C#環形緩沖區(隊列)完整完成。本站提示廣大學習愛好者:(C#環形緩沖區(隊列)完整完成)文章只能為提供參考,不一定能成為您想要的結果。以下是C#環形緩沖區(隊列)完整完成正文
公司項目中常常設計到串口通訊,TCP通訊,並且年夜多都是及時的年夜數據的傳輸,然後年夜家都曉得協定通信確定觸及到甚麼,封包、拆包、粘包、校驗……甚麼鬼的概念一年夜堆,說簡略點兒就是要一個高效力可復用的緩存區。依照碼農的慣性思想就是去百度、谷歌搜刮看有無現成的器械可以直接拿來用,但是我並沒有找到,好吧不是很難的器械本身完成一個呗。開扯……
為何要用環形隊列?
環形隊列是在現實編程極其有效的數據構造,它有以下特色:
它是一個首尾相連的FIFO的數據構造,采取數組的線性空間,數據組織簡略。能很快曉得隊列能否滿為空。能以很疾速度的來存取數據。
由於有簡略高效的緣由,乃至在硬件都完成了環形隊列。
C#完整完成(可直接應用)
不才老手這份代碼確定有缺乏的地方,望年夜家指出交換,觸及到的多線程同步成績請挪用者完成,不空話直接上代碼。
public class RingBufferManager
{
public byte[] Buffer { get; set; } // 寄存內存的數組
public int DataCount { get; set; } // 寫入數據年夜小
public int DataStart { get; set; } // 數據肇端索引
public int DataEnd { get; set; } // 數據停止索引
public RingBufferManager(int bufferSize)
{
DataCount = 0; DataStart = 0; DataEnd = 0;
Buffer = new byte[bufferSize];
}
public byte this[int index]
{
get
{
if (index >= DataCount) throw new Exception("環形緩沖區異常,索引溢出");
if (DataStart + index < Buffer.Length)
{
return Buffer[DataStart + index];
}
else
{
return Buffer[(DataStart + index) - Buffer.Length];
}
}
}
public int GetDataCount() // 取得以後寫入的字節數
{
return DataCount;
}
public int GetReserveCount() // 取得殘剩的字節數
{
return Buffer.Length - DataCount;
}
public void Clear()
{
DataCount = 0;
}
public void Clear(int count) // 清空指定年夜小的數據
{
if (count >= DataCount) // 假如須要清算的數據年夜於現稀有據年夜小,則全體清算
{
DataCount = 0;
DataStart = 0;
DataEnd = 0;
}
else
{
if (DataStart + count >= Buffer.Length)
{
DataStart = (DataStart + count) - Buffer.Length;
}
else
{
DataStart += count;
}
DataCount -= count;
}
}
public void WriteBuffer(byte[] buffer, int offset, int count)
{
Int32 reserveCount = Buffer.Length - DataCount;
if (reserveCount >= count) // 可用空間夠應用
{
if (DataEnd + count < Buffer.Length) // 數據沒到開頭
{
Array.Copy(buffer, offset, Buffer, DataEnd, count);
DataEnd += count;
DataCount += count;
}
else // 數據停止索引超越開頭 輪回到開端
{
System.Diagnostics.Debug.WriteLine("緩存從新開端....");
Int32 overflowIndexLength = (DataEnd + count) - Buffer.Length; // 超越索引長度
Int32 endPushIndexLength = count - overflowIndexLength; // 填充在末尾的數據長度
Array.Copy(buffer, offset, Buffer, DataEnd, endPushIndexLength);
DataEnd = 0;
offset += endPushIndexLength;
DataCount += endPushIndexLength;
if (overflowIndexLength != 0)
{
Array.Copy(buffer, offset, Buffer, DataEnd, overflowIndexLength);
}
DataEnd += overflowIndexLength; // 停止索引
DataCount += overflowIndexLength; // 緩存年夜小
}
}
else
{
// 緩存溢出,不處置
}
}
public void ReadBuffer(byte[] targetBytes,Int32 offset, Int32 count)
{
if (count > DataCount) throw new Exception("環形緩沖區異常,讀取長度年夜於數據長度");
Int32 tempDataStart = DataStart;
if (DataStart + count < Buffer.Length)
{
Array.Copy(Buffer, DataStart, targetBytes, offset, count);
}
else
{
Int32 overflowIndexLength = (DataStart + count) - Buffer.Length; // 超越索引長度
Int32 endPushIndexLength = count - overflowIndexLength; // 填充在末尾的數據長度
Array.Copy(Buffer, DataStart, targetBytes, offset, endPushIndexLength);
offset += endPushIndexLength;
if (overflowIndexLength != 0)
{
Array.Copy(Buffer, 0, targetBytes, offset, overflowIndexLength);
}
}
}
public void WriteBuffer(byte[] buffer)
{
WriteBuffer(buffer, 0, buffer.Length);
}
}
挪用實例
臨盆
int len = sConn.Receive(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, out se);
if (len <= 0) throw new Exception("disconnect..");
if (len > 0)
{
lock (LockReceiveBuffer)
{
while (len + receiveBufferManager.DataCount > MAX_BUFFER_LEN) // 緩存溢出處置
{
Monitor.Wait(LockReceiveBuffer,10000);
}
receiveBufferManager.WriteBuffer(receiveBuffer, 0, len);
Monitor.PulseAll(LockReceiveBuffer);
}
}
花費
lock (LockReceiveBuffer)
{
freame_byte = new byte[frameLen];
receiveBufferManager.ReadBuffer(freame_byte, 0, frameLen);
receiveBufferManager.Clear(frameLen);
}
驗證
TCP年夜數據持續測試一周沒湧現成績內存成績。
以上就是本文的全體內容,願望對年夜家的進修有所贊助,也願望年夜家多多支撐。