深刻解析Andoird運用開辟中View的事宜傳遞。本站提示廣大學習愛好者:(深刻解析Andoird運用開辟中View的事宜傳遞)文章只能為提供參考,不一定能成為您想要的結果。以下是深刻解析Andoird運用開辟中View的事宜傳遞正文
上面以點擊某個view以後的事宜傳遞為例子。
起首剖析view裡的dispatchTouchEvent()辦法,它是點擊view履行的第一個辦法。
public boolean dispatchTouchEvent(MotionEvent event) {
if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
mOnTouchListener.onTouch(this, event)) {
return true;
}
return onTouchEvent(event);
}
留意:外面包括兩個回調函數 onTouch(),onTouchEvent();假如控件綁定了OnTouchListener,且該控件是enabled,那末就履行onTouch()辦法,假如該辦法前往true,則解釋該觸摸事宜曾經被OnTouchListener監聽器花費失落了,不會再往下分發了;然則假如前往false,則解釋未被花費,持續往下分發到該控件的onTouchEvent()行止理。
然後剖析onTouchEvent()辦法,停止進一步的觸摸事宜處置。
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
.....
performClick(); //呼應點擊事宜
break;
case MotionEvent.ACTION_DOWN:
..... break;
case MotionEvent.ACTION_CANCEL:
..... break;
case MotionEvent.ACTION_MOVE:
..... break;
}
return true;
}
return false;
假如該控件是clickable 、long_clickable的,那末便可以呼應對應事宜,呼應完後前往true持續呼應。好比點擊事宜,先呼應ACTION_DOWN,然後break並前往true,然背工抬起,又從dispatchTouchEvent()分發上去,再呼應ACTION_UP,外面會去performClick()呼應點擊事宜。
呼應點擊事宜
public boolean performClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
if (mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
mOnClickListener.onClick(this);
return true;
}
return false;
}
外面履行mOnClickListener.onClick(this);即回調綁定監聽器的onClick()函數。
症結點:
onTouch和onTouchEvent的差別,又該若何應用?
答:
當view控件接收到觸摸事宜,假如控件綁定了onTouchListener監聽器,並且該控件是enable,那末就去履行onTouch()辦法,假如前往true,則曾經把觸摸事宜花費失落,不再向下傳遞;假如前往false,那末持續挪用onTouchEvent()事宜。
Android的Touch事宜傳遞到Activity頂層的DecorView(一個FrameLayout)以後,會經由過程ViewGroup一層層往視圖樹的下面傳遞,終究將事宜傳遞給現實吸收的View。上面給出一些主要的辦法。
dispatchTouchEvent
事宜傳遞到一個ViewGroup下面時,會挪用dispatchTouchEvent。代碼有刪減
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Attention 1 :在按下時刻消除一些狀況
if (actionMasked == MotionEvent.ACTION_DOWN) {
cancelAndClearTouchTargets(ev);
//留意這個辦法
resetTouchState();
}
// Attention 2:檢討能否須要攔阻
final boolean intercepted;
//假如方才按下 或許 曾經有子View來處置
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// 不是一個舉措序列的開端 同時也沒有子View來處置,直接攔阻
intercepted = true;
}
//事宜沒有撤消 同時沒有被以後ViewGroup攔阻,去找能否有子View接盤
if (!canceled && !intercepted) {
//假如這是一系列舉措的開端 或許有一個新的Pointer按下 我們須要去找可以或許處置這個Pointer的子View
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
//下面說的觸碰點32的限制就是這裡招致
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
//對以後ViewGroup的一切子View停止排序,在下層的放在開端
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// canViewReceivePointerEvents visible的View都可以接收事宜
// isTransformedTouchPointInView 盤算能否落在點擊區域上
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//可以或許處置這個Pointer的View能否曾經處置之前的Pointer,那末把
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
} }
//Attention 3 : 直接發給子View
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
}
}
}
// 後面曾經找到了吸收事宜的子View,假如為NULL,表現沒有子View來接辦,以後ViewGroup須要來處置
if (mFirstTouchTarget == null) {
// ViewGroup處置
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
if(alreadyDispatchedToNewTouchTarget) {
//ignore some code
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
}
}
return handled;
}
下面代碼中的Attention在前面部門將會觸及,重點留意。
這裡須要指出一點的是,一系列舉措中的分歧Pointer可以分派給分歧的View去呼應。ViewGroup會保護一個PointerId和處置View的列表TouchTarget,一個TouchTarget代表一個可以處置Pointer的子View,固然一個View可以處置多個Pointer,好比兩根手指都在某一個子View區域。TouchTarget外部應用一個int來存儲它能處置的PointerId,一個int32位,這也就是下層為啥最多只能許可同時最多32點觸碰。
看一下Attention 3 處的代碼,我們常常說view的dispatchTouchEvent假如前往false,那末它就不克不及系列舉措前面的舉措,這是為啥呢?由於Attention 3處假如前往false,那末它不會被記載到TouchTarget中,ViewGroup以為你沒有才能處置這個事宜。
這裡可以看到,ViewGroup真正處置事宜是在dispatchTransformedTouchEvent外面,跟出來看看:
dispatchTransformedTouchEvent
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
//沒有子類處置,那末交給viewgroup處置
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
return handled;
}
可以看到這裡不論怎樣樣,都邑挪用View的dispatchTouchEvent,這是真正處置這一次點擊事宜的處所。
dispatchTouchEvent
public boolean dispatchTouchEvent(MotionEvent event) {
if (onFilterTouchEventForSecurity(event)) {
//先走View的onTouch事宜,假如onTouch前往True
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
return result;
}
我們給View設置的onTouch事宜處在一個較高的優先級,假如onTouch履行前往true,那末就不會去走view的onTouchEvent,而我們一些點擊事宜都是在onTouchEvent中處置的,這也是為何onTouch中前往true,view的點擊相干事宜不會被處置。
小小總結一下這個流程
ViewGroup在接收到下級傳上去的事宜時,假如是一系列Touch事宜的開端(ACTION_DOWN),ViewGroup會先看看本身需不須要攔阻這個事宜(onInterceptTouchEvent,ViewGroup的默許完成直接前往false表現不攔阻),接著ViewGroup遍歷本身一切的View。找到以後點擊的誰人View,立時挪用目的View的dispatchTouchEvent。假如目的View的dispatchTouchEvent前往false,那末以為目的View只是在誰人地位罷了,它其實不想接收這個事宜,只想安寧靜靜的做一個View(我靜靜地看著你們裝*)。此時,ViewGroup還會去走一下本身dispatchTouchEvent,Done!