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 程式師世界 >> 編程語言 >> .NET網頁編程 >> 關於.NET >> WPF中反轉3D列表項

WPF中反轉3D列表項

編輯:關於.NET

記得在蘋果電腦中有一個很酷的3D旋轉效果, 它可以將某項的正反面進行反轉, 在WPF中可以很輕松地做到該效果.

點擊查看 : http://www.interact-sw.co.uk/wpfapps/FlipList.xaml

也可以粘貼此代碼XamlPad中查看:

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:s="clr-namespace:System;assembly=mscorlib"
   xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">

 <Page.Resources>
  <x:Array Type="{x:Type s:String}" x:Key="src">
   <s:String>Foo</s:String>
   <s:String>Bar</s:String>
   <s:String>Spong</s:String>
   <s:String>One</s:String>
   <s:String>Two</s:String>
   <s:String>Three</s:String>
   <s:String>Four</s:String>
   <s:String>Five</s:String>
  </x:Array>

  <DataTemplate x:Key="frontTemplate">
   <GroupBox Header="Front" Background="White">
    <TextBlock FontSize="40" Foreground="Green" Text="{Binding}" />
   </GroupBox>
  </DataTemplate>
  <DataTemplate x:Key="backTemplate">
   <GroupBox Header="Back" Background="White">
    <StackPanel>
     <RadioButton Content="This" IsChecked="True" />
     <RadioButton Content="Is" />
     <RadioButton Content="The" />
     <RadioButton Content="Back" />
    </StackPanel>
   </GroupBox>
  </DataTemplate>

  <DataTemplate x:Key="flipItemTemplate">

   <!-- Note: Camera setup only works when this is square. -->
   <Grid Width="200" Height="200">

    <!-- Provides 3D rotation transition. Hidden except for when animation is
    active. -->
    <Viewport3D Grid.Column="0" x:Name="vp3D" Visibility="Hidden">
     <Viewport3D.Camera>
      <PerspectiveCamera x:Name="camera" Position="0,0,0.5" LookDirection="0,0,-1" FieldOfView="90" />
     </Viewport3D.Camera>

     <Viewport3D.Children>

      <ModelVisual3D>
       <ModelVisual3D.Content>
        <Model3DGroup>
         <DirectionalLight Color="#444" Direction="0,0,-1" />
         <AmbientLight Color="#BBB" />
        </Model3DGroup>
       </ModelVisual3D.Content>
      </ModelVisual3D>
      <ModelVisual3D>
       <ModelVisual3D.Content>
        <GeometryModel3D>

         <!-- Simple flat, square surface -->
         <GeometryModel3D.Geometry>
          <MeshGeometry3D
           TriangleIndices="0,1,2 2,3,0"
           TextureCoordinates="0,1 1,1 1,0 0,0"
           Positions="-0.5,-0.5,0 0.5,-0.5,0 0.5,0.5,0 -0.5,0.5,0" />
         </GeometryModel3D.Geometry>

         <!-- Front of shape shows the content of 'frontHost' -->
         <GeometryModel3D.Material>
          <DiffuseMaterial>
           <DiffuseMaterial.Brush>
            <VisualBrush Visual="{Binding ElementName=frontHost}" />
           </DiffuseMaterial.Brush>
          </DiffuseMaterial>
         </GeometryModel3D.Material>

         <!-- Back of shape shows the content of 'backHost' -->
         <GeometryModel3D.BackMaterial>
          <DiffuseMaterial>
           <DiffuseMaterial.Brush>
            <VisualBrush Visual="{Binding ElementName=backHost}">
             <VisualBrush.RelativeTransform>
              <!-- By default, this would come out backwards because we're on the
                  back on the shape. Flip it to make it right. -->
              <ScaleTransform ScaleX="-1" CenterX="0.5" />
             </VisualBrush.RelativeTransform>
            </VisualBrush>
           </DiffuseMaterial.Brush>
          </DiffuseMaterial>
         </GeometryModel3D.BackMaterial>

         <!-- Rotation transform used for transition. -->
         <GeometryModel3D.Transform>
          <RotateTransform3D>
           <RotateTransform3D.Rotation>
            <AxisAngleRotation3D x:Name="rotate" Axis="0,3,0" Angle="0" />
           </RotateTransform3D.Rotation>
          </RotateTransform3D>
         </GeometryModel3D.Transform>
        </GeometryModel3D>
       </ModelVisual3D.Content>
      </ModelVisual3D>
     </Viewport3D.Children>

    </Viewport3D>

    <!-- We use a pair of nested Borders to wrap the content that's going to go on
    each side of the rotating model.
    The reason is that we need to be able to fade these real bits of UI in and out
    as we transition from front to back, but we need to make sure the VisualBrush
    in the 3D model doesn't also get faded out. So the VisualBrush uses the inner
    Border, while the fade is applied to the outer one.
 -->
    <Border x:Name="frontWrapper">
     <!-- Note, it's important that this element has visuals that completely fill the space, as
    otherwise it messes with the VisualBrush's size in the 3D model. Setting the background
    has that effect, even a transparent one. -->
     <Border x:Name="frontHost" Background="Transparent">
      <Border.Triggers>
       <EventTrigger RoutedEvent="Grid.MouseDown">
        <BeginStoryboard>
         <Storyboard>
          <!-- Make the Viewport3D visible only for the duration of the rotation. -->
          <ObjectAnimationUsingKeyFrames
              Storyboard.TargetName="vp3D"
              Storyboard.TargetProperty="Visibility">
           <DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}" />
           <DiscreteObjectKeyFrame KeyTime="0:0:1.1" Value="{x:Static Visibility.Hidden}" />
          </ObjectAnimationUsingKeyFrames>

          <!-- Make the background element visible. (It won't actually appear until it is
         faded in right at the end of the animation.) -->
          <ObjectAnimationUsingKeyFrames
              Storyboard.TargetName="backWrapper"
              Storyboard.TargetProperty="Visibility">
           <DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Visible}"/>
          </ObjectAnimationUsingKeyFrames>

          <!-- Hide the foreground element. It will already be invisible by this time
         because we fade it out right at the start of the animation. However, until
         we set its Visibility to Hidden, it will still be visible to the mouse -->
          <ObjectAnimationUsingKeyFrames
              Storyboard.TargetName="frontWrapper"
              Storyboard.TargetProperty="Visibility">
           <DiscreteObjectKeyFrame KeyTime="0:0:0.05" Value="{x:Static Visibility.Hidden}" />
          </ObjectAnimationUsingKeyFrames>

          <!-- Fade the front wrapper out. The Viewport3D is behind us, so it'll fade into
         view at this point. The reason for fading is to avoid a visible step as we
         switch from the real UI to the copy projected onto the 3D model. -->
          <DoubleAnimation To="0" Duration="0:0:0.05"
              Storyboard.TargetName="frontWrapper"
              Storyboard.TargetProperty="Opacity" />

          <!-- Fade the back wrapper in. Once the spin completes, we fade the real back UI
         in over the Viewport3D - using a fade to avoid a sudden jolt between the
         slightly fuzzy 3D look and the real UI. -->
          <DoubleAnimation BeginTime="0:0:1.05" Duration="0:0:0.05" To="1"
              Storyboard.TargetName="backWrapper"
              Storyboard.TargetProperty="Opacity" />

          <!-- 3D animation. Move the camera out slightly as we spin, so the model fits entirely
         within the field of view. Rotate the model 180 degrees. -->
          <Point3DAnimation To="0,0,1.1" From="0,0,0.5"
              BeginTime="0:0:0.05" Duration="0:0:0.5" AutoReverse="True" DecelerationRatio="0.3"
              Storyboard.TargetName="camera"
              Storyboard.TargetProperty="(PerspectiveCamera.Position)" />
          <DoubleAnimation From="0" To="180" AccelerationRatio="0.3" DecelerationRatio="0.3"
              BeginTime="0:0:0.05" Duration="0:0:1"
              Storyboard.TargetName="rotate"
              Storyboard.TargetProperty="Angle" />
         </Storyboard>
        </BeginStoryboard>
       </EventTrigger>
      </Border.Triggers>
      <ContentPresenter Content="{Binding}" ContentTemplate="{StaticResource frontTemplate}" />
     </Border>
    </Border>
    <Border x:Name="backWrapper" Grid.Column="0" Visibility="Hidden" Opacity="0">
     <Border x:Name="backHost" Background="Transparent">
      <Border.Triggers>
       <EventTrigger RoutedEvent="Grid.MouseDown">
        <BeginStoryboard>
         <Storyboard>
          <ObjectAnimationUsingKeyFrames
              Storyboard.TargetName="vp3D"
              Storyboard.TargetProperty="Visibility">
           <DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}" />
           <DiscreteObjectKeyFrame KeyTime="0:0:1.1" Value="{x:Static Visibility.Hidden}" />
          </ObjectAnimationUsingKeyFrames>

          <ObjectAnimationUsingKeyFrames
              Storyboard.TargetName="frontWrapper"
              Storyboard.TargetProperty="Visibility">
           <DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Visible}"/>
          </ObjectAnimationUsingKeyFrames>
          <ObjectAnimationUsingKeyFrames
              Storyboard.TargetName="backWrapper"
              Storyboard.TargetProperty="Visibility">
           <DiscreteObjectKeyFrame KeyTime="0:0:0.05" Value="{x:Static Visibility.Hidden}" />
          </ObjectAnimationUsingKeyFrames>

          <DoubleAnimation To="0" Duration="0:0:0.05"
              Storyboard.TargetName="backWrapper"
              Storyboard.TargetProperty="Opacity" />
          <DoubleAnimation BeginTime="0:0:1.05" Duration="0:0:0.05"
              Storyboard.TargetName="frontWrapper"
              Storyboard.TargetProperty="Opacity" />

          <Point3DAnimation To="0,0,1.1" From="0,0,0.5"
              BeginTime="0:0:0.05" Duration="0:0:0.5" AutoReverse="True" DecelerationRatio="0.3"
              Storyboard.TargetName="camera"
              Storyboard.TargetProperty="(PerspectiveCamera.Position)" />
          <DoubleAnimation From="180" To="360" AccelerationRatio="0.3" DecelerationRatio="0.3"
              BeginTime="0:0:0.05" Duration="0:0:1"
              Storyboard.TargetName="rotate"
              Storyboard.TargetProperty="Angle" />
         </Storyboard>
        </BeginStoryboard>
       </EventTrigger>
      </Border.Triggers>
      <ContentPresenter Content="{Binding}" ContentTemplate="{StaticResource backTemplate}" />
     </Border>
    </Border>

   </Grid>
  </DataTemplate>

 </Page.Resources>

 <ScrollViewer>
  <ItemsControl ItemsSource="{StaticResource src}" ItemTemplate="{StaticResource flipItemTemplate}">
   <ItemsControl.ItemsPanel>
    <ItemsPanelTemplate>
     <WrapPanel />
    </ItemsPanelTemplate>
   </ItemsControl.ItemsPanel>

  </ItemsControl>
 </ScrollViewer>

</Page>

更多請參考這裡: http://www.interact-sw.co.uk/iangblog/2007/05/17/wpf-flippable-3D-list

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