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 程式師世界 >> 編程語言 >> 更多編程語言 >> 編程綜合問答 >> c++游戲-大神,,,新人,求幫

c++游戲-大神,,,新人,求幫

編輯:編程綜合問答
大神,,,新人,求幫

,,,大神,求份visual c++ 游戲代碼,,,(替朋友上 課程設計,,,看到人家 啪啪啪地敲個不停,,,連一個妹子都用鄙視的眼光看我,,,真心尴尬,,,)圖片

最佳回答:


 #include<stdio.h>
#include<bios.h>
#include<conio.h>
#include<dos.h>
#include<graphics.h>
#include<alloc.h>
#include<stdlib.h>
#include<time.h>

#define LEFT  0x4B00
#define RIGHT 0x4D00
#define UP    0x4800
#define DOWN  0x5000
#define ESC   0x011B
#define ENTER 0x1C0D


char s1_title[]="Snake game";
char s1_choose[3][11]={"start game","author","exit"};

char s2_title[]="Snake game,made by HungryAnt!";
char s2_fail[]="Game over!";
char s2_win[]="You win!!!";

int s1_x=320-45;
int s1_y=240-33;

int s2_x=320-150;
int s2_y=240-150;

int s3_x=320-120;
int s3_y=240-50;

char map[30][30];/*空地0,蛇身1,食物2*/
int length;
int direction=2;/*上,下,左,右:0,1,2,3*/

int delay_time=20;/*延時,單位10毫秒*/

int difficult=0;/*游戲難度*/

int game_out=0;

struct snake{/*************蛇結構體**************/
    char x;
    char y;
    struct snake *previous;/*前*/
    struct snake *next;
}*head,*tail;


void initsnake(){/*************蛇初始化**************/
    struct snake *sn;
    head=sn=(struct snake *)malloc(sizeof(struct snake));/*蛇頭*/
    sn->x=14;
    sn->y=15;
    map[15][14]=1;
    sn->previous=NULL;
    sn->next=(struct snake *)malloc(sizeof(struct snake));
    sn->next->previous=sn;
    sn=sn->next;
    sn->x=15;
    sn->y=15;
    map[15][15]=1;
    sn->next=(struct snake *)malloc(sizeof(struct snake));
    sn->next->previous=sn;
    sn=sn->next;
    sn->x=16;
    sn->y=15;
    map[15][16]=1;
    sn->next=NULL;
    tail=sn;/*蛇尾*/
}

void barbox(int x,int y,int color,int width,int height){/*填充一定范圍的函數*/
    setfillstyle(SOLID_FILL,color);
    bar(x,y,x+width-1,y+height-1);
}

void box(int x,int y,int color){/*填充地圖小方格函數*/
    barbox(x*10+1,y*10+1,color,9,9);
}

int choose(){/*在s1窗口裡的選擇框裡進行選擇*/
    int key,i=0,j;

    do{
        j=i;
        barbox(1,i*(240-s1_y)*2/3+1,LIGHTGRAY,(320-s1_x)*2-2,(240-s1_y)*2/3-1);/*設置淺灰色的選擇條*/
        setcolor(BLUE);
        outtextxy(4,i*(240-s1_y)*2/3+9,s1_choose[i]);
        setcolor(WHITE);
        outtextxy(3,i*(240-s1_y)*2/3+8,s1_choose[i]);

        while(bioskey(1)==0);
        key=bioskey(0);
        switch(key){
            case UP:
                if(i>0)j=i--;
                break;
            case DOWN:
                if(i<2)j=i++;
                break;
            case ESC:
                exit(0);
                break;
            case ENTER:
                return i;
        }

        if(j!=i){
            barbox(1,j*(240-s1_y)*2/3+1,DARKGRAY,(320-s1_x)*2-2,(240-s1_y)*2/3-1);/*設置淺灰色的選擇條*/

            setcolor(WHITE);
            outtextxy(3,j*(240-s1_y)*2/3+8,s1_choose[j]);
        }
    }while(1);
}


void s1_window(){/*進入程序的第一個界面--中間的窗口*/
    int i=0;
    setviewport(s1_x,s1_y,640-s1_x-1,480-s1_y-1,0);

    setcolor(LIGHTBLUE);/*畫兩個連在一起的框架*/
    rectangle(-1,-26,(320-s1_x)*2,-1); /*標題部分*/
    rectangle(-1,-1,(320-s1_x)*2,(240-s1_y)*2+1);/*選擇部分*/

    barbox(0,-25,BLUE,(320-s1_x)*2,24);/*設置標題框架填充*/

    settextstyle(0,0,1);
    setcolor(WHITE);
    outtextxy(5,-17,s1_title);/*輸出標題*/

    while(i<3){
        barbox(1,i*(240-s1_y)*2/3+1,DARKGRAY,(320-s1_x)*2-2,(240-s1_y)*2/3-1);/*設置深灰色的條*/

        setcolor(WHITE);
        outtextxy(3,i*(240-s1_y)*2/3+8,s1_choose[i]);
        i++;
    }

}

void s2_window(){/*第二個界面--游戲界面*/
    int x,y;
    setviewport(s2_x,s2_y,640-s2_x-1,480-s2_y-1,0);
    clearviewport();

    setcolor(LIGHTBLUE);/*畫兩個連在一起的框架*/
    rectangle(-1,-30,(320-s2_x)*2+1,-1); /*分值框架*/
    barbox(0,-29,BLUE,(320-s2_x)*2+1,28);/*設置分值框架填充*/

    settextstyle(0,0,1);
    setcolor(WHITE);
    outtextxy(5,-17,s2_title);/*輸出標題*/

    setcolor(LIGHTGRAY);
    rectangle(-1,0,(320-s2_x)*2+1,(240-s2_y)*2+1);/*地圖框架*/
    rectangle(0,0,(320-s2_x)*2,(240-s2_y)*2);

    for(y=0;y<300;y+=10)/*地圖繪制*/
        for(x=0;x<300;x+=10)
            barbox(x+1,y+1,DARKGRAY,9,9);
}

void initmap(){/*初始化地圖*/
    int x,y;
    for(y=0;y<30;y++)
        for(x=0;x<30;x++)
            map[y][x]=0;
}

void setfood(){/*隨機產生一個食物*/
    int x,y;
    do{
        x=rand()%30;
        y=rand()%30;
    }while(map[y][x]==1);
    map[y][x]=2;
    box(x,y,YELLOW);
}

void printsnake(){/*顯示出蛇*/
    struct snake *sn=head;
    box(sn->x,sn->y,LIGHTBLUE);

    sn=head->next;
    while(sn!=NULL){
        box(sn->x,sn->y,LIGHTGREEN);
        sn=sn->next;
    }
}

void cleartime(){/*時間設置為0*/
    struct time time_0;
    time_0.ti_min=0;
    time_0.ti_hour=0;
    time_0.ti_hund=0;
    time_0.ti_sec=0;
    settime(&time_0);
}

void freesnake(){/***************釋放蛇所占的內存**************/
    struct snake *sn,*sn1;
    sn=head;
    head=NULL;
    while(sn!=NULL){/*free蛇所占的內存*/
        sn1=sn->next;
        free(sn);
        sn=sn1;
    }
}

void snakemove(){/***蛇移動***/
    struct snake *sn;
    sn=head;

    head=(struct snake *)malloc(sizeof(struct snake));/*蛇移動一格*/

    head->x=sn->x;
    head->y=sn->y;
    switch(direction){
        case 0:
            head->y--;
            break;
        case 1:
            head->y++;
            break;
        case 2:
            head->x--;
            break;
        case 3:
            head->x++;
            break;
    }

    if(head->x<0 || head->x>29 || head->y<0 || head->y>29 || map[head->y][head->x]==1){/*如果蛇超出地圖或者撞到自己,游戲失敗*/
        freesnake();

        setviewport(0,0,639,479,0);

        settextstyle(0,0,3);
        setcolor(CYAN);
        outtextxy(205,210,s2_fail);/****************顯示game over****************/
        getch();
        clearviewport();/*清除屏幕內容*/
        game_out=1;
        return;
    }
    else{
        head->next=sn;
        sn->previous=head;
        head->previous=NULL;

        if(map[head->y][head->x]==2){/*如果遇到食物*/
            length++;/*長度增加*/
            if(length==30){
                freesnake();
                setviewport(0,0,639,479,0);
                settextstyle(0,0,3);
                setcolor(WHITE);
                outtextxy(206,211,s2_win);/****************顯示you win****************/
                setcolor(LIGHTRED);
                outtextxy(205,210,s2_win);/****************顯示you win****************/
                getch();
                clearviewport();/*清除屏幕內容*/
                game_out=1;
                return;

            }
            difficult=(length-3)/3;
            delay_time=20-difficult;

            map[head->y][head->x]=1;
            setfood();/*再添加一個食物*/
        }
        else{/*如果沒有遇到食物則清除蛇尾*/
            map[tail->y][tail->x]=0;
            sn=tail;
            tail=tail->previous;
            tail->next=NULL;
            map[sn->y][sn->x]=0;
            box(sn->x,sn->y,DARKGRAY);
            free(sn);
            map[head->y][head->x]=1;
        }
    }
}

void gamestart(){/*****游戲進行中*****/
    int key;
    char l[4];
    struct time t_last;

    setfood();
    while(1){
        barbox((320-s2_x)*2-28,-29,BLUE,27,28);/*覆蓋上次蛇長*/
        sprintf(l,"%d",length);
        setcolor(YELLOW);
        outtextxy((320-s2_x)*2-28,-17,l);/********************輸出蛇長*/

        printsnake();
        cleartime();
        key=0;
        while(1){
            gettime(&t_last);
            if(t_last.ti_hund>delay_time)break;/*如果超過延時時間就退出*/
            if(bioskey(1)){
                key=bioskey(0);
                switch(key){
                    case UP:
                        if(direction!=1)direction=0;
                        break;
                    case DOWN:
                        if(direction!=0)direction=1;
                        break;
                    case LEFT:
                        if(direction!=3)direction=2;
                        break;
                    case RIGHT:
                        if(direction!=2)direction=3;
                        break;
                }
                break;
            }
        }
        snakemove();
        if(key==ESC){
            freesnake();
            game_out=1;
            setviewport(0,0,639,479,0);
            clearviewport();
            return;
        }
        if(game_out==1)return;
    }
}

void s2(){/*游戲*/
    length=3;
    direction=2;
    game_out=0;
    s2_window();/*界面*/
    initmap();/*地圖初始化*/
    initsnake();/*蛇初始化*/
    gamestart();/*游戲開始*/
    if(game_out==1)return;
}

void s3_window(){
    char author[]="Author: HungryAnt";
    char email[]="E-mail: [email protected]";
    char blog[]="http://hi.baidu.com/zhongji";
    char QQ[]="QQ:517377100";
    setviewport(0,0,639,479,0);/*首先清屏*/
    clearviewport();
    setviewport(s3_x,s3_y,640-s3_x-1,480-s3_y-1,0);

    setcolor(LIGHTBLUE);
    rectangle(-1,-1,(320-s3_x)*2,(240-s3_y)*2);/*個人信息*/

    barbox(0,0,BLUE,(320-s3_x)*2,(240-s3_y)*2);/*設置標題框架填充*/

    settextstyle(0,0,1);/*輸出作者信息*/
    setcolor(BLACK);
    outtextxy(6,10,author);
    outtextxy(6,35,email);
    outtextxy(6,60,blog);
    outtextxy(6,85,QQ);


    setcolor(WHITE);
    outtextxy(5,9,author);
    outtextxy(5,34,email);
    outtextxy(5,59,blog);
    outtextxy(5,84,QQ);


    getch();
    setviewport(0,0,639,479,0);/*清屏*/
    clearviewport();
}

void s3(){/*顯示作者信息*/
    s3_window();
}

void s1(){
    int i;
    while(1){
        s1_window();
        i=choose();
        switch(i){
            case 0:
                s2();/*游戲*/
                break;
            case 1:
                s3();/*作者*/
                break;
            case 2:
                exit(0);
        }
    }
}


void s_detectgraph(){/*自定義圖形檢測*/
    int gdriver,gmode,errorcode;
    gdriver=VGA;
    gmode=VGAHI;
    registerbgidriver(EGAVGA_driver);
    initgraph(&gdriver,&gmode,"");
    errorcode = graphresult();
    if (errorcode !=0){
        printf("\n\t\t\tGame    : Snake Game\n");
        printf("\t\t\tAuthor  : HungryAnt\n");
        printf("\n\terror:\t%s\n", grapherrormsg(errorcode));
        getch();
        exit(1);
    }
}
int main(){
    srand((unsigned) time(NULL));/*設置隨機數不同*/
    s_detectgraph();  /*圖形檢測*/
    s1();
    getch();
    closegraph();
}

貪吃蛇 照著敲吧_(:зゝ∠)_

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