C#圖象處置之圖象均值方差盤算的辦法。本站提示廣大學習愛好者:(C#圖象處置之圖象均值方差盤算的辦法)文章只能為提供參考,不一定能成為您想要的結果。以下是C#圖象處置之圖象均值方差盤算的辦法正文
本文實例講述了C#圖象處置之圖象均值方差盤算的辦法。分享給年夜家供年夜家參考。詳細以下:
//本函數均是基於RGB色彩空間盤算
//界說圖象均值函數(RGB空間)
public double AnBitmap(Bitmap a)
{
double V = 0;
Rectangle rect = new Rectangle(0, 0, a.Width, a.Height);
System.Drawing.Imaging.BitmapData bmpData = a.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
unsafe
{
byte* pIn = (byte*)bmpData.Scan0.ToPointer();
byte* P;
int R, G, B;
double meanvalue = 0, sum = 0;
int stride = bmpData.Stride;
for (int y = 0; y < a.Height; y++)
{
for (int x = 0; x < a.Width; x++)
{
P = pIn;
B = P[0];
G = P[1];
R = P[2];
sum += B * 0.114 + G * 0.587 + R * 0.299;
pIn += 3;
}
pIn += stride - a.Width * 3;
}
meanvalue = sum / (a.Width * a.Height);
V = meanvalue;
}
a.UnlockBits(bmpData);
return V; //前往圖象均值V
}
//界說圖象統計方差函數(RGB空間)
public double AnCONBitmap(Bitmap a,double meanvalue)
{
double V = 0;
Rectangle rect = new Rectangle(0, 0, a.Width, a.Height);
System.Drawing.Imaging.BitmapData bmpData = a.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
unsafe
{
byte* pIn = (byte*)bmpData.Scan0.ToPointer();
byte* P;
int R, G, B;
double conv = 0, sum = 0;
int stride = bmpData.Stride;
for (int y = 0; y < a.Height; y++)
{
for (int x = 0; x < a.Width; x++)
{
P = pIn;
B = P[0];
G = P[1];
R = P[2];
sum += (B * 0.114 + G * 0.587 + R * 0.299 - meanvalue) * (B * 0.114 + G * 0.587 + R * 0.299 - meanvalue);
pIn += 3;
}
pIn += stride - a.Width * 3;
}
conv = sum / (a.Width * a.Height-1);
V = conv;
}
a.UnlockBits(bmpData);
return V; //前往圖象方差V
}
願望本文所述對年夜家的C#法式設計有所贊助。