C#基於UDP完成的P2P語音聊天對象。本站提示廣大學習愛好者:(C#基於UDP完成的P2P語音聊天對象)文章只能為提供參考,不一定能成為您想要的結果。以下是C#基於UDP完成的P2P語音聊天對象正文
語音獲得
要想發送語音信息,起首得獲得語音,這裡有幾種辦法,一種是應用DirectX的DirectXsound來灌音,我為了輕便應用一個開源的插件NAudio來完成語音登科。 在項目中援用NAudio.dll
//------------------灌音相干-----------------------------
private IWaveIn waveIn;
private WaveFileWriter writer;
private void LoadWasapiDevicesCombo()
{
var deviceEnum = new MMDeviceEnumerator();
var devices = deviceEnum.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.Active).ToList();
comboBox1.DataSource = devices;
comboBox1.DisplayMember = "FriendlyName";
}
private void CreateWaveInDevice()
{
waveIn = new WaveIn();
waveIn.WaveFormat = new WaveFormat(8000, 1);
waveIn.DataAvailable += OnDataAvailable;
waveIn.RecordingStopped += OnRecordingStopped;
}
void OnDataAvailable(object sender, WaveInEventArgs e)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new EventHandler<WaveInEventArgs>(OnDataAvailable), sender, e);
}
else
{
writer.Write(e.Buffer, 0, e.BytesRecorded);
int secondsRecorded = (int)(writer.Length / writer.WaveFormat.AverageBytesPerSecond);
if (secondsRecorded >= 10)//最年夜10s
{
StopRecord();
}
else
{
l_sound.Text = secondsRecorded + " s";
}
}
}
void OnRecordingStopped(object sender, StoppedEventArgs e)
{
if (InvokeRequired)
{
BeginInvoke(new EventHandler<StoppedEventArgs>(OnRecordingStopped), sender, e);
}
else
{
FinalizeWaveFile();
}
}
void StopRecord()
{
AllChangeBtn(btn_luyin, true);
AllChangeBtn(btn_stop, false);
AllChangeBtn(btn_sendsound, true);
AllChangeBtn(btn_play, true);
//btn_luyin.Enabled = true;
//btn_stop.Enabled = false;
//btn_sendsound.Enabled = true;
//btn_play.Enabled = true;
if (waveIn != null)
waveIn.StopRecording();
//Cleanup();
}
private void Cleanup()
{
if (waveIn != null)
{
waveIn.Dispose();
waveIn = null;
}
FinalizeWaveFile();
}
private void FinalizeWaveFile()
{
if (writer != null)
{
writer.Dispose();
writer = null;
}
}
//開端灌音
private void btn_luyin_Click(object sender, EventArgs e)
{
btn_stop.Enabled = true;
btn_luyin.Enabled = false;
if (waveIn == null)
{
CreateWaveInDevice();
}
if (File.Exists(soundfile))
{
File.Delete(soundfile);
}
writer = new WaveFileWriter(soundfile, waveIn.WaveFormat);
waveIn.StartRecording();
}
下面的代碼完成了灌音,而且寫入文件p2psound_A.wav

語音發送
獲得到語音後我們要把語音發送出去
當我們錄好音後點擊發送,這部門相干代碼是
MsgTranslator tran = null;
ublic Form1()
{
InitializeComponent();
LoadWasapiDevicesCombo();//顯示音頻裝備
Config cfg = SeiClient.GetDefaultConfig();
cfg.Port = 7777;
UDPThread udp = new UDPThread(cfg);
tran = new MsgTranslator(udp, cfg);
tran.MessageReceived += tran_MessageReceived;
tran.Debuged += new EventHandler<DebugEventArgs>(tran_Debuged);
}
private void btn_sendsound_Click(object sender, EventArgs e)
{
if (t_ip.Text == "")
{
MessageBox.Show("請輸出ip");
return;
}
if (t_port.Text == "")
{
MessageBox.Show("請輸出端標語");
return;
}
string ip = t_ip.Text;
int port = int.Parse(t_port.Text);
string nick = t_nick.Text;
string msg = "語音新聞";
IPEndPoint remote = new IPEndPoint(IPAddress.Parse(ip), port);
Msg m = new Msg(remote, "zz", nick, Commands.SendMsg, msg, "Come From A");
m.IsRequireReceive = true;
m.ExtendMessageBytes = FileContent(soundfile);
m.PackageNo = Msg.GetRandomNumber();
m.Type = Consts.MESSAGE_BINARY;
tran.Send(m);
}
private byte[] FileContent(string fileName)
{
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
try
{
byte[] buffur = new byte[fs.Length];
fs.Read(buffur, 0, (int)fs.Length);
return buffur;
}
catch (Exception ex)
{
return null;
}
finally
{
if (fs != null)
{
//封閉資本
fs.Close();
}
}
}
如斯一來我們就把發生的語音文件發送出去了
語音的吸收與播放
其實語音的吸收和文本新聞的吸收沒有甚麼分歧,只不外語音發送的時刻是以二進制發送的,是以我們在收到語音後 就應當寫入到一個文件外面去,吸收完成後,播放這段語音就好了。
上面這段代碼重要是把收到的數據保留到文件中去,這個函數式我的NetFrame裡收到新聞時所觸發的事宜,在文章後面提過的那篇文章裡
void tran_MessageReceived(object sender, MessageEventArgs e)
{
Msg msg = e.msg;
if (msg.Type == Consts.MESSAGE_BINARY)
{
string m = msg.Type + "->" + msg.UserName + "發來二進制新聞!";
AddServerMessage(m);
if (File.Exists(recive_soundfile))
{
File.Delete(recive_soundfile);
}
FileStream fs = new FileStream(recive_soundfile, FileMode.Create, FileAccess.Write);
fs.Write(msg.ExtendMessageBytes, 0, msg.ExtendMessageBytes.Length);
fs.Close();
//play_sound(recive_soundfile);
ChangeBtn(true);
}
else
{
string m = msg.Type + "->" + msg.UserName + "說:" + msg.NormalMsg;
AddServerMessage(m);
}
}
收到語音新聞後,我們要停止播放,播放時依然用適才誰人插件播放
//--------播放部門----------
private IWavePlayer wavePlayer;
private WaveStream reader;
public void play_sound(string filename)
{
if (wavePlayer != null)
{
wavePlayer.Dispose();
wavePlayer = null;
}
if (reader != null)
{
reader.Dispose();
}
reader = new MediaFoundationReader(filename, new MediaFoundationReader.MediaFoundationReaderSettings() { SingleReaderObject = true });
if (wavePlayer == null)
{
wavePlayer = new WaveOut();
wavePlayer.PlaybackStopped += WavePlayerOnPlaybackStopped;
wavePlayer.Init(reader);
}
wavePlayer.Play();
}
private void WavePlayerOnPlaybackStopped(object sender, StoppedEventArgs stoppedEventArgs)
{
if (stoppedEventArgs.Exception != null)
{
MessageBox.Show(stoppedEventArgs.Exception.Message);
}
if (wavePlayer != null)
{
wavePlayer.Stop();
}
btn_luyin.Enabled = true;
}private void btn_play_Click(object sender, EventArgs e)
{
btn_luyin.Enabled = false;
play_sound(soundfile);
}


在下面演示了吸收和發送一段語音新聞的界面
技巧總結
重要用到的技巧就是UDP和NAudio的灌音和播放功效
願望這篇文章可以或許給年夜家供給一個思緒,贊助年夜家完成P2P語音聊天對象。