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Win8體系的Loading後果照樣很不錯的,網上也有人用CSS3等技巧完成,研討了一下,並盤算用WPF自界說一個Loading控件完成相似的後果,並可讓用戶對Loading的顆粒(Particle)配景色彩停止自界說,話不多說,直接上代碼:
1、用VS2012新建一個WPF的用戶控件庫項目WpfControlLibraryDemo,VS主動生成以下構造:

2、刪除UserControl1.xaml,並新建一個Loading的CustomControl(不是UserControl),以下圖所示:

3、假如報錯找不到Loading類型,請編譯,上面在Generic.xaml主題文件中對Loading的款式和內容停止界說(留意添加
xmlns:system = "clr-namespace:System;assembly=mscorlib"),代碼以下:
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:system = "clr-namespace:System;assembly=mscorlib"
xmlns:local="clr-namespace:WpfControlLibraryDemo">
<Style TargetType="{x:Type local:Loading}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:Loading}">
<Border Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
<Grid Width = "50" Height = "50">
<Grid.Resources>
<!-- Value Converters -->
<!-- Particle Styling ,must to has RelativeSource -->
<SolidColorBrush x:Key = "ParticleColor" Color = "{Binding Path=FillColor,RelativeSource={RelativeSource TemplatedParent}}" />
<SolidColorBrush x:Key = "ParticleBackgroundColor" Color = "Transparent"/>
<system:Double x:Key = "ParticleOpacity">1</system:Double>
<system:Double x:Key = "ParticleRadius">5</system:Double>
<system:Double x:Key = "StartingPointX">0</system:Double>
<system:Double x:Key = "StartingPointY">-20</system:Double>
<system:Double x:Key = "RotationPointX">0.5</system:Double>
<system:Double x:Key = "RotationPointY">0.5</system:Double>
<!-- StoryBoard -->
<system:TimeSpan x:Key = "StoryBoardBeginTimeP0">00:00:00.000</system:TimeSpan>
<system:TimeSpan x:Key = "StoryBoardBeginTimeP1">00:00:00.100</system:TimeSpan>
<system:TimeSpan x:Key = "StoryBoardBeginTimeP2">00:00:00.200</system:TimeSpan>
<system:TimeSpan x:Key = "StoryBoardBeginTimeP3">00:00:00.300</system:TimeSpan>
<system:TimeSpan x:Key = "StoryBoardBeginTimeP4">00:00:00.400</system:TimeSpan>
<Duration x:Key = "StoryBoardDuration">00:00:01.800</Duration>
<!-- Particle Origin Angles -->
<system:Double x:Key = "ParticleOriginAngleP0">0</system:Double>
<system:Double x:Key = "ParticleOriginAngleP1">-10</system:Double>
<system:Double x:Key = "ParticleOriginAngleP2">-20</system:Double>
<system:Double x:Key = "ParticleOriginAngleP3">-30</system:Double>
<system:Double x:Key = "ParticleOriginAngleP4">-40</system:Double>
<!-- Particle Position & Timing 1 -->
<system:Double x:Key = "ParticleBeginAngle1">0</system:Double>
<system:Double x:Key = "ParticleEndAngle1">90</system:Double>
<system:TimeSpan x:Key = "ParticleBeginTime1">00:00:00.000</system:TimeSpan>
<Duration x:Key = "ParticleDuration1">00:00:00.750</Duration>
<!-- Particle Position & Timing 2 -->
<system:Double x:Key = "ParticleBeginAngle2">90</system:Double>
<system:Double x:Key = "ParticleEndAngle2">270</system:Double>
<system:TimeSpan x:Key = "ParticleBeginTime2">00:00:00.751</system:TimeSpan>
<Duration x:Key = "ParticleDuration2">00:00:00.300</Duration>
<!-- Particle Position & Timing 3 -->
<system:Double x:Key = "ParticleBeginAngle3">270</system:Double>
<system:Double x:Key = "ParticleEndAngle3">360</system:Double>
<system:TimeSpan x:Key = "ParticleBeginTime3">00:00:01.052</system:TimeSpan>
<Duration x:Key = "ParticleDuration3">00:00:00.750</Duration>
<Style x:Key = "EllipseStyle" TargetType = "Ellipse">
<Setter Property = "Width" Value = "{StaticResource ParticleRadius}"/>
<Setter Property = "Height" Value = "{StaticResource ParticleRadius}"/>
<Setter Property = "Fill" Value = "{StaticResource ParticleColor}"/>
<Setter Property = "RenderTransformOrigin" Value = "0.5, 0.5"/>
<Setter Property = "Opacity" Value = "{StaticResource ParticleOpacity}"/>
</Style>
</Grid.Resources>
<Canvas Width = "1" Height = "1" Margin="0,0,0,0">
<Canvas.Triggers>
<EventTrigger RoutedEvent = "Canvas.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard
BeginTime = "{StaticResource StoryBoardBeginTimeP0}"
Duration = "{StaticResource StoryBoardDuration}"
RepeatBehavior = "Forever">
<DoubleAnimation
Storyboard.TargetName = "p0"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle1}"
To = "{StaticResource ParticleEndAngle1}"
BeginTime = "{StaticResource ParticleBeginTime1}"
Duration = "{StaticResource ParticleDuration1}"/>
<DoubleAnimation
Storyboard.TargetName = "p0"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle2}"
To = "{StaticResource ParticleEndAngle2}"
BeginTime = "{StaticResource ParticleBeginTime2}"
Duration = "{StaticResource ParticleDuration2}"/>
<DoubleAnimation
Storyboard.TargetName = "p0"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle3}"
To = "{StaticResource ParticleEndAngle3}"
BeginTime = "{StaticResource ParticleBeginTime3}"
Duration = "{StaticResource ParticleDuration3}"/>
</Storyboard>
</BeginStoryboard>
<BeginStoryboard>
<Storyboard
BeginTime = "{StaticResource StoryBoardBeginTimeP1}"
Duration = "{StaticResource StoryBoardDuration}"
RepeatBehavior = "Forever">
<DoubleAnimation
Storyboard.TargetName = "p1"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle1}"
To = "{StaticResource ParticleEndAngle1}"
BeginTime = "{StaticResource ParticleBeginTime1}"
Duration = "{StaticResource ParticleDuration1}"/>
<DoubleAnimation
Storyboard.TargetName = "p1"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle2}"
To = "{StaticResource ParticleEndAngle2}"
BeginTime = "{StaticResource ParticleBeginTime2}"
Duration = "{StaticResource ParticleDuration2}"/>
<DoubleAnimation
Storyboard.TargetName = "p1"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle3}"
To = "{StaticResource ParticleEndAngle3}"
BeginTime = "{StaticResource ParticleBeginTime3}"
Duration = "{StaticResource ParticleDuration3}"/>
</Storyboard>
</BeginStoryboard>
<BeginStoryboard>
<Storyboard
BeginTime = "{StaticResource StoryBoardBeginTimeP2}"
Duration = "{StaticResource StoryBoardDuration}"
RepeatBehavior = "Forever">
<DoubleAnimation
Storyboard.TargetName = "p2"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle1}"
To = "{StaticResource ParticleEndAngle1}"
BeginTime = "{StaticResource ParticleBeginTime1}"
Duration = "{StaticResource ParticleDuration1}"/>
<DoubleAnimation
Storyboard.TargetName = "p2"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle2}"
To = "{StaticResource ParticleEndAngle2}"
BeginTime = "{StaticResource ParticleBeginTime2}"
Duration = "{StaticResource ParticleDuration2}"/>
<DoubleAnimation
Storyboard.TargetName = "p2"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle3}"
To = "{StaticResource ParticleEndAngle3}"
BeginTime = "{StaticResource ParticleBeginTime3}"
Duration = "{StaticResource ParticleDuration3}"/>
</Storyboard>
</BeginStoryboard>
<BeginStoryboard>
<Storyboard
BeginTime = "{StaticResource StoryBoardBeginTimeP3}"
Duration = "{StaticResource StoryBoardDuration}"
RepeatBehavior = "Forever">
<DoubleAnimation
Storyboard.TargetName = "p3"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle1}"
To = "{StaticResource ParticleEndAngle1}"
BeginTime = "{StaticResource ParticleBeginTime1}"
Duration = "{StaticResource ParticleDuration1}"/>
<DoubleAnimation
Storyboard.TargetName = "p3"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle2}"
To = "{StaticResource ParticleEndAngle2}"
BeginTime = "{StaticResource ParticleBeginTime2}"
Duration = "{StaticResource ParticleDuration2}"/>
<DoubleAnimation
Storyboard.TargetName = "p3"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle3}"
To = "{StaticResource ParticleEndAngle3}"
BeginTime = "{StaticResource ParticleBeginTime3}"
Duration = "{StaticResource ParticleDuration3}"/>
</Storyboard>
</BeginStoryboard>
<BeginStoryboard>
<Storyboard
BeginTime = "{StaticResource StoryBoardBeginTimeP4}"
Duration = "{StaticResource StoryBoardDuration}"
RepeatBehavior = "Forever">
<DoubleAnimation
Storyboard.TargetName = "p4"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle1}"
To = "{StaticResource ParticleEndAngle1}"
BeginTime = "{StaticResource ParticleBeginTime1}"
Duration = "{StaticResource ParticleDuration1}"/>
<DoubleAnimation
Storyboard.TargetName = "p4"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle2}"
To = "{StaticResource ParticleEndAngle2}"
BeginTime = "{StaticResource ParticleBeginTime2}"
Duration = "{StaticResource ParticleDuration2}"/>
<DoubleAnimation
Storyboard.TargetName = "p4"
Storyboard.TargetProperty = "(UIElement.RenderTransform).(RotateTransform.Angle)"
From = "{StaticResource ParticleBeginAngle3}"
To = "{StaticResource ParticleEndAngle3}"
BeginTime = "{StaticResource ParticleBeginTime3}"
Duration = "{StaticResource ParticleDuration3}"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Canvas.Triggers>
<Border
x:Name = "p0"
Background = "{StaticResource ParticleBackgroundColor}"
Opacity = "{StaticResource ParticleOpacity}">
<Border.RenderTransform>
<RotateTransform/>
</Border.RenderTransform>
<Border.RenderTransformOrigin>
<Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/>
</Border.RenderTransformOrigin>
<Ellipse Style = "{StaticResource EllipseStyle}">
<Ellipse.RenderTransform>
<TransformGroup>
<TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/>
<RotateTransform Angle = "{StaticResource ParticleOriginAngleP0}"/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Border>
<Border
x:Name = "p1"
Background = "{StaticResource ParticleBackgroundColor}"
Opacity = "{StaticResource ParticleOpacity}">
<Border.RenderTransform>
<RotateTransform/>
</Border.RenderTransform>
<Border.RenderTransformOrigin>
<Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/>
</Border.RenderTransformOrigin>
<Ellipse Style = "{StaticResource EllipseStyle}">
<Ellipse.RenderTransform>
<TransformGroup>
<TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/>
<RotateTransform Angle = "{StaticResource ParticleOriginAngleP1}"/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Border>
<Border
x:Name = "p2"
Background = "{StaticResource ParticleBackgroundColor}"
Opacity = "{StaticResource ParticleOpacity}">
<Border.RenderTransform>
<RotateTransform/>
</Border.RenderTransform>
<Border.RenderTransformOrigin>
<Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/>
</Border.RenderTransformOrigin>
<Ellipse Style = "{StaticResource EllipseStyle}">
<Ellipse.RenderTransform>
<TransformGroup>
<TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/>
<RotateTransform Angle = "{StaticResource ParticleOriginAngleP2}"/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Border>
<Border
x:Name = "p3"
Background = "{StaticResource ParticleBackgroundColor}"
Opacity = "{StaticResource ParticleOpacity}">
<Border.RenderTransform>
<RotateTransform/>
</Border.RenderTransform>
<Border.RenderTransformOrigin>
<Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/>
</Border.RenderTransformOrigin>
<Ellipse Style = "{StaticResource EllipseStyle}">
<Ellipse.RenderTransform>
<TransformGroup>
<TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/>
<RotateTransform Angle = "{StaticResource ParticleOriginAngleP3}"/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Border>
<Border
x:Name = "p4"
Background = "{StaticResource ParticleBackgroundColor}"
Opacity = "{StaticResource ParticleOpacity}">
<Border.RenderTransform>
<RotateTransform/>
</Border.RenderTransform>
<Border.RenderTransformOrigin>
<Point X = "{StaticResource RotationPointX}" Y = "{StaticResource RotationPointY}"/>
</Border.RenderTransformOrigin>
<Ellipse Style = "{StaticResource EllipseStyle}">
<Ellipse.RenderTransform>
<TransformGroup>
<TranslateTransform X = "{StaticResource StartingPointX}" Y = "{StaticResource StartingPointY}"/>
<RotateTransform Angle = "{StaticResource ParticleOriginAngleP4}"/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</Border>
</Canvas>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
在構建中發明,一開端在設定綁准時,寫成<SolidColorBrush x:Key = "ParticleColor" Color = "{Binding Path=FillColor}" />一向都沒法綁定勝利,後來查了材料,改成<SolidColorBrush x:Key = "ParticleColor" Color = "{Binding Path=FillColor,RelativeSource={RelativeSource TemplatedParent}}" /> 後勝利。
4、編纂Loading.cs文件,對自界說屬性FillColor和邏輯停止編碼:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfControlLibraryDemo
{
using System.ComponentModel;
/// <summary>
/// 依照步調 1a 或 1b 操作,然後履行步調 2 以在 XAML 文件中應用此自界說控件。
///
/// 步調 1a) 在以後項目中存在的 XAML 文件中應用該自界說控件。
/// 將此 XmlNamespace 特征添加到要應用該特征的標志文件的根
/// 元素中:
///
/// xmlns:MyNamespace="clr-namespace:WpfControlLibraryDemo"
///
///
/// 步調 1b) 在其他項目中存在的 XAML 文件中應用該自界說控件。
/// 將此 XmlNamespace 特征添加到要應用該特征的標志文件的根
/// 元素中:
///
/// xmlns:MyNamespace="clr-namespace:WpfControlLibraryDemo;assembly=WpfControlLibraryDemo"
///
/// 您還須要添加一個從 XAML 文件地點的項目到此項目標項目援用,
/// 偏重重生成以免編譯毛病:
///
/// 在處理計劃資本治理器中右擊目的項目,然後順次單擊
/// “添加援用”->“項目”->[閱讀查找並選擇此項目]
///
///
/// 步調 2)
/// 持續操作並在 XAML 文件中應用控件。
///
/// <MyNamespace:Loading/>
///
/// </summary>
public class Loading : Control
{
static Loading()
{
//重載默許款式
DefaultStyleKeyProperty.OverrideMetadata(typeof(Loading), new FrameworkPropertyMetadata(typeof(Loading)));
//DependencyProperty 注冊 FillColor
FillColorProperty = DependencyProperty.Register("FillColor",
typeof(Color),
typeof(Loading),
new UIPropertyMetadata(Colors.DarkBlue,
new PropertyChangedCallback(OnUriChanged))
);
//Colors.DarkBlue為控件初始化默許值
}
//屬性變革回調函數
private static void OnUriChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
//Border b = (Border)d;
//MessageBox.Show(e.NewValue.ToString());
}
#region 自界說Fields
// DependencyProperty屬性界說 FillColorProperty=FillColor+Property構成
public static readonly DependencyProperty FillColorProperty;
#endregion
//VS設計器屬性支撐
[Description("配景色"), Category("特性設置裝備擺設"), DefaultValue("#FF668899")]
public Color FillColor
{
//GetValue,SetValue為固定寫法,此處普通不建議處置其他邏輯
get { return (Color)GetValue(FillColorProperty); }
set { SetValue(FillColorProperty, value); }
}
}
}
5、編譯,假如無誤後,可以添加WPF運用法式WpfAppLoadingTest停止測試(添加項目援用)。

翻開MainWindow.xaml,將Loading控件拖放到設計界面上,以下圖所示:

6、控件色彩修正,選中控件,在屬性欄中停止設置裝備擺設便可:

7.總結
可以看到WPF自界說控件照樣比擬輕易的,然則難點在於UI的設計,假如須要做的雅觀,須要美工的介入,並且須要轉換成XAML。
以上就是WPF完成炫酷Loading控件的全體內容,願望對年夜家的進修有所贊助。