程序師世界是廣大編程愛好者互助、分享、學習的平台,程序師世界有你更精彩!
首頁
編程語言
C語言|JAVA編程
Python編程
網頁編程
ASP編程|PHP編程
JSP編程
數據庫知識
MYSQL數據庫|SqlServer數據庫
Oracle數據庫|DB2數據庫
 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> C#飛行棋小順序設計代碼

C#飛行棋小順序設計代碼

編輯:C#入門知識

C#飛行棋小順序設計代碼。本站提示廣大學習愛好者:(C#飛行棋小順序設計代碼)文章只能為提供參考,不一定能成為您想要的結果。以下是C#飛行棋小順序設計代碼正文


飛行棋游戲大家應該都玩過吧,如何運用C#言語停止編寫,本文實例就為大家分享了飛行棋C#完成代碼,供大家參考,詳細內容如下

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Pachee
{
  class Program
  {
    #region 靜態字段
    // 關卡數量
    public static int[] Maps = new int[100];
    // 玩家坐標
    public static int[] PlayerPos = new int[2];
    // 玩家稱號
    public static string[] PlayerNames = new string[2];
    // 判別玩家能否暫停
    public static bool[] Flags = new bool[2];
    #endregion

    /// <summary>
    /// 輸入游戲頭
    /// </summary>
    public static void ShowGame()
    {
      Console.ForegroundColor = ConsoleColor.Green;
      Console.WriteLine("****************************");
      Console.ForegroundColor = ConsoleColor.Blue;
      Console.WriteLine("****************************");
      Console.ForegroundColor = ConsoleColor.White;
      Console.WriteLine("***C#根底練習:飛行棋項目***");
      Console.ForegroundColor = ConsoleColor.Yellow;
      Console.WriteLine("****************************");
      Console.ForegroundColor = ConsoleColor.Red;
      Console.WriteLine("****************************");
    }
    /// <summary>
    /// 承受用戶輸出的游戲稱號,判別能否合法
    /// </summary>
    /// <returns>游戲稱號</returns>
    public static string[] InputPlayerNames()
    {
      PlayerNames[0] = "";
      PlayerNames[1] = "";
      Console.ForegroundColor = ConsoleColor.White;
      while (PlayerNames[0] == "")
      {
        Console.Write("Please enter the name of game A player: ");
        PlayerNames[0] = Console.ReadLine().Trim();
        if (PlayerNames[0] == "")
        {
          Console.WriteLine("A player name cannot be empty, please enter again.");
          continue;
        }
        break;
      }
      while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
      {
        Console.Write("Please enter the name of game B player: ");
        PlayerNames[1] = Console.ReadLine().Trim();
        if (PlayerNames[1] == "")
        {
          Console.WriteLine("B player name cannot be empty, please enter again.");
          continue;
        }
        else if (PlayerNames[1] == PlayerNames[0])
        {
          Console.WriteLine("The player name cannot be the same as the player A B, please enter again.");
          continue;
        }
        break;
      }
      return PlayerNames;
    }
    /// <summary>
    /// 初始化地圖,改動默許的地圖坐標類型
    /// 0:方塊
    /// 1:輪盤
    /// 2:地雷
    /// 3:暫停
    /// 4:隧道
    /// </summary>
    public static void InitailMap()
    {
      #region 輪盤
      int[] luckTrun = { 6, 23, 40, 55, 69, 83 };
      for (int i = 0; i < luckTrun.Length; i++)
      {
        Maps[luckTrun[i]] = 1;
      }
      #endregion

      #region 地雷
      int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
      for (int i = 0; i < landMine.Length; i++)
      {
        Maps[landMine[i]] = 2;
      }
      #endregion

      #region 暫停
      int[] pause = { 9, 27, 60, 93 };
      for (int i = 0; i < pause.Length; i++)
      {
        Maps[pause[i]] = 3;
      }
      #endregion

      #region 隧道
      int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
      for (int i = 0; i < timeTunnel.Length; i++)
      {
        Maps[timeTunnel[i]] = 4;
      }
      #endregion
    }
    /// <summary>
    /// 設定以後坐標的類型
    /// </summary>
    /// <param name="i">坐標</param>
    /// <returns>坐標類型</returns>
    public static string DrawStringMap(int i)
    {
      string str = null;
      if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
      {
        str = "<>";
      }
      else if (PlayerPos[0] == i)
      {
        str = "A";
      }
      else if (PlayerPos[1] == i)
      {
        str = "B";
      }
      else
      {
        switch (Maps[i])
        {
          case 0:
            Console.ForegroundColor = ConsoleColor.Yellow;
            str = "□";
            break;
          case 1:
            Console.ForegroundColor = ConsoleColor.Blue;
            str = "◎";
            break;
          case 2:
            Console.ForegroundColor = ConsoleColor.Green;
            str = "☆";
            break;
          case 3:
            Console.ForegroundColor = ConsoleColor.Red;
            str = "▲";
            break;
          case 4:
            Console.ForegroundColor = ConsoleColor.Cyan;
            str = "卐";
            break;
        }
      }
      return str;
    }
    /// <summary>
    /// 生成一切坐標
    /// </summary>
    public static void DrawMap()
    {
      Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>");

      #region 第一橫行
      for (int i = 0; i < 30; i++)
      {
        Console.Write(DrawStringMap(i));
      }
      Console.WriteLine();
      #endregion

      #region 第一豎行
      for (int i = 30; i < 35; i++)
      {
        for (int j = 0; j <= 28; j++)
        {
          Console.Write(" ");
        }
        Console.Write(DrawStringMap(i));
        Console.WriteLine();
      }
      #endregion

      #region 第二橫行
      for (int i = 64; i >= 35; i--)
      {
        Console.Write(DrawStringMap(i));
      }
      Console.WriteLine();
      #endregion

      #region 第二豎行
      for (int i = 65; i < 70; i++)
      {
        Console.WriteLine(DrawStringMap(i));
      }
      #endregion

      #region 第三橫行
      for (int i = 70; i <= 99; i++)
      {
        Console.Write(DrawStringMap(i));
      }
      Console.WriteLine();
      #endregion
    }
    /// <summary>
    /// 判別坐標能否超出范圍
    /// </summary>
    public static void ChangePos()
    {
      #region Player A
      if (PlayerPos[0] < 0)
      {
        PlayerPos[0] = 0;
      }
      if (PlayerPos[0] > 99)
      {
        PlayerPos[0] = 99;
      }
      #endregion

      #region Player B
      if (PlayerPos[1] < 0)
      {
        PlayerPos[1] = 0;
      }
      if (PlayerPos[1] > 99)
      {
        PlayerPos[1] = 99;
      }
      #endregion
    }
    /// <summary>
    /// 踩到輪盤時,選擇功用
    /// </summary>
    /// <param name="input">玩家的選擇</param>
    /// <param name="player">玩家標示</param>
    public static void PlayerSelect(string input, int player)
    {
      while (true)
      {
        if (input == "1")
        {
          Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]);
          int temp = PlayerPos[player];
          PlayerPos[player] = PlayerPos[1 - player];
          PlayerPos[1 - player] = temp;
          Console.WriteLine("Swap complete, press any key continue.");
          Console.ReadKey(true);
          break;
        }
        else if (input == "2")
        {
          Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
          PlayerPos[1 - player] -= 6;
          Console.ReadKey(true);
          break;
        }
        else
        {
          Console.WriteLine("Can only select: 1--Swap places 2--bombing: ");
          input = Console.ReadLine();
        }
      }
    }
    /// <summary>
    /// 停止游戲
    /// </summary>
    /// <param name="player">玩家標示位</param>
    public static void PlayGame(int player)
    {
      Random r = new Random();
      int next = r.Next(1, 7);
      Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]);
      Console.ReadKey(true);
      Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next);
      PlayerPos[player] += next;
      ChangePos();
      Console.ReadKey(true);
      Console.WriteLine("{0} press any key to start action.", PlayerNames[player]);
      Console.ReadKey(true);
      Console.WriteLine("{0} action complete.", PlayerNames[player]);
      Console.ReadKey(true);
      // Player A 有能夠踩到: Player B、方塊、輪盤、地雷、暫停、隧道
      if (PlayerPos[player] == PlayerPos[1 - player])
      {
        Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
        PlayerPos[1 - player] -= 6;
        Console.ReadKey(true);
      }
      else
      {
        switch (Maps[PlayerPos[player]])
        {
          case 0:
            Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]);
            Console.ReadKey(true);
            break;
          case 1:
            Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]);
            string input = Console.ReadLine().Trim();
            PlayerSelect(input, player);
            Console.ReadKey(true);
            break;
          case 2:
            Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]);
            PlayerPos[player] -= 6;
            Console.ReadKey(true);
            break;
          case 3:
            Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]);
            Console.ReadKey(true);
            Flags[player] = true;
            break;
          case 4:
            Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]);
            PlayerPos[player] += 10;
            Console.ReadKey();
            break;
        }
      }
      ChangePos();
      Console.Clear();
      DrawMap();
    }
    static void Main(string[] args)
    {
      ShowGame();
      InputPlayerNames();
      Console.WriteLine("Player {0} is A.", PlayerNames[0]);
      Console.WriteLine("Player {0} is B.", PlayerNames[1]);
      InitailMap();
      DrawMap();

      while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
      {
        #region A
        if (Flags[0] == false)
        {
          PlayGame(0);
        }
        else
        {
          Flags[0] = false;
        }
        #endregion
        #region B
        if (Flags[1] == false)
        {
          PlayGame(1);
        }
        else
        {
          Flags[1] = false;
        }
        #endregion
      }
      #region 判別玩家成功

      if (PlayerPos[0] == 99)
      {
        Console.Clear();
        Console.WriteLine("Player {0} Win.", PlayerNames[0]);
      }
      if (PlayerPos[1] == 99)
      {
        Console.Clear();
        Console.WriteLine("Player {0} Win.", PlayerNames[1]);
      }
      #endregion

      Console.ReadKey();
    }
  }
}

以上就是本文的全部內容,希望對大家的學習有所協助,也希望大家多多支持。

  1. 上一頁:
  2. 下一頁:
Copyright © 程式師世界 All Rights Reserved