.MarkerStyleConstants.moTriangleMarker;
//            }
//            //添加到地圖
//            MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("帶有Z值的圖層名稱");
//            lyr.Renderer = zr;
//            //刷新
//            map.Refresh();
         }
        /// <summary>
        /// 組渲染
        /// </summary>
        private void 組渲染_Click(object sender, System.EventArgs e)
         {
              //組渲染其實就是組合渲染,一般定義多個渲染方式,然後使用如下的語句進行組合
              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("country");
              //標注渲染
              MapObjects2.LabelRenderer lr = new MapObjects2.LabelRendererClass();
              lr.Field = "NAME";
              lr.get_Symbol(0).Color = (uint)MapObjects2.ColorConstants.moBlack;
              lr.get_Symbol(0).Font.Size = 8;
              //按值渲染
              MapObjects2.Strings strs = new MapObjects2.StringsClass();
              MapObjects2.Recordset rc = lyr.Records;
              while(!rc.EOF)
              {
                   strs.Add(rc.Fields.Item("FIPS_CODE").ValueAsString);
                   rc.MoveNext();
              }
              MapObjects2.ValueMapRenderer vmr = new MapObjects2.ValueMapRendererClass();
              vmr.Field = "FIPS_CODE";
              vmr.ValueCount = strs.Count;
              vmr.UseDefault = true;
              MapObjects2.Symbol sym = vmr.DefaultSymbol;
              sym.Color = (uint)MapObjects2.ColorConstants.moYellow;
              for(int i=0;i<vmr.ValueCount;i++)
              {
                   vmr.set_Value((short)i,strs.Item((short)i));
              }
              //將二者組合,添加到圖層
              MapObjects2.GroupRenderer gr = new MapObjects2.GroupRendererClass();
              gr.Add(vmr);
              gr.Add(lr);
              lyr.Renderer = gr;
              map.Refresh();
         }
         /// <summary>
         /// 刪除所有渲染
         /// </summary>
          private void 刪除所有渲染_Click(object sender, System.EventArgs e)
         {
              MapObjects2.MapLayer lyr;
              for(int i=0;i<map.Layers.Count;i++)
              {
                   lyr = (MapObjects2.MapLayer)map.Layers.Item(i);
                   lyr.Renderer = new MapObjects2.LabelRendererClass();
                   map.Refresh();
              }
         }
         /// <summary>
         /// 標注渲染
         /// </summary>
          private void 標注渲染_Click(object sender, System.EventArgs e)
         {
              MapObjects2.MapLayer lyr = (MapObjects2.MapLayer)map.Layers.Item("cities");
              MapObjects2.LabelRenderer lr = new MapObjects2.LabelRendererClass();
              lr.Field = "NAME";
              lr.get_Symbol(0).Color = (uint)MapObjects2.ColorConstants.moBlack;
              lr.get_Symbol(0).Font.Size = 8;
              lyr.Renderer = lr;
              map.Refresh();
         }
     }
}
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