基於C說話完成的掃雷游戲代碼。本站提示廣大學習愛好者:(基於C說話完成的掃雷游戲代碼)文章只能為提供參考,不一定能成為您想要的結果。以下是基於C說話完成的掃雷游戲代碼正文
本文具體講述了基於C說話完成的掃雷游戲代碼,代碼中備有比擬具體的正文,便於讀者浏覽和懂得。願望對進修游戲開辟的同伙能有一點自創價值。
完全的實例代碼以下:
/*
模仿掃雷游戲
*/
#include <graphics.h>
#include <math.h>
#include <stdio.h>
#include <dos.h>
#include <stdlib.h>
#include <conio.h>
#include <alloc.h>
union REGS regs;
int size=15;/*用於表現每一個方塊的年夜小(正方形的邊長)*/
int pix,piy=50;/*pix,piy是矩陣的偏移量*/
char b[2]="1";/*用於顯示方格四周的雷的個數*/
int pan[30][16];/*用於記載盤面的情形:0:沒有、9:有雷、1~8:四周雷的個數*/
int pan1[30][16];/*pan1[][]記載以後的挖雷情形,0:沒有操作、1:翻開了、2:標志了*/
int tt;/*記載時光參數*/
int Eflags;/*用於標志鼠標按鈕的有用性,0:有用,1:有效,2:這是鼠標的隨意率性鍵等於從新開端*/
int Msinit();
void Draw(int x,int y,int sizex,int sizey);
void Facedraw(int x,int y,int sizel,int k);
void Dead(int sizel,int x,int y);
void Setmouse(int xmax,int ymax,int x,int y);
int Msread(int *xp,int *yp,int *bup,struct time t1,int k);
void Draw1(int x,int y);
int Open(int x,int y);
float Random();
void Have(int sum,int x,int y,int xx,int yy);
void Help();
void Coread();
void Ddraw2(int x,int y);
/*上面是主函數*/
main()
{
int mode=VGAHI,devices=VGA;/*圖形形式初始化的變量*/
char ams; /*鼠標操作中的標記變量*/
int xms,yms,bms; /*鼠標的狀況變量*/
int i,j,k,k1=0; /*i,j,k是輪回變量*/
int x=9,y=9,flags=0; /*x,y矩陣的年夜小*/
int sum=10; /*sum 盤面的雷的總數量,是個x,y的函數*/
int x1=0,y1=0; /*用於記載光標以後的地位*/
int x11=0,y11=0; /*臨時保留鼠標地位的值*/
int sizel=10; /*臉的年夜小*/
int cflags=1; /*這是菜單操作標記變量,沒有彈出1,彈出0*/
struct time t1={0,0,0,0}; /*時光構造體,頭文件已界說*/
int co[3]; /*臨時記載汗青記載*/
void far *Map; /*用於保留鼠標圖片*/
char name[3][20]; /*名字字符串,用於記載名字*/
FILE * p; /*文件指針用於文件操作*/
Msinit(); /*鼠標初始化*/
/*registerbgidriver(EGAVGA_driver);*/
initgraph(&devices,&mode,"C:\\tc"); /*圖形形式初始化*/
/*為圖片指針分派內存*/
if((Map=farmalloc(imagesize(0,0,20,20)))==NULL)/*圖片的年夜小是20*20*/
{
printf("Memory ererr!\n");
printf("Press any key to out!\n");
exit(1);
}
/*用於磨練文件能否完全*/
while((p = fopen("score.dat", "r")) == NULL) /*假如不克不及翻開就新建一個*/
{
if((p = fopen("score.dat", "w")) == NULL)/*假如不克不及新建就提醒毛病並推出*/
{
printf("The file cannot open!\n");
printf("Presss any key to exit!\n");
getch();
exit(1);
}
/*寫入初始內容*/
fprintf(p,"%d %d %d,%s\n%s\n%s\n",999,999,999,"xiajia","xiajia","xiajia");
fclose(p);
}
/*臨時讀出汗青記載。並用co[3]記載*/
fscanf(p,"%d %d %d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Setmouse(1,1,615,460); /*設置鼠標的運動規模*/
pix=250-x*size/2; /*盤算地雷按鈕矩陣的右邊*/
bss: b[0]='1'; /*游戲開端和重來的切入點*/
flags=0; /*測試中這個變量似乎沒有感化,然則為了邏輯的完全性臨時保存*/
k=0;
Eflags=0;
tt=0;
cleardevice();/*清屏*/
setbkcolor(LIGHTCYAN);
for(i=0;i<30;i++) /*盤面初始化*/
for(j=0;j<16;j++)
{
pan[i][j]=0;
pan1[i][j]=0;
}
for(;;) /*用於生成雷的盤面情形*/
{
i=(int)(x*Random());
j=(int)(y*Random());
if(pan[i][j]==0)
{
pan[i][j]=9;
k=k+1;
}
if(k==sum) break;
}
for(i=0;i<x;i++)/*用於統計各點的周邊情形*/
for(j=0;j<y;j++)
{
if(pan[i][j]==0)/*只要沒有雷的才須要處置*/
{
if(i-1>=0 && j-1>=0 && pan[i-1][j-1]==9) pan[i][j]++;
if(j-1>=0 && pan[i][j-1]==9) pan[i][j]++;
if(i+1<x && j-1>=0 && pan[i+1][j-1]==9) pan[i][j]++;
if(i-1>=0 && pan[i-1][j]==9) pan[i][j]++;
if(i+1<x && pan[i+1][j]==9) pan[i][j]++;
if(i-1>=0 && j+1<y && pan[i-1][j+1]==9) pan[i][j]++;
if(j+1<y && pan[i][j+1]==9) pan[i][j]++;
if(i+1<x && j+1<y && pan[i+1][j+1]==9) pan[i][j]++;
}
}
if(sum==10)/*畫底座*/
{
Draw(170,1,162,200);
setcolor(1);
outtextxy(175,5,"Game( )");
setcolor(4);
outtextxy(175,5," G");
}/*小*/
else
if(sum==40)
{
Draw(115,1,272,307);
setcolor(1);
outtextxy(120,5,"Game(G)");
setcolor(4);
outtextxy(120,5," G");
}/*中*/
else
if(sum==99)
{
Draw(40,1,470,307);
setcolor(1);
outtextxy(45,5,"Game(G)");
setcolor(4);
outtextxy(45,5," G");
}/*年夜*/
setcolor(1);/*顯示提醒信息*/
outtextxy(100,350," : Help.");
setcolor(4);
outtextxy(100,350,"H");
setcolor(1);
outtextxy(200,350," / : exit.");
setcolor(4);
outtextxy(200,350,"Q");
outtextxy(220,350,"ESC");
setcolor(1);
outtextxy(330,350," : cores.");
setcolor(4);
outtextxy(330,350,"R");
Facedraw(250,30,sizel,2);/*顯示掌握按鈕,臉型*/
for(i=0;i<x;i++)/*這一段用於描寫盤面*/
for(j=0;j<y;j++)
{
Draw(i*size+pix,j*size+piy,size,size);
}
Have(sum,pix+20,30,x,y);/*各項的初始顯示*/
k=0;
setfillstyle(1, 0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,"000");
/*上面這一段用於吸收用戶的掌握,並做出反響*/
for(;;)
{
ams=Msread(&xms,&yms,&bms,t1,k);/*讀取鼠標狀況*/
/*上面一段用於保留並記載鼠標圖片*/
if(flags!=0)
{
putimage(x11,y11,Map,COPY_PUT);
}
x11=xms;
y11=yms;
flags=1;
/*這裡拔出菜單操作*/
if((xms>=pix-10 && xms<=pix+26 && yms>=2 && yms<=14 && bms==1) || ams=='g' || ams=='G')/*點中菜單的斷定*/
{
Draw(pix-10,14,100,88); /*畫菜單*/
cflags=0;
setcolor(1);/*上面顯示菜單項*/
outtextxy(pix-4,19,"Restar(R)");
setcolor(4);
outtextxy(pix-4,19," R");
setcolor(1);/*上面顯示菜單項*/
outtextxy(pix-4,30,"Easy(E)");
setcolor(4);
outtextxy(pix-4,30," E");
setcolor(1);/*上面顯示菜單項*/
outtextxy(pix-4,41,"Nomall(N)");
setcolor(4);
outtextxy(pix-4,41," N");
setcolor(1);/*上面顯示菜單項*/
outtextxy(pix-4,52,"Hard(H)");
setcolor(4);
outtextxy(pix-4,52," H");
setcolor(1);/*上面顯示菜單項*/
outtextxy(pix-4,63,"Corse(C)");
setcolor(4);
outtextxy(pix-4,63," C");
setcolor(1);/*上面顯示菜單項*/
outtextxy(pix-4,74,"Help(L)");
setcolor(4);
outtextxy(pix-4,74," L");
setcolor(1);/*上面顯示菜單項*/
outtextxy(pix-4,85,"Quit(Q)");
setcolor(4);
outtextxy(pix-4,85," Q");
bms=0;
}/*完成菜單的描寫*/
/*這裡是為了完整完成鼠標掌握才參加的內容*/
if(Eflags==2 && (bms!=0 || ams!=-1))
{
goto bss;
}
/*上面完成菜單的功效,每項呼應一個菜單項*/
if(cflags==0)
{
if((xms>=pix-6 && xms<=pix+85 && yms>=17 && yms<=28 && bms==1)|| (ams=='r' || ams=='R'))/*上面順次呼應菜單中各項*/
{
cflags=1;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=28 && yms<=39 && bms==1) || ams=='e' || ams=='E')
{
cflags=1;
x=9;
y=9;
sum=10;
pix=250-x*size/2;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=39 && yms<=50 && bms==1) || ams=='n' || ams=='N')
{
cflags=1;
x=16;
y=16;
sum=40;
pix=250-x*size/2;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=50 && yms<=61 && bms==1) || ams=='h' || ams=='H')
{
cflags=1;
x=30;
y=16;
sum=99;
pix=250-x*size/2+25;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=61 && yms<=72 && bms==1) || ams=='c' || ams=='C')
{
cflags=1;
Coread();
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=72 && yms<=83 && bms==1) || ams=='l' || ams=='L')
{
cflags=1;
Help();
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=83 && yms<=94 && bms==1) || ams=='q' || ams=='Q' || ams==27)
{
cflags=1;
fclose(p);
closegraph();
farfree(Map);
exit(1);
}
else
if(bms!=0)
{
cflags=1;
goto bss;
}
}/*停止菜單功效的完成*/
/*在笑容按鈕處單擊時從新開端*/
if(cflags!=0 && xms >=250-sizel-2 && yms >= 30-sizel-2 && xms<=250+sizel+2 && yms<=30+sizel+2 && bms==1 )
{
goto bss;
}
if(Eflags==0 && cflags!=0 && xms-pix>=0 && yms-piy >=0 && xms<pix+x*size && yms<piy+y*size )/*111斷定*/
{
x1=(int)((xms-pix)/size);/*盤算鼠標今朝的按鈕地位*/
y1=(int)((yms-piy)/size);
if(ams==-1 && bms==1 && pan1[x1][y1]==0)/*單擊鼠標左鍵*/
{
if(k==0)/*k這裡斷定能否是第一次按下.0:不計時,1:開端計時*/
{
gettime(&t1);
k=1;
}
if(pan[x1][y1]!=9)
{
Draw1(x1,y1);
Open(x,y);
}
else
{
Dead(sizel,x,y);
k=0;
}
}
if(ams==-1 && bms==2 && pan1[x1][y1]==0)/*單擊鼠標右鍵*/
{
delay(100);
setcolor(10);
circle(x1*size+pix+7,y1*size+piy+7,4);
pan1[x1][y1]=2;
Have(sum,pix+20,30,x,y);
}
else
if(ams==-1 && bms==2 && pan1[x1][y1]==2)/*單擊鼠標右鍵*/
{
delay(100);
Draw(x1*size+pix,y1*size+piy,size,size);
pan1[x1][y1]=0;
Have(sum,pix+20,30,x,y);
}/*相當於鼠標右擊*/
if(ams==-1 && bms==3 && pan1[x1][y1]==1)
{/*相當於鼠標雙擊,有用性斷定*/
i=0;
if(x1-1>=0 && y1-1>=0 && pan1[x1-1][y1-1]==2) i++;
if(y1-1>=0 && pan1[x1][y1-1]==2)i++;
if(x1+1<x && y1-1>=0 && pan1[x1+1][y1-1]==2) i++;
if(x1-1>=0 && pan1[x1-1][y1]==2) i++;
if(x1+1<x && pan1[x1+1][y1]==2) i++;
if(x1-1>=0 && y1+1<y && pan1[x1-1][y1+1]==2) i++;
if(y1+1<y && pan1[x1][y1+1]==2) i++;
if(x1+1<x && y1+1<y && pan1[x1+1][y1+1]==2) i++;
if(i==pan[x1][y1]) /*有用*/
{
if(x1-1>=0 && y1-1>=0 && pan1[x1-1][y1-1]!=2)
{
if(pan[x1-1][y1-1]!=9)
Draw1(x1-1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1-1>=0 && pan1[x1][y1-1]!=2)
{
if(pan[x1][y1-1]!=9)
Draw1(x1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x && y1-1>=0 && pan1[x1+1][y1-1]!=2)
{
if(pan[x1+1][y1-1]!=9)
Draw1(x1+1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0 && pan1[x1-1][y1]!=2)
{
if(pan[x1-1][y1]!=9)
Draw1(x1-1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x && pan1[x1+1][y1]!=2)
{
if(pan[x1+1][y1]!=9)
Draw1(x1+1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0 && y1+1<y && pan1[x1-1][y1+1]!=2)
{
if(pan[x1-1][y1+1]!=9)
Draw1(x1-1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1+1<y && pan1[x1][y1+1]!=2)
{
if(pan[x1][y1+1]!=9)
Draw1(x1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x && y1+1<y &&pan1[x1+1][y1+1]!=2)
{
if(pan[x1+1][y1+1]!=9)
Draw1(x1+1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
Open(x,y);
}
}
/*成功前提*/
k1=0;
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]!=1) k1++;
if(k1==sum)
{
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]==0)
{
setcolor(10);circle(i*size+pix+7,j*size+piy+7,4);
}
Facedraw(250,30,sizel,3);
if(x==9 && tt<co[0]) {j=0;co[0]=tt;i=0;}
if(x==16 && tt<co[1]) {j=1;co[1]=tt;i=0;}
if(x==30 && tt<co[2]) {j=2;co[2]=tt;i=0;}
if(i==0)
{
Draw(10,10,300,55);
setcolor(4);
outtextxy(20,15,"You break the corse!");
outtextxy(20,25,"Please input your name(0 - 19):");
setfillstyle(1, 14);
bar(20,35,200,50);
for(i=0;i<19;i++)
{
name[j][i]=getch();
if(name[j][i]==8) i=i-2;
if(name[j][i]==13) {name[j][i]='\0';break;}
name[j][i+1]='\0';
setfillstyle(1, 14);
bar(20,35,200,50);
setcolor(1);
outtextxy(20,40,name[j]);
}
if((p = fopen("score.dat", "w")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fprintf(p,"%d %d %d,",co[0],co[1],co[2]);
for(i=0;i<3;i++)
fprintf(p,"%s\n",name[i]);
fclose(p);
Coread();
}
getch();
goto bss;
}
}/*停止111的斷定*/
/*上面是一些快捷功效鍵的界說*/
if(ams=='q'||ams=='Q'|| ams==27 ) {fclose(p);closegraph();farfree(Map);exit(1);} /*加入主法式的獨一出口*/
if(ams=='c'||ams=='C') goto bss; /*重來*/
if(ams=='h'||ams=='H') {Help();k=0;} /*贊助文檔*/
if(ams=='r'||ams=='R') {Coread();k=0;} /*觀察成就*/
getimage(xms,yms,xms+20,yms+20,Map);
Ddraw2(xms,yms);
delay(10);
}/*停止鼠標輪回讀取的逝世輪回*/
}
/*++++++++主函數停止++++++++*/
/*這個函數用於完成鼠標的初始化*/
int Msinit()
{
int recored;
regs.x.ax=0;
int86 (0x33, & regs, & regs);
recored=regs.x.ax;
if(recored==0)
{
printf("Mouse not found or Mouse driver not installed.\n");
return 0;
}
else
return recored;
}
/*上面這個子法式是完成描寫一個按鈕*/
void Draw(int x,int y,int sizex,int sizey)/* x, y為左上角坐標sizex,sizey為長和寬*/
{
int sizx=sizex-1;
int sizy=sizey-1;
setcolor(15);/*這裡最好用白色*/
line(x,y,x+sizx-1,y);
line(x,y+1,x+sizx-2,y+1);
line(x,y,x,y+sizy-1);
line(x+1,y,x+1,y+sizy-2);
setcolor(8);/*這裡最好用深灰色*/
line(x+1,y+sizy,x+sizx,y+sizy);
line(x+2,y+sizy-1,x+sizx,y+sizy-1);
line(x+sizx-1,y+1,x+sizx-1,y+sizy);
line(x+sizx,y+2,x+sizx,y+sizy);
setcolor(7);/*這裡最好用灰色*/
putpixel(x,y+sizy,3);
putpixel(x+1,y+sizy-1,3);
putpixel(x+sizx,y,3);
putpixel(x+sizx-1,y+1,3);
setfillstyle(1, 7);/*這裡最好用灰色,設置填充形式*/
bar(x+2,y+2,x+sizx-2,y+sizy-2);
}
/*上面是一些繪圖法式*/
/*形參x,y笑容的中間坐標,sizel臉的年夜小(半徑),
k為要描寫的臉型,1:哭、2:平凡、3:笑*/
void Facedraw(int x,int y,int sizel,int k)
{Draw(x-sizel-3,y-sizel-3,2*(sizel+4),2*(sizel+4));/*畫一個按鈕*/
setcolor(14);
setfillstyle(1, 14);
pieslice(x, y, 0, 360, sizel);/*畫一個黃色的圓面*/
setfillstyle(1, 0);
setcolor(0);
if(k==1)/*掉敗*/
{
line(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);/*畫兩個差表現眼睛*/
line(x-sizel*7/20,y-sizel*3/20,x-sizel*3/20,y-sizel*7/20);
line(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
line(x+sizel*3/20,y-sizel*3/20,x+sizel*7/20,y-sizel*7/20);
arc(x,y+sizel,20,160, sizel/2);
}
if(k==2)/*平凡*/
{
bar(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
arc(x,y,200,340, sizel*3/4);
}
if(k==3)/*勝利*/
{
bar(x-sizel/2,y-sizel/2,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel/2,x+sizel/2,y-sizel*3/20);
line(x-sizel*3/20,y-sizel/2,x+sizel*3/20,y-sizel/2);
line(x-sizel/2,y-sizel*5/20,x-sizel,y);
line(x+sizel/2,y-sizel*5/20,x+sizel,y);
arc(x,y,200,340, sizel*3/4); /*嘴巴*/
}
}
/*逝世亡後的處置法式*/
/*x,y要斷定的點的坐標,sizel為臉的年夜小*/
void Dead(int sizel,int x,int y)
{
int i,j;/*輪回變量*/
setcolor(4);
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan[i][j]==9)
{
circle(i*size+pix+7,j*size+piy+7,4);
}/*用白色的圓圈標志有雷的方塊*/
Facedraw(250,30,sizel,1);
Eflags=1;
}
/*上面的函數用於完成設置鼠標的挪動規模*/
/*xmax,ymax為左上角的坐標x,y矩陣的年夜小*/
void Setmouse(int xmax,int ymax,int x,int y)
{
int left,right,top,buttom;/*這四個變量用於肯定挪動的左上角和右下角*/
left=xmax;
right=x;
top=ymax;
buttom=y;
regs.x.ax=7;
regs.x.cx=left;
regs.x.dx=right;
int86(0x33,& regs,& regs);
regs.x.ax=8;
regs.x.cx=top;
regs.x.dx=buttom;
int86(0x33,& regs,& regs);
}
/*上面這個函數用於完成鼠標的讀取*/
/*xp,yp,bup分離為鼠標的地位和按鍵情形,t1,k是時光實際參數,t1為開端時光,k為開端標志*/
int Msread(int *xp,int *yp,int *bup,struct time t1,int k)
{
int x0=*xp,y0=*yp,bu0=*bup;
int xnew,ynew,ch;
int tt1=0;/*用於記載時光差*/
struct time t2;
char ttt[4]="000";
do
{
if(kbhit()) return getch();
regs.x.ax=3;
int86(0x33,& regs,& regs);
xnew=regs.x.cx;
ynew=regs.x.dx;
*bup=regs.x.bx;
/*上面用於顯示時光*/
if(k==1)/*假如曾經開端就盤算時光差*/
{
gettime(&t2);
tt1=(t2.ti_hour- t1.ti_hour)*3600 + (t2.ti_min- t1.ti_min)*60 + t2.ti_sec - t1.ti_sec;/*有待改良*/
if(tt1<=999 && tt!=tt1)/*其時間差有轉變時,才顯示*/
{
tt=tt1;
ttt[0]=(tt-tt%100)/100+48;
ttt[1]=(tt%100-tt%10)/10 +48;
ttt[2]=tt%10+48;
setfillstyle(1, 0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,ttt);
}
}
}
while(xnew==x0&&ynew==y0&&*bup==bu0);
*xp=xnew;
*yp=ynew;
return -1;/*鍵盤無輸出時前往-1,其次前往鍵盤值*/
}
void Draw1(int x,int y)/*這個函數用於在x,y的地位描寫開後的情形*/
{
setfillstyle(1, 7);
bar(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
/*在四個角上畫上點標志*/
/*putpixel(x*size+pix,y*size+piy,8);
putpixel(x*size+size+pix-1,y*size+size+piy-1,8);
putpixel(x*size+pix,y*size+size+piy-1,8);
putpixel(x*size+size+pix-1,y*size+piy,8);*/
setcolor(8);
setlinestyle(1, 0, 1);
rectangle(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
setlinestyle(0, 0, 1);
if(pan[x][y]!=0)/*沒有雷的話不做顯示*/
{
b[0]=pan[x][y]+48;
if(pan[x][y]!=7)/*避免字的色彩和配景色彩雷同*/
setcolor(pan[x][y]);
else setcolor(9);
outtextxy (x*size+pix+3,y*size+piy+3,b);
}
pan1[x][y]=1;/*在pan1[][]中標志這一點的挖雷情形*/
}
/*自開函數*/
int Open(int x,int y)/*函數中引入pan2[][]的目標是為了增長自開的效力,然則照樣有缺乏的地方*/
{
int i,j,k;
int pan2[30][16]={0};/*pan2[][],暫時記載盤面的自開情形,0沒有自開過,1:曾經自開過(30 這裡有風險的技巧性成績!!!)*/
for(;;)
{
k=0;/*是一個標志變量*/
for(i=0;i<x;i++)
for(j=0;j<y;j++)
{
if (pan[i][j]==0 && pan1[i][j]==1 && pan2[i][j]==0)/*假如知足上面前提,沒有雷,曾經翻開,沒有自開過就持續*/
{
pan2[i][j]=1;/*標志自開過*/
k=k+1;
/*開四周的點*/
if(i-1>=0 && j-1>=0 && pan1[i-1][j-1]==0) Draw1(i-1,j-1); /*左上方*/
if(j-1>=0 && pan1[i][j-1]==0) Draw1(i,j-1); /*上方*/
if(i+1<x && j-1>=0 && pan1[i+1][j-1]==0) Draw1(i+1,j-1); /*右上方*/
if(i-1>=0 && pan1[i-1][j]==0) Draw1(i-1,j); /*左方*/
if(i+1<x && pan1[i+1][j]==0) Draw1(i+1,j); /*右方*/
if(i-1>=0 && j+1<y && pan1[i-1][j+1]==0) Draw1(i-1,j+1); /*左下方*/
if(j+1<y && pan1[i][j+1]==0) Draw1(i,j+1); /*下方*/
if(i+1<x && j+1<y && pan1[i+1][j+1]==0) Draw1(i+1,j+1); /*右下方*/
}
}
if(k==0) return 0;/*沒有新的自開點時加入*/
}
}
float Random()/*隨即數生成函數,參加了時光變量目標在於增強它的隨機性*/
{float aa;
int i,j;
struct time t;
gettime(&t);
i=t.ti_min+t.ti_hour+t.ti_sec+t.ti_hund;
for(j=0;j<i;j++)
rand();
aa=rand()/32767.0;
return aa;/*前往發生的隨機數(0-1)*/
}
/*上面是一個顯示殘剩雷數量的函數*/
void Have(int sum,int x,int y,int xx,int yy)/*游戲中雷的總數量不克不及過剩99顆,sum 為雷的總數量,x,y為顯示的所在*/
{
int i,j,k=0;
char a[3]="1";
for(i=0;i<xx;i++)
for(j=0;j<yy;j++)
{if (pan1[i][j]==2) k++;}/*統計一共標志了若干*/
k=sum-k;/*剩下了若干*/
if(k<0) k=0;
a[0]=(k-(k%10))/10+48;/*字符轉換*/
a[1]=k%10+48;
setfillstyle(1, 0);
bar(x-5,y-5,x+20,y+10);/*在原點塗黑*/
setcolor(4);
outtextxy(x,y,a);/*顯示數量*/
}
/*上面是贊助函數*/
void Help()
{
Draw(40,1,560,160);
setcolor(1);
outtextxy(300,10,"Help");
setcolor(4);
outtextxy(50,30,"Welcome to play this game. The mouse is supplied.");
outtextxy(50,40,"Please press left button of the mouse where there is no boom.");
outtextxy(50,50,"If you think there is a boom please press right button.");
outtextxy(50,60,"You can choose the size of the game with press the right buttons.");
outtextxy(50,70,"'Big' means 99 booms,'Normal' means 40 booms,'Small' means 10 booms.");
outtextxy(50,80,"You can press the laugh-face-button or press C to play again.");
outtextxy(50,90,"When you fail or success you can press any key to play again. ");
outtextxy(50,100,"Whenever you want to quit this game please press Q. ");
outtextxy(50,110,"If you find out all booms then you are winning. ");
setcolor(9);
outtextxy(50,140,"Press any key to play again.");
Eflags=2;
}
void Coread()/*這個函數用於讀取記載並顯示*/
{
int co[3],i;
char name[3][20];
char cco[3][4];
FILE * p;
for(i=0;i<3;i++)
cco[i][3]='\0';
if((p = fopen("score.dat", "rb")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fscanf(p,"%d %d %d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Draw(10,20,320,90);
setcolor(1);
outtextxy(140,30,"HighCore");
setcolor(2);
outtextxy(20,50,"Easy");
outtextxy(20,60,"Normal");
outtextxy(20,70,"Hard");
for(i=0;i<3;i++)
{
cco[i][0]=(co[i]-co[i]%100)/100+48;
cco[i][1]=(co[i]%100-co[i]%10)/10 +48;
cco[i][2]=co[i]%10+48;
}
setcolor(3);
outtextxy(100,50,cco[0]);
outtextxy(100,60,cco[1]);
outtextxy(100,70,cco[2]);
setcolor(5);
outtextxy(150,50,name[0]);
outtextxy(150,60,name[1]);
outtextxy(150,70,name[2]);
setcolor(9);
outtextxy(30,85,"Press any key to play again.");
Eflags=2;
}
/*這個函數用來畫鼠標光標,x,y,為左上角坐標,年夜小為20*20*/
void Ddraw2(int x,int y)
{
/*這個處所臨時應用簡略單純光標,法式成熟今後應用龐雜的*/
setcolor(1);
line(x,y,x,y+18);
line(x+1,y,x+1,y+18);
line(x,y,x+12,y+12);
line(x+1,y,x+13,y+12);
line(x,y+18,x+4,y+14);
line(x,y+17,x+4,y+13);
line(x+4,y+14,x+6,y+20);
line(x+4,y+13,x+6,y+19);
line(x+6,y+20,x+10,y+18);
line(x+6,y+19,x+10,y+17);
line(x+10,y+18,x+8,y+12);
line(x+10,y+17,x+8,y+11);
line(x+8,y+12,x+12,y+12);
line(x+8,y+11,x+12,y+11);
}
至此法式完成,直接編譯運轉便可!