程序師世界是廣大編程愛好者互助、分享、學習的平台,程序師世界有你更精彩!
首頁
編程語言
C語言|JAVA編程
Python編程
網頁編程
ASP編程|PHP編程
JSP編程
數據庫知識
MYSQL數據庫|SqlServer數據庫
Oracle數據庫|DB2數據庫
 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> PlayerHealth

PlayerHealth

編輯:C#入門知識

[csharp] 
using UnityEngine; 
using System.Collections; 
 
public class PlayerHealth : MonoBehaviour { 
    public int maxHealth = 100; 
    public int curHealth = 100; 
     
    public float healthBarLength; 
    // Use this for initialization 
    void Start () { 
        healthBarLength = Screen.width / 2; 
    } 
     
    // Update is called once per frame 
    void Update () { 
        AddjustCurrentHealth(0); 
    } 
     
    void OnGUI () { 
        // Display "cruHealth / maxHealth" on screen 
        GUI.Box(new Rect(10, 10, healthBarLength, 20), curHealth + "/" + maxHealth); 
    } 
     
    public void AddjustCurrentHealth(int adj) { 
        curHealth += adj; 
         
        // Edge check 
        if (curHealth < 0) 
            curHealth = 0; 
         
        if (curHealth > maxHealth)  
            curHealth = maxHealth; 
         
        if (maxHealth < 1) 
            maxHealth = 1;   
         
        // Change width of GUI.Box by pacentage of "curHealth divede maxHealth" 
        healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth); 
    } 


作者:janpylx

  1. 上一頁:
  2. 下一頁:
Copyright © 程式師世界 All Rights Reserved