C#數字圖像處置之圖象灰度化辦法。本站提示廣大學習愛好者:(C#數字圖像處置之圖象灰度化辦法)文章只能為提供參考,不一定能成為您想要的結果。以下是C#數字圖像處置之圖象灰度化辦法正文
本文實例講述了C#數字圖像處置之圖象灰度化辦法。分享給年夜家供年夜家參考。詳細以下:
//界說圖象灰度化函數
private static Bitmap PGray(Bitmap src)
{
int w = src.Width;
int h = src.Height;
//構建與原圖象年夜小一樣的模疆土像
Bitmap dstBitmap = new Bitmap(src.Width, src.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
//將原圖象存入內存
System.Drawing.Imaging.BitmapData srcData = src.LockBits(new Rectangle(0, 0, w, h), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
System.Drawing.Imaging.BitmapData dstData = dstBitmap.LockBits(new Rectangle(0, 0, w, h), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
unsafe
{
byte* pIn = (byte*)srcData.Scan0.ToPointer();
byte* pOut = (byte*)dstData.Scan0.ToPointer();
byte* p;
int stride = srcData.Stride;
int r, g, b;
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
p = pIn;
r = p[2];
g = p[1];
b = p[0];
//挪用圖象灰度化公式
pOut[0] = pOut[1] = pOut[2] = (byte)(b * 0.114 + g * 0.587 + r * 0.299);
pIn += 3;
pOut += 3;
}
pIn += srcData.Stride - w * 3;
pOut += srcData.Stride - w * 3;
}
src.UnlockBits(srcData);
dstBitmap.UnlockBits(dstData);
return dstBitmap;
}
}
願望本文所述對年夜家的C#法式設計有所贊助。