廢話不多說了,直接給大家上干貨了。
具體代碼如下所示:
? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121using UnityEngine;
using System.Collections;
public class PageVIEw : MonoBehaviour
{
const int ITEM_NUM = 2; //總頁數
const int PAGE_WIDTH = 2048; //頁寬
const float DRAG_SPEED = 0.5f; //翻頁時間
const int DRAG_OFFECT = 30; //滑動的起點和終點的差需大於這個數才能觸發翻頁效果
float beganX = 0;
float beganY = 0; //鼠標按下的坐標
int curIndex = 1; //當前頁數,默認為第一頁
bool isPlay = false; //是否正在翻頁
bool isPress = false; //鼠標是否按下
bool isPageFoot = false; //當前是否處於頁尾
bool isHomePage = true; //當前是否處於首頁
string left = "left"; //左滑動畫的name
string right = "right"; //右滑動畫的name
GameObject[] Item_Objects;
// Use this for initialization
void Start ()
{
this.Init ();
}
void Init()
{
Item_Objects = new GameObject[ITEM_NUM];
for(int i = 1; i <= ITEM_NUM; ++i)
{
Transform trans = this.transform.FindChild("item" + i);
if(trans)
{
GameObject spr = trans.transform.FindChild("Background").gameObject;
spr.AddComponent<UIEventListener>();
UIEventListener.Get(spr.gameObject).onPress = OnPressEvent;
}
Item_Objects[i - 1] = trans.gameObject;
}
}
//鼠標按下事件監聽
void OnPressEvent(GameObject obj,bool isDown)
{
float endX;
float endY;
if (isDown)
{
beganX = UICamera.lastTouchPosition.x;
beganY = UICamera.lastTouchPosition.y;
isPress = true;
} else
{
endX = UICamera.lastTouchPosition.x;
endY = UICamera.lastTouchPosition.y;
if (isPress)
{
if(isPlay == false)
{
if(endX - beganX > DRAG_OFFECT)
{
if(isHomePage == false)
{
RightDrag();
}
}else if(endX - beganX < DRAG_OFFECT){
if(isPageFoot == false)
{
LeftDrag();
}
}
}
}
isPress = false;
}
}
//向左滑
void LeftDrag()
{
isPlay = true;
float x = this.transform.localPosition.x - PAGE_WIDTH;
TweenPosition leftTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0));
leftTween.method = UITweener.Method.EaseInOut;
leftTween.callWhenFinished = "callback";
leftTween.name = left;
leftTween.Reset ();
}
//向右滑
void RightDrag()
{
isPlay = true;
float x = this.transform.localPosition.x + PAGE_WIDTH;
TweenPosition rightTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0));
rightTween.method = UITweener.Method.EaseInOut;
rightTween.callWhenFinished = "callback";
rightTween.name = right;
rightTween.Reset ();
}
//動畫結束的回調函數
void callback(UITweener tween)
{
isPlay = false;
if (tween.name == left)
{
curIndex ++;
} else if (tween.name == right)
{
curIndex --;
}
if (curIndex == 1)
{
isHomePage = true;
}else
{
isHomePage = false;
}
if(curIndex == ITEM_NUM){
isPageFoot = true;
}else
{
isPageFoot = false;
}
}
}