C#判等對象能否相等的辦法匯總。本站提示廣大學習愛好者:(C#判等對象能否相等的辦法匯總)文章只能為提供參考,不一定能成為您想要的結果。以下是C#判等對象能否相等的辦法匯總正文
本文以實例情勢展現了C#判等對象能否相等的經常使用辦法,異常適用,可供年夜家參考自創之用。詳細剖析以下:
1、斷定相等的3個辦法
1.實例辦法
public virtual bool Equals(object obj)
{
return RuntimeHelpers.Equals(this, obj);
}
2.比擬值類型靜態辦法
public static bool Equals(object objA, object objB)
{
return ((objA == objB) || (((objA != null) && (objB != null)) && objA.Equals(objB)));
}
3.比擬援用類型靜態辦法
public static bool ReferenceEquals(object objA, object objB)
{
return (objA == objB);
}
2、斷定援用類型能否相等
class Program
{
static void Main(string[] args)
{
Team t1 = new Team("馬爾切洛·裡皮");
Team t2 = new Team("馬爾切洛·裡皮");
var result = (t1 == t2);
Console.WriteLine(result);
result = t1.Equals(t2);
Console.WriteLine(result);
Console.ReadKey();
}
}
public class Team
{
public string _coach = string.Empty;
public Team(string coach)
{
this._coach = coach;
}
}
public struct TeamStruct
{
public string _coach;
public TeamStruct(string coach)
{
this._coach = coach;
}
}
運轉成果:
false
false
剖析:援用類型比擬的是援用地址,因為t1和t2指向分歧的對象實例,所以dou都前往false。
3、斷定值類型能否相等
1.值類型斷定辦法
派生於System.ValueType,對System.Object中的虛辦法Equals(object obj)停止了重寫
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
RuntimeType type = (RuntimeType) base.GetType();
RuntimeType type2 = (RuntimeType) obj.GetType();
if (type2 != type) //比擬兩個對象能否是統一類型
{
return false;
}
object a = this;
if (CanCompareBits(this)) //對象成員假如存在關於堆的援用前往false
{
return FastEqualsCheck(a, obj);
}
//反射獲得值類型的一切字段
FieldInfo[] fields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
for (int i = 0; i < fields.Length; i++) //遍歷字段,對各個字段停止比擬
{
object obj3 = ((RtFieldInfo) fields[i]).UnsafeGetValue(a);
object obj4 = ((RtFieldInfo) fields[i]).UnsafeGetValue(obj);
if (obj3 == null)
{
if (obj4 != null)
{
return false;
}
}
else if (!obj3.Equals(obj4))
{
return false;
}
}
return true;
}
2.用==斷定能否相等
static void Main(string[] args)
{
TeamStruct ts1 = new TeamStruct("馬爾切洛·裡皮");
TeamStruct ts2 = ts1;
var result = (ts1 == ts2);
Console.WriteLine(result);
Console.ReadKey();
}
湧現編譯毛病。緣由是值類型不克不及用==停止斷定。
3.用Equals()實例辦法斷定能否相等
static void Main(string[] args)
{
TeamStruct ts1 = new TeamStruct("馬爾切洛·裡皮");
TeamStruct ts2 = ts1;
var result = ts1.Equals(ts2);
Console.WriteLine(result);
Console.ReadKey();
}
前往true。
可見,假如值類型的字段相等,那就相等。
static void Main(string[] args)
{
TeamStruct ts1 = new TeamStruct("馬爾切洛·裡皮");
TeamStruct ts2 = ts1;
ts2._coach = "高洪波";
var result = ts1.Equals(ts2);
Console.WriteLine(result);
Console.ReadKey();
}
前往false,固然,值類型的字段有不相等,就會全部不相等。
4.斷定龐雜值類型能否相等
即值類型中包括援用類型和值類型。
class Program
{
static void Main(string[] args)
{
Team t = new Team("馬爾切洛·裡皮");
TeamStruct ts = new TeamStruct("馬爾切洛·裡皮");
NationalTeam nt1 = new NationalTeam(t, ts);
NationalTeam nt2 = nt1;
var result = nt1.Equals(nt2);
Console.WriteLine(result);
Console.ReadKey();
}
}
public class Team
{
public string _coach = string.Empty;
public Team(string coach)
{
this._coach = coach;
}
}
public struct TeamStruct
{
public string _coach;
public TeamStruct(string coach)
{
this._coach = coach;
}
}
public struct NationalTeam
{
public Team _team;
public TeamStruct _structTeam;
public NationalTeam(Team team, TeamStruct structTeam)
{
this._team = team;
this._structTeam = structTeam;
}
}
前往true,會遍歷比擬援用類型成員和值類型成員。在nt1和nt2中,類型為Team的援用類型成員_team指向統一個對象實例, 類型為TeamStruct的值類型成員_structTeam相等,一切全部前往。以下圖所示:
