C#中的兩種debug辦法引見。本站提示廣大學習愛好者:(C#中的兩種debug辦法引見)文章只能為提供參考,不一定能成為您想要的結果。以下是C#中的兩種debug辦法引見正文
第一種:須要把調試辦法改成debug
代碼用 #if DEBUG 包裹
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace SplitPackage
{
public static class EnvConfig
{
static EnvConfig()
{
#if DEBUG
ToolsPath = @"D:\workspace\shopstyle\tool";
#else
ToolsPath = Environment.CurrentDirectory;
#endif
int rootIdx = ToolsPath.LastIndexOf(@"\");
if (rootIdx > 0)
{
RootPath = ToolsPath.Substring(0, rootIdx);
}
}
public static string ToolsPath { get; private set; }
public static string TmplateFile { get { return Path.Combine(ToolsPath, @"template\default.pm"); } }
public static string RootPath { get; private set; }
public static string ModulePath { get { return Path.Combine(RootPath, "module"); } }
public static string ConfigPath { get { return Path.Combine(RootPath, "conf"); } }
}
}
第二種:
應用宏界說
#define DEBUG// C#的宏界說必需湧現在一切代碼之前。以後我們只讓DEBUG宏有用。
using System.Diagnostics; //必需包括這個包
#define DEBUG
using System.Diagnostics;
namespace TestConsole
{
class ToolKit
{
[ConditionalAttribute("LI")] // Attribute稱號的長記法
[ConditionalAttribute("DEBUG")]
public static void Method1() { Console.WriteLine("Created By Li, Buged.11"); }
[ConditionalAttribute("LI")]
[ConditionalAttribute("NOBUG")]
public static void Method2() { Console.WriteLine("Created By Li, NoBug."); }
[Conditional("ZHANG")] // Attribute稱號的短記法
[Conditional("DEBUG")]
public static void Method3() { Console.WriteLine("Created By Zhang, Buged.11"); }
[Conditional("ZHANG")]
[Conditional("NOBUG")]
public static void Method4() { Console.WriteLine("Created By Zhang, NoBug."); }
}
static void Main(string[] args)
{
ToolKit.Method1();
ToolKit.Method2();
ToolKit.Method3();
ToolKit.Method4();
}
}
}