
#pragma once
class CStackElement
{
public:
CStackElement(void){}
CStackElement(int data, int min=0)
{
m_nData = data;
m_nMin = min;
}
~CStackElement(void){}
public:
int m_nData;
int m_nMin;
};
class CStack
{
public:
CStack(int maxSize);//普通構造函數,構造一個大小為maxSize的棧
CStack(const CStack &stack);//拷貝構造函數
CStack & operator=(const CStack &stack);//賦值函數
~CStack(void);
void Push(int nPushElement);//向棧中壓入一個元素nElement
void Pop();//從棧中彈出一個元素,並返回
int Min();//O(1)的時間返回最小元素值
private:
CStackElement *m_pStackArr;
int m_top;//指向棧頂元素的下一個位置
int m_nMaxSize;
};
#include "StdAfx.h"
#include "CStack.h"
#include <iostream>
using namespace std;
//普通構造函數,構造一個大小為maxSize的棧
CStack::CStack(int maxSize)
{
m_top = 0;//指向棧頂元素的下一個位置
m_nMaxSize = maxSize;
m_pStackArr = new CStackElement[m_nMaxSize];
}
//拷貝構造函數
CStack::CStack(const CStack &stack)
{
m_top = stack.m_top;
m_nMaxSize = stack.m_nMaxSize;
m_pStackArr = new CStackElement[m_nMaxSize];
memcpy(m_pStackArr, stack.m_pStackArr, m_nMaxSize);
}
//賦值函數
CStack & CStack::operator=(const CStack &stack)
{
if (this == &stack)//自賦值檢查
{
return *this;
}
if (stack.m_top != 0)//stack為空
{
if (m_nMaxSize < stack.m_nMaxSize)
{
m_nMaxSize = stack.m_nMaxSize;
delete [] m_pStackArr;
m_pStackArr = new CStackElement[m_nMaxSize];
memcpy(m_pStackArr, stack.m_pStackArr, m_nMaxSize);
}
}
return *this;
}
//向棧中壓入一個元素nElement
void CStack::Push(int nPushElement)
{
if (m_top == m_nMaxSize)
{
cout << "棧滿!" << endl;
}
else if (m_top == 0)//棧空
{
m_pStackArr[m_top++].m_nData = nPushElement;
m_pStackArr[m_top++].m_nMin = nPushElement;
cout << "壓入" << nPushElement<< endl;
}
else
{
if (m_pStackArr[m_top-1].m_nMin > nPushElement)
{
m_pStackArr[m_top].m_nMin = nPushElement;
}
else
{
m_pStackArr[m_top].m_nMin = m_pStackArr[m_top-1].m_nMin;
}
m_pStackArr[m_top++].m_nData= nPushElement;
cout << "壓入" << nPushElement<< endl;
}
}
//從棧中彈出一個元素,並返回
void CStack::Pop()
{
int nPopElement = 0;
if (m_top == 0)
{
nPopElement = -1;
cout << "棧空!" << endl;
}
else
{
nPopElement = m_pStackArr[--m_top].m_nData;
cout << "彈出" << nPopElement << endl;
}
}
//O(1)的時間返回最小元素值
int CStack::Min()
{
if (m_top == 0)
{
cout << "棧空!" << endl;
return -1;
}
else
{
return m_pStackArr[m_top-1].m_nMin;
}
}
CStack::~CStack(void)
{
}
// 棧和隊列的靈活應用一:包含min,max函數的棧.cpp : 定義控制台應用程序的入口點。
//
#include "stdafx.h"
#include <iostream>
#include "CStack.h"
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
CStack stack(20);
stack.Push(4);
cout << "Min: " << stack.Min() << endl;
stack.Push(5);
cout << "Min: " << stack.Min() << endl;
stack.Push(2);
cout << "Min: " << stack.Min() << endl;
stack.Pop();
cout << "Min: " << stack.Min() << endl;
stack.Push(3);
cout << "Min: " << stack.Min() << endl;
system("pause");
return 0;
}