介紹
重新想象 Windows 8 Store Apps 之 系統 UI
獲取系統的 UI 相關的設置 信息
屏幕方向
Snap
為 snap 操作和屏幕方向的改變增加動畫效果
縮放至不同屏幕
高對比度
示例
1、演示如何獲取系統的 UI 相關的設置 信息
UI/UISettingsInfo.xaml.cs
/*
* 演示如何獲取系統的 UI 相關的設置信息
*/
using System;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace XamlDemo.UI
{
public sealed partial class UISettingsInfo : Page
{
public UISettingsInfo()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
UISettings uiSettings = new UISettings();
lblMsg.Text = "AnimationsEnabled: " + uiSettings.AnimationsEnabled;
// 是否啟用動畫
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "CaretBlinkRate: " + uiSettings.CaretBlinkRate; // 輸入光標的閃爍速率
lblMsg.Text += Environment.NewLine;
/*
* 光標浏覽模式(Caret Browsing) - 在頁面中會出現一個類似於記事本中的輸入光標,用戶可以使用鍵盤(按 Shift 鍵 + 方向鍵)來精確地進行頁面文字的選擇
* IE8 以上可以通過“F7”來打開/關閉光標浏覽模式
*/
lblMsg.Text += "CaretBrowsingEnabled: " +
uiSettings.CaretBrowsingEnabled; // 當前輸入光標是否可用於光標浏覽模式
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "CaretWidth: " + uiSettings.CaretWidth; // 輸入光標的寬度
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "CursorSize: " + uiSettings.CursorSize; // 指針的尺寸
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "DoubleClickTime: " + uiSettings.DoubleClickTime; // 捕獲雙擊時,兩次單擊間的最長時間
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "HandPreference: " + uiSettings.HandPreference; // 用戶界面的方向(LeftHanded 或 RightHanded)
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "MessageDuration: " + uiSettings.MessageDuration; // 消息顯示的持續時間,單位:秒
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "MouseHoverTime: " + uiSettings.MouseHoverTime; // hover 事件觸發之前,指針可以 hover 的時間
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "ScrollBarArrowSize: " + uiSettings.ScrollBarArrowSize; // 當前窗口滾動條的箭頭的大小
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "ScrollBarSize: " + uiSettings.ScrollBarSize; // 當前窗口滾動條的大小
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "ScrollBarThumbBoxSize: " + uiSettings.ScrollBarThumbBoxSize; // 當前窗口滾動條 thumb 的大小
lblMsg.Text += Environment.NewLine;
// 獲取當前系統的相關顏色
lblMsg.Text += "ActiveCaption: " + uiSettings.UIElementColor(UIElementType.ActiveCaption);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "Background: " + uiSettings.UIElementColor(UIElementType.Background);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "ButtonFace: " + uiSettings.UIElementColor(UIElementType.ButtonFace);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "ButtonText: " + uiSettings.UIElementColor(UIElementType.ButtonText);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "CaptionText: " + uiSettings.UIElementColor(UIElementType.CaptionText);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "GrayText: " + uiSettings.UIElementColor(UIElementType.GrayText);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "Highlight: " + uiSettings.UIElementColor(UIElementType.Highlight);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "HighlightText: " + uiSettings.UIElementColor(UIElementType.HighlightText);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "Hotlight: " + uiSettings.UIElementColor(UIElementType.Hotlight);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "InactiveCaption: " + uiSettings.UIElementColor(UIElementType.InactiveCaption);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "InactiveCaptionText: " + uiSettings.UIElementColor(UIElementType.InactiveCaptionText);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "Window: " + uiSettings.UIElementColor(UIElementType.Window);
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "WindowText: " + uiSettings.UIElementColor(UIElementType.WindowText);
lblMsg.Text += Environment.NewLine;
AccessibilitySettings accessibilitySettings = new AccessibilitySettings();
lblMsg.Text += "是否啟用了高對比度模式: " + accessibilitySettings.HighContrast; // 是否啟用了高對比度模式
}
}
}
2、演示與“屏幕方向”相關的知識點
UI/ScreenOrientation.xaml
<Page
x:Class="XamlDemo.UI.ScreenOrientation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<ToggleButton Name="btnLock" Content="鎖定當前方向"
IsChecked="False" Checked="btnLock_Checked_1" Unchecked="btnLock_Unchecked_1" />
<TextBlock Name="lblMsg" FontSize="14.667" Margin="0 10 0 0" />
</StackPanel>
</Grid>
</Page>
UI/ScreenOrientation.xaml.cs
/*
* 演示與“屏幕方向”相關的知識點
*/
using System;
using Windows.Graphics.Display;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace XamlDemo.UI
{
public sealed partial class ScreenOrientation : Page
{
public ScreenOrientation()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
// 平板上的“windows”鍵相對於平板本身的方向
lblMsg.Text = "NativeOrientation: " + DisplayProperties.NativeOrientation.ToString();
lblMsg.Text += Environment.NewLine;
// 平板的方向(Windows.Graphics.Display.DisplayOrientations 枚舉:
None, Landscape, Portrait, LandscapeFlipped, PortraitFlipped)
// 注:Landscape 順時針轉是 Portrait
lblMsg.Text += "CurrentOrientation: " +
DisplayProperties.CurrentOrientation.ToString();
// DisplayProperties.CurrentOrientation 發生變化時觸發的事件
DisplayProperties.OrientationChanged +=
DisplayProperties_OrientationChanged;
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
DisplayProperties.OrientationChanged -=
DisplayProperties_OrientationChanged;
}
void DisplayProperties_OrientationChanged(object sender)
{
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "CurrentOrientation: " + DisplayProperties.CurrentOrientation.ToString();
}
private void btnLock_Checked_1(object sender, RoutedEventArgs e)
{
// DisplayProperties.AutoRotationPreferences - 指定當前 app 所支持的方向,即僅允許設備支持指定的方向(模擬器中無效)
// 注:可在 Package.appxmanifest 中指定
DisplayProperties.AutoRotationPreferences = DisplayProperties.CurrentOrientation;
btnLock.Content = "解除方向鎖定";
}
private void btnLock_Unchecked_1(object sender, RoutedEventArgs e)
{
DisplayProperties.AutoRotationPreferences = DisplayOrientations.None;
btnLock.Content = "鎖定當前方向";
}
}
}
3、演示與“snap”相關的知識點
UI/Snap.xaml
<Page
x:Class="XamlDemo.UI.Snap"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<Button Name="btnUnsnap" Content="unsnap" Click="btnUnsnap_Click_1" />
<TextBlock Name="lblMsg" FontSize="14.667" Margin="0 10 0 0">
<Run>snap 可以通過手勢操作,也可以通過快捷鍵:win + .</Run>
</TextBlock>
</StackPanel>
</Grid>
</Page>
UI/Snap.xaml.cs
/*
* 演示與“snap”相關的知識點
*
* 注:
* snap 視圖的寬度是固定的:320 像素
* 支持 snap 的最小分辨率為 1366 * 768
*/
using System;
using Windows.UI.Core;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace XamlDemo.UI
{
public sealed partial class Snap : Page
{
public Snap()
{
this.InitializeComponent();
Window.Current.SizeChanged += Current_SizeChanged;
ShowCurrentApplicationViewState();
}
void Current_SizeChanged(object sender, WindowSizeChangedEventArgs e)
{
ShowCurrentApplicationViewState();
}
void ShowCurrentApplicationViewState()
{
/*
* ApplicationView.Value - 獲取當前的視圖狀態
(Windows.UI.ViewManagement.ApplicationViewState 枚舉)
* Snapped - snap 後的小視圖
* Filled - snap 後的大視圖
* FullScreenLandscape - 全屏水平視圖
* FullScreenPortrait - 全屏垂直視圖
*/
ApplicationViewState currentState = ApplicationView.Value;
if (currentState == ApplicationViewState.Snapped)
{
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "This app is snapped";
}
else if (currentState == ApplicationViewState.Filled)
{
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "This app is in the fill state";
}
else if (currentState == ApplicationViewState.FullScreenLandscape)
{
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "This app is full-screen landscape";
}
else if (currentState == ApplicationViewState.FullScreenPortrait)
{
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "This app is full-screen portrait";
}
}
private void btnUnsnap_Click_1(object sender, RoutedEventArgs e)
{
/*
* ApplicationView.TryUnsnap() - 嘗試解除 snap,嘗試之後返回當前是否是 unsnapped 狀態
*/
bool unsnapped = ((ApplicationView.Value != ApplicationViewState.Snapped) || ApplicationView.TryUnsnap());
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "unsnapped: " + unsnapped;
}
}
}
4、演示如何為 ApplicationViewState 的變化增加動畫效果
UI/ApplicationViewStateAnimation.xaml
<Page
x:Class="XamlDemo.UI.ApplicationViewStateAnimation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<TextBlock Name="lblMsg" FontSize="48" TextWrapping="Wrap" Text="
為 snap 操作和屏幕方向的改變增加動畫效果" Foreground="White" Margin="0 0 20 0"
/>
</StackPanel>
<!--
自定義 ApplicationViewState 變化時的動畫效果,由 code-behind 中的 VisualStateManager 控制
關於 VisualState 請參見 XamlDemo/Controls/UI/VisualStateDemo.xaml
-->
<VisualStateManager.VisualStateGroups>
<VisualStateGroup>
<VisualState x:Name="Landscape">
<Storyboard>
<ColorAnimation Storyboard.TargetName="lblMsg" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
To="White" />
</Storyboard>
</VisualState>
<VisualState x:Name="Portrait">
<Storyboard>
<ColorAnimation Storyboard.TargetName="lblMsg" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
To="Blue" />
</Storyboard>
</VisualState>
<VisualState x:Name="Snapped">
<Storyboard>
<ColorAnimation Storyboard.TargetName="lblMsg" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
To="Red" />
</Storyboard>
</VisualState>
<VisualState x:Name="Filled">
<Storyboard>
<ColorAnimation Storyboard.TargetName="lblMsg" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)"
To="Orange" />
</Storyboard>
</VisualState>
<VisualStateGroup.Transitions>
<VisualTransition To="Landscape" GeneratedDuration="0:0:1">
<VisualTransition.GeneratedEasingFunction>
<ElasticEase EasingMode="EaseInOut" />
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
<VisualTransition To="Portrait" GeneratedDuration="0:0:1">
<VisualTransition.GeneratedEasingFunction>
<ElasticEase EasingMode="EaseInOut" />
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
<VisualTransition To="Snapped" GeneratedDuration="0:0:1">
<VisualTransition.GeneratedEasingFunction>
<ElasticEase EasingMode="EaseInOut" />
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
<VisualTransition To="Filled" GeneratedDuration="0:0:1">
<VisualTransition.GeneratedEasingFunction>
<ElasticEase EasingMode="EaseInOut" />
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
</VisualStateGroup.Transitions>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Grid>
</Page>
UI/ApplicationViewStateAnimation.xaml.cs
/*
* 演示如何為 ApplicationViewState 的變化增加動畫效果
*/
using Windows.UI.Core;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace XamlDemo.UI
{
public sealed partial class ApplicationViewStateAnimation : Page
{
public ApplicationViewStateAnimation()
{
this.InitializeComponent();
Window.Current.SizeChanged += Current_SizeChanged;
ChangeViewSate();
}
void Current_SizeChanged(object sender, WindowSizeChangedEventArgs e)
{
ChangeViewSate();
}
void ChangeViewSate()
{
// 根據 ApplicationViewState 的變化觸發相應的動畫
switch (ApplicationView.Value)
{
case ApplicationViewState.FullScreenLandscape:
VisualStateManager.GoToState(this, "Landscape", true);
break;
case ApplicationViewState.FullScreenPortrait:
VisualStateManager.GoToState(this, "Portrait", true);
break;
case ApplicationViewState.Snapped:
VisualStateManager.GoToState(this, "Snapped", true);
break;
case ApplicationViewState.Filled:
VisualStateManager.GoToState(this, "Filled", true);
break;
default:
break;
}
}
}
}
查看本欄目
5、演示 WinRT 中關於“縮放至不同屏幕”的概念
UI/Scale.xaml
<Page
x:Class="XamlDemo.UI.Scale"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0" HorizontalAlignment="Left">
<TextBlock FontSize="14.667" LineHeight="20" TextWrapping="Wrap">
<Run>1、區分屏幕的指標:尺寸,分辨率,密度</Run>
<LineBreak />
<Run>2、最小分辨率為 1024 * 768(無 snap),支持 snap 的最小分辨率為 1366 * 768</Run>
<LineBreak />
<Run>3、系統會根據屏幕密度自動進行縮放,也就是說在開發 app 的時候只要考慮分辨率的適應問題即可</Run>
<LineBreak />
<Run>4、系統有 3 種縮放倍數:100%, 140%, 180%</Run>
<LineBreak />
<Run>5、比如 10.6 寸屏幕:1366*768 會縮放至 100%,1920*1080 會縮放至 140%,2560*1440 會縮放至 180%</Run>
<LineBreak />
<Run>6、通過 Window.Current.Bounds 獲取到的寬度和高度不是屏幕分辨率,而是屏幕分辨率與縮放相結合之後的值</Run>
<LineBreak />
<Run>7、px 是像素,dpi 是密度(每英寸的點數),pt 是 1/72 英寸,px = pt * dpi / 72,WinRT 中與尺寸相關的單位通常是 px</Run>
<LineBreak />
<Run>8、Package.appxmanifest 中引用的圖片也支持 scale</Run>
</TextBlock>
<TextBlock Name="lblMsg" FontSize="14.667" Margin="0 10 0 0" />
<!--
在 /Assets/ 目錄內放 3 個目錄 scale-100, scale-140, scale-180, 每個目錄內均放一個 MyImage.png 文件
它們分別對應 100% 縮放, 140% 縮放, 180% 縮放
通過 /Assets/MyImage.png 引用圖片,系統會自動找到並使用對應縮放比的圖片
-->
<Image Source="/Assets/MyImage.png" Width="100" Height="100" Margin="0 10 0 0" HorizontalAlignment="Left" VerticalAlignment="Top" />
<!--
在 /Assets/scale/ 目錄內放 3 個文件 MyImage.scale-100.png, MyImage.scale-140.png, MyImage.scale-180.png
它們分別對應 100% 縮放, 140% 縮放, 180% 縮放
通過 /Assets/scale/MyImage.png 引用圖片,系統會自動找到並使用對應縮放比的圖片
-->
<Image Source="/Assets/scale/MyImage.png" Width="100" Height="100" Margin="0 10 0 0" HorizontalAlignment="Left" VerticalAlignment="Top" />
</StackPanel>
</Grid>
</Page>
UI/Scale.xaml.cs
/*
* 演示 WinRT 中關於“縮放至不同屏幕”的概念
*/
using System;
using Windows.ApplicationModel.Resources.Core;
using Windows.Graphics.Display;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace XamlDemo.UI
{
public sealed partial class Scale : Page
{
public Scale()
{
this.InitializeComponent();
Window.Current.SizeChanged += Current_SizeChanged;
ShowInfo();
}
void Current_SizeChanged(object sender, Windows.UI.Core.WindowSizeChangedEventArgs e)
{
ShowInfo();
}
private void ShowInfo()
{
// 通過 Window.Current.Bounds 獲取到的寬度和高度不是屏幕分辨率,而是屏幕分辨率與縮放相結合之後的值
lblMsg.Text = string.Format("Window.Current.Bounds: {0} * {1}", Window.Current.Bounds.Width, Window.Current.Bounds.Height);
lblMsg.Text += Environment.NewLine;
// 獲取屏幕的 dpi(dots per inch)
lblMsg.Text += "LogicalDpi: " + DisplayProperties.LogicalDpi.ToString();
lblMsg.Text += Environment.NewLine;
// 獲取當前的縮放比例(Windows.Graphics.Display.ResolutionScale 枚舉:Invalid, Scale100Percent, Scale140Percent, Scale180Percent)
lblMsg.Text += "ResolutionScale: " + DisplayProperties.ResolutionScale.ToString();
lblMsg.Text += Environment.NewLine;
// 另一個獲取當前的縮放比例的方法
string scale;
ResourceManager.Current.DefaultContext.QualifierValues.TryGetValue("Scale", out scale);
lblMsg.Text += "Scale: " + scale;
lblMsg.Text += Environment.NewLine;
}
}
}
6、演示 WinRT 中關於“對比度”的概念
UI/HighContrast.xaml
<Page
x:Class="XamlDemo.UI.HighContrast"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<TextBlock Name="lblMsg" FontSize="14.667" />
<!--
注:Package.appxmanifest 中引用的圖片也支持 high contrast
有 3 種模式,分別是
1、標准模式
2、黑色主題的高對比度模式
3、白色主題的高對比度模式
系統資源包含了對全部 3 種模式的支持
-->
<Button Content="默認的 Button 樣式,啟用高對比度模式(電腦設置 -> 輕松使用 -> 高對比度)可查看效果" Margin="0 10 0 0" />
<!--
具體圖片文件請查看 /Assets/highContrast/ 目錄
1、xxx.contrast-standard.png 對應 標准模式
2、xxx.contrast-black.png 對應 黑色主題的高對比度模式
3、xxx.contrast-white.png 對應 白色主題的高對比度模式
4、xxx.scale-100_contrast-standard.png 或 xxx.contrast-standard_scale-100.png 對應 scale 與 HighContrast 相結合的方式
-->
<Image Source="/Assets/highContrast/TheImage.png" Width="200" Height="100" Margin="0 10 0 0" HorizontalAlignment="Left" />
<!--
通過 ResourceDictionary.ThemeDictionaries 來指定 3 種模式下的不同資源
Default 代表 標准模式
HighContrastBlack 代表 黑色主題的高對比度模式
HighContrastWhite 代表 白色主題的高對比度模式
-->
<StackPanel Margin="0 10 0 0">
<StackPanel.Resources>
<ResourceDictionary>
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Default">
<SolidColorBrush x:Key="TargetForeground" Color="Red"/>
</ResourceDictionary>
<ResourceDictionary x:Key="HighContrastBlack">
<SolidColorBrush x:Key="TargetForeground" Color="White"/>
</ResourceDictionary>
<ResourceDictionary x:Key="HighContrastWhite">
<SolidColorBrush x:Key="TargetForeground" Color="Black"/>
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
</ResourceDictionary>
</StackPanel.Resources>
<TextBlock Text="啟用高對比度模式可查看效果" FontSize="14.667" Foreground="{StaticResource TargetForeground}" />
</StackPanel>
</StackPanel>
</Grid>
</Page>
UI/HighContrast.xaml.cs
/*
* 演示 WinRT 中關於“對比度”的概念
*/
using Windows.ApplicationModel.Resources.Core;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace XamlDemo.UI
{
public sealed partial class HighContrast : Page
{
public HighContrast()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
string contrast;
// 獲取當前的對比度模式
ResourceManager.Current.DefaultContext.QualifierValues.TryGetValue("Contrast", out contrast);
lblMsg.Text = "current contrast: " + contrast;
}
}
}/*
* 演示 WinRT 中關於“對比度”的概念
*/
using Windows.ApplicationModel.Resources.Core;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace XamlDemo.UI
{
public sealed partial class HighContrast : Page
{
public HighContrast()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
string contrast;
// 獲取當前的對比度模式
ResourceManager.Current.DefaultContext.QualifierValues.TryGetValue
("Contrast", out contrast);
lblMsg.Text = "current contrast: " + contrast;
}
}
}
OK
[源碼下載]:http://files.cnblogs.com/webabcd/Windows8.rar