C#數據構造之客棧(Stack)實例詳解。本站提示廣大學習愛好者:(C#數據構造之客棧(Stack)實例詳解)文章只能為提供參考,不一定能成為您想要的結果。以下是C#數據構造之客棧(Stack)實例詳解正文
本文實例講述了C#數據構造之客棧(Stack)。分享給年夜家供年夜家參考,詳細以下:
客棧(Stack)最顯著的特點就是“先輩後出”,實質上講客棧也是一種線性構造,相符線性構造的根本特色:即每一個節點有且只要一個先驅節點和一個後續節點。
絕對後面進修過的次序表、鏈表分歧的處所在於:Stack把一切操作限制在"只能在線性構造的某一端"停止,而不克不及在中央拔出或刪除元素。上面是表示圖:

從表示圖中可以看出,客棧有二種完成方法:基於數組的次序客棧完成、相似鏈表的鏈式客棧完成
先籠統客棧的接口IStack:
namespace 棧與隊列
{
public interface IStack<T>
{
/// <summary>
/// 前往客棧的現實元素個數
/// </summary>
/// <returns></returns>
int Count();
/// <summary>
/// 斷定客棧能否為空
/// </summary>
/// <returns></returns>
bool IsEmpty();
/// <summary>
/// 清空客棧裡的元素
/// </summary>
void Clear();
/// <summary>
/// 入棧:將元素壓入客棧中
/// </summary>
/// <param name="item"></param>
void Push(T item);
/// <summary>
/// 出棧:從客棧頂取一個元素,並從客棧中刪除
/// </summary>
/// <returns></returns>
T Pop();
/// <summary>
/// 取客棧頂部的元素(但不刪除)
/// </summary>
/// <returns></returns>
T Peek();
}
}
次序客棧(SeqStack)的完成:
using System;
using System.Text;
namespace 棧與隊列
{
public class SeqStack<T>:IStack<T>
{
private int maxsize;
private T[] data;
private int top;
public SeqStack(int size)
{
data = new T[size];
maxsize = size;
top = -1;
}
#region //接話柄現部門
public int Count()
{
return top + 1;
}
public void Clear()
{
top = -1;
}
public bool IsEmpty()
{
return top == -1;
}
public void Push(T item)
{
if (IsFull())
{
Console.WriteLine("Stack is full");
return;
}
data[++top] = item;
}
public T Pop()
{
T tmp = default(T);
if (IsEmpty())
{
Console.WriteLine("Stack is empty");
return tmp;
}
tmp = data[top];
top--;
return tmp;
}
public T Peek()
{
if (IsEmpty())
{
Console.WriteLine("Stack is empty!");
return default(T);
}
return data[top];
}
#endregion
public bool IsFull()
{
return top == maxsize - 1;
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
for (int i = top;i>=0;i--)
{
sb.Append(data[i] + ",");
}
return sb.ToString().Trim(',');
}
}
}
鏈式客棧(LinkStack)的完成
先界說節點Node.cs
namespace 棧與隊列
{
public class Node<T>
{
private T data;
private Node<T> next;
public Node(T data, Node<T> next)
{
this.data = data;
this.next = next;
}
public Node(Node<T> next)
{
this.next = next;
this.data = default(T);
}
public Node(T data)
{
this.data = data;
this.next = null;
}
public Node()
{
this.data = default(T);
this.next = null;
}
public T Data {
get { return this.data; }
set { this.data = value; }
}
public Node<T> Next
{
get { return next; }
set { next = value; }
}
}
}
上面是LinkStack.cs
using System;
using System.Text;
namespace 棧與隊列
{
public class LinkStack<T>:IStack<T>
{
private Node<T> top;
private int num;//節點個數
/// <summary>
/// 頂部節點
/// </summary>
public Node<T> Top
{
get { return top; }
set { top = value; }
}
public LinkStack()
{
top = null;
num = 0;
}
public int Count()
{
return num;
}
public void Clear()
{
top = null;
num = 0;
}
public bool IsEmpty()
{
if (top == null && num == 0)
{
return true;
}
else
{
return false;
}
}
public void Push(T item)
{
Node<T> q = new Node<T>(item);
if (top == null)
{
top = q;
}
else
{
q.Next = top;
top = q;
}
num++;
}
public T Pop()
{
if (IsEmpty())
{
Console.WriteLine("Stack is empty!");
return default(T);
}
Node<T> p = top;
top = top.Next;
num--;
return p.Data;
}
public T Peek()
{
if (IsEmpty())
{
Console.WriteLine("Stack is empty!");
return default(T);
}
return top.Data;
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
if (top != null)
{
sb.Append(top.Data.ToString() + ",");
Node<T> p = top;
while (p.Next != null)
{
sb.Append(p.Next.Data.ToString()+ ",");
p = p.Next;
}
}
return sb.ToString();
}
}
}
測試代碼片斷:
Console.WriteLine("次序客棧測試開端...");
SeqStack<int> seqStack = new SeqStack<int>(10);
seqStack.Push(1);
seqStack.Push(2);
seqStack.Push(3);
Console.WriteLine(seqStack);
Console.WriteLine(seqStack.Peek());
Console.WriteLine(seqStack);
Console.WriteLine(seqStack.Pop());
Console.WriteLine(seqStack);
Console.WriteLine("鏈客棧測試開端...");
LinkStack<int> linkStack = new LinkStack<int>();
linkStack.Push(1);
linkStack.Push(2);
linkStack.Push(3);
Console.WriteLine(linkStack);
Console.WriteLine(linkStack.Peek());
Console.WriteLine(linkStack);
Console.WriteLine(linkStack.Pop());
Console.WriteLine(linkStack);
Console.ReadLine();
注: .Net中System.Collections.Generic.Stack<T>曾經供給了客棧的根本完成,明確道理後,依然推舉年夜家應用內置的完成。
願望本文所述對年夜家C#法式設計有所贊助。