using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace FileTokenNotWork
{
public partial class Form1 : Form
{
FileStream fs = null;
int count = 0;
public Form1()
{
InitializeComponent();
}
private void btnUpdate_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.ShowDialog();
filedirtectory.Text = ofd.FileName;
}
private void button1_Click(object sender, EventArgs e)
{
count++;
if (count > 1)
{
MessageBox.Show("Do not do it again.","Warning",MessageBoxButtons.OK,MessageBoxIcon.Warning);
return;
}
try
{
if (string.IsNullOrEmpty(filedirtectory.Text))
{
MessageBox.Show("Not have the file", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Error);
count--;
return;
}
fs = new FileStream(filedirtectory.Text, FileMode.Open, FileAccess.Read, FileShare.None);
}
catch (Exception)
{
fs.Close();
}
}
private void button2_Click(object sender, EventArgs e)
{
count--;
fs.Close();
}
}
}
namespace FileTokenNotWork
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.btnUpdate = new System.Windows.Forms.Button();
this.openFileDialog = new System.Windows.Forms.OpenFileDialog();
this.filedirtectory = new System.Windows.Forms.TextBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// btnUpdate
//
this.btnUpdate.Location = new System.Drawing.Point(175, 20);
this.btnUpdate.Name = "btnUpdate";
this.btnUpdate.Size = new System.Drawing.Size(75, 23);
this.btnUpdate.TabIndex = 0;
this.btnUpdate.Text = "submit";
this.btnUpdate.UseVisualStyleBackColor = true;
this.btnUpdate.Click += new System.EventHandler(this.btnUpdate_Click);
//
// openFileDialog
//
this.openFileDialog.FileName = "openFileDialog";
//
// filedirtectory
//
this.filedirtectory.Location = new System.Drawing.Point(18, 22);
this.filedirtectory.Name = "filedirtectory";
this.filedirtectory.Size = new System.Drawing.Size(134, 21);
this.filedirtectory.TabIndex = 1;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.filedirtectory);
this.groupBox1.Controls.Add(this.btnUpdate);
this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(268, 65);
this.groupBox1.TabIndex = 2;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Find file directory";
//
// groupBox2
//
this.groupBox2.Controls.Add(this.button2);
this.groupBox2.Controls.Add(this.button1);
this.groupBox2.Location = new System.Drawing.Point(12, 97);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(268, 98);
this.groupBox2.TabIndex = 3;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "lock file";
//
// button1
//
this.button1.Location = new System.Drawing.Point(28, 37);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "lock";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(144, 37);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 1;
this.button2.Text = "release";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(290, 204);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Name = "Form1";
this.Text = "LockFileTool";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button btnUpdate;
private System.Windows.Forms.OpenFileDialog openFileDialog;
private System.Windows.Forms.TextBox filedirtectory;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace FileTokenNotWork
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
很簡單的代碼,不解釋了
a1 = 0x01; //0000 0001
a2 = 0x00; //0000 0000
a3 = 0x03; //0000 0011
a4 = 0x02; //0000 0010
b1 = a1 ^ a2; //0000 0001
b2 = a1 ^ a3; //0000 0010
b3 = a1 ^ a4; //0000 0011
^異或運算符,位值相同為0,不同為1,見上示例.
//
簡單實際問題舉例:
======\=======\=======
======a=======b=======
上面是2條電路,2個開關分別為a和b,打開狀態:\[1],關閉狀態:/[0].
若同時打開或者關閉,兩條電路均不通.
若a打開[1],b關閉[0],電路1通電
======\=======/=======
若a關閉[0],b打開[1],電路2通電
======/=======\=======
綜上,電路在a,b狀態相同時不通[0],在a,b不同時通電[1].
C語言的枚舉類型實質就是整型變量,只不過通過枚舉類型將一類有關聯的標識組合起來,增加程序的可讀性和可維護性
(1) 枚舉型是一個集合,集合中的元素(枚舉成員)是一些命名的整型常量,元素之間用逗號,隔開。
(2) DAY是一個標識符,可以看成這個集合的名字,是一個可選項,即是可有可無的項。
(3) 第一個枚舉成員的默認值為整型的0,後續枚舉成員的值在前一個成員上加1。
(4) 可以人為設定枚舉成員的值,從而自定義某個范圍內的整數。
(5) 枚舉型是預處理指令#define的替代。
(6) 類型定義以分號;結束。
定義枚舉類型
enum YOURENUMTYPE
{
ID1,//如果不額外指定則第一個標識等於整數0,後續依次加1
ID2,
ID3=7,
....
IDn//最後一個標識符後面沒有逗號
};//注意一定要加上這個分號
定義枚舉變量
enum YOURENUMTYPE varname;
給枚舉變量賦值 varname = IDx;
舉個完整的例子
enum FRUIT
{
APPLE,
PEAR,
ORANGE,
PEACH,
GRAPE,
BANANA
};
enmu FRUIT myfruit = PEACH;