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 程式師世界 >> 編程語言 >> .NET網頁編程 >> C# >> C#入門知識 >> C#數據構造之雙向鏈表(DbLinkList)實例詳解

C#數據構造之雙向鏈表(DbLinkList)實例詳解

編輯:C#入門知識

C#數據構造之雙向鏈表(DbLinkList)實例詳解。本站提示廣大學習愛好者:(C#數據構造之雙向鏈表(DbLinkList)實例詳解)文章只能為提供參考,不一定能成為您想要的結果。以下是C#數據構造之雙向鏈表(DbLinkList)實例詳解正文


本文實例講述了C#數據構造之雙向鏈表(DbLinkList)。分享給年夜家供年夜家參考,詳細以下:

這是繼上一篇《C#數據構造之單鏈表(LinkList)實例詳解》的持續,關於雙向鏈接,節點上除Next屬性外,還要有Prev屬性用來指向前一個節點,DbNode界說以下:

namespace 線性表
{
  public class DbNode<T>
  {
    private T data;
    private DbNode<T> prev;
    private DbNode<T> next;
    public DbNode(T data, DbNode<T> next,DbNode<T> prev)
    {
      this.data = data;
      this.next = next;
      this.prev = prev;
    }
    public DbNode(T data, DbNode<T> next) 
    {
      this.data = data;
      this.next = next;
      this.prev = null;
    }
    public DbNode(DbNode<T> next) 
    {
      this.data = default(T);
      this.next = next;
      this.prev = null;
    }
    public DbNode(T data) 
    {
      this.data = data;
      this.next = null;
      this.prev = null;
    }
    public DbNode() 
    {
      data = default(T);
      next = null;
      prev = null;
    }
    public T Data 
    {
      set { this.data = value; }
      get { return this.data; }
    }
    public DbNode<T> Prev 
    {
      get { return prev; }
      set { prev = value; }
    }
    public DbNode<T> Next 
    {
      get { return next; }
      set { next = value; }
    }
  }
}

雙鏈表的拔出操作要略微龐雜一點,表示圖以下:

異樣關於刪除操作,也要額定處置prev指向

完全完成DbLinkList<T>:

using System;
using System.Text;
namespace 線性表
{
  public class DbLinkList<T> : IListDS<T>
  {
    private DbNode<T> head;
    public DbNode<T> Head
    {
      get { return head; }
      set { head = value; }
    }
    public DbLinkList()
    {
      head = null;
    }
    /// <summary>
    /// 類索引器
    /// </summary>
    /// <param name="index"></param>
    /// <returns></returns>
    public T this[int index] 
    {
      get
      {
        return this.GetItemAt(index);
      }
    }
    /// <summary>
    /// 前往單鏈表的長度
    /// </summary>
    /// <returns></returns>
    public int Count()
    {
      DbNode<T> p = head;
      int len = 0;
      while (p != null)
      {
        len++;
        p = p.Next;
      }
      return len;
    }
    /// <summary>
    /// 清空
    /// </summary>
    public void Clear()
    {
      head = null;
    }
    /// <summary>
    /// 能否為空
    /// </summary>
    /// <returns></returns>
    public bool IsEmpty()
    {
      return head == null;
    }
    /// <summary>
    /// 在最初附加元素
    /// </summary>
    /// <param name="item"></param>
    public void Append(T item)
    {
      DbNode<T> d = new DbNode<T>(item);
      DbNode<T> n = new DbNode<T>();
      if (head == null)
      {
        head = d;
        return;
      }
      n = head;
      while (n.Next != null)
      {
        n = n.Next;
      }
      n.Next = d;
      d.Prev = n;
    }
    //前插
    public void InsertBefore(T item, int i)
    {
      if (IsEmpty() || i < 0)
      {
        Console.WriteLine("List is empty or Position is error!");
        return;
      }
      //在最開首拔出
      if (i == 0)
      {
        DbNode<T> q = new DbNode<T>(item);
        q.Next = head;//把"頭"改成第二個元素
        head.Prev = q;
        head = q;//把本身設置為"頭"
        return;
      }
      DbNode<T> n = head;
      DbNode<T> d = new DbNode<T>();
      int j = 0;
      //找到地位i的前一個元素d
      while (n.Next != null && j < i)
      {
        d = n;
        n = n.Next;
        j++;
      }
      if (n.Next == null) //解釋是在最初節點拔出(即追加)
      {
        DbNode<T> q = new DbNode<T>(item);
        n.Next = q;
        q.Prev = n;
        q.Next = null;
      }
      else
      {
        if (j == i)
        {
          DbNode<T> q = new DbNode<T>(item);
          d.Next = q;
          q.Prev = d;
          q.Next = n;
          n.Prev = q;
        }
      }
    }
    /// <summary>
    /// 在地位i後拔出元素item
    /// </summary>
    /// <param name="item"></param>
    /// <param name="i"></param>
    public void InsertAfter(T item, int i)
    {
      if (IsEmpty() || i < 0)
      {
        Console.WriteLine("List is empty or Position is error!");
        return;
      }
      if (i == 0)
      {
        DbNode<T> q = new DbNode<T>(item);
        q.Next = head.Next;
        head.Next.Prev = q;
        head.Next = q;
        q.Prev = head;
        return;
      }
      DbNode<T> p = head;
      int j = 0;
      while (p != null && j < i)
      {
        p = p.Next;
        j++;
      }
      if (j == i)
      {
        DbNode<T> q = new DbNode<T>(item);
        q.Next = p.Next;
        if (p.Next != null)
        {
          p.Next.Prev = q;
        }
        p.Next = q;
        q.Prev = p;
      }
      else      
      {
        Console.WriteLine("Position is error!");
      }
    }
    /// <summary>
    /// 刪除地位i的元素
    /// </summary>
    /// <param name="i"></param>
    /// <returns></returns>
    public T RemoveAt(int i)
    {
      if (IsEmpty() || i < 0)
      {
        Console.WriteLine("Link is empty or Position is error!");
        return default(T);
      }
      DbNode<T> q = new DbNode<T>();
      if (i == 0)
      {
        q = head;
        head = head.Next;
        head.Prev = null;
        return q.Data;
      }
      DbNode<T> p = head;
      int j = 0;
      while (p.Next != null && j < i)
      {
        j++;
        q = p;
        p = p.Next;
      }
      if (j == i)
      {
        p.Next.Prev = q;
        q.Next = p.Next;        
        return p.Data;
      }
      else
      {
        Console.WriteLine("The node is not exist!");
        return default(T);
      }
    }
    /// <summary>
    /// 獲得指定地位的元素
    /// </summary>
    /// <param name="i"></param>
    /// <returns></returns>
    public T GetItemAt(int i)
    {
      if (IsEmpty())
      {
        Console.WriteLine("List is empty!");
        return default(T);
      }
      DbNode<T> p = new DbNode<T>();
      p = head;
      if (i == 0) 
      { 
        return p.Data; 
      }
      int j = 0;
      while (p.Next != null && j < i)
      {
        j++;
        p = p.Next;
      }
      if (j == i)
      {
        return p.Data;
      }
      else
      {
        Console.WriteLine("The node is not exist!");
        return default(T);
      }
    }
    //按元素值查找索引
    public int IndexOf(T value)
    {
      if (IsEmpty())
      {
        Console.WriteLine("List is Empty!");
        return -1;
      }
      DbNode<T> p = new DbNode<T>();
      p = head;
      int i = 0;
      while (!p.Data.Equals(value) && p.Next != null)
      {
        p = p.Next;
        i++;
      }
      return i;
    }
    /// <summary>
    /// 元素反轉
    /// </summary>
    public void Reverse()
    {
      DbLinkList<T> result = new DbLinkList<T>();
      DbNode<T> t = this.head;
      result.Head = new DbNode<T>(t.Data);
      t = t.Next;
      //(把以後鏈接的元素從head開端遍歷,逐一拔出到另外一個空鏈表中,如許獲得的新鏈表正好元素次序跟原鏈表是相反的)
      while (t!=null)
      {        
        result.InsertBefore(t.Data, 0);
        t = t.Next;
      }
      this.head = result.head;//將原鏈表直接掛到"反轉後的鏈表"上
      result = null;//顯式清空原鏈表的援用,以便讓GC能直接收受接管
    }
    //獲得某個指定的節點(為了上面測試從後向前遍歷)
    private DbNode<T> GetNodeAt(int i){
      if (IsEmpty())
      {
        Console.WriteLine("List is empty!");
        return null;
      }
      DbNode<T> p = new DbNode<T>();
      p = head;
      if (i == 0)
      {
        return p;
      }
      int j = 0;
      while (p.Next != null && j < i)
      {
        j++;
        p = p.Next;
      }
      if (j == i)
      {
        return p;
      }
      else
      {
        Console.WriteLine("The node is not exist!");
        return null;
      }
    }
    /// <summary>
    /// 測試用prev屬性從前面開端遍歷
    /// </summary>
    /// <returns></returns>
    public string TestPrevErgodic() 
    {
      DbNode<T> tail = GetNodeAt(Count() - 1);
      StringBuilder sb = new StringBuilder();
      sb.Append(tail.Data.ToString() + ",");
      while (tail.Prev != null)
      {
        sb.Append(tail.Prev.Data.ToString() + ",");
        tail = tail.Prev;
      }
      return sb.ToString().TrimEnd(',');      
    }
    public override string ToString()
    {
      StringBuilder sb = new StringBuilder();
      DbNode<T> n = this.head;
      sb.Append(n.Data.ToString() + ",");
      while (n.Next != null)
      {
        sb.Append(n.Next.Data.ToString() + ",");
        n = n.Next;
      }
      return sb.ToString().TrimEnd(',');
    }
  }
}

測試代碼片斷:

Console.WriteLine("-------------------------------------");
Console.WriteLine("雙鏈表測試開端...");
DbLinkList<string> dblink = new DbLinkList<string>();
dblink.Head = new DbNode<string>("x");
dblink.InsertBefore("w", 0);
dblink.InsertBefore("v", 0);
dblink.Append("y");
dblink.InsertBefore("z", dblink.Count());
Console.WriteLine(dblink.Count());//5
Console.WriteLine(dblink.ToString());//v,w,x,y,z
Console.WriteLine(dblink[1]);//w
Console.WriteLine(dblink[0]);//v
Console.WriteLine(dblink[4]);//z
Console.WriteLine(dblink.IndexOf("z"));//4
Console.WriteLine(dblink.RemoveAt(2));//x
Console.WriteLine(dblink.ToString());//v,w,y,z
dblink.InsertBefore("x", 2);
Console.WriteLine(dblink.ToString());//v,w,x,y,z
Console.WriteLine(dblink.GetItemAt(2));//x
dblink.Reverse();
Console.WriteLine(dblink.ToString());//z,y,x,w,v
dblink.InsertAfter("1", 0);
dblink.InsertAfter("2", 1);
dblink.InsertAfter("6", 5);
dblink.InsertAfter("8", 7);
dblink.InsertAfter("A", 10);//Position is error!
Console.WriteLine(dblink.ToString()); //z,1,2,y,x,w,6,v,8 
string _tail = dblink.GetItemAt(dblink.Count()-1);
Console.WriteLine(_tail);
Console.WriteLine(dblink.TestPrevErgodic());//8
Console.ReadKey(); //8,v,6,w,x,y,2,1,z

固然從下面的測試代碼中,仿佛其實不能看出雙鏈表的長處,雙鏈表的利益在於,假如須要在鏈表中,須要經由過程某個節點獲得它的先驅節點時,雙鏈表直接用prev屬性就可以找到;而單鏈表要做到這一點,必需再次從Head節點開端一個一個用Next向下找,如許時光龐雜度從O(n)降到O(1),明顯更有用率。

注:假如把雙鏈表再做一下改革,讓頭尾接起來,即Head的Prev屬性指向最初一個節點(就叫做Tail吧),同時把Tail節點的Next屬性指向Head節點,就構成了所謂的“輪回雙向鏈表”

固然,如許的構造可以在鏈表中再增長一個Tail節點屬性,在做元素拔出或刪除時,可以輪回究竟以更新尾節點Tail(固然如許會給拔出/刪除元素帶來一些額定的開支),然則卻可以給GetItemAt(int i)辦法帶來優化的空間,好比要查找的元素在前半段時,可以從Head開端用next向後找;反之,假如要找的元素在後半段,則可以從Tail節點用prev屬性向前找。

注:.Net中微軟曾經給出了一個內置的雙向鏈表System.Collections.Generic.LinkedList<T>,在懂得雙鏈表的道理後,建議年夜家直接體系內置的鏈表。

願望本文所述對年夜家C#法式設計有所贊助。

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