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 程式師世界 >> 編程語言 >> 更多編程語言 >> Delphi >> 多線程編程(10) - 多線程同步之Mutex(互斥對象)(2)

多線程編程(10) - 多線程同步之Mutex(互斥對象)(2)

編輯:Delphi

代碼文件:unit Unit1;
interface
uses
 Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
 Dialogs, StdCtrls;
type
 TForm1 = class(TForm)
  Button1: TButton;
  procedure Button1Click(Sender: TObject);
  procedure FormCreate(Sender: TObject);
  procedure FormDestroy(Sender: TObject);
 end;
var
 Form1: TForm1;
implementation
{$R *.dfm}
var
 f: Integer;   {用這個變量協調一下各線程輸出的位置}
 hMutex: THandle; {互斥對象的句柄}
function MyThreadFun(p: Pointer): DWord; stdcall;
var
 i,y: Integer;
begin
 Inc(f);
 y := 20 * f;
 for i := 0 to 50000 do
 begin
  if WaitForSingleObject(hMutex, INFINITE) = WAIT_OBJECT_0 then
  begin
   Form1.Canvas.Lock;
   Form1.Canvas.TextOut(20, y, IntToStr(i));
   Form1.Canvas.Unlock;
   Sleep(0); {稍稍耽擱一點, 不然有時 Canvas 會協調不過來}
   ReleaseMutex(hMutex);
  end;
 end;
 Result := 0;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
 ThreadID: DWord;
begin
 Repaint;
 f := 0;
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
 hMutex := CreateMutex(nil, False, nil);
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
 CloseHandle(hMutex);
end;
end.

窗體文件:object Form1: TForm1
 Left = 0
 Top = 0
 Caption = 'Form1'
 ClIEntHeight = 140
 ClIEntWidth = 192
 Color = clBtnFace
 Font.Charset = DEFAULT_CHARSET
 Font.Color = clWindowText
 Font.Height = -11
 Font.Name = 'Tahoma'
 Font.Style = []
 OldCreateOrder = False
 OnCreate = FormCreate
 PixelsPerInch = 96
 TextHeight = 13
 object Button1: TButton
  Left = 109
  Top = 107
  Width = 75
  Height = 25
  Caption = 'Button1'
  TabOrder = 0
  OnClick = Button1Click
 end
end

SyncObJS 單元下有封裝好的 TMutex 類, 好像不如 Api 快, 內部機制也稍有區別, 但使用方法差不多:unit Unit1;
interface
uses
 Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
 Dialogs, StdCtrls;
type
 TForm1 = class(TForm)
  Button1: TButton;
  procedure Button1Click(Sender: TObject);
  procedure FormCreate(Sender: TObject);
  procedure FormDestroy(Sender: TObject);
 end;
var
 Form1: TForm1;
implementation
{$R *.dfm}
uses SyncObJS;
var
 f: Integer;
 MyMutex: TMutex;
function MyThreadFun(p: Pointer): DWord; stdcall;
var
 i,y: Integer;
begin
 Inc(f);
 y := 20 * f;
 for i := 0 to 50000 do
 begin
  if MyMutex.WaitFor(INFINITE) = wrSignaled then
  begin
   Form1.Canvas.Lock;
   Form1.Canvas.TextOut(20, y, IntToStr(i));
   Form1.Canvas.Unlock;
   MyMutex.Release;
  end;
 end;
 Result := 0;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
 ThreadID: DWord;
begin
 Repaint;
 f := 0;
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
 CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
 MyMutex := TMutex.Create(False);
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
 MyMutex.Free;
end;
end.

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