C#經常使用GDI+文字操作匯總。本站提示廣大學習愛好者:(C#經常使用GDI+文字操作匯總)文章只能為提供參考,不一定能成為您想要的結果。以下是C#經常使用GDI+文字操作匯總正文
本文實例匯總了C#經常使用GDI+文字操作,包括了文字的投影、倒影、扭轉等罕見的後果,在停止C#運用法式開辟中有不錯的適用價值。分享給年夜家供年夜家參考之用。詳細以下:
1、投影文字
private void Form1_Paint(object sender, PaintEventArgs e)
{
//投影文字
Graphics g = this.CreateGraphics();
//設置文本輸入質量
g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
g.SmoothingMode = SmoothingMode.AntiAlias;
Font newFont = new Font("Times New Roman", 48);
Matrix matrix = new Matrix();
//投射
matrix.Shear(-1.5f, 0.0f);
//縮放
matrix.Scale(1, 0.5f);
//平移
matrix.Translate(130, 88);
//對畫圖立體實行坐標變換、、
g.Transform = matrix;
SolidBrush grayBrush = new SolidBrush(Color.Gray);
SolidBrush colorBrush = new SolidBrush(Color.BlueViolet);
string text = "MINGRISOFT";
//繪制暗影
g.DrawString(text, newFont, grayBrush, new PointF(0, 30));
g.ResetTransform();
//繪制遠景
g.DrawString(text, newFont, colorBrush, new PointF(0, 30));
}
2、倒影文字
private void Form1_Paint(object sender, PaintEventArgs e)
{
//倒影文字
Brush backBrush = Brushes.Gray;
Brush foreBrush = Brushes.Black;
Font font = new Font("幼圓", Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
string text = "MINGRISOFT";
SizeF size = g.MeasureString(text, font);
int posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
int posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
g.TranslateTransform(posX, posY);
int ascent = font.FontFamily.GetCellAscent(font.Style);
int spacing = font.FontFamily.GetLineSpacing(font.Style);
int lineHeight = System.Convert.ToInt16(font.GetHeight(g));
int height = lineHeight * ascent / spacing;
GraphicsState state = g.Save();
g.ScaleTransform(1, -1.0F);
g.DrawString(text, font, backBrush, 0, -height);
g.Restore(state);
g.DrawString(text, font, foreBrush, 0, -height);
}
3、文字填充線條
private void Form1_Paint(object sender, PaintEventArgs e)
{
//應用圖象填充文字線條
TextureBrush brush = new TextureBrush(Image.FromFile(Application.StartupPath + "\\花.jpg"));
Graphics g = e.Graphics;
g.DrawString("MINGRISOFT", new Font("隸書", 60), brush, new PointF(0, 0));
}
4、扭轉文字
private void Form1_Paint(object sender, PaintEventArgs e)
{
//扭轉顯示文字
Graphics g = e.Graphics;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
for (int i = 0; i <= 360; i += 10)
{
//平移Graphics對象到窗體中間
g.TranslateTransform(this.Width / 2, this.Height / 2);
//設置Graphics對象的輸入角度
g.RotateTransform(i);
//設置文字填充色彩
Brush brush = Brushes.DarkViolet;
//扭轉顯示文字
g.DrawString("......MINGRISOFT", new Font("Lucida Console", 11f), brush, 0, 0);
//恢復全局變換矩陣
g.ResetTransform();
}
}
5、印版文字
private void Form1_Paint(object sender, PaintEventArgs e)
{
//印版文字
int i = 0;
Brush backBrush = Brushes.Black;
Brush foreBrush = Brushes.Violet;
Font font = new Font("Times New Roman", System.Convert.ToInt16(40), FontStyle.Regular);
Graphics g = this.CreateGraphics();
g.Clear(Color.White);
string text = "MINGRISOFT";
SizeF size = g.MeasureString(text, font);
Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
Single posY = (this.Height - Convert.ToInt16(size.Height)) / 3;
while (i < Convert.ToInt16(20))
{
g.DrawString(text, font, backBrush, posX - i, posY + i);
i = i + 1;
}
g.DrawString(text, font, foreBrush, posX, posY);
}
信任本文所述實例對年夜家的C#法式設計有必定的贊助。