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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> C#駿鵬自動售貨機接口,

C#駿鵬自動售貨機接口,

編輯:C#入門知識

C#駿鵬自動售貨機接口,


MachineJP類:

第1部分:串口初始化,串口數據讀寫

using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using MachineJPDll.Models; using MachineJPDll.Utils; namespace MachineJPDll { /// <summary> /// 售貨機接口(駿鵬接口) /// </summary> public partial class MachineJP { #region 變量 /// <summary> /// 串口資源 /// </summary> private SerialPort m_SerialPort = null; /// <summary> /// 待發送給串口的命令列表 /// </summary> private List<Cmd> m_CommandList = new List<Cmd>(); /// <summary> /// 等待ACK_RPT或NAK_RPT的PC端向VMC端發送的消息列表 /// </summary> private List<MT> m_WaitResultMTList = new List<MT>(); /// <summary> /// 從串口接收的數據集合(數據已通過驗證) /// </summary> private ReceiveDataCollection m_ReceiveDataCollection = new ReceiveDataCollection(); #endregion #region 構造函數與析構函數 /// <summary> /// 售貨機接口(駿鵬接口) /// </summary> public MachineJP() { } ~MachineJP() { if (m_SerialPort != null) { m_SerialPort.Close(); m_SerialPort.Dispose(); m_SerialPort = null; } } #endregion #region 讀取串口數據 /// <summary> /// 讀取串口數據 /// </summary> /// <returns>從串口讀取的數據</returns> private byte[] ReadPort() { //讀取串口數據 DateTime dt = DateTime.Now; while (m_SerialPort.BytesToRead < 2) { Thread.Sleep(1); if (DateTime.Now.Subtract(dt).TotalMilliseconds > 1500) //超時 { return new byte[0]; } } List<byte> recList = new List<byte>(); byte[] recData = new byte[m_SerialPort.BytesToRead]; m_SerialPort.Read(recData, 0, recData.Length); recList.AddRange(recData); int length = recData[1] + 2; //報文數據總長度 while (recList.Count < length) { if (m_SerialPort.BytesToRead > 0) { recData = new byte[m_SerialPort.BytesToRead]; m_SerialPort.Read(recData, 0, recData.Length); recList.AddRange(recData); } Thread.Sleep(1); } return recList.ToArray(); } #endregion #region 向串口發送數據 /// <summary> /// 向串口發送數據 /// </summary> /// <param name="cmd">待發送的命令</param> /// <param name="SN">序列號</param> private void WritePort(Cmd cmd, byte SN) { //發送數據 List<byte> sendData = cmd.Data; sendData[1] = (byte)sendData.Count; sendData[2] = SN; byte[] checkCode = CommonUtil.CalCheckCode(sendData, sendData.Count); sendData.AddRange(checkCode); if (cmd.Mt != null) { m_WaitResultMTList.Add(cmd.Mt); } m_SerialPort.Write(sendData.ToArray(), 0, sendData.Count); LogHelper.Log(LogMsgType.Info, true, sendData.ToArray()); } #endregion #region 發送ACK消息 /// <summary> /// 發送ACK消息 /// </summary> /// <param name="SN">序列號</param> private void SendACK(byte SN) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x80 }; WritePort(new Cmd(sendData), SN); } #endregion #region Init 初始化 /// <summary> /// 初始化 /// </summary> /// <param name="com">串口號(例:COM1)</param> public void Init(string com) { if (m_SerialPort == null) { m_SerialPort = new SerialPort(com, 9600, Parity.None, 8, StopBits.One); m_SerialPort.ReadBufferSize = 1024; m_SerialPort.WriteBufferSize = 1024; m_SerialPort.DataReceived += new SerialDataReceivedEventHandler(serialPort_DataReceived); } if (!m_SerialPort.IsOpen) { m_SerialPort.Open(); } GET_SETUP(); CONTROL_IND(0x13, new byte[] { 0x00 }); //初始化完成標志 GET_STATUS(); SetDecimalPlaces(2); //設置小數點位數 } #endregion #region Close 關閉連接 /// <summary> /// 關閉連接 /// </summary> public void Close() { m_SerialPort.Close(); } #endregion #region 接收串口數據 /// <summary> /// 接收串口數據 /// </summary> /// <param name="type">消息類型</param> /// <param name="subtype">消息子類型</param> public byte[] Receive(byte type, byte subtype) { return m_ReceiveDataCollection.Get(type, subtype); } /// <summary> /// 接收串口數據 /// </summary> /// <param name="type">消息類型</param> /// <param name="subtype">消息子類型</param> public byte[] WaitReceive(byte type, byte subtype) { DateTime time = DateTime.Now; while (true) { byte[] receiveData = m_ReceiveDataCollection.Get(type, subtype); if (receiveData != null) return receiveData; if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null; Thread.Sleep(50); } } /// <summary> /// 接收串口數據 /// </summary> /// <param name="type">消息類型</param> public byte[] WaitReceive(byte type) { DateTime time = DateTime.Now; while (true) { byte[] receiveData = m_ReceiveDataCollection.Get(type); if (receiveData != null) return receiveData; if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null; Thread.Sleep(50); } } #endregion #region 判斷消息是否發送成功 /// <summary> /// 判斷消息是否發送成功 /// </summary> public bool SendSuccess(byte type, byte subtype) { DateTime time = DateTime.Now; while (true) { if (DateTime.Now.Subtract(time).TotalMinutes > 3) { return false; } byte[] ack = m_ReceiveDataCollection.Get(type, subtype); byte[] nak = m_ReceiveDataCollection.Get(type, subtype); if (ack != null) return true; if (nak != null) return false; Thread.Sleep(1); } } #endregion } } View Code

第2部分:接收串口數據,並響應貨機,向貨機發送數據

using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using MachineJPDll.Models; using MachineJPDll.Utils; /* * VMC->PC數據的接收,貨機事件的分發 */ namespace MachineJPDll { partial class MachineJP { #region serialPort_DataReceived /// <summary> /// 數據接收事件的方法 /// </summary> public void serialPort_DataReceived(object obj, SerialDataReceivedEventArgs args) { byte[] receiveData = ReadPort(); if (CommonUtil.ValidReceiveData(receiveData)) //只處理驗證正確的數據,不正確的數據拋棄不處理 { LogHelper.Log(LogMsgType.Info, false, receiveData); byte SN = CommonUtil.GetSN(receiveData); MT mt = new MT(receiveData); #region 輪詢(POLL) if (mt.Type == 0x03) { if (m_CommandList.Count > 0) { WritePort(m_CommandList[0], SN); m_CommandList.RemoveAt(0); } else { //發送ACK消息 SendACK(SN); } } #endregion #region 發送ACK消息 if (CommonUtil.NeedACK(receiveData)) { SendACK(SN); //發送ACK消息 } #endregion #region VMC系統參數 if (mt.Type == 0x05) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region ACK_RPT或NAK_RPT if (mt.Type == 0x01 //ACK_RPT || mt.Type == 0x02) //NAK_RPT { if (m_WaitResultMTList.Count > 0) { m_ReceiveDataCollection.Add(m_WaitResultMTList[0].Type, m_WaitResultMTList[0].Subtype, receiveData); m_WaitResultMTList.RemoveAt(0); } } #endregion #region INFO_RPT 數據報告 if (mt.Type == 0x11) { #region 紙幣器信息 if (mt.Subtype == 16) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region 硬幣器信息 if (mt.Subtype == 17) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region 用戶投幣余額 if (mt.Subtype == 3) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion } #endregion #region VENDOUT_RPT 出貨報告 if (mt.Type == 0x08) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region STATUS_RPT VMC整機狀態報告 if (mt.Type == 0x0D) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region SALEPRICE_IND 設置當前商品售價 if (mt.Type == 0x8E) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region PAYIN_RPT VMC發送現金投幣報告給PC if (mt.Type == 0x06) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region PAYOUT_RPT 出幣報告 if (mt.Type == 0x07) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region COST_RPT VMC扣款報告 if (mt.Type == 0x10) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region ACTION_RPT 售貨機行為報告 if (mt.Type == 0x0B) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion #region HUODAO_RPT VMC貨道報告 if (mt.Type == 0x0E) { m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData); } #endregion } else //接收到的數據沒有驗證通過 { LogHelper.LogException(LogMsgType.Error, false, "數據異常", receiveData); } } #endregion } } View Code

第3部分:貨機狀態、投幣、出貨等接口

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using MachineJPDll.Enums; using MachineJPDll.Models; using MachineJPDll.Utils; /* * PC->VMC數據的發送(並非直接發送,只是添加到發送列表) */ namespace MachineJPDll { partial class MachineJP { #region GET_SETUP /// <summary> /// PC通知VMC發送VMC_SETUP /// </summary> public VmcSetup GET_SETUP() { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x90 }; m_CommandList.Add(new Cmd(sendData)); byte[] receiveData = WaitReceive(0x05); if (receiveData != null) { return new VmcSetup(receiveData); } return null; } #endregion #region CONTROL_IND PC控制售貨機完成對應的動作 /// <summary> /// PC控制VMC /// </summary> public bool CONTROL_IND(byte subtype, byte[] value) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x85 }; sendData.Add(subtype); if (value != null && value.Length > 0) { sendData.AddRange(value); } m_CommandList.Add(new Cmd(sendData, new MT(sendData))); return SendSuccess(0x85, subtype); } #endregion #region 設置小數點位數 /// <summary> /// 設置小數點位數 /// 用於PC 通知VMC,雙方的金額數據比例系數關系,PC 每次啟動時,都會給 /// VMC 下發一次type=18 的消息,VMC 需要自己永久保存該數據,直到被PC 再 /// 次更新。 /// 取值范圍:0、1、2 分別表示以 元、 角 、分 為單位 /// </summary> public bool SetDecimalPlaces(int data) { return CONTROL_IND(18, new byte[] { (byte)data }); } #endregion #region GET_STATUS PC通知VMC發送STATUS_RPT /// <summary> /// PC通知VMC發送STATUS_RPT /// </summary> public StatusRpt GET_STATUS() { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x86 }; m_CommandList.Add(new Cmd(sendData)); byte[] receiveData = WaitReceive(0x0D); if (receiveData != null) { return new StatusRpt(receiveData); } return null; } #endregion #region GET_INFO PC通知VMC發送INFO_RPT /// <summary> /// PC通知VMC發送INFO_RPT /// </summary> public byte[] GET_INFO(byte subtype) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8C }; sendData.Add(subtype); m_CommandList.Add(new Cmd(sendData)); return WaitReceive(0x11); } #endregion #region VENDOUT_IND 出貨 /// <summary> /// PC出貨指示 /// </summary> /// <param name="device">售貨機的箱體號 例如櫃1 為 0x01 以此類推</param> /// <param name="method">method =1:VMC 通過商品ID 指示出貨,如果商品ID 不存在,回復NAK_RPT method =2:VMC 通過貨道ID 指示VMC 出貨,如果貨道ID 不存在,回復NAK_RPT</param> /// <param name="sp_id_hd_id">sp_id:通過商品ID 指示VMC 出貨 hd_id:通過貨道ID 指示VMC 出貨</param> /// <param name="type">如果type=0,cost 代表本次出貨扣款金額 如果TYPE 不為0,則COST 必須為0</param> /// <param name="cost">cost 代表本次出貨扣款金額</param> public VendoutRpt VENDOUT_IND(byte device, byte method, byte sp_id_hd_id, byte type, int cost) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x83 }; sendData.AddRange(new byte[] { device, method, sp_id_hd_id, type }); sendData.AddRange(CommonUtil.Int2ByteArray(cost, 2)); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); if (SendSuccess(0x83, 0x00)) { byte[] receiveData = WaitReceive(0x08); if (receiveData != null) { return new VendoutRpt(receiveData); } } return null; } #endregion #region HUODAO_SET_IND 設置貨道商品數量 /// <summary> /// PC通知VMC,當前貨道對應商品的數量等信息 /// </summary> /// <param name="device">表示箱櫃號</param> /// <param name="huodao">zyxxxxxx “z”固定填0 “y”固定填0 “xxxxxx”,表示商品余量,如果商品余量大於63,則統一為63</param> public bool HUODAO_SET_IND(byte device, List<int> huodao) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8F }; sendData.Add(device); for (int i = 0; i < huodao.Count; i++) { if (huodao[i] > 63) { huodao[i] = 63; } } sendData.AddRange(huodao.ConvertAll<byte>(a => (byte)a)); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); return SendSuccess(0x8F, 0x00); } #endregion #region SALEPRICE_IND 設置當前商品售價 /// <summary> /// PC通知VMC,當前商品售價 /// </summary> /// <param name="device">表示箱櫃號</param> /// <param name="type">表示設置單價的方式;Type = 0:為按商品ID 發送單價,可以變長發送,商品種類最大不超過80 個;Type = 1: 為按貨道號發送,固定發送80 個貨道的單價信息</param> /// <param name="sp_price">商品售價</param> public bool SALEPRICE_IND(byte device, byte type, List<int> sp_price) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8E }; sendData.Add(device); sendData.Add(type); sendData.AddRange(sp_price.ConvertAll<byte>(a => (byte)a)); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); return SendSuccess(0x8E, 0x00); } #endregion #region PAYOUT_IND PC指示VMC出幣 /// <summary> /// PC指示VMC出幣 /// </summary> /// <param name="device">出幣設備</param> /// <param name="value">本次出幣總金額</param> /// <param name="type">出幣類型 無需理解type 的含義,只需要在出幣完成後的PAYOUT_RPT 中將該type 值回傳給PC 即可</param> public PayoutRpt PAYOUT_IND(PayoutType device, int value, byte type) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x89 }; sendData.Add((byte)device); sendData.AddRange(CommonUtil.Int2ByteArray(value, 2)); sendData.Add(type); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); if (SendSuccess(0x89, 0x00)) { byte[] receiveData = WaitReceive(0x07); if (receiveData != null) { return new PayoutRpt(receiveData); } } return null; } #endregion #region COST_IND PC扣款指示 /// <summary> /// PC扣款指示 /// </summary> /// <param name="device">device=0,從用戶投幣總額中扣款;優先從用戶非暫存金額中扣除(紙幣盡量滯後壓鈔),參見《現金扣款順序》</param> /// <param name="value">扣款金額</param> /// <param name="type">VMC 不用理解type 的含義,只需上報對應的COST_RPT 時回傳即可</param> public CostRpt COST_IND(byte device, int value, byte type) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8B }; sendData.Add(device); sendData.AddRange(CommonUtil.Int2ByteArray(value, 2)); sendData.Add(type); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); if (SendSuccess(0x8B, 0x00)) { byte[] receiveData = WaitReceive(0x10); if (receiveData != null) { return new CostRpt(receiveData); } } return null; } #endregion #region GET_HUODAO PC通知VMC上報HUODAO_RPT /// <summary> /// PC通知VMC上報HUODAO_RPT /// </summary> /// <param name="device">箱櫃號</param> public HuoDaoRpt GET_HUODAO(byte device) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8A }; sendData.Add(device); m_CommandList.Add(new Cmd(sendData)); byte[] receiveData = WaitReceive(0x0E); if (receiveData != null) { return new HuoDaoRpt(receiveData); } return null; } #endregion #region SET_HUODAO PC發送配置貨道信息 /// <summary> /// PC發送配置貨道信息 /// </summary> /// <param name="Cabinet">箱櫃號</param> /// <param name="hd_no">貨道邏輯編號,十進制</param> /// <param name="Hd_id">商品ID號</param> /// <param name="Hd_count">貨道剩余量</param> /// <param name="Hd_price">貨道單價</param> /// <param name="Reserved">保留字段VMC忽略此字段,PC最好將此字段置為0</param> public bool SET_HUODAO(byte Cabinet, int hd_no, int Hd_id, int Hd_count, int Hd_price, int Reserved = 0) { List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x93 }; sendData.Add(Cabinet); sendData.Add((byte)hd_no); sendData.Add((byte)Hd_id); sendData.Add((byte)Hd_count); sendData.AddRange(CommonUtil.Int2ByteArray(Hd_price, 2)); sendData.AddRange(CommonUtil.Int2ByteArray(Reserved, 2)); m_CommandList.Add(new Cmd(sendData, new MT(sendData))); return SendSuccess(0x93, 0x00); } #endregion #region 開啟紙硬幣器 /// <summary> /// 現金收銀模組(紙幣器、硬幣器)開關 /// </summary> /// <param name="open">true:開,false:關</param> public bool CtrlCoinPaper(bool open) { if (open) { return CONTROL_IND(2, new byte[] { 1 }); } else { return CONTROL_IND(2, new byte[] { 0 }); } } #endregion #region 找零 /// <summary> /// 找零 /// 與手工撥弄物理找零開關相同 /// </summary> public bool MakeChange() { return CONTROL_IND(6, new byte[] { 0 }); } #endregion #region 獲取硬幣器信息 /// <summary> /// 獲取硬幣器信息 /// </summary> public InfoRpt_17 GetCoinInfo() { return new InfoRpt_17(GET_INFO(17)); } #endregion #region 獲取紙幣器信息 /// <summary> /// 獲取紙幣器信息 /// </summary> public InfoRpt_16 GetPaperInfo() { return new InfoRpt_16(GET_INFO(16)); } #endregion #region 獲取現金投幣報告 /// <summary> /// 獲取現金投幣報告 /// </summary> public PayinRpt GetPayinRpt() { byte[] receiveData = Receive(0x06, 0x00); if (receiveData != null) { return new PayinRpt(receiveData); } return null; } #endregion #region 獲取用戶投幣余額 /// <summary> /// 獲取用戶投幣余額 /// </summary> public InfoRpt_3 GetRemaiderAmount() { byte[] receiveData = WaitReceive(0x11, 0x003); if (receiveData != null) { return new InfoRpt_3(receiveData); } return null; } #endregion } } View Code

ReceiveDataCollection類和ReceiveData類:

using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MachineJPDll.Models { /// <summary> /// 從串口接收到的數據(數據已通過驗證) /// </summary> public class ReceiveData { /// <summary> /// 從串口接收到的數據(數據已通過驗證) /// </summary> public byte[] Data { get; set; } /// <summary> /// 添加到集合ReceiveDataCollection的時間 /// </summary> public DateTime AddTime { get; set; } /// <summary> /// 消息類型 /// </summary> public byte Type { get; set; } /// <summary> /// 消息子類型 /// </summary> public byte Subtype { get; set; } /// <summary> /// 從串口接收到的數據(數據已通過驗證) /// </summary> /// <param name="type">消息類型</param> /// <param name="subtype">消息子類型</param> /// <param name="data">從串口接收到的數據(數據已通過驗證)</param> /// <param name="addTime">添加到集合ReceiveDataCollection的時間</param> public ReceiveData(byte type, byte subtype, byte[] data, DateTime addTime) { this.Type = type; this.Subtype = subtype; this.Data = data; this.AddTime = addTime; } } } View Code using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MachineJPDll.Models { /// <summary> /// 從串口接收到的數據集合(數據已通過驗證) /// </summary> public class ReceiveDataCollection { /// <summary> /// 從串口接收到的數據集合(數據已通過驗證) /// </summary> private List<ReceiveData> m_ReceiveDataList = new List<ReceiveData>(); /// <summary> /// 數據過期時間 /// </summary> private int m_Timeout = 3; private static object _lock = new object(); /// <summary> /// 添加到集合 /// </summary> /// <param name="type">消息類型</param> /// <param name="subtype">消息子類型</param> /// <param name="data">從串口接收到的數據(數據已通過驗證)</param> public void Add(byte type, byte subtype, byte[] data) { lock (_lock) { ReceiveData receiveData = new ReceiveData(type, subtype, data, DateTime.Now); m_ReceiveDataList.Add(receiveData); for (int i = m_ReceiveDataList.Count - 1; i >= 0; i--) { if (DateTime.Now.Subtract(m_ReceiveDataList[i].AddTime).TotalMinutes > m_Timeout) { m_ReceiveDataList.RemoveAt(i); } } } } /// <summary> /// 從集合中獲取串口接收到的數據(數據已通過驗證) /// </summary> /// <param name="type">消息類型</param> /// <param name="subtype">消息子類型</param> /// <returns>從串口接收到的數據(數據已通過驗證)</returns> public byte[] Get(byte type, byte subtype) { lock (_lock) { ReceiveData receiveData = null; for (int i = 0; i < m_ReceiveDataList.Count; i++) { if (m_ReceiveDataList[i].Type == type && m_ReceiveDataList[i].Subtype == subtype) { receiveData = m_ReceiveDataList[i]; m_ReceiveDataList.RemoveAt(i); return receiveData.Data; } } return null; } } /// <summary> /// 從集合中獲取串口接收到的數據(數據已通過驗證) /// </summary> /// <param name="type">消息類型</param> /// <returns>從串口接收到的數據(數據已通過驗證)</returns> public byte[] Get(byte type) { lock (_lock) { ReceiveData receiveData = null; for (int i = 0; i < m_ReceiveDataList.Count; i++) { if (m_ReceiveDataList[i].Type == type) { receiveData = m_ReceiveDataList[i]; m_ReceiveDataList.RemoveAt(i); return receiveData.Data; } } return null; } } } } View Code

Models:

StatusRpt類:

using System; using System.Collections.Generic; using System.Linq; using System.Text; using MachineJPDll; using MachineJPDll.Enums; using MachineJPDll.Utils; namespace MachineJPDll.Models { /// <summary> /// VMC狀態報告 /// </summary> public class StatusRpt { /// <summary> /// 從串口讀取的通過驗證的數據 /// </summary> private byte[] m_data; /// <summary> /// VMC狀態報告 /// </summary> /// <param name="data">從串口讀取的通過驗證的數據</param> public StatusRpt(byte[] data) { m_data = data; } public override string ToString() { StringBuilder sb = new StringBuilder(); sb.AppendFormat("出貨檢測設備狀態:{0}\r\n", check_st.ToString()); sb.AppendFormat("紙幣器狀態:{0}\r\n", bv_st.ToString()); sb.AppendFormat("硬幣器狀態:{0}\r\n", cc_st.ToString()); sb.AppendFormat("VMC狀態:{0}\r\n", vmc_st.ToString()); sb.AppendFormat("展示位狀態:{0} {1} {2} {3}\r\n", pos_st[0].ToString(), pos_st[1].ToString(), pos_st[2].ToString(), pos_st[3].ToString()); sb.AppendFormat("機器中可用的找零量總金額(包括硬幣和紙幣):{0}\r\n", change.ToString()); sb.AppendFormat("貨倉1貨倉2貨倉3貨倉4溫度:{0} {1} {2} {3}\r\n", tem1.ToString(), tem2.ToString(), tem3.ToString(), tem4.ToString()); sb.AppendFormat("貨倉狀態設置值:{0} {1} {2} {3}\r\n", tem_st[0].ToString(), tem_st[1].ToString(), tem_st[2].ToString(), tem_st[3].ToString()); if (this.自動退幣 == 255) { sb.AppendFormat("自動退幣時間:永不自動退幣\r\n"); } else { sb.AppendFormat("自動退幣時間:{0}\r\n", 自動退幣.ToString()); } sb.AppendFormat("找零余量(1#--6#):{0} {1} {2} {3} {4} {5}\r\n", this.找零余量1, this.找零余量2, this.找零余量3, this.找零余量4, this.找零余量5, this.找零余量6); return sb.ToString(); } /// <summary> /// 出貨檢測設備狀態 /// </summary> public CheckSt check_st { get { byte val = m_data[5]; return (CheckSt)CommonUtil.GetFromByte(val, 0, 2); } } /// <summary> /// 紙幣器狀態 /// </summary> public DeviceSt bv_st { get { byte val = m_data[5]; return (DeviceSt)CommonUtil.GetFromByte(val, 2, 2); } } /// <summary> /// 硬幣器狀態 /// </summary> public DeviceSt cc_st { get { byte val = m_data[5]; return (DeviceSt)CommonUtil.GetFromByte(val, 4, 2); } } /// <summary> /// VMC狀態 /// </summary> public VmcSt vmc_st { get { byte val = m_data[5]; return (VmcSt)CommonUtil.GetFromByte(val, 6, 2); } } /// <summary> /// 展示位狀態 /// </summary> public List<DeviceSt> pos_st { get { List<DeviceSt> deviceStList = new List<DeviceSt>(); byte val = m_data[6]; for (int i = 0; i < 4; i++) { DeviceSt deviceSt = (DeviceSt)CommonUtil.GetFromByte(val, i * 2, 2); deviceStList.Add(deviceSt); } return deviceStList; } } /// <summary> /// 機器中,可用的找零量總金額(包括硬幣和紙幣) /// </summary> public int change { get { return CommonUtil.ByteArray2Int(m_data, 7, 2); } } /// <summary> /// 貨倉1 溫度,8 位有符號數,該溫度通過貨倉內傳感器獲取,單位:℃ /// </summary> public TemSub tem1 { get { return new TemSub(m_data[9]); } } /// <summary> /// 貨倉2 溫度,8 位有符號數,該溫度通過貨倉內傳感器獲取,單位:℃ /// </summary> public TemSub tem2 { get { return new TemSub(m_data[10]); } } /// <summary> /// 貨倉3 溫度,8 位有符號數,該溫度通過貨倉內傳感器獲取,單位:℃ /// </summary> public TemSub tem3 { get { return new TemSub(m_data[11]); } } /// <summary> /// 貨倉4 溫度,8 位有符號數,該溫度通過貨倉內傳感器獲取,單位:℃ /// </summary> public TemSub tem4 { get { return new TemSub(m_data[12]); } } /// <summary> /// 貨倉狀態設置值,共支持4 個貨倉 /// </summary> public List<TemSt> tem_st { get { List<TemSt> temStList = new List<TemSt>(); for (int i = 0; i < 4; i++) { TemSt temSt = (TemSt)CommonUtil.GetFromByte(m_data[13], i * 2, 2); temStList.Add(temSt); } return temStList; } } /// <summary> /// 自動退幣時間。 /// 0:表示商品出貨後,立即自動退幣 /// 255:表示永不自動退幣 /// 1-254:表示商品出貨後,自動退幣時間(單位:秒) /// </summary> public int 自動退幣 { get { return m_data[14]; } } /// <summary> /// 找零余量“找零量1#”…“找零量6#”,分別對應硬幣器信息INFO_RPT.type=17 的“找零 /// 1#”…“找零6#”中每種錢幣的找零數量; /// * 找零量最大為255,超過255 時上報為255; /// * 找零量單位為“個”,代表可找零硬幣的個數。 /// </summary> public int 找零余量1 { get { return m_data[15]; } } /// <summary> /// 找零余量“找零量1#”…“找零量6#”,分別對應硬幣器信息INFO_RPT.type=17 的“找零 /// 1#”…“找零6#”中每種錢幣的找零數量; /// * 找零量最大為255,超過255 時上報為255; /// * 找零量單位為“個”,代表可找零硬幣的個數。 /// </summary> public int 找零余量2 { get { return m_data[16]; } } /// <summary> /// 找零余量“找零量1#”…“找零量6#”,分別對應硬幣器信息INFO_RPT.type=17 的“找零 /// 1#”…“找零6#”中每種錢幣的找零數量; /// * 找零量最大為255,超過255 時上報為255; /// * 找零量單位為“個”,代表可找零硬幣的個數。 /// </summary> public int 找零余量3 { get { return m_data[17]; } } /// <summary> /// 找零余量“找零量1#”…“找零量6#”,分別對應硬幣器信息INFO_RPT.type=17 的“找零 /// 1#”…“找零6#”中每種錢幣的找零數量; /// * 找零量最大為255,超過255 時上報為255; /// * 找零量單位為“個”,代表可找零硬幣的個數。 /// </summary> public int 找零余量4 { get { return m_data[18]; } } /// <summary> /// 找零余量“找零量1#”…“找零量6#”,分別對應硬幣器信息INFO_RPT.type=17 的“找零 /// 1#”…“找零6#”中每種錢幣的找零數量; /// * 找零量最大為255,超過255 時上報為255; /// * 找零量單位為“個”,代表可找零硬幣的個數。 /// </summary> public int 找零余量5 { get { return m_data[19]; } } /// <summary> /// 找零余量“找零量1#”…“找零量6#”,分別對應硬幣器信息INFO_RPT.type=17 的“找零 /// 1#”…“找零6#”中每種錢幣的找零數量; /// * 找零量最大為255,超過255 時上報為255; /// * 找零量單位為“個”,代表可找零硬幣的個數。 /// </summary> public int 找零余量6 { get { return m_data[20]; } } } } View Code

 

GitHub地址:https://github.com/0611163/Machine.git

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