c#完成多線程局域網聊天體系。本站提示廣大學習愛好者:(c#完成多線程局域網聊天體系)文章只能為提供參考,不一定能成為您想要的結果。以下是c#完成多線程局域網聊天體系正文
認為好有點贊助就頂一下啦。
socke編程,支撐多客戶端,多線程操作防止界面卡逝世。
開啟socket
private void button1_Click(object sender, EventArgs e)
{
try
{
int port = int.Parse(txt_port.Text);
string host = txt_ip.Text;
//創立終結點
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
//創立Socket並開端監聽
newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //創立一個Socket對象,假如用UDP協定,則要用SocketTyype.Dgram類型的套接字
newsock.Bind(ipe); //綁定EndPoint對象
newsock.Listen(0); //開端監聽
//為新樹立的銜接創立新的Socket
acceptClientThread = new Thread(new ThreadStart(AcceptClient));
acceptClientThread.Start();
SetText("開端監聽");
}
catch (Exception exp)
{
CommonFunction.WriteLog(exp, exp.Message);
}
}
監控端口,吸收客戶端
/// <summary>
/// 接收客戶端,可接收多個客戶端同時連入,並對連入的客戶端注冊到客戶端列表
/// </summary>
public void AcceptClient()
{
try
{
while (true)
{
Socket client = newsock.Accept();
ip = client.Handle;
RegeistUser(client.Handle, client);
Thread clientThread = new Thread(new ParameterizedThreadStart(ReceiveData));
object o = client;
clientThread.Start(o);
}
}
catch (Exception exp)
{
CommonFunction.WriteLog(exp, exp.Message);
}
}
吸收客戶端數據並播送數據
/// <summary>
/// 吸收客戶端數據並,轉發到目的客戶端。
/// </summary>
public void ReceiveData(object o)
{
try
{
while (true)
{
Socket client = (Socket)o;
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = client.Receive(recvBytes, recvBytes.Length, 0); //從客戶端接收新聞
recvStr = Encoding.UTF8.GetString(recvBytes, 0, bytes);
SendMessage(client, recvStr);
SetText(recvStr);
CommonFunction.WriteErrorLog(recvStr);
}
}
catch (Exception exp)
{
CommonFunction.WriteLog(exp, exp.Message);
}
}
斷定是用戶注冊照樣發送新聞
/// <summary>
/// 斷定是用戶注冊照樣發送新聞
/// </summary>
/// <param name="p_strMessage"></param>
public void SendMessage(Socket client,string p_strMessage)
{
if (p_strMessage.StartsWith("@"))
{
RegeistUser(p_strMessage, client);
}
else if (p_strMessage.StartsWith(">"))
{
DeleteClident(p_strMessage);
}
else
{
//SendMessageToTarget(p_strMessage);
SendAllMessage(p_strMessage);
}
}
將socket注冊為指定用戶名
/// <summary>
/// 將socket注冊為指定用戶名
/// </summary>
/// <param name="user"></param>
/// <param name="ss"></param>
public void RegeistUser(string user, Socket ss)
{
user = user.Remove(0, 1);
userSocketDict.Add(user, ss);
SendOneMessage(ss, "迎接" + user + "連入!");
RefreshClient();
}
從客戶端字典中移除客戶端
/// <summary>
/// 從客戶端字典中移除客戶端
/// </summary>
/// <param name="p_strMessage"></param>
public void DeleteClident(string p_strMessage)
{
p_strMessage = p_strMessage.Remove(0, 1);
userSocketDict.Remove(p_strMessage);
RefreshClient();
}
群發新聞
/// <summary>
/// 群發新聞
/// </summary>
/// <param name="p_strsend"></param>
public void SendAllMessage(string p_strsend)
{
//MessageBox.Show(p_strsend);
foreach (string item in userSocketDict.Keys)
{
byte[] bs = Encoding.UTF8.GetBytes(p_strsend);
userSocketDict[item].Send(bs, bs.Length, 0);
}
}
給文本框賦值
public delegate void SetTextHandler(string text);
/// <summary>
/// 給文本框賦值
/// </summary>
/// <param name="text"></param>
private void SetText(string text)
{
if (rich_back.InvokeRequired == true)
{
SetTextHandler set = new SetTextHandler(SetText);//拜托的辦法參數應和SetText分歧
rich_back.Invoke(set, new object[] { text }); //此辦法第二參數用於傳入辦法,取代形參text
}
else
{
rich_back.Text += "\n" + text;
}
}
連入辦事器
private void button1_Click(object sender, EventArgs e)
{
try
{
user = txt_name.Text;
int port = int.Parse(txt_port.Text);
string host = txt_ip.Text;
//創立終結點EndPoint
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port); //把ip和端口轉化為IPEndPoint的實例
//創立Socket並銜接到辦事器
Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 創立Socket
cc = c;
c.Connect(ipe); //銜接到辦事器
clientThread = new Thread(new ThreadStart(ReceiveData));
clientThread.Start();
//向辦事器發送本機用戶名,以燕服務器注冊客戶端
SendMessage("@" + txt_name.Text);
}
catch (ArgumentException ex)
{
Console.WriteLine("argumentNullException:{0}", ex);
}
catch (SocketException exp)
{
Console.WriteLine("SocketException:{0}",exp);
}
}
向辦事器發送新聞
private void button3_Click(object sender, EventArgs e)
{
if (""==txt_target.Text)
{
MessageBox.Show("未選擇對話人物");
return;
}
//向辦事器發送信息
string sendStr = txt_name.Text + "@" + target + ":" + txt_message.Text;
SendMessage(sendStr);
rch_back.Text += "\n" + sendStr;
txt_message.Text = "";
}
隱身
private void button2_Click(object sender, EventArgs e)
{
try
{
SendMessage(">" + txt_name.Text);
//cc.Disconnect(true);
//cc.Shutdown(SocketShutdown.Both);
//cc.Close();
}
catch (Exception exp)
{
CommonFunction.WriteLog(exp, exp.Message);
}
}
以上所述就是本文的全體內容了,願望年夜家可以或許愛好。