不知不覺又是三周過去了。
這幾周忙了一下,其他時間全都在搞服務端,簡直是酸爽的不行。。。不過還好出了些成果。
目前服務端有:
1、版本服務:游戲版本更新
2、賬號服務:用戶身份驗證,返回各種連接(代理服務、聊天服務)
3、代理服務:獲取游服列表、獲取游服狀態(是否需要排隊)、進入游戲的驗證、游服數據轉發
4、隊列服務:處理排隊隊列中用戶的隊列情況變化,並廣播(本來這個是放在代理服務器上做的,但是我覺得廣播起來有點惡心就分出來了,看起來各個服務的功能也清晰些)
5、游戲服務:游戲業務邏輯處理(作為1-n個特殊的客戶端連接到代理服務器)
6、聊天服務
客戶端方面,優化了一些網絡通訊方面的代碼,把各種消息重新整理了一遍。界面表現方面幾乎沒動過。
整個框架基本上實現了登錄、選服、排隊(等待、結束)、進入游戲、聊天。
想了一下,還是放段代碼。
unit gate.handler;
interface
uses
System.SysUtils, System.Classes, System.Math, diocp_coder_tcpServer,
diocp_tcp_server, fol.msgcode, fol.types, fol.simpleMsgPack,
fol.server.types, fol.server.session, gate.session, gate.cache;
procedure pushMsgData(pvMsgData: TSimpleMsgPack; pvContext: TIocpClientContext);
procedure execHeart(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext);
procedure execOffline(pvContext: TIOCPCoderClientContext);
function execRequest(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
function execRegister(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
function execRegisterGameServiceClient(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): string;
function execRequestServerList(pvMsgData: TSimpleMsgPack): Integer;
function execRequestServerState(const pvServerID: Integer; pvMsgData: TSimpleMsgPack): Integer;
function execRequestStartGame(const pvServerID,pvUserID: Integer;
pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
function execRequestGameService(pvMsgData: TSimpleMsgPack): Integer;
function execTranspond(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
implementation
uses utils_safeLogger;
procedure pushMsgData(pvMsgData: TSimpleMsgPack; pvContext: TIocpClientContext);
var
lvStream: TMemoryStream;
begin
lvStream:= TMemoryStream.Create;
try
if Assigned(pvContext) then
begin
pvMsgData.Add('result',MSG_RESULT_Success);
pvMsgData.EncodeToStream(lvStream);
lvStream.Position:= 0;
TIOCPCoderClientContext(pvContext).WriteObject(lvStream);
end;
finally
lvStream.Free;
end;
end;
procedure execHeart(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext);
begin
if pvContext.LockContext('keeplive', nil) then
try
gvSessionManager.validChecked(pvContext);
pvMsgData.Clear;
finally
pvContext.UnLockContext('keeplive', nil);
end;
end;
procedure execOffline(pvContext: TIOCPCoderClientContext);
var
lvServerID: Integer;
lvUserID, lvServerKey: string;
begin
if pvContext.Data <> nil then
begin
{
1. 游戲客戶端: 只是連接了代理服務器,並未選服登錄游戲 (斷開不需要處理)
2. 游戲客戶端: 已經進入游戲的,斷開需要更新對應服務器freenum
3. OM工具: 斷開不需要處理
4. 游戲服務: 斷開需要把游服記錄刪除(或者更新state)
}
lvServerID:= TClientSession(pvContext.Data).ServerID;
lvUserID:= TClientSession(pvContext.Data).SessionID;
case TClientSession(pvContext.Data).ClientType of
tfctGameClient:
begin
sfLogger.logMessage('[INFO]: Client offline, serverid='+inttostr(lvServerID));
if lvServerID = 0 then exit;
//更新freenum(freenum+1)
sfLogger.logMessage('[INFO]: Client offline, userid='+lvUserID);
lvServerKey:= Format('server:%.3d',[lvServerID]);
redisClient.HINCRBY(lvServerKey,'freenum',1);
//kickOut這個session(或者設置為無效session)
gvSessionManager.kickOutGameClient(lvUserID);
end;
tfctGameServiceClient:
begin
//更新游服列表
lvServerKey:= Format('server:%.3d',[StrToInt(lvUserID)]);
redisClient.DEL([lvServerKey]);
gvSessionManager.kickOutGameService(lvUserID);
end;
tfctOMClient:
begin
sfLogger.logMessage('[INFO]: OMClient offline');
gvSessionManager.kickOutOMClient(lvUserID);
end;
end;
end;
end;
function execRegister(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
var
lvClientType: Integer;
lvSessionID: string;
begin
if pvContext.LockContext('register', nil) then
try
lvClientType:= pvMsgData.I['client_type'];
case lvClientType of
ord(tfctGameClient):
lvSessionID:= gvSessionManager.takeAGameClientSession(pvContext, pvMsgData.S['client_id']);
ord(tfctGameServiceClient):
lvSessionID:= execRegisterGameServiceClient(pvMsgData, pvContext);
ord(tfctOMClient):
lvSessionID:= gvSessionManager.takeAOMClientSession(pvContext, pvMsgData.S['client_id']);
end;
pvMsgData.Clear;
pvMsgData.S['token']:= '(gate)token_'+lvSessionID;
result:= MSG_RESULT_Success;
finally
pvContext.UnLockContext('register', nil);
end;
end;
function execRegisterGameServiceClient(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): string;
var
lvServiceID, lvServiceName, lvServerKey, lvMaxConn: string;
begin
lvServiceID:= pvMsgData.S['client_id'];
lvServiceName:= pvMsgData.S['client_name'];
lvMaxConn:= pvMsgData.S['client_maxconn'];
result:= gvSessionManager.takeAGameServiceSession(pvContext,lvServiceID);
//example: hmset server:001 name 五行之始 state 1 freenum 1000
lvServerKey:= Format('server:%.3d',[StrToInt(lvServiceID)]);
redisClient.HMSET(lvServerKey,['name','state','freenum'],[lvServiceName,'0',lvMaxConn]);
end;
function execRequest(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
var
lvMsgcode, lvCallbackID, lvServerID, lvUserID: Integer;
begin
lvMsgcode:= pvMsgData.I['msg_code'];
lvCallbackID:= pvMsgData.I['callbackid'];
sfLogger.logMessage('[INFO]: Receive a message package, msgcode=' + inttostr(lvMsgcode));
case lvMsgcode of
MSG_NET_Register: result:= execRegister(pvMsgData, pvContext);
MSG_NET_GetServerList:
begin
pvMsgData.Clear;
result:= execRequestServerList(pvMsgData);
end;
MSG_NET_GetServerState:
begin
lvServerID:= pvMsgData.I['serverid'];
pvMsgData.Clear;
result:= execRequestServerState(lvServerID,pvMsgData);
end;
MSG_NET_StartGame:
begin
lvServerID:= pvMsgData.I['serverid'];
lvUserID:= pvMsgData.I['userid'];
pvMsgData.Clear;
result:= execRequestStartGame(lvServerID,lvUserID,pvMsgData,pvContext);
end;
else
begin
execRequestGameService(pvMsgData);
pvMsgData.Clear;
exit;
end;
end;
pvMsgData.Add('callbackid', lvCallbackID);
end;
function execRequestServerList(pvMsgData: TSimpleMsgPack): Integer;
var
i: Integer;
lvServerKey: string;
lvData: TArray<string>;
begin
for i:= 1 to 999 do
begin
lvServerKey:= Format('server:%.3d',[i]);
lvData:= redisClient.HMGET(lvServerKey, ['name', 'state']);
if (Length(lvData)=0) or (lvData[0]='') then break;
pvMsgData.Add(lvData[0], StrToInt(lvData[1]));
end;
result:= MSG_RESULT_Success;
end;
function execRequestServerState(const pvServerID: Integer; pvMsgData: TSimpleMsgPack): Integer;
var
lvServerKey: string;
lvFreeNum: Integer;
begin
lvServerKey:= Format('server:%.3d',[pvServerID]);
redisClient.HGET(lvServerKey,'freenum',lvFreeNum);
case lvFreeNum of
0: result:= MSG_RESULT_Queue;
-1: raise exception.Create('invalid freenum.');
else result:= MSG_RESULT_Success;
end;
end;
function execRequestStartGame(const pvServerID,pvUserID: Integer;
pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
var
lvServerKey, lvQueueKey: string;
lvFreeNum, lvState: Integer;
begin
if pvContext.Data <> nil then
begin
lvServerKey:= Format('server:%.3d',[pvServerID]);
redisClient.HGET(lvServerKey,'state',lvState);
if lvState <> 0 then raise Exception.Create('Service is Closed.');
redisClient.HGET(lvServerKey,'freenum',lvFreeNum);
if lvFreeNum <= 0 then raise Exception.Create('Invalid request, free num is zero.');
//
TClientSession(pvContext.Data).ServerID:= pvServerID;
TClientSession(pvContext.Data).State:= tusOnline;
//更新freenum(freenum-1)
lvFreeNum:= Max(lvFreeNum - 1,0);
redisClient.HSET(lvServerKey,'freenum',lvFreeNum);
//廣播上線消息給好友
end;
result:= MSG_RESULT_Success;
end;
function execRequestGameService(pvMsgData: TSimpleMsgPack): Integer;
var
lvServerID: string;
lvContext: TIocpClientContext;
begin
lvServerID:= IntToStr(pvMsgData.I['serverid']);
lvContext:= gvSessionManager.findGameServiceContext(lvServerID);
pushMsgData(pvMsgData,lvContext);
end;
function execTranspond(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer;
var
lvUserID: string;
lvContext: TIocpClientContext;
begin
lvUserID:= pvMsgData.S['userid'];
lvContext:= gvSessionManager.findGameClientContext(lvUserID);
pushMsgData(pvMsgData,lvContext);
end;
end.