C#簡略的向量用法實例教程。本站提示廣大學習愛好者:(C#簡略的向量用法實例教程)文章只能為提供參考,不一定能成為您想要的結果。以下是C#簡略的向量用法實例教程正文
本文以實例講述了C#簡略的向量用法,重要包含重載運算符>:以向量長度斷定能否為真、重載運算符!=、<、<=等,詳細完成代碼以下:
using System;
class Vector
{
private double XVector;
private double YVector;
//結構函數
public Vector(double x, double y )
{
XVector = x;
YVector = y;
}
//獲得向量的長度
public double GetLength( )
{
double Length = Math.Sqrt( XVector*XVector + YVector*YVector );
return Length;
}
//重載運算符==
public static bool operator == ( Vector a, Vector b )
{
return ( (a.XVector == b.XVector) && (a.YVector == b.YVector) );
}
//重載運算符!=
public static bool operator != ( Vector a, Vector b )
{
return !( a == b );
}
//重載運算符>:以向量長度斷定能否為真
public static bool operator > ( Vector a, Vector b )
{
return a.GetLength( ) > b.GetLength( );
}
//重載運算符<
public static bool operator < ( Vector a, Vector b )
{
return a.GetLength( ) < b.GetLength( );
}
//重載運算符>=
public static bool operator >= ( Vector a, Vector b )
{
return ( a == b ) || ( a > b );
}
//重載運算符<=
public static bool operator <= ( Vector a, Vector b )
{
return ( a == b ) || ( a < b );
}
}
class Test
{
static public void Main( )
{
Vector vector1 = new Vector( 3, 4 );
Vector vector2 = new Vector( 0, 5 );
Vector vector3 = new Vector( 2, 2 );
Console.WriteLine("向量1為( 3, 4 ) \t 向量2為( 0, 5 ) \t 向量3為( 2, 2 )");
Console.WriteLine("向量1 == 向量2 為:{0}", vector1 == vector2 );
Console.WriteLine("向量1 != 向量2 為:{0}", vector1 != vector2 );
Console.WriteLine("向量1 > 向量3 為:{0}", vector1 > vector3 );
Console.WriteLine("向量2 < 向量3 為:{0}", vector2 < vector3 );
Console.WriteLine("向量1 >= 向量2 為:{0}", vector1 != vector2 );
Console.WriteLine("向量1 <= 向量2 為:{0}", vector1 != vector2 );
}
}