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 程式師世界 >> 編程語言 >> 更多編程語言 >> Delphi >> 實現Lucas-Kanade光流計算的Delphi類

實現Lucas-Kanade光流計算的Delphi類

編輯:Delphi

Geo.Cra[at]gmail[dot]com
}
unit OpticalFlowLK;

interface

uses
 Math, Windows, SysUtils, Variants, Classes, Graphics, unitypes, ColorConv;

type

 TOpticalFlowLK = class
 private
  ImageOld, ImageNew: TTripleLongintArray;
  ImageGray, dx, dy, dxy: TDoubleLongintArray;
  Eigenvalues: TDoubleExtendedArray;
  WBPoint: TDoubleBooleanArray;
  Height, Width, L, RadioX, RadioY: longint;
  procedure CornerDetect(sWidth, sHeight: longint; Quality: extended);
  procedure MakePyramid(var Images: TTripleLongintArray; sWidth, sHeight, sL: longint);
 public
  Frame: TBitmap;
  Features: TSinglePointInfoArray;
  FeatureCount, SupportCount: longint;
  Speed, Radio: extended;
  procedure Init(sWidth, sHeight, sL: longint);
  procedure InitFeatures(Frames: TBitmap);
  procedure CalOpticalFlowLK(Frames: TBitmap);
  destructor Destroy; override;
 end;

implementation

procedure TOpticalFlowLK.CornerDetect(sWidth, sHeight: longint; Quality: extended);
var
 i, j, fi, fj: longint;
 a, b, c, sum, MinAccept, MaxEigenvalue: extended;
begin
 FeatureCount := 0;
 {
 下面采用Good Feature To Track介紹的方法
 J. Shi and C. Tomasi "Good Features to Track", CVPR 94
 }
 for i := 1 to sWidth - 2 do
  for j := 1 to sHeight - 2 do begin
   dx[i, j] := ImageGray[i - 1, j - 1] + 2 * ImageGray[i - 1, j] + ImageGray[i - 1, j + 1]
    - (ImageGray[i + 1, j - 1] + 2 * ImageGray[i + 1, j] + ImageGray[i + 1, j + 1]);
   dy[i, j] := ImageGray[i - 1, j + 1] + 2 * ImageGray[i, j + 1] + ImageGray[i + 1, j + 1]
    - (ImageGray[i - 1, j - 1] + 2 * ImageGray[i, j - 1] + ImageGray[i + 1, j - 1]);
   dxy[i, j] := ImageGray[i + 1, j - 1] + ImageGray[i - 1, j + 1]
    - (ImageGray[i - 1, j - 1] + ImageGray[i + 1, j + 1]);
  end;
 {求取Sobel算子的Dx, Dy, Dxy
 Dx:
 |1 0 -1|
 |2 0 -2|
 |1 0 -1|
 Dy:
 |-1 -2 -1|
 | 0 0 0|
 | 1 2 1|
 Dxy
 |-1 0 1|
 | 0 0 0|
 | 1 0 -1|}
 MaxEigenvalue := 0;
 for i := 2 to sWidth - 3 do
  for j := 2 to sHeight - 3 do begin
   a := 0; b := 0; c := 0;
   for fi := i - 1 to i + 1 do
    for fj := j - 1 to j + 1 do begin
     a := a + sqr(dx[fi, fj]);
     b := b + dxy[fi, fj];
     c := c + sqr(dy[fi, fj]);
    end;
   a := a / 2; c := c / 2;
   Eigenvalues[i, j] := (a + c - sqrt((a - c) * (a - c) + b * b));
   if Eigenvalues[i, j] > MaxEigenvalue then MaxEigenvalue := Eigenvalues[i, j];
  end;
 {求取矩陣
  |∑Dx*Dx  ∑Dxy|
 M=|        |
  |∑Dxy  ∑Dy*Dy|
 的特征值
 λ= ∑Dx*Dx + ∑Dy*Dy - ((∑Dx*Dx+∑Dy*Dy)^2-4*(∑Dx*Dx * ∑Dy*Dy - ∑Dxy * ∑Dxy))^1/2}
 MinAccept := MaxEigenvalue * Quality;
 {設置最小允許閥值}

 for i := 8 to sWidth - 9 do
  for j := 8 to sHeight - 9 do
   if Eigenvalues[i, j] > MinAccept then begin
    WBPoint[i, j] := true;
    Inc(FeatureCount);
   end else
    WBPoint[i, j] := false;

 for i := 8 to sWidth - 9 do
  for j := 8 to sHeight - 9 do
   if WBPoint[i, j] then begin
    sum := Eigenvalues[i, j];
    for fi := i - 8 to i + 8 do begin
     for fj := j - 8 to j + 8 do
      if sqr(fi - i) + sqr(fj - j) <= 64 then
       if (Eigenvalues[fi, fj] >= sum) and ((fi <> i) or (fj <> j)) and (WBPoint[fi, fj]) then begin
        WBPoint[i, j] := false;
        Dec(FeatureCount);
        break;
       end;
     if not WBPoint[i, j] then break;
    end;
   end;
 {用非最大化抑制來抑制假角點}

 setlength(Features, FeatureCount); fi := 0;
 for i := 8 to sWidth - 9 do
  for j := 8 to sHeight - 9 do
   if WBPoint[i, j] then begin
    Features[fi].Info.X := i;
    Features[fi].Info.Y := j;
    Features[fi].Index := 0;
    Inc(fi);
   end;
 {輸出最終的點序列}
end;

procedure TOpticalFlowLK.Init(sWidth, sHeight, sL: longint);
begin
 Width := sWidth; Height := sHeight; L := sL;
 setlength(ImageOld, Width, Height, L);
 setlength(ImageNew, Width, Height, L);
 Frame := TBitmap.Create;
 Frame.Width := Width; Frame.Height := Height;
 Frame.PixelFormat := pf24bit;
 setlength(ImageGray, Width, Height);
 setlength(Eigenvalues, Width, Height);
 setlength(dx, Width, Height);
 setlength(dy, Width, Height);
 setlength(dxy, Width, Height);
 setlength(WBPoint, Width, Height);
 FeatureCount := 0;
end;

procedure TOpticalFlowLK.MakePyramid(var Images: TTripleLongintArray; sWidth, sHeight, sL: longint);
var
 i, j, k, ii, jj, nWidth, nHeight, oWidth, oHeight: longint;
begin
 {生成金字塔圖像}
 oWidth := sWidth; oHeight := sHeight;
 for k := 1 to sL - 1 do begin
  nWidth := (oWidth + 1) shr 1; nHeight := (oHeight + 1) shr 1;
  for i := 1 to nWidth - 2 do begin
   ii := i shl 1;
   for j := 1 to nHeight - 2 do begin
    jj := j shl 1;
    Images[i, j, k] := (Images[ii, jj, k - 1] shl 2 +
     Images[ii - 1, jj, k - 1] shl 1 + Images[ii + 1, jj, k - 1] shl 1 + Images[ii, jj - 1, k - 1] shl 1 + Images[ii, jj + 1, k - 1] shl 1 +
     Images[ii - 1, jj - 1, k - 1] + Images[ii + 1, jj - 1, k - 1] + Images[ii - 1, jj + 1, k - 1] + Images[ii + 1, jj + 1, k - 1]) shr 4;
    {高斯原則,shl右移位,shr左移位}
   end;
  end;
  for i := 1 to nWidth - 2 do begin
   ii := i shl 1;
   Images[i, 0, k] := (Images[ii, 0, k - 1] shl 2 +
    Images[ii - 1, 0, k - 1] shl 1 + Images[ii + 1, 0, k - 1] shl 1 + Images[ii, 0, k - 1] shl 1 + Images[ii, 1, k - 1] shl 1 +
    Images[ii - 1, 0, k - 1] + Images[ii + 1, 0, k - 1] + Images[ii - 1, 1, k - 1] + Images[ii + 1, 1, k - 1]) shr 4;
   Images[i, nHeight - 1, k] := (Images[ii, oHeight - 1, k - 1] shl 2 +
    Images[ii - 1, oHeight - 1, k - 1] shl 1 + Images[ii + 1, oHeight - 1, k - 1] shl 1 + Images[ii, oHeight - 2, k - 1] shl 1 + Images[ii, oHeight - 1, k - 1] shl 1 +
    Images[ii - 1, oHeight - 2, k - 1] + Images[ii + 1, oHeight - 2, k - 1] + Images[ii - 1, oHeight - 1, k - 1] + Images[ii + 1, oHeight - 1, k - 1]) shr 4;
  end;
  {處理上下邊}
  for j := 1 to nHeight - 2 do begin
   jj := j shl 1;
   Images[0, j, k] := (Images[0, jj, k - 1] shl 2 +
    Images[0, jj, k - 1] shl 1 + Images[1, jj, k - 1] shl 1 + Images[0, jj - 1, k - 1] shl 1 + Images[0, jj + 1, k - 1] shl 1 +
    Images[0, jj - 1, k - 1] + Images[1, jj - 1, k - 1] + Images[0, jj + 1, k - 1] + Images[1, jj + 1, k - 1]) shr 4;
   Images[nWidth - 1, j, k] := (Images[oWidth - 1, jj, k - 1] shl 2 +
    Images[oWidth - 2, jj, k - 1] shl 1 + Images[oWidth - 1, jj, k - 1] shl 1 + Images[oWidth - 1, jj - 1, k - 1] shl 1 + Images[oWidth - 1, jj + 1, k - 1] shl 1 +
    Images[oWidth - 2, jj - 1, k - 1] + Images[oWidth - 1, jj - 1, k - 1] + Images[oWidth - 2, jj + 1, k - 1] + Images[oWidth - 1, jj + 1, k - 1]) shr 4;
  end;
  {處理左右邊}
  Images[0, 0, k] := (Images[0, 0, k - 1] shl 2 +
   Images[0, 0, k - 1] shl 1 + Images[1, 0, k - 1] shl 1 + Images[0, 0, k - 1] shl 1 + Images[0, 1, k - 1] shl 1 +
   Images[0, 0, k - 1] + Images[1, 0, k - 1] + Images[0, 1, k - 1] + Images[1, 1, k - 1]) shr 4;
  {處理左上點}
  Images[0, nHeight - 1, k] := (Images[0, oHeight - 1, k - 1] shl 2 +
   Images[0, oHeight - 1, k - 1] shl 1 + Images[1, oHeight - 1, k - 1] shl 1 + Images[0, oHeight - 2, k - 1] shl 1 + Images[0, oHeight - 1, k - 1] shl 1 +
   Images[0, oHeight - 2, k - 1] + Images[1, oHeight - 2, k - 1] + Images[0, oHeight - 1, k - 1] + Images[1, oHeight - 1, k - 1]) shr 4;
  {處理左下點}
  Images[nWidth - 1, 0, k] := (Images[oWidth - 1, 0, k - 1] shl 2 +
   Images[oWidth - 2, oHeight - 1, k - 1] shl 1 + Images[oWidth - 1, oHeight - 1, k - 1] shl 1 + Images[oWidth - 1, oHeight - 1, k - 1] shl 1 + Images[oWidth - 1, oHeight - 1, k - 1] shl 1 +
   Images[oWidth - 2, oHeight - 1, k - 1] + Images[oWidth - 1, oHeight - 1, k - 1] + Images[oWidth - 2, oHeight - 1, k - 1] + Images[oWidth - 1, oHeight - 1, k - 1]) shr 4;
  {處理右上點}
  Images[nWidth - 1, nHeight - 1, k] := (Images[oWidth - 1, oHeight - 1, k - 1] shl 2 +
   Images[oWidth - 2, oHeight - 1, k - 1] shl 1 + Images[oWidth - 1, oHeight - 1, k - 1] shl 1 + Images[oWidth - 1, oHeight - 2, k - 1] shl 1 + Images[oWidth - 1, oHeight - 1, k - 1] shl 1 +
   Images[oWidth - 2, oHeight - 2, k - 1] + Images[oWidth - 1, oHeight - 2, k - 1] + Images[oWidth - 2, oHeight - 1, k - 1] + Images[oWidth - 1, oHeight - 1, k - 1]) shr 4;
  {處理右下點}
 end;
end;

procedure TOpticalFlowLK.InitFeatures(Frames: TBitmap);
var
 i, j: longint;
 Line: pRGBTriple;
begin
 SetStretchBltMode(Frame.Canvas.Handle, Stretch_Halftone);
 StretchBlt(Frame.Canvas.Handle, 0, 0, Width, Height, Frames.Canvas.Handle, 0, 0, Frames.Width, Frames.Height, SrcCopy);
 for i := 0 to Height - 1 do begin
  Line := Frame.ScanLine[i];
  for j := 0 to Width - 1 do begin
   ImageOld[j, i, 0] := (Line^.rgbtBlue * 11 + Line^.rgbtGreen * 59 + Line^.rgbtRed * 30) div 100;
   ImageGray[j, i] := ImageOld[j, i, 0];
   Inc(Line);
  end;
 end;
 {初始化金字塔圖像第一層ImageOld[x,y,0]}
 MakePyramid(ImageOld, Width, Height, L);
 {生成金字塔圖像}
 CornerDetect(Width, Height, 0.01);
 {進行強角點檢測}
end;

procedure TOpticalFlowLK.CalOpticalFlowLK(Frames: TBitmap);
var
 i, j, fi, fj, k, ll, m, dx, dy, gx, gy, px, py, kx, ky, ed, edc, nWidth, nHeight: longint;
 nx, ny, vx, vy, A, B, C, D, E, F, Ik: extended;
 Ix, Iy: TDoubleExtendedArray;
 Line: pRGBTriple;
 Change: boolean;
begin
 SetStretchBltMode(Frame.Canvas.Handle, Stretch_Halftone);
 StretchBlt(Frame.Canvas.Handle, 0, 0, Width, Height, Frames.Canvas.Handle, 0, 0, Frames.Width, Frames.Height, SrcCopy);
 for i := 0 to Height - 1 do begin
  Line := Frame.ScanLine[i];
  for j := 0 to Width - 1 do begin
   ImageNew[j, i, 0] := (Line^.rgbtBlue * 11 + Line^.rgbtGreen * 59 + Line^.rgbtRed * 30) div 100;
   Inc(Line);
  end;
 end;
 {初始化金字塔圖像第一層ImageNew[x,y,0]}
 MakePyramid(ImageNew, Width, Height, L);
 {生成金字塔圖像}
 setlength(Ix, 15, 15); setlength(Iy, 15, 15);
 {申請差分圖像臨時數組}
 for m := 0 to FeatureCount - 1 do begin
  {算法細節見:
  Jean-Yves Bouguet "Pyramidal Implementation of the Lucas Kanade Feature Tracker Description of the algorithm"}
  gx := 0; gy := 0;
  for ll := L - 1 downto 0 do begin
   px := Features[m].Info.X shr ll;
   py := Features[m].Info.Y shr ll;
   {對應當前金字塔圖像的u點:u[L]:=u/2^L}
   nWidth := Width shr ll; nHeight := Height shr ll;
   A := 0; B := 0; C := 0;
   for i := max(px - 7, 1) to min(px + 7, nWidth - 2) do
    for j := max(py - 7, 1) to min(py + 7, nHeight - 2) do begin
     fi := i - px + 7; fj := j - py + 7;
     Ix[fi, fj] := (ImageOld[i + 1, j, ll] - ImageOld[i - 1, j, ll]) / 2;
     Iy[fi, fj] := (ImageOld[i, j + 1, ll] - ImageOld[i, j - 1, ll]) / 2;
     A := A + Ix[fi, fj] * Ix[fi, fj]; B := B + Ix[fi, fj] * Iy[fi, fj];
     C := C + Iy[fi, fj] * Iy[fi, fj];
    end;
   {計算2階矩陣G:
    |Ix(x,y)*Ix(x,y) Ix(x,y)*Iy(x,y)|
   ∑|Ix(x,y)*Iy(x,y) Iy(x,y)*Iy(x,y)|}
   D := A * C - B * B;
   vx := 0; vy := 0; dx := 0; dy := 0;
   if abs(D) > 1E-8 then begin
    for k := 1 to 10 do begin
     E := 0; F := 0;
     for i := max(px - 7, 1) to min(px + 7, nWidth - 2) do
      for j := max(py - 7, 1) to min(py + 7, nHeight - 2) do begin
       fi := i - px + 7; fj := j - py + 7;
       kx := i + gx + dx; ky := j + gy + dy;
       if kx < 0 then kx := 0; if kx > nWidth - 1 then kx := nWidth - 1;
       if ky < 0 then ky := 0; if ky > nHeight - 1 then ky := nHeight - 1;
       Ik := ImageOld[i, j, ll] - ImageNew[kx, ky, ll];
       E := E + Ik * Ix[fi, fj];
       F := F + Ik * Iy[fi, fj];
      end;
     {計算2x1階矩陣b:
      |Ik(x,y)*Ix(x,y)|
     ∑|Ik(x,y)*Iy(x,y)|}
     nx := (C * E - B * F) / D;
     ny := (B * E - A * F) / (-D);
     {計算η=G^-1*b}
     vx := vx + nx; vy := vy + ny;
     dx := trunc(vx); dy := trunc(vy);
     {得到相對運動向量d}
    end;
   end;
   gx := (gx + dx) shl 1; gy := (gy + dy) shl 1;
   {得到下一層的預測運動向量g}
  end;
  gx := gx div 2; gy := gy div 2;
  px := px + gx; py := py + gy;
  Features[m].Info.X := px;
  Features[m].Info.Y := py;
  Features[m].Vector.X := gx;
  Features[m].Vector.Y := gy;
  if (px > Width - 1) or (px < 0) or (py > Height - 1) or (py < 0) then Features[m].Index := 1;
  {失去特征點處理}
 end;

 for k := 0 to L - 1 do begin
  nWidth := Width shr k; nHeight := Height shr k;
  for i := 0 to nWidth - 1 do
   for j := 0 to nHeight - 1 do
    ImageOld[i, j, k] := ImageNew[i, j, k];
 end;
 {復制J到I}
 repeat
  Change := false;
  for i := 0 to FeatureCount - 1 do begin
   if Features[i].Index = 1 then
    for j := i + 1 to FeatureCount - 1 do begin
     Features[j - 1] := Features[j];
     Change := true;
    end;
   if Change then break;
  end;
  if Change then Dec(FeatureCount);
 until not Change;

 setlength(Features, FeatureCount);
 {刪除失去的特征點}
 Speed := 0; Radio := 0; RadioX := 0; RadioY := 0;
 if FeatureCount > 0 then begin
  SupportCount := 0;
  for i := 0 to FeatureCount - 1 do
   if (Features[i].Vector.X <> 0) and (Features[i].Vector.Y <> 0) then begin
    RadioX := RadioX + Features[i].Vector.X;
    RadioY := RadioY + Features[i].Vector.Y;
    Speed := Speed + sqrt(sqr(Features[i].Vector.X) + sqr(Features[i].Vector.Y));
    Inc(SupportCount);
   end;
  if SupportCount > 0 then begin
   Speed := Speed / SupportCount; //*0.0352778;
   Radio := ArcTan2(RadioY, RadioX);
  end;
 end;
 {計算平均速度和整體方向}
 Frame.Canvas.Pen.Style := psSolid;
 Frame.Canvas.Pen.Width := 1;
 Frame.Canvas.Pen.Color := clLime;
 Frame.Canvas.Brush.Style := bsClear;
 for i := 0 to FeatureCount - 1 do
  Frame.Canvas.Ellipse(Features[i].Info.X - 4, Features[i].Info.Y - 4, Features[i].Info.X + 4, Features[i].Info.Y + 4);
 {用綠圈標識特征點}
 Frame.Canvas.Pen.Color := clYellow;
 for i := 0 to FeatureCount - 1 do begin
  Frame.Canvas.MoveTo(Features[i].Info.X - Features[i].Vector.X, Features[i].Info.Y - Features[i].Vector.Y);
  Frame.Canvas.LineTo(Features[i].Info.X, Features[i].Info.Y);
 end;
 {用黃色線條表示運動向量}
 if (SupportCount > 0) and (Speed > 3) then begin
  Frame.Canvas.Pen.Style := psSolid;
  Frame.Canvas.Pen.Width := 6;
  Frame.Canvas.Pen.Color := clWhite;
  Frame.Canvas.Ellipse(Width div 2 - 100, Height div 2 - 100, Width div 2 + 100, Height div 2 + 100);
  Frame.Canvas.MoveTo(Width div 2, Height div 2);
  Frame.Canvas.Pen.Color := clBlue;
  Frame.Canvas.LineTo(Width div 2 + trunc(90 * Cos(Radio)), Height div 2 + trunc(90 * Sin(Radio)));
  Frame.Canvas.Pen.Style := psClear;
  Frame.Canvas.Brush.Style := bsSolid;
  Frame.Canvas.Brush.Color := clRed;
  Frame.Canvas.Ellipse(Width div 2 + trunc(90 * Cos(Radio)) - 8, Height div 2 + trunc(90 * Sin(Radio)) - 8, Width div 2 + trunc(90 * Cos(Radio)) + 8, Height div 2 + trunc(90 * Sin(Radio)) + 8);
 end;
end;

destructor TOpticalFlowLK.Destroy;
begin
 setlength(ImageOld, 0);
 setlength(ImageNew, 0);
 setlength(ImageGray, 0);
 setlength(Eigenvalues, 0);
 setlength(dx, 0);
 setlength(dy, 0);
 setlength(dxy, 0);
 setlength(WBPoint, 0);
 inherited;
end;

end.

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