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本文實例引見了Android完成粒子雨後果的完成進程,分享給年夜家供年夜家參考,詳細內容以下
先看看後果圖:
詳細完成辦法:
1.baseview重要是設定雨滴要完成的舉措,只是先設定,也就是籠統辦法,在子類中完成其辦法
2.Rainitems封裝雨滴類
3.Rainitems對雨滴聚集創立到面板中,顯示出來,詳細完成就是在這個類中
1、baseview封裝類,子類繼續後完成辦法便可
public abstract class BaseView extends View {
private control thread;
public BaseView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public BaseView(Context context) {
super(context);
}
//封裝,結構畫面,子類繼續後須要重寫
protected abstract void drawsub(Canvas canvas);
//封裝挪動辦法,子類繼續後須要重寫
protected abstract void move();
//封裝的初始化辦法
protected abstract void init();
@Override
protected final void onDraw(Canvas canvas) {
//啟動線程
if (thread ==null) {
thread = new control();
thread.start();
}else {
drawsub(canvas);
}
}
public class control extends Thread{
@Override
public void run() {
init();
while(true){
move();
//相當於刷新畫布
postInvalidate();
try {
sleep(30);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
2、Rainitem雨點類
public class RainItem {
private int height;
private int width;
private float startX;
private float startY;
private float stopX;
private float stopY;
private float sizeX;
private float sizeY;
private float of = 0.5f;
private Paint paint;
private Random random = new Random();
public RainItem(int height,int width) {
this.height = height;
this.width = width;
init();
}
public void init() {
//startx和y對應的分離是起止地位
sizeX = 1 + random.nextInt(10);
sizeY = 10 + random.nextInt(20);
startX = random.nextInt(width);
startY = random.nextInt(height);
stopX = startX + sizeX;
stopY = startY + sizeY;
of = (float) (0.2 + random.nextFloat());
paint = new Paint();
}
/**
* 繪畫雨滴
* @param canvas
*/
public void draw(Canvas canvas) {
paint.setARGB(255, random.nextInt(255), random.nextInt(255), random.nextInt(255));
canvas.drawLine(startX, startY, stopX, stopY, paint);
}
/**
* 雨滴的挪動行動
*/
public void movestep() {
//size*of這個是用來掌握速度,所謂的速度就是線條增長的速度
startX += sizeX*of;
stopX += sizeX*of;
startY += sizeY*of;
stopY += sizeY*of;
//假如超越界限則從新運轉
if (startY>height) {
init();
}
}
}
3、Rainplay詳細完成的類
public class Rainplay extends BaseView {
List<RainItem> list = new ArrayList<RainItem>();
//掌握雨滴的數目
private int num = 80;
public Rainplay(Context context) {
super(context);
}
public Rainplay(Context context, AttributeSet attrs) {
super(context, attrs);
//與xml鏈接起來
TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.RainView);
num = ta.getInteger(R.styleable.RainView_rainnum,80);
ta.recycle();
}
@Override
protected void drawsub(Canvas canvas) {
for (RainItem item : list) {
item.draw(canvas);
}
}
@Override
protected void move() {
for (RainItem item : list) {
item.movestep();
}
}
/**
* 由於獲得長寬是放在layout以後才可以獲得,所以須要
* 放在線程外面初始化
*/
@Override
protected void init() {
for (int i = 0; i < num; i++) {
RainItem item = new RainItem(getHeight(), getWidth());
list.add(item);
}
}
}
4、value與xml文件
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name = "RainView">
<attr name="rainnum" format="integer"/>
</declare-styleable>
</resources>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:an="http://schemas.android.com/apk/res/com.niuli.Rain"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<com.niuli.Rain.Rainplay
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#ff000000"
an:rainnum = "100"/>
</FrameLayout>
願望本文所述對年夜家進修Android軟件編程有所贊助。