
主要內容:這裡使用collection集合,模擬香港電影中大佬們玩的撲克牌游戲。
1、游戲規則:兩個玩家每人手中發兩張牌,進行比較。比較每個玩家手中牌最大的點數,大小由A-2,點數大者獲勝。如果點數相同,則比較花色,大小由黑(4)、紅(3)、梅(2)、方(1),花色大者獲勝。
2、實現步驟:
3、程序實現
牌Card類:包含牌的數字和花色
package collectiontest.games;
public class Card {
private Integer id; //牌的大小
private Integer type;//牌的花色
public Card(Integer id, Integer type) {
this.id = id;
this.type = type;
}
public Integer getId() {
return id;
}
public void setId(Integer id) {
this.id = id;
}
public Integer getType() {
return type;
}
public void setType(Integer type) {
this.type = type;
}
@Override
public String toString() {
return "Card [id=" + id + ", type=" + type + "]";
}
}
撲克牌Poker類:包含撲克牌Card A-2
package collectiontest.games;
public class Poker {
private Card id2 ;
private Card id3 ;
private Card id4 ;
private Card id5 ;
private Card id6 ;
private Card id7 ;
private Card id8 ;
private Card id9 ;
private Card id10 ;
private Card J ;
private Card Q ;
private Card K ;
private Card A ;
public Poker() {
}
//四個類型:黑--4、紅--3、梅--2、方--1
public Poker(Integer type) {
this.id2 = new Card(2, type);
this.id3 = new Card(3, type);
this.id4 = new Card(4, type);
this.id5 = new Card(5, type);
this.id6 = new Card(6, type);
this.id7 = new Card(7, type);
this.id8 = new Card(8, type);
this.id9 = new Card(9, type);
this.id10 = new Card(10, type);
this.J = new Card(11, type);
this.Q = new Card(12, type);
this.K = new Card(13, type);
this.A = new Card(14, type);
}
public Card getId2() {
return id2;
}
public void setId2(Card id2) {
this.id2 = id2;
}
public Card getId3() {
return id3;
}
public void setId3(Card id3) {
this.id3 = id3;
}
public Card getId4() {
return id4;
}
public void setId4(Card id4) {
this.id4 = id4;
}
public Card getId5() {
return id5;
}
public void setId5(Card id5) {
this.id5 = id5;
}
public Card getId6() {
return id6;
}
public void setId6(Card id6) {
this.id6 = id6;
}
public Card getId7() {
return id7;
}
public void setId7(Card id7) {
this.id7 = id7;
}
public Card getId8() {
return id8;
}
public void setId8(Card id8) {
this.id8 = id8;
}
public Card getId9() {
return id9;
}
public void setId9(Card id9) {
this.id9 = id9;
}
public Card getId10() {
return id10;
}
public void setId10(Card id10) {
this.id10 = id10;
}
public Card getJ() {
return J;
}
public void setJ(Card j) {
J = j;
}
public Card getQ() {
return Q;
}
public void setQ(Card q) {
Q = q;
}
public Card getK() {
return K;
}
public void setK(Card k) {
K = k;
}
public Card getA() {
return A;
}
public void setA(Card a) {
A = a;
}
}
玩家Player類:包含玩家ID和姓名、所持卡片信息
package collectiontest.games;
import java.util.ArrayList;
import java.util.List;
public class Player {
//玩家的ID
private String id ;
//玩家姓名
private String name ;
//玩家所持牌
private List<Card> pokerType ;
public Player() {
}
public Player(String id, String name, List<Card> pokerType) {
this.id = id;
this.name = name;
this.pokerType = new ArrayList<>();
}
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public List<Card> getPokerType() {
return pokerType;
}
public void setPokerType(List<Card> pokerType) {
this.pokerType = pokerType;
}
}
撲克牌游戲主類:包含1)撲克牌創建 2)玩家創建 3)洗牌 4)發牌 5)比較勝負
package collectiontest.games;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Scanner;
import java.util.Set;
public class GamsBegin {
// 創建撲克牌
public Set<Poker> cPoker() {
System.out.println("**********開始創建撲克牌**********");
// 創建一副poker
// 四個類型:黑--4、紅--3、梅--2、方--1
Set<Poker> pokers = new HashSet<>();
Poker[] poker = { new Poker(1), new Poker(2), new Poker(3),
new Poker(4) };
/*
* Collections工具類的使用
* Collections.addAll(pokers, new Poker(1), new Poker(2), new Poker(3),new Poker(4));
*
* */
pokers.addAll(Arrays.asList(poker));
System.out.println("**********撲克牌創建成功**********");
return pokers;
}
// 創建兩個玩家
public Map<String, Player> cPlayer() {
System.out.println("**********開始創建玩家**********");
Map<String, Player> map = new HashMap<String, Player>();
// 控制數量
Integer control = 0;
System.out.println("創建兩名玩家,根據提示創建");
Scanner console = new Scanner(System.in);
while (true) {
System.out.println("請輸入第 "+(control+1)+" 個玩家ID:");
String courseId = console.next();
if (isNumeric(courseId)) {
System.out.println("請輸入第 "+(control+1)+" 個玩家姓名:");
String courseName = console.next();
Player players = new Player(courseId, courseName, null);
//保存數據
map.put(courseId, players);
System.out.println("添加第 " + (control + 1) + " 個玩家 " + courseName
+ " 成功");
//數量自加
control++;
} else {
System.out.println("*****請輸入數字ID*****");
continue;
}
if (control == 2) {
break;
}
}
System.out.println("**********玩家創建成功**********");
return map;
}
// 判斷輸入是否為數字, Character.isDigit()為java方法
public boolean isNumeric(String str) {
for (int i = 0; i < str.length(); i++) {
if (!Character.isDigit(str.charAt(i))) {
return false;
}
}
return true;
}
/**
* 洗牌 :也可以產生52個不同隨機數,實現洗牌
*
**/
public List<Card> wPoker(Set<Poker> pokers) {
System.out.println("**********開始洗牌**********");
//利用List的有序排序,洗牌之後保存順序不變
List<Card> listCard = new ArrayList<>();
// 利用Set集合的無序排序,實現洗牌
Set<Card> listSet = new HashSet<>();
//保存到Set集合,無序
for (Poker pk : pokers) {
listSet.add(pk.getId2());
listSet.add(pk.getId3());
listSet.add(pk.getId4());
listSet.add(pk.getId5());
listSet.add(pk.getId6());
listSet.add(pk.getId7());
listSet.add(pk.getId8());
listSet.add(pk.getId9());
listSet.add(pk.getId10());
listSet.add(pk.getJ());
listSet.add(pk.getQ());
listSet.add(pk.getK());
listSet.add(pk.getA());
}
//保存在List集合,有序
for (Card cd : listSet) {
listCard.add(cd);
System.out.println(cd);
}
System.out.println("**********洗牌成功**********");
return listCard;
}
// 發牌
public Map<String, Player> pushPoker(List<Card> listCard,
Map<String, Player> pMap) {
System.out.println("**********發牌開始**********");
// 控制每人發兩張牌後結束
int control = 0;
for (Map.Entry<String, Player> entry : pMap.entrySet()) {
if (control == 0) {
for (int i = 0; i < 3; i = i + 2) {
// 發牌
entry.getValue().getPokerType().add(listCard.get(i));
}
// 更新map對象
pMap.put(entry.getKey(), entry.getValue());
control++;
} else if (control == 1) {
for (int i = 1; i < 4; i = i + 2) {
// 發牌
entry.getValue().getPokerType().add(listCard.get(i));
}
// 更新map對象
pMap.put(entry.getKey(), entry.getValue());
control++;
} else {
break;
}
}
System.out.println("**********發牌成功**********");
return pMap;
}
public void compareMatch(Map<String, Player> newMap) {
/*比較勝負
* 1.首先取得每個玩家手中最大牌的ID和花色ID。
* 2.比較倆玩家手中最大牌的ID大小,牌大者獲勝。
* 3.如果兩張牌的ID相等,在比較兩張牌的花色ID,花色ID更大著獲勝。
*
* */
List<Player> players = new ArrayList<>();
// 獲得兩個玩家
for (Map.Entry<String, Player> entry : newMap.entrySet()) {
players.add(entry.getValue());
}
// 玩家一信息和所持牌
List<Card> playerOne = players.get(0).getPokerType();
//獲得最大牌的ID和花色
Integer oneMaxId = Math.max(playerOne.get(0).getId(), playerOne.get(1)
.getId());
Integer oneMaxType = (oneMaxId!=playerOne.get(0).getId()) ? playerOne.get(1).getType() : playerOne.get(0).getType() ;
// 玩家二信息和所持牌
List<Card> playerTwo = players.get(1).getPokerType();
//獲得最大牌的ID和花色
Integer twoMaxId = Math.max(playerTwo.get(0).getId(), playerTwo.get(1)
.getId());
Integer twoMaxType = (twoMaxId!=playerTwo.get(0).getId()) ? playerTwo.get(1).getType() : playerTwo.get(0).getType() ;
if (oneMaxId > twoMaxId) {
System.out.println("玩家 : " + players.get(0).getName() + " 獲勝!!");
} else if (oneMaxId == twoMaxId) {
if (oneMaxType > twoMaxType) {
System.out
.println("玩家 : " + players.get(0).getName() + " 獲勝!!");
} else {
System.out
.println("玩家 : " + players.get(1).getName() + " 獲勝!!");
}
} else {
System.out.println("玩家 : " + players.get(1).getName() + " 獲勝!!");
}
System.out.println("**********************************************");
System.out.println("玩家 : " + players.get(0).getName() + "的牌是:"
+ showName(playerOne.get(0).getType(), 0) + "--"
+ showName(playerOne.get(0).getId(), 1) + " "
+ showName(playerOne.get(1).getType(), 0) + "--"
+ showName(playerOne.get(1).getId(), 1));
System.out.println("玩家 : " + players.get(1).getName() + "的牌是:"
+ showName(playerTwo.get(0).getType(), 0) + "--"
+ showName(playerTwo.get(0).getId(), 1) + " "
+ showName(playerTwo.get(1).getType(), 0) + "--"
+ showName(playerTwo.get(1).getId(), 1));
}
// 顯示牌的名稱
private String showName(Integer i, Integer type) {
String str = "";
// 顯示花色
if (type == 0) {
switch (i) {
case 1: {
str = "方塊";
break;
}
case 2: {
str = "梅花";
break;
}
case 3: {
str = "紅桃";
break;
}
case 4: {
str = "黑桃";
break;
}
default: {
break;
}
}
}
// 顯示數字
if (type == 1) {
if (i < 11) {
return i.toString();
} else {
switch (i) {
case 11: {
str = "J";
break;
}
case 12: {
str = "Q";
break;
}
case 13: {
str = "K";
break;
}
case 14: {
str = "A";
break;
}
default: {
break;
}
}
}
}
return str;
}
public static void main(String[] args) {
GamsBegin gb = new GamsBegin();
// 1、創建撲克牌
Set<Poker> pokers = gb.cPoker();
// 2、創建兩個玩家
Map<String, Player> pMap = gb.cPlayer();
// 3、洗牌
List<Card> listCard = gb.wPoker(pokers);
// 4、發牌
Map<String, Player> newMap = gb.pushPoker(listCard, pMap);
// 4、比較勝負
gb.compareMatch(newMap);
}
}
運行結果:
**********開始創建撲克牌********** **********撲克牌創建成功********** **********開始創建玩家********** 創建兩名玩家,根據提示創建 請輸入第 1 個玩家ID: 123 請輸入第 1 個玩家姓名: 周星馳 添加第 1 個玩家 周星馳 成功 請輸入第 2 個玩家ID: 456 請輸入第 2 個玩家姓名: 周潤發 添加第 2 個玩家 周潤發 成功 **********玩家創建成功********** **********開始洗牌********** Card [id=9, type=3] Card [id=11, type=4] Card [id=13, type=3] Card [id=8, type=3] Card [id=5, type=2] Card [id=6, type=1] Card [id=4, type=3] Card [id=5, type=4] Card [id=2, type=3] Card [id=9, type=2] Card [id=9, type=4] Card [id=14, type=2] Card [id=9, type=1] Card [id=2, type=1] Card [id=2, type=4] Card [id=7, type=4] Card [id=11, type=1] Card [id=10, type=1] Card [id=14, type=4] Card [id=14, type=3] Card [id=12, type=2] Card [id=2, type=2] Card [id=10, type=2] Card [id=7, type=1] Card [id=7, type=3] Card [id=8, type=2] Card [id=4, type=4] Card [id=13, type=4] Card [id=14, type=1] Card [id=12, type=1] Card [id=5, type=1] Card [id=6, type=4] Card [id=12, type=4] Card [id=11, type=2] Card [id=10, type=3] Card [id=3, type=4] Card [id=12, type=3] Card [id=4, type=2] Card [id=4, type=1] Card [id=6, type=2] Card [id=5, type=3] Card [id=8, type=4] Card [id=3, type=2] Card [id=13, type=2] Card [id=7, type=2] Card [id=3, type=3] Card [id=3, type=1] Card [id=6, type=3] Card [id=8, type=1] Card [id=11, type=3] Card [id=13, type=1] Card [id=10, type=4] **********洗牌成功********** **********發牌開始********** **********發牌成功********** 玩家 : 周星馳 獲勝!! ********************************************** 玩家 : 周星馳的牌是:紅桃--9 紅桃--K 玩家 : 周潤發的牌是:黑桃--J 紅桃--8