程序師世界是廣大編程愛好者互助、分享、學習的平台,程序師世界有你更精彩!
首頁
編程語言
C語言|JAVA編程
Python編程
網頁編程
ASP編程|PHP編程
JSP編程
數據庫知識
MYSQL數據庫|SqlServer數據庫
Oracle數據庫|DB2數據庫
 程式師世界 >> 編程語言 >> .NET網頁編程 >> 關於.NET >> C#基礎:飛行棋游戲,

C#基礎:飛行棋游戲,

編輯:關於.NET

C#基礎:飛行棋游戲,


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Pachee
{
    class Program
    {
        #region 靜態字段
        // 關卡數量
        public static int[] Maps = new int[100];
        // 玩家坐標
        public static int[] PlayerPos = new int[2];
        // 玩家名稱
        public static string[] PlayerNames = new string[2];
        // 判斷玩家是否暫停
        public static bool[] Flags = new bool[2];
        #endregion

        /// <summary>
        /// 輸出游戲頭
        /// </summary>
        public static void ShowGame()
        {
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("****************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("***C#基礎練習:飛行棋項目***");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("****************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("****************************");
        }
        /// <summary>
        /// 接受用戶輸入的游戲名稱,判斷是否合法
        /// </summary>
        /// <returns>游戲名稱</returns>
        public static string[] InputPlayerNames()
        {
            PlayerNames[0] = "";
            PlayerNames[1] = "";
            Console.ForegroundColor = ConsoleColor.White;
            while (PlayerNames[0] == "")
            {
                Console.Write("Please enter the name of game A player: ");
                PlayerNames[0] = Console.ReadLine().Trim();
                if (PlayerNames[0] == "")
                {
                    Console.WriteLine("A player name cannot be empty, please enter again.");
                    continue;
                }
                break;
            }
            while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
            {
                Console.Write("Please enter the name of game B player: ");
                PlayerNames[1] = Console.ReadLine().Trim();
                if (PlayerNames[1] == "")
                {
                    Console.WriteLine("B player name cannot be empty, please enter again.");
                    continue;
                }
                else if (PlayerNames[1] == PlayerNames[0])
                {
                    Console.WriteLine("The player name cannot be the same as the player A B, please enter again.");
                    continue;
                }
                break;
            }
            return PlayerNames;
        }
        /// <summary>
        /// 初始化地圖,改變默認的地圖坐標類型
        /// 0:方塊
        /// 1:輪盤
        /// 2:地雷
        /// 3:暫停
        /// 4:隧道
        /// </summary>
        public static void InitailMap()
        {
            #region 輪盤
            int[] luckTrun = { 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < luckTrun.Length; i++)
            {
                Maps[luckTrun[i]] = 1;
            }
            #endregion

            #region 地雷
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            #endregion

            #region 暫停
            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            #endregion

            #region 隧道
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
            #endregion
        }
        /// <summary>
        /// 設定當前坐標的類型
        /// </summary>
        /// <param name="i">坐標</param>
        /// <returns>坐標類型</returns>
        public static string DrawStringMap(int i)
        {
            string str = null;
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
            {
                str = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                str = "A";
            }
            else if (PlayerPos[1] == i)
            {
                str = "B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str = "卐";
                        break;
                }
            }
            return str;
        }
        /// <summary>
        /// 生成所有坐標
        /// </summary>
        public static void DrawMap()
        {
            Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>");

            #region 第一橫行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            #endregion

            #region 第一豎行
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j <= 28; j++)
                {
                    Console.Write("  ");
                }
                Console.Write(DrawStringMap(i));
                Console.WriteLine();
            }
            #endregion

            #region 第二橫行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            #endregion

            #region 第二豎行
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion

            #region 第三橫行
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            #endregion
        }
        /// <summary>
        /// 判斷坐標是否超出范圍
        /// </summary>
        public static void ChangePos()
        {
            #region Player A
            if (PlayerPos[0] < 0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] > 99)
            {
                PlayerPos[0] = 99;
            }
            #endregion

            #region Player B
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] > 99)
            {
                PlayerPos[1] = 99;
            }
            #endregion
        }
        /// <summary>
        /// 踩到輪盤時,選擇功能
        /// </summary>
        /// <param name="input">玩家的選擇</param>
        /// <param name="player">玩家標示</param>
        public static void PlayerSelect(string input, int player)
        {
            while (true)
            {
                if (input == "1")
                {
                    Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]);
                    int temp = PlayerPos[player];
                    PlayerPos[player] = PlayerPos[1 - player];
                    PlayerPos[1 - player] = temp;
                    Console.WriteLine("Swap complete, press any key continue.");
                    Console.ReadKey(true);
                    break;
                }
                else if (input == "2")
                {
                    Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
                    PlayerPos[1 - player] -= 6;
                    Console.ReadKey(true);
                    break;
                }
                else
                {
                    Console.WriteLine("Can only select: 1--Swap places 2--bombing: ");
                    input = Console.ReadLine();
                }
            }
        }
        /// <summary>
        /// 進行游戲
        /// </summary>
        /// <param name="player">玩家標示位</param>
        public static void PlayGame(int player)
        {
            Random r = new Random();
            int next = r.Next(1, 7);
            Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]);
            Console.ReadKey(true);
            Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next);
            PlayerPos[player] += next;
            ChangePos();
            Console.ReadKey(true);
            Console.WriteLine("{0} press any key to start action.", PlayerNames[player]);
            Console.ReadKey(true);
            Console.WriteLine("{0} action complete.", PlayerNames[player]);
            Console.ReadKey(true);
            // Player A 有可能踩到: Player B、方塊、輪盤、地雷、暫停、隧道
            if (PlayerPos[player] == PlayerPos[1 - player])
            {
                Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
                PlayerPos[1 - player] -= 6;
                Console.ReadKey(true);
            }
            else
            {
                switch (Maps[PlayerPos[player]])
                {
                    case 0:
                        Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]);
                        string input = Console.ReadLine().Trim();
                        PlayerSelect(input, player);
                        Console.ReadKey(true);
                        break;
                    case 2:
                        Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]);
                        PlayerPos[player] -= 6;
                        Console.ReadKey(true);
                        break;
                    case 3:
                        Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]);
                        Console.ReadKey(true);
                        Flags[player] = true;
                        break;
                    case 4:
                        Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]);
                        PlayerPos[player] += 10;
                        Console.ReadKey();
                        break;
                }
            }
            ChangePos();
            Console.Clear();
            DrawMap();
        }
        static void Main(string[] args)
        {
            ShowGame();
            InputPlayerNames();
            Console.WriteLine("Player {0} is A.", PlayerNames[0]);
            Console.WriteLine("Player {0} is B.", PlayerNames[1]);
            InitailMap();
            DrawMap();

            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                #region A
                if (Flags[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    Flags[0] = false;
                }
                #endregion
                #region B
                if (Flags[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    Flags[1] = false;
                }
                #endregion
            }
            #region 判斷玩家勝利

            if (PlayerPos[0] == 99)
            {
                Console.Clear();
                Console.WriteLine("Player {0} Win.", PlayerNames[0]);
            }
            if (PlayerPos[1] == 99)
            {
                Console.Clear();
                Console.WriteLine("Player {0} Win.", PlayerNames[1]);
            }
            #endregion

            Console.ReadKey();
        }
    }
}

 

  1. 上一頁:
  2. 下一頁:
Copyright © 程式師世界 All Rights Reserved