TCP通信需要通信雙方都在線,所以需要先啟動服務端進行監聽,客戶端才能獲得連接,服務端代碼:
static void Main(string[] args)
{
TcpClient client = null;
NetworkStream stream = null;
byte[] buffer = null;
string receiveString = null;
IPAddress localIP = IPAddress.Parse("127.0.0.1");
int localPort = 11000;
TcpListener listener = new TcpListener(localIP, localPort);//用本地IP和端口實例化Listener
listener.Start();//開始監聽
while (true)
{
client = listener.AcceptTcpClient();//接受一個Client
buffer = new byte[client.ReceiveBufferSize];
stream = client.GetStream();//獲取網絡流
stream.Read(buffer, 0, buffer.Length);//讀取網絡流中的數據
stream.Close();//關閉流
client.Close();//關閉Client
receiveString = Encoding.Default.GetString(buffer).Trim('\0');//轉換成字符串
Console.WriteLine(receiveString);
}
}
只有服務端開啟監聽後,客戶端才能正確連接,所以服務端要一直開啟監聽,客戶端每次發送數據,都要首先與服務端建立連接,連接建立完成後才進行數據發送。客戶端代碼:
static void Main(string[] args)
{
string sendString = null;//要發送的字符串
byte[] sendData = null;//要發送的字節數組
TcpClient client = null;//TcpClient實例
NetworkStream stream = null;//網絡流
IPAddress remoteIP = IPAddress.Parse("127.0.0.1");//遠程主機IP
int remotePort = 11000;//遠程主機端口
while (true)//死循環
{
sendString = Console.ReadLine();//獲取要發送的字符串
sendData = Encoding.Default.GetBytes(sendString);//獲取要發送的字節數組
client = new TcpClient();//實例化TcpClient
try
{
client.Connect(remoteIP, remotePort);//連接遠程主機
}
catch (System.Exception ex)
{
Console.WriteLine("連接超時,服務器沒有響應!");//連接失敗
Console.ReadKey();
return;
}
stream = client.GetStream();//獲取網絡流
stream.Write(sendData, 0, sendData.Length);//將數據寫入網絡流
stream.Close();//關閉網絡流
client.Close();//關閉客戶端
}
}
