控件 UI RenderTransform, Projection, Clip, UseLa
介紹
重新想象 Windows 8 Store Apps 之 控件 UI
RenderTransform - 變換(用於做位移,旋轉,縮放,扭曲等變換)
Projection - 映射
Clip - 剪裁並顯示 UIElement 的指定區域
UseLayoutRounding - 是否使用完整像素布局
示例
1、演示 RenderTransform 的應用
Controls/UI/RenderTransform.xaml
<Page
x:Class="XamlDemo.Controls.UI.RenderTransform"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Controls.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<Grid Margin="120 0 0 0">
<!--
RenderTransform - 變換(用於做位移,旋轉,縮放,扭曲等變換)
-->
<Grid HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3">
<Rectangle.RenderTransform>
<!--RotateTransform - 旋轉變換(順時針)-->
<!--
Angle - 旋轉角度。默認值 0
CenterX - 旋轉中心點的 X 軸坐標。默認值 0
CenterY - 旋轉中心點的 Y 軸坐標。默認值 0
-->
<RotateTransform Angle="15" CenterX="100" CenterY="50" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="400 0 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<!--
RenderTransformOrigin - 位置變換的中心點
-->
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3" RenderTransformOrigin="0.5,0.5">
<Rectangle.RenderTransform>
<RotateTransform Angle="15" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="800 0 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3">
<Rectangle.RenderTransform>
<!--TranslateTransform - 平移變換-->
<!--
X - 水平方向上移動的距離。默認值 0
Y - 垂直方向上移動的距離。默認值 0
-->
<TranslateTransform X="100" Y="10" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="0 200 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3">
<Rectangle.RenderTransform>
<!--ScaleTransform - 縮放變換-->
<!--
ScaleX - X 軸方向上縮放的倍數。默認值 1
ScaleY - Y 軸方向上縮放的倍數。默認值 1
CenterX - 縮放中心點的 X 軸坐標。默認值 0
CenterY - 縮放中心點的 Y 軸坐標。默認值 0
-->
<ScaleTransform ScaleX="1.1" ScaleY="1.3" CenterX="100" CenterY="50" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="400 200 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3">
<Rectangle.RenderTransform>
<!--SkewTransform - 扭曲變換(典型應用:在 二維 對象中模擬 三維 深度)-->
<!--
CenterX - 扭曲中心點的 X 軸坐標。默認值 0
CenterY - 扭曲中心點的 Y 軸坐標。默認值 0
AngleX - X 軸扭曲角度,Y 軸繞原點旋轉(逆時針)。CenterX 對此值所產生的呈現結果沒有影響。默認值 0
AngleY - Y 軸扭曲角度,X 軸繞原點旋轉(順時針)。CenterY 對此值所產生的呈現結果沒有影響。默認值 0
-->
<SkewTransform AngleX="30" AngleY="5" CenterX="0" CenterY="0" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="800 200 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3">
<Rectangle.RenderTransform>
<!--TransformGroup - 多個 Transform 組成的復合變換-->
<TransformGroup>
<TranslateTransform X="100" Y="10" />
<RotateTransform Angle="15" CenterX="100" CenterY="50" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<!--
CompositeTransform - 將多種變換方式合而為一
CenterX - 變換中心點的 X 坐標
CenterY - 變換中心點的 Y 坐標
Rotation - 順時針旋轉角度
ScaleX - 沿 X 軸方向上的縮放比例
ScaleY - 沿 Y 軸方向上的縮放比例
SkewX - X 軸扭曲角度
SkewY - Y 軸扭曲角度
TranslateX - 沿 X 軸方向上的平移距離
TranslateY - 沿 Y 軸方向上的平移距離
-->
<Grid Margin="0 400 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3">
<Rectangle.RenderTransform>
<CompositeTransform SkewX="30" Rotation="60" ScaleX="0.6" ScaleY="0.3" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<!--
MatrixTransform - 仿射矩陣變換
|X| |M11(默認值 1) M21(默認值 0) 0|
|Y| = |x y 1| * |M12(默認值 0) M22(默認值 1) 0|
|1| |OffsetX(默認值 0) OffsetY(默認值 0) 1|
X = x * M11 + y * M12 + OffsetX
Y = x * M21 + y * M22 + OffsetY
利用 MatrixTransform 實現平移、旋轉、縮放、扭曲的 Demo 詳見 http://www.cnblogs.com/webabcd/archive/2008/11/03/1325150.html
-->
<Grid Margin="400 400 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue" StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red" StrokeThickness="3" Opacity="0.3">
<Rectangle.RenderTransform>
<!--
m11, m12, m21, m22, offsetX, offsetY
-->
<MatrixTransform Matrix="1, 0.5, 0, 1, 30, 10" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
</Grid>
</Grid>
</Page>
2、演示 Projection 的應用
Controls/UI/Projection.xaml
<Page
x:Class="XamlDemo.Controls.UI.Projection"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Controls.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<Grid Margin="120 0 0 0">
<!--
Projection - 映射
PlaneProjection - 平面映射,使 UIElement 實現 3D 效果
RotationX, RotationY, RotationZ - 繞 X軸, Y軸, Z軸 旋轉的角度
CenterOfRotationX, CenterOfRotationY, CenterOfRotationZ - X軸, Y軸, Z軸 旋轉中心點的相對位置(CenterOfRotationX, CenterOfRotationY 默認值為 0.5 , CenterOfRotationZ 默認值
為 0)
GlobalOffsetX, GlobalOffsetY, GlobalOffsetZ - 沿 X軸, Y軸, Z軸 的偏移量,此
3 個方向與屏幕的 3 個方向相同
LocalOffsetX, LocalOffsetY, LocalOffsetZ - 沿 X軸, Y軸, Z軸 的偏移量,此 3
個方向與相關的 UIElement 當前的 3 個方向相同
Matrix3DProjection - 矩陣映射
-->
<Grid HorizontalAlignment="Center" VerticalAlignment="Center">
<Rectangle Width="200" Height="100" StrokeDashArray="3,1" Stroke="Blue"
StrokeThickness="3" />
<Rectangle Width="200" Height="100" Fill="Yellow" Stroke="Red"
StrokeThickness="3" Opacity="0.3">
<Rectangle.Projection>
<PlaneProjection x:Name="planeProjection" />
</Rectangle.Projection>
</Rectangle>
</Grid>
<StackPanel>
<TextBlock FontSize="14.667" Text="RotationX:" Margin="0 10 0 0" />
<Slider Width="150" Minimum="0" Maximum="360" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=RotationX, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="RotationY:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="0" Maximum="360" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=RotationY, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="RotationZ:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="0" Maximum="360" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=RotationZ, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="LocalOffsetX:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="-150" Maximum="150" HorizontalAlignment="Left"
VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=LocalOffsetX, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="LocalOffsetY:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="-150" Maximum="150" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=LocalOffsetY, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="LocalOffsetZ:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="-150" Maximum="150" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=LocalOffsetZ, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="GlobalOffsetX:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="-150" Maximum="150" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=GlobalOffsetX, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="GlobalOffsetY:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="-150" Maximum="150" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=GlobalOffsetY, Mode=TwoWay}" />
<TextBlock FontSize="14.667" Text="GlobalOffsetZ:" Margin="0 -10 0 0" />
<Slider Width="150" Minimum="-150" Maximum="150" HorizontalAlignment="Left" VerticalAlignment="Center" Margin="0 -10 0 0"
Value="{Binding ElementName=planeProjection, Path=GlobalOffsetZ, Mode=TwoWay}" />
</StackPanel>
</Grid>
</Grid>
</Page>
3、演示 Clip 的應用
Controls/UI/Clip.xaml
<Page
x:Class="XamlDemo.Controls.UI.Clip"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Controls.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<Grid HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle Width="200" Height="100" Fill="Red" />
<Rectangle Width="200" Height="100" Fill="Green">
<!--
Clip - 剪裁並顯示 UIElement 的指定區域
注:win8 中只能通過 RectangleGeometry 剪裁 UIElement
-->
<Rectangle.Clip>
<RectangleGeometry Rect="10 10 50 50" />
</Rectangle.Clip>
</Rectangle>
</Grid>
</StackPanel>
</Grid>
</Page>
4、演示 UseLayoutRounding 的應用
Controls/UI/UseLayoutRounding.xaml
<Page
x:Class="XamlDemo.Controls.UI.UseLayoutRounding"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Controls.UI"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<!--
UseLayoutRounding - 是否使用完整像素布局。默認值為 true
舉例:
、如果設置了Margin="1.6"(非完整像素)
、那麼UseLayoutRounding="true"時,則容器的外邊距不相等;UseLayoutRounding="false"時,則容器的外
邊距相等
-->
<Grid Width="200" Height="200" HorizontalAlignment="Left" UseLayoutRounding="True">
<Border BorderBrush="#FF884909" Background="#FFFBECA3" BorderThickness="1"></Border>
<Border BorderBrush="#FF884909" Background="#FFFBECA3" BorderThickness="1" Margin="1.6"></Border>
</Grid>
<Grid Width="200" Height="200" Margin="0 10 0 0" HorizontalAlignment="Left" UseLayoutRounding="False">
<Border BorderBrush="#FF884909" Background="#FFFBECA3" BorderThickness="1"></Border>
<Border BorderBrush="#FF884909" Background="#FFFBECA3" BorderThickness="1" Margin="1.6"></Border>
</Grid>
</StackPanel>
</Grid>
</Page>
OK
[源碼下載]:http://files.cnblogs.com/webabcd/Windows8.rar