public static class StructConvert
{
public static object BytesToStruct(byte[] bytes, Type strcutType)
{
int size = Marshal.SizeOf(strcutType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(bytes, 0, buffer, size);
return Marshal.PtrToStructure(buffer, strcutType);
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
public static byte[] StructToBytes(object structObj)
{
int size = Marshal.SizeOf(structObj);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(structObj, buffer, false);
byte[] bytes = new byte[size];
Marshal.Copy(buffer, bytes, 0, size);
return bytes;
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
}
類結構體示例,struct和class 均可轉換,根據項目需要
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
public struct MapRecord
{
public int Id;
public int Rebirth;
public int CoorX;
public int CoorY;
public int CoorZ;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 204)]
public byte[] Unknown1;
public int Dir;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public byte[] Unknown2;
public int MiniMap;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] Unknown3;
}