Java太陽系小游戲剖析和源碼詳解。本站提示廣大學習愛好者:(Java太陽系小游戲剖析和源碼詳解)文章只能為提供參考,不一定能成為您想要的結果。以下是Java太陽系小游戲剖析和源碼詳解正文
比來看了面向對象的一些常識,然後隨著先生的講授做了一個太陽系各行星繞太陽轉的小游戲,來演習穩固一下比來學的常識:
用到常識點:類的繼續、辦法的重載與重寫、多態、封裝等
剖析:
1.須要加載圖片、繪圖
2.建一個面板,主頁面
3.行星類
後果圖:
先看一下源碼構造圖:
如今慢慢剖析各個類的功效:
1)對象類-----util包中
--Constant類 封裝了游戲頂用到的常量
--GameUtil類 封裝了游戲的圖片加載功效
--MyFrame類 封裝了游戲面板的結構,用於各面板的父類
------之所以如許做,目標是為了封裝數據,便於法式的擴大
Constant.java
package util;
public class Constant {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
}
GameUtil.java
package util;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
/**
* 對象類(加載圖片)
* @author long
*
*/
public class GameUtil {
private GameUtil(){ } //對象類平日將結構辦法公有
public static Image getImage(String path){
URL u = GameUtil.class.getClassLoader().getResource(path);
BufferedImage img = null;
try {
img = ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return img;
}
}
MyFrame.java
package util;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* 游戲面板的父類
* @author long
*
*/
public class MyFrame extends JPanel{
/**
* 加載Frame的辦法
*/
public void launchFrame(){
JFrame frame = new JFrame("MyGame");
frame.add(this);
frame.setSize(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
frame.setAlwaysOnTop(true); // 設置其總在最上
frame.setLocationRelativeTo(null); // 設置窗體初始地位
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
new PaintThread().start();
}
/**
* 界說一個重畫窗口的線程類,是一個外部類
* @author dell
*
*/
class PaintThread extends Thread {
public void run(){
while(true){
repaint();
try {
Thread.sleep(40); //1s = 1000ms
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
new MyFrame().launchFrame();
}
}
2)重要的事宜處置類---solar包中
--Planet類 行星類繼續至Star類
--SolarFrame類 游戲主面板類繼續至MyFrame類
--Star類 星球類,各個星球的父類
--Test類 測試類,不須要解釋
Planet.java
package solar;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import util.GameUtil;
/**
* 行星類,繼續至Star類
* @author long
*
*/
public class Planet extends Star{
//除圖片、坐標,行星沿著橢圓運轉:長軸、短軸、挪動速度、扭轉角度。繞著某個star運轉
double longAxis; //橢圓長軸
double shortAxis; //橢圓短軸
double speed; //飛翔速度
double degree; //扭轉角度
Star center; //環繞行星
public void draw(Graphics g){
//g.drawImage(img, (int)x, (int)y, null);
super.draw(g);
drawTrace(g);
move();
}
public void drawTrace(Graphics g){
double traceX,traceY,traceWidth,traceHeight;
traceX = (center.x+center.w/2)-longAxis;
traceY = (center.y+center.h/2)-shortAxis;
traceWidth = 2*longAxis;
traceHeight = 2*shortAxis;
Color c = g.getColor();
g.setColor(Color.blue);
g.drawOval((int)traceX, (int)traceY, (int)traceWidth, (int)traceHeight);
g.setColor(c);
}
public void move(){
//沿著橢圓軌跡飛翔
x = center.x + longAxis * Math.cos(degree);
y = center.y + shortAxis * Math.sin(degree);
degree += speed;
}
public Planet(Image img,double x,double y){
super(img,x,y);
}
public Planet(String imgpath,double x,double y){
super(imgpath,x,y);
}
public Planet( Star center,Image img,double longAxis,
double shortAxis,double speed) {
super();
this.x = (center.x+center.w/2) + longAxis;
this.y = (center.y+center.h/2) + shortAxis;
this.img = img;
this.longAxis = longAxis;
this.shortAxis = shortAxis;
this.speed = speed;
this.center = center;
}
public Planet( Star center,String imgPath,double longAxis,
double shortAxis,double speed) {
this(center,GameUtil.getImage(imgPath),longAxis,shortAxis,speed);
}
}
SolarFrame.java
package solar;
import java.awt.Graphics;
import java.awt.Image;
import util.Constant;
import util.GameUtil;
import util.MyFrame;
public class SolarFrame extends MyFrame{
int width = Constant.GAME_WIDTH/2;
int height = Constant.GAME_HEIGHT/2;
Image bg=GameUtil.getImage("images/bg.png");
Star sun = new Star("images/sun.jpg",width,height);
Planet earth = new Planet(sun,"images/earth.png",100,60,0.1);
Planet mars = new Planet(sun,"images/mars.png",180,100,0.15);
@Override
public void paint(Graphics g) {
g.drawImage(bg, 0, 0, null);
sun.draw(g);
earth.draw(g);
mars.draw(g);
}
public static void main(String[] args) {
new SolarFrame().launchFrame();
}
}
Star.java
package solar;
import java.awt.Graphics;
import java.awt.Image;
import util.GameUtil;
public class Star {
public Image img;
public double x,y;
int w,h;
public void draw(Graphics g){
g.drawImage(img, (int)x, (int)y, null);
}
public Star(){
}
public Star(Image img){
this.img = img;
this.w = img.getWidth(null);
this.h = img.getHeight(null);
}
public Star(Image img,double x,double y){
this(img);
this.x = x;
this.y = y;
}
public Star(String imgPath,double x,double y){
this(GameUtil.getImage(imgPath),x,y);
}
}
總結:該小游戲對代碼的封裝處置的比擬好,便於法式的擴大,表現了面向對象的壯大,分歧的功效封裝在分歧的類與辦法中,把類的公共的部門封裝在父類中,進步代碼的重用性。後期各個類寫的進程中會有各類小成績與細節,但處置完這些後,前期想擴大行星的個數就比擬簡略了,new一個行星對象,然後畫的面板上便可。面向對象水太深,這只是初步小浏覽,仍需持續盡力專研!!!
以上就是Java太陽系小游戲剖析和源碼詳解,願望對年夜家進修java說話有所贊助。