一個C++版本的State Monad。 需要C++11。
#include <functional>
template<template<typename> class M> struct Monad {
template<typename A> M<A> ret(A);
template<typename A, typename B> M<B> bind(M<A>, std::function<M<B>(A)>);
};
template <typename A, typename B> struct Tuple{
A _1;
B _2;
};
template<typename S> struct State {
template <typename C> struct type : Monad<type> {
std::function<Tuple<S, C>(S)> runState;
template<typename A> type<A> ret(A a){
std::function<Tuple<S, A>(S)> f = [a](S s) -> Tuple<S, A> {
Tuple < S, A > r;
r._1 = s;
r._2 = a;
return r;
};
type<A> s;
s.runState = f;
return s;
}
template<typename A, typename B> type<B> bind(type<A> fa, std::function<type<B>(A)> f) {
std::function<Tuple<S, B>(S)> fr = [fa, f](S s) -> Tuple<S, B> {
std::function<Tuple<S, A>(S)> f0 = fa.runState;
Tuple<A, B> r = f0(s);
std::function<Tuple<S, A>(S)> f1 = f(r._2).runState;
return f1(r._1);
};
type<B> s;
s.runState = fr;
return s;
}
};
};