
amtToMove = Input.GetAxis()*Time.deltaTime**(transform.position.x<-
transform.position = Vector3((transform.position.x>
transform.position = Vector3(-
=
amtToMove = bulletSpeed *
mytransform.Translate(Vector3.up *
(mytransform.position.y>.gameObject);
amtToMove = Input.GetAxis()*Time.deltaTime**(transform.position.x<-
transform.position = Vector3((transform.position.x>
transform.position = Vector3(-
Vector3 position = Vector3(transform.position.x,transform.position.y+transform.localScale.y/
(Input.GetKeyDown(

Rect (,,,), Rect (,,,), Rect (,,,),
(GUI.Button ( Rect (,,,), (GUI.Button ( Rect (,,,), (GUI.Button ( Rect (,,,),