介紹
重新想象 Windows 8 Store Apps 之 動畫
線性動畫 - 共有 3 種: ColorAnimation, DoubleAnimation, PointAnimation, 它們均繼承自 Timeline
關鍵幀動畫 - 共有 4 種:ColorAnimationUsingKeyFrames, DoubleAnimationUsingKeyFrames, PointAnimationUsingKeyFrames, ObjectAnimationUsingKeyFrames 它們均繼承自 Timeline
緩動動畫 - easing
示例
1、演示線性動畫的應用
Animation/LinearAnimation.xaml
<Page
x:Class="XamlDemo.Animation.LinearAnimation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Animation"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<!--
線性動畫一共有 3 種:ColorAnimation, DoubleAnimation, PointAnimation, 它們均繼承自Timeline
Storyboard.TargetName - 附加屬性,要進行動畫處理的對象的名稱
Storyboard.TargetProperty - 附加屬性,要進行動畫處理的對象的屬性
BeginTime - 時間線在被觸發 BeginTime 的時間後才能開始播放
TimeSpan - [-][日.]時:分:秒[.1位到7為的秒後的小數](可為正;可為負;可為空;默認值為 0)
From - 動畫的起始值
To - 動畫的結束值
By - 動畫從起始值開始計算,所需變化的總量(To 優先於 By)
Duration - 時間線的持續時間
TimeSpan - [-][日.]時:分:秒[.1位到7為的秒後的小數]
Automatic - 自動確定
Forever - 無限長
AutoReverse - 動畫完成後是否要原路返回。默認值為 false
RepeatBehavior - 動畫重復播放的時間、次數或類型
TimeSpan - [-][日.]時:分:秒[.1位到7為的秒後的小數]
nx - 播放次數。1x, 2x, 3x
Forever - 永久播放
SpeedRatio - 時間線的速率的倍數。默認值 1
FillBehavior - 動畫結束後的行為(System.Windows.Media.Animation.FillBehavior 枚舉)
FillBehavior.HoldEnd - 動畫結束後,UI 保留動畫後的狀態。默認值
FillBehavior.Stop - 動畫結束後,UI 恢復為動畫前的狀態
注意:
、在 WinRT 中為了流暢的體驗,部分動畫被優化成了“獨立動畫”,即動畫不依賴於 UI 線程
、但是也有一部分動畫無法優化成“獨立動畫”,我們把這類動畫稱作“依賴動畫”,其需要在 UI 線程上運
行
、通過將 EnableDependentAnimation 設置為 true(默認為 false),開啟“依賴動畫”
、通過將 Timeline.AllowDependentAnimations 設置為 false(默認為 true),可以全局禁止開啟“依賴動
畫”
Independent Animation - 獨立動畫
Dependent Animation - 依賴動畫
-->
<Grid.Resources>
<BeginStoryboard x:Name="storyboardColor">
<Storyboard>
<!--Color 值線性動畫-->
<!--
動畫要修改的屬性是 Ellipse.Fill,動畫後的結果值會賦予
SolidColorBrush.Color,然後 SolidColorBrush 就是動畫後 Fill 屬性的值
類似的比如:(UIElement.RenderTransform).(CompositeTransform.TranslateY)
以及 (UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX) 等
-->
<ColorAnimation
Storyboard.TargetName="ellipse"
Storyboard.TargetProperty="(Ellipse.Fill).(SolidColorBrush.Color)"
BeginTime="00:00:00"
From="Red"
To="Yellow"
Duration="0:0:3"
AutoReverse="true"
RepeatBehavior="3x">
</ColorAnimation>
</Storyboard>
</BeginStoryboard>
<BeginStoryboard x:Name="storyboardDouble">
<Storyboard>
<!--Double 值線性動畫-->
<!--
動畫要修改的屬性是 Canvas.Left
-->
<DoubleAnimation
Storyboard.TargetName="rectangle"
Storyboard.TargetProperty="(Canvas.Left)"
From="100"
By="100"
BeginTime="0:0:0"
Duration="00:00:03"
AutoReverse="true"
RepeatBehavior="Forever">
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
<BeginStoryboard x:Name="storyboardPoint">
<Storyboard>
<!--Point 值線性動畫-->
<PointAnimation
EnableDependentAnimation="True"
Storyboard.TargetName="ellipseGeometry"
Storyboard.TargetProperty="Center"
BeginTime="00:00:00"
From="50,50"
To="200,200"
Duration="00:00:03"
AutoReverse="true"
RepeatBehavior="Forever">
</PointAnimation>
</Storyboard>
</BeginStoryboard>
</Grid.Resources>
<StackPanel Margin="120 0 0 0">
<Ellipse x:Name="ellipse" Fill="Orange" Width="200" Height="100" HorizontalAlignment="Left" />
<Canvas Width="400" Height="100" HorizontalAlignment="Left" Margin="0 10 0 0">
<Rectangle x:Name="rectangle" Fill="Orange" Width="200" Height="100" Canvas.Left="100" />
</Canvas>
<Path Fill="Orange">
<Path.Data>
<EllipseGeometry x:Name="ellipseGeometry" Center="50,50" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
</StackPanel>
</Grid>
</Page>
2、演示關鍵幀動畫的應用
Animation/KeyFrameAnimation.xaml
<Page
x:Class="XamlDemo.Animation.KeyFrameAnimation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Animation"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<!--
關鍵幀動畫一共有 4 種:
ColorAnimationUsingKeyFrames, DoubleAnimationUsingKeyFrames, PointAnimationUsingKeyFrames, ObjectAnimationUsingKeyFrames 它們均繼承自 Timeline
ColorAnimationUsingKeyFrames, DoubleAnimationUsingKeyFrames, PointAnimationUsingKeyFrames 中的 KeyFrame 支持:
LinearColorKeyFrame, DiscreteColorKeyFrame, SplineColorKeyFrame, EasingColorKeyFrame
ObjectAnimationUsingKeyFrames 中的 KeyFrame 支持:
DiscreteObjectKeyFrame
Linear 代表線性,Discrete 代表離散,Spline 代表三次貝塞爾曲線,Easing 代表緩動
Value - 關鍵幀的目標值
KeyTime - 到達關鍵幀目標值的時間
KeySpline - 三次貝塞爾曲線的兩個控制點:x1,y1 x2,y2(該三次貝塞爾曲線的起點為0,0,終點為1,1)
-->
<Grid Margin="5" HorizontalAlignment="Left">
<Grid.Resources>
<BeginStoryboard x:Name="storyboardColor">
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetName="solidColorBrush" Storyboard.TargetProperty="Color" Duration="0:0:10">
<LinearColorKeyFrame Value="Green" KeyTime="0:0:3" />
<DiscreteColorKeyFrame Value="Blue" KeyTime="0:0:4" />
<SplineColorKeyFrame Value="Red" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
<EasingColorKeyFrame Value="Orange" KeyTime="0:0:8">
<EasingColorKeyFrame.EasingFunction>
<ElasticEase EasingMode="EaseInOut" />
</EasingColorKeyFrame.EasingFunction>
</EasingColorKeyFrame>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</Grid.Resources>
<Rectangle Width="100" Height="50">
<Rectangle.Fill>
<SolidColorBrush x:Name="solidColorBrush" Color="Red" />
</Rectangle.Fill>
</Rectangle>
</Grid>
<Grid Margin="5" HorizontalAlignment="Left">
<Grid.Resources>
<BeginStoryboard x:Name="storyboardDouble">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="translateTransform" Storyboard.TargetProperty="X" Duration="0:0:10">
<LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" />
<DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" />
<SplineDoubleKeyFrame Value="300" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
<EasingDoubleKeyFrame Value="200" KeyTime="0:0:8">
<EasingDoubleKeyFrame.EasingFunction>
<ElasticEase EasingMode="EaseInOut" />
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</Grid.Resources>
<Rectangle Fill="Red" Width="100" Height="50">
<Rectangle.RenderTransform>
<TranslateTransform x:Name="translateTransform" X="0" Y="0" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="5" HorizontalAlignment="Left">
<Grid.Resources>
<BeginStoryboard x:Name="storyboardPoint">
<Storyboard>
<PointAnimationUsingKeyFrames Storyboard.TargetName="ellipseGeometry" Storyboard.TargetProperty="Center" Duration="0:0:10"
EnableDependentAnimation="True">
<LinearPointKeyFrame Value="100,100" KeyTime="0:0:3" />
<DiscretePointKeyFrame Value="200,200" KeyTime="0:0:4" />
<SplinePointKeyFrame Value="300,300" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
<EasingPointKeyFrame Value="400,400" KeyTime="0:0:8">
<EasingPointKeyFrame.EasingFunction>
<ElasticEase EasingMode="EaseInOut" />
</EasingPointKeyFrame.EasingFunction>
</EasingPointKeyFrame>
</PointAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</Grid.Resources>
<Path Fill="Red">
<Path.Data>
<EllipseGeometry x:Name="ellipseGeometry" Center="50,50" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
</Grid>
<Grid Margin="5" HorizontalAlignment="Left">
<Grid.Resources>
<BeginStoryboard x:Name="storyboardObject">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="textBlock" Storyboard.TargetProperty="Text" Duration="0:0:10">
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="w" />
<DiscreteObjectKeyFrame KeyTime="0:0:2" Value="we" />
<DiscreteObjectKeyFrame KeyTime="0:0:3" Value="web" />
<DiscreteObjectKeyFrame KeyTime="0:0:4" Value="weba" />
<DiscreteObjectKeyFrame KeyTime="0:0:5" Value="webab" />
<DiscreteObjectKeyFrame KeyTime="0:0:6" Value="webabc" />
<DiscreteObjectKeyFrame KeyTime="0:0:7" Value="webabcd" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</Grid.Resources>
<TextBlock x:Name="textBlock" Width="200" FontSize="26.667" Text="" />
</Grid>
</StackPanel>
</Grid>
</Page>
3、演示緩動動畫的應用
Animation/EasingAnimation.xaml
<Page
x:Class="XamlDemo.Animation.EasingAnimation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Animation"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<StackPanel Orientation="Horizontal">
<StackPanel Orientation="Horizontal">
<TextBlock FontSize="26.667" Text="Easing Function:" VerticalAlignment="Top" />
<!-- 用於選擇 Easing Function -->
<ComboBox x:Name="cboEasingFunction" SelectionChanged="cboEasingFunction_SelectionChanged_1" Margin="10 0 0 0">
<ComboBoxItem>BackEase</ComboBoxItem>
<ComboBoxItem>BounceEase</ComboBoxItem>
<ComboBoxItem>CircleEase</ComboBoxItem>
<ComboBoxItem>CubicEase</ComboBoxItem>
<ComboBoxItem>ElasticEase</ComboBoxItem>
<ComboBoxItem>ExponentialEase</ComboBoxItem>
<ComboBoxItem>PowerEase</ComboBoxItem>
<ComboBoxItem>QuadraticEase</ComboBoxItem>
<ComboBoxItem>QuarticEase</ComboBoxItem>
<ComboBoxItem>QuinticEase</ComboBoxItem>
<ComboBoxItem>SineEase</ComboBoxItem>
</ComboBox>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="10 0 0 0">
<TextBlock FontSize="26.667" Text="Easing Mode:" VerticalAlignment="Top" />
<ComboBox x:Name="cboEasingMode" SelectionChanged="cboEasingMode_SelectionChanged_1" Margin="10 0 0 0">
<!-- 用於選擇 Easing Mode -->
<ComboBoxItem>EaseIn</ComboBoxItem>
<ComboBoxItem>EaseOut</ComboBoxItem>
<ComboBoxItem>EaseInOut</ComboBoxItem>
</ComboBox>
</StackPanel>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="0 30 0 0">
<StackPanel.Resources>
<Storyboard x:Name="storyboard">
<!-- 用於演示緩動動畫的效果 -->
<DoubleAnimation x:Name="aniEasingDemo"
Storyboard.TargetName="easingDemo"
Storyboard.TargetProperty="(Canvas.Left)"
Duration="0:0:3"
RepeatBehavior="Forever"
From="0"
To="300" />
<!-- 用一個球顯示緩動軌跡(X 軸代表時間) -->
<DoubleAnimation x:Name="aniBallX"
Storyboard.TargetName="ball"
Storyboard.TargetProperty="(Canvas.Left)"
Duration="0:0:3"
RepeatBehavior="Forever"
From="0"
To="100" />
<!-- 用一個球顯示緩動軌跡(Y 軸代表當前時間點的緩動結果值) -->
<DoubleAnimation x:Name="aniBallY"
Storyboard.TargetName="ball"
Storyboard.TargetProperty="(Canvas.Top)"
Duration="0:0:3"
RepeatBehavior="Forever"
From="0"
To="100" />
</Storyboard>
</StackPanel.Resources>
<StackPanel>
<Canvas Name="graphContainer" RenderTransformOrigin="0,0.5" Height="100" Width="100">
<Canvas.RenderTransform>
<ScaleTransform ScaleY="-1" />
</Canvas.RenderTransform>
<!-- 用於顯示緩動曲線 -->
<Canvas Name="graph" />
<!-- 緩動曲線的 X 軸和 Y 軸 -->
<Line X1="0" Y1="0" X2="0" Y2="100" Stroke="Black" StrokeThickness="1" Width="1" Height="100" />
<Line X1="0" Y1="0" X2="100" Y2="1" Stroke="Black" StrokeThickness="1" Width="100" Height="1" />
<!-- 用一個球顯示緩動軌跡 -->
<Ellipse Name="ball" Fill="Orange" Width="5" Height="5" />
</Canvas>
</StackPanel>
<StackPanel Margin="30 0 0 0">
<Border BorderBrush="Black" BorderThickness="1">
<Canvas Width="400" Height="100">
<!-- 用於演示緩動動畫的效果 -->
<Rectangle Name="easingDemo" Width="100" Height="100" Fill="Blue" />
</Canvas>
</Border>
</StackPanel>
</StackPanel>
</StackPanel>
</Grid>
</Page>
Animation/EasingAnimation.xaml.cs
/*
* 演示緩動(easing)的應用
*
* WinRT 支持 11 種經典的緩動:
* BackEase, BounceEase, CircleEase, CubicEase, ElasticEase, ExponentialEase, PowerEase,
QuadraticEase, QuarticEase, QuinticEase, SineEase
*
* EasingMode 有 3 種:
* EaseIn, EaseOut, EaseInOut
*/
using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Animation;
using Windows.UI.Xaml.Navigation;
using Windows.UI.Xaml.Shapes;
namespace XamlDemo.Animation
{
public sealed partial class EasingAnimation : Page
{
public EasingAnimation()
{
this.InitializeComponent();
this.Loaded += EasingAnimation_Loaded;
}
void EasingAnimation_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
cboEasingFunction.SelectedIndex = 0;
cboEasingMode.SelectedIndex = 0;
}
private void cboEasingFunction_SelectionChanged_1(object sender,
SelectionChangedEventArgs e)
{
EasingChanged();
}
private void cboEasingMode_SelectionChanged_1(object sender, SelectionChangedEventArgs e)
{
EasingChanged();
}
private void EasingChanged()
{
if (cboEasingFunction.SelectedIndex == -1 || cboEasingMode.SelectedIndex == -1)
return;
storyboard.Stop();
EasingFunctionBase easingFunction = null;
// 確定 Easing Function
switch ((cboEasingFunction.SelectedItem as ComboBoxItem).Content.ToString())
{
case "BackEase":
// Amplitude - 幅度,必須大於等於 0,默認值 1
easingFunction = new BackEase() { Amplitude = 1 };
break;
case "BounceEase":
// Bounces - 彈跳次數,必須大於等於 0,默認值 3
// Bounciness - 彈跳程度,必須是正數,默認值 2
easingFunction = new BounceEase() { Bounces = 3, Bounciness = 2 };
break;
case "CircleEase":
easingFunction = new CircleEase();
break;
case "CubicEase":
easingFunction = new CubicEase();
break;
case "ElasticEase":
// Oscillations - 來回滑動的次數,必須大於等於 0,默認值 3
// Springiness - 彈簧的彈度,必須是正數,默認值 3
easingFunction = new ElasticEase() { Oscillations = 3, Springiness = 3 };
break;
case "ExponentialEase":
easingFunction = new ExponentialEase();
break;
case "PowerEase":
easingFunction = new PowerEase();
break;
case "QuadraticEase":
easingFunction = new QuadraticEase();
break;
case "QuarticEase":
easingFunction = new QuarticEase();
break;
case "QuinticEase":
easingFunction = new QuinticEase();
break;
case "SineEase":
easingFunction = new SineEase();
break;
default:
break;
}
// 確定 Easing Mode
switch ((cboEasingMode.SelectedItem as ComboBoxItem).Content.ToString())
{
case "EaseIn":
easingFunction.EasingMode = EasingMode.EaseIn;
break;
case "EaseOut":
easingFunction.EasingMode = EasingMode.EaseOut;
break;
case "EaseInOut":
easingFunction.EasingMode = EasingMode.EaseInOut;
break;
default:
break;
}
// 用於演示緩動效果
aniEasingDemo.EasingFunction = easingFunction;
// 用於演示緩動軌跡
aniBallY.EasingFunction = easingFunction;
// 畫出當前緩動的曲線圖
DrawEasingGraph(easingFunction);
storyboard.Begin();
}
/// <summary>
/// 繪制指定的 easing 的曲線圖
/// </summary>
private void DrawEasingGraph(EasingFunctionBase easingFunction)
{
graph.Children.Clear();
Path path = new Path();
PathGeometry pathGeometry = new PathGeometry();
PathFigure pathFigure = new PathFigure() { StartPoint = new Point(0, 0) };
PathSegmentCollection pathSegmentCollection = new PathSegmentCollection();
// 0 - 1 之間每隔 0.005 計算出一段 LineSegment,用於顯示此 0.005 時間段內的緩動曲線
for (double i = 0; i < 1; i += 0.005)
{
double x = i * graphContainer.Width;
double y = easingFunction.Ease(i) * graphContainer.Height;
LineSegment segment = new LineSegment();
segment.Point = new Point(x, y);
pathSegmentCollection.Add(segment);
}
pathFigure.Segments = pathSegmentCollection;
pathGeometry.Figures.Add(pathFigure);
path.Data = pathGeometry;
path.Stroke = new SolidColorBrush(Colors.Black);
path.StrokeThickness = 1;
graph.Children.Add(path);
}
}
}
OK
[源碼下載]:http://files.cnblogs.com/webabcd/Windows8.rar