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 程式師世界 >> 編程語言 >> .NET網頁編程 >> 關於.NET >> Windows 8 Store Apps學習(51) 輸入: 塗鴉板

Windows 8 Store Apps學習(51) 輸入: 塗鴉板

編輯:關於.NET

介紹

通過 Pointer 相關事件實現一個具有基本功能的塗鴉板

通過 InkManager 實現一個功能完善的塗鴉板

示例

1、演示如何通過 Pointer 相關事件實現一個只有基本功能的塗鴉板

Input/Ink/Simple.xaml

<Page
    x:Class="XamlDemo.Input.Ink.Simple"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:XamlDemo.Input.Ink"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">
    
    <Grid Background="Transparent">
        <StackPanel Margin="120 0 0 0">
    
            <Button Name="btnClear" Content="清除" Click="btnClear_Click_1" />
    
            <Canvas Name="canvas" Background="Blue" Width="800" Height="480" HorizontalAlignment="Left" Margin="0 10 0 0" />
    
        </StackPanel>
    </Grid>
</Page>

Input/Ink/Simple.xaml.cs

/*
 * 通過 Pointer 相關事件實現一個只有基本功能的塗鴉板
 */
    
using System;
using System.Collections.Generic;
using Windows.Foundation;
using Windows.UI;
using Windows.UI.Input;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Shapes;
    
namespace XamlDemo.Input.Ink
{
    public sealed partial class Simple : Page
    {
        // 用於保存觸摸點(PointerId - Point)
        private Dictionary<uint, Point?> _dicPoint;
    
        public Simple()
        {
            this.InitializeComponent();
    
            canvas.PointerPressed += canvas_PointerPressed;
            canvas.PointerMoved += canvas_PointerMoved;
            canvas.PointerReleased += canvas_PointerReleased;
            canvas.PointerExited += canvas_PointerExited;
    
            _dicPoint = new Dictionary<uint, Point?>();
        }
    
        void canvas_PointerPressed(object sender, PointerRoutedEventArgs e)
        {
            // 指針按下後,保存此觸摸點
            PointerPoint pointerPoint = e.GetCurrentPoint(canvas);
            _dicPoint[pointerPoint.PointerId] = pointerPoint.Position;
        }
    
        void canvas_PointerMoved(object sender, PointerRoutedEventArgs e)
        {
            PointerPoint pointerPoint = e.GetCurrentPoint(canvas);
    
            if (_dicPoint.ContainsKey(pointerPoint.PointerId) && _dicPoint[pointerPoint.PointerId].HasValue)
            {
                Point currentPoint = pointerPoint.Position;
                Point previousPoint = _dicPoint[pointerPoint.PointerId].Value;
    
                // 如果指針移動過程中,兩個點間的距離超過 4 則在兩點間繪制一條直線,以完成塗鴉
                if (ComputeDistance(currentPoint, previousPoint) > 4)
                {
                    Line line = new Line()
                    {
                        X1 = previousPoint.X,
                        Y1 = previousPoint.Y,
                        X2 = currentPoint.X,
                        Y2 = currentPoint.Y,
                        StrokeThickness = 5,
                        Stroke = new SolidColorBrush(Colors.Orange),
                        StrokeEndLineCap = PenLineCap.Round
                    };
    
                    _dicPoint[pointerPoint.PointerId] = currentPoint;
                    canvas.Children.Add(line);
                }
            }
        }
    
        void canvas_PointerReleased(object sender, PointerRoutedEventArgs e)
        {
            // 指針釋放後,從字典中刪除此 PointerId 的數據
            PointerPoint pointerPoint = e.GetCurrentPoint(canvas);
            if (_dicPoint.ContainsKey(pointerPoint.PointerId))
                _dicPoint.Remove(pointerPoint.PointerId);
        }
    
        void canvas_PointerExited(object sender, PointerRoutedEventArgs e)
        {
            // 指針離開相當於指針釋放
            canvas_PointerReleased(sender, e);
        }
    
        // 清除塗鴉
        private void btnClear_Click_1(object sender, RoutedEventArgs e)
        {
            canvas.Children.Clear();
            _dicPoint.Clear();
        }
    
        // 計算兩個點(Point)之間的距離
        private double ComputeDistance(Point point1, Point point2)
        {
            return Math.Sqrt(Math.Pow(point1.X - point2.X, 2) + Math.Pow(point1.Y - point2.Y, 2));
        }
    }
}

2、演示如何通過 InkManager 實現一個功能完善的塗鴉板

Input/Ink/InkRenderer.cs

/*
 * 開發一個 InkRenderer 類,用於呈現 InkManager 中的內容
 * 
 * 注:InkManager 用於 ink 的管理,但並不負責呈現
 * 
 * 
 * InkStroke - ink 畫筆
 *     DrawingAttributes - 畫筆的相關屬性,一個 InkDrawingAttributes 類型的對象
 *         Color - 顏色
 *         FitToCurve - 使用貝塞爾曲線則為 true,使用直線則為 false,默認值為 true
 *         PenTip - 筆尖的形狀(Circle, Rectangle)
 *         Size - 筆尖的尺寸
 *         IgnorePressure - 是否忽略筆尖在觸摸屏上的壓力
 *     BoundingRect - ink 畫筆的邊界框
 *     Recognized - 該畫筆是否已被文字識別
 *     Selected - 該畫筆是否被選中
 *     Clone() - 克隆這個畫筆,並返回克隆後的新的 InkStroke 對象
 *     GetRenderingSegments() - 返回 ink 的線段集合,即 InkStrokeRenderingSegment 集合
 *     
 * InkStrokeRenderingSegment - ink 的線段
 *     BezierControlPoint1 - 貝塞爾曲線的第一個控制點的位置
 *     BezierControlPoint2 - 貝塞爾曲線的第二個控制點的位置
 *     Position - 貝塞爾曲線的終點的位置
 */
    
using System.Collections.Generic;
using Windows.UI;
using Windows.UI.Input;
using Windows.UI.Input.Inking;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Shapes;
    
namespace XamlDemo.Input.Ink
{
    public class InkRenderer
    {
        /// <summary>
        /// 呈現 ink 的容器
        /// </summary>
        private readonly Panel _container = null;
    
        /// <summary>
        /// ink 的實時路徑(PointerId - Path)
        /// </summary>
        private readonly Dictionary<uint, Path> _dicLivePath = null;
        /// <summary>
        /// ink 的實時路徑中所包含的 PolyLineSegment(PointerId - PolyLineSegment)
        /// </summary>
        private readonly Dictionary<uint, PolyLineSegment> _dicLivePolyLine = null;
    
        /// <summary>
        /// InkStroke 所對應三次貝塞爾曲線,用於保存全部塗鴉曲線(包括未被選中的和被選中的)
        /// </summary>
        private readonly Dictionary<InkStroke, Path> _dicInkPath = null;
        /// <summary>
        /// InkStroke 所對應三次貝塞爾曲線,用於保存被選中的塗鴉曲線
        /// </summary>
        private readonly Dictionary<InkStroke, Path> _dicSelectionPath = null;
    
        /// <summary>
        /// 構造函數
        /// </summary>
        /// <param name="panel">用於呈現 ink 的容器</param>
        public InkRenderer(Panel panel)
        {
            _container = panel;
    
            _dicLivePath = new Dictionary<uint, Path>();
            _dicLivePolyLine = new Dictionary<uint, PolyLineSegment>();
    
            _dicInkPath = new Dictionary<InkStroke, Path>();
            _dicSelectionPath = new Dictionary<InkStroke, Path>();
        }
    
        /// <summary>
        /// 開始實時繪制 ink
        /// </summary>
        /// <param name="pointerPoint">當前的觸摸點</param>
        /// <param name="inkDrawingAttributes">ink 的 InkDrawingAttributes 數據</param>
        public void EnterLiveRendering(PointerPoint pointerPoint, InkDrawingAttributes inkDrawingAttributes)
        {
            uint pointerId = pointerPoint.PointerId;
    
            var polyLine = new PolyLineSegment();
            polyLine.Points.Add(pointerPoint.Position);
            var figure = new PathFigure();
            figure.StartPoint = pointerPoint.Position;
            figure.Segments.Add(polyLine);
            var geometry = new PathGeometry();
            geometry.Figures.Add(figure);
            var path = new Path();
            path.Data = geometry;
    
            path.Stroke = new SolidColorBrush(inkDrawingAttributes.Color);
            path.StrokeThickness = inkDrawingAttributes.Size.Width;
            path.StrokeLineJoin = PenLineJoin.Round;
            path.StrokeStartLineCap = PenLineCap.Round;
    
            _dicLivePolyLine.Add(pointerId, polyLine);
            _dicLivePath.Add(pointerId, path);
    
            _container.Children.Add(path);
        }
    
        /// <summary>
        /// 更新 ink 的實時繪制
        /// </summary>
        /// <param name="pointerPoint"></param>
        public void UpdateLiveRender(PointerPoint pointerPoint)
        {
            uint pointerId = pointerPoint.PointerId;
    
            _dicLivePolyLine[pointerId].Points.Add(pointerPoint.Position);
        }
    
        /// <summary>
        /// 停止此次 ink 的實時繪制
        /// </summary>
        /// <param name="pointerPoint">塗鴉的停止點</param>
        public void ExitLiveRendering(PointerPoint pointerPoint)
        {
            uint pointerId = pointerPoint.PointerId;
    
            _container.Children.Remove(_dicLivePath[pointerId]);
    
            _dicLivePolyLine.Remove(pointerId);
            _dicLivePath.Remove(pointerId);
        }
    
        /// <summary>
        /// 將 InkStroke 繪制成一條三次貝塞爾曲線
        /// </summary>
        /// <param name="inkStroke">InkStroke 對象</param>
        public void UpdateInkRender(InkStroke inkStroke)
        {
            Path bezierPath = InkStroke2BezierPath(inkStroke);
            _dicInkPath.Add(inkStroke, bezierPath);
            _container.Children.Add(bezierPath);
        }
    
        /// <summary>
        /// 將每一個 InkStroke 都繪制成一條三次貝塞爾曲線
        /// </summary>
        /// <param name="inkStrokes">InkStroke 集合</param>
        public void UpdateInkRender(IEnumerable<InkStroke> inkStrokes)
        {
            foreach (InkStroke inkStroke in inkStrokes)
            {
                UpdateInkRender(inkStroke);
            }
        }
    
        /// <summary>
        /// 將被選中的 InkStroke 以被選中的樣式繪制出來
        /// </summary>
        public void UpdateSelectionRender()
        {
            foreach (var inkPath in _dicInkPath)
            {
                Path selectionPath = null;
                bool selectionPathExists = _dicSelectionPath.TryGetValue(inkPath.Key, out selectionPath);
    
                // 如果 InkStroke 是被選中的狀態,但是並沒有呈現出選中狀態,則呈現這個選中狀態
                if (inkPath.Key.Selected && !selectionPathExists)
                {
                    inkPath.Value.StrokeThickness = inkPath.Key.DrawingAttributes.Size.Width + 2;
    
                    selectionPath = InkStroke2BezierPath(inkPath.Key);
                    selectionPath.Stroke = new SolidColorBrush(Colors.White);
                    selectionPath.StrokeThickness = inkPath.Key.DrawingAttributes.Size.Width;
                    _dicSelectionPath.Add(inkPath.Key, selectionPath);
    
                    _container.Children.Add(selectionPath);
                }
                // 如果 InkStroke 是未被選中的狀態,但是卻呈現出選中狀態,則去掉這個選中狀態的呈現
                else if (selectionPathExists)
                {
                    inkPath.Value.StrokeThickness = inkPath.Key.DrawingAttributes.Size.Width;
                    _dicSelectionPath.Remove(inkPath.Key);
                    _container.Children.Remove(selectionPath);
                }
            }
        }
    
        /// <summary>
        /// 清除全部呈現
        /// </summary>
        public void Clear()
        {
            foreach (var path in _dicInkPath.Values)
            {
                _container.Children.Remove(path);
            }
            foreach (var path in _dicSelectionPath.Values)
            {
                _container.Children.Remove(path);
            }
            foreach (var path in _dicLivePath.Values)
            {
                _container.Children.Remove(path);
            }
    
            _dicInkPath.Clear();
            _dicSelectionPath.Clear();
            _dicLivePath.Clear();
            _dicLivePolyLine.Clear();
        }
    
    
    
        /// <summary>
        /// 如果 InkStroke 是一個貝塞爾曲線畫筆,則可將其轉換成 Path(一條貝塞爾曲線)
        /// </summary>
        /// <param name="inkStroke">InkStroke 對象</param>
        /// <returns>轉換後的 Path 對象</returns>
        public static Path InkStroke2BezierPath(InkStroke inkStroke)
        {
            var figure = new PathFigure();
            var segments = inkStroke.GetRenderingSegments().GetEnumerator();
            segments.MoveNext();
    
            figure.StartPoint = segments.Current.Position;
    
            while (segments.MoveNext())
            {
                var bs = new BezierSegment();
                bs.Point1 = segments.Current.BezierControlPoint1;
                bs.Point2 = segments.Current.BezierControlPoint2;
                bs.Point3 = segments.Current.Position;
                figure.Segments.Add(bs);
            }
    
            var geometry = new PathGeometry();
            geometry.Figures.Add(figure);
            var path = new Path();
            path.Data = geometry;
    
            path.Stroke = new SolidColorBrush(inkStroke.DrawingAttributes.Color);
            path.StrokeThickness = inkStroke.DrawingAttributes.Size.Width;
            path.StrokeLineJoin = PenLineJoin.Round;
            path.StrokeStartLineCap = PenLineCap.Round;
    
            return path;
        }
    }
}

Input/Ink/Demo.xaml

<Page
    x:Class="XamlDemo.Input.Ink.Demo"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:XamlDemo.Input.Ink"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">
    
    <Grid Background="Transparent">
        <StackPanel Margin="120 0 0 0">
    
            <TextBlock Name="lblMsg" FontSize="14.667" />
                
            <StackPanel Orientation="Horizontal" Margin="0 10 0 0">
                <RadioButton Name="radInk" GroupName="mode" Content="塗鴉模式" Checked="radInk_Checked_1" IsChecked="True" />
                <RadioButton Name="radSelect" GroupName="mode" Content="選擇模式" Checked="radSelect_Checked_1" Margin="10 0 0 0" />
                <RadioButton Name="radErase" GroupName="mode" Content="刪除模式" Checked="radErase_Checked_1" Margin="10 0 0 0" />
            </StackPanel>
    
            <StackPanel Orientation="Horizontal" Margin="0 10 0 0">
                <Button Name="btnClearAll" Content="清除全部內容" Click="btnClearAll_Click_1" />
                <Button Name="btnClearSelectedInk" Content="清除被選中的內容" Click="btnClearSelectedInk_Click_1" Margin="10 0 0 0" />
                <Button Name="btnClearSelectedState" Content="清除選中狀態" Click="btnClearSelectedState_Click_1" Margin="10 0 0 0" />
                <Button Name="btnMoveSelectedInk" Content="移動被選中的內容" Click="btnMoveSelectedInk_Click_1" Margin="10 0 0 0" />
            </StackPanel>
                
            <StackPanel Orientation="Horizontal" Margin="0 10 0 0">
                <Button Name="btnCut" Content="剪切" Click="btnCut_Click_1" />
                <Button Name="btnCopy" Content="復制" Click="btnCopy_Click_1" Margin="10 0 0 0" />
                <Button Name="btnPaste" Content="粘貼" Click="btnPaste_Click_1" Margin="10 0 0 0" />
            </StackPanel>
    
            <StackPanel Orientation="Horizontal" Margin="0 10 0 0">
                <Button Name="btnSave" Content="保存到文件" Click="btnSave_Click_1" />
                <Button Name="btnLoad" Content="從文件加載" Click="btnLoad_Click_1" Margin="10 0 0 0" />
                <Button Name="btnRecognize" Content="文字識別" Click="btnRecognize_Click_1" Margin="10 0 0 0" />
            </StackPanel>
    
            <Canvas x:Name="canvas" Background="Blue" Width="800" Height="360" Margin="0 10 0 0" HorizontalAlignment="Left"
                    PointerPressed="canvas_PointerPressed_1"
                    PointerMoved="canvas_PointerMoved_1"
                    PointerReleased="canvas_PointerReleased_1" />
    
        </StackPanel>
    </Grid>
</Page>

Input/Ink/Demo.xaml.cs

/*
 * 通過 InkManager 實現一個功能完善的塗鴉板
 * 
 * 注:InkManager 用於 ink 的管理,但並不負責呈現,需要自己開發呈現 ink 的類,請參見 InkRenderer.cs
 * 
 * 
 * InkManager - ink 的管理類
 *     包括 ink 的輸入模式,復制/粘貼,移動,保存到文件,從文件加載,文字識別等功能
 *     詳細說明請參見本 Demo 中的相關代碼的注釋
 * 
 * InkStroke - ink 畫筆
 *     DrawingAttributes - 畫筆的相關屬性,一個 InkDrawingAttributes 類型的對象
 *         Color - 顏色
 *         FitToCurve - 使用貝塞爾曲線則為 true,使用直線則為 false,默認值為 true
 *         PenTip - 筆尖的形狀(Circle, Rectangle)
 *         Size - 筆尖的尺寸
 *         IgnorePressure - 是否忽略筆尖在觸摸屏上的壓力
 *     BoundingRect - ink 畫筆的邊界框
 *     Recognized - 該畫筆是否已被文字識別
 *     Selected - 該畫筆是否被選中
 *     Clone() - 克隆這個畫筆,並返回克隆後的新的 InkStroke 對象
 *     GetRenderingSegments() - 返回 ink 的線段集合,即 InkStrokeRenderingSegment 集合
 *     
 * InkStrokeRenderingSegment - ink 的線段
 *     BezierControlPoint1 - 貝塞爾曲線的第一個控制點的位置
 *     BezierControlPoint2 - 貝塞爾曲線的第二個控制點的位置
 *     Position - 貝塞爾曲線的終點的位置
 */
    
using System;
using System.Linq;
using System.Collections.Generic;
using Windows.Foundation;
using Windows.Storage;
using Windows.Storage.Pickers;
using Windows.UI;
using Windows.UI.Input;
using Windows.UI.Input.Inking;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using XamlDemo.Common;
    
namespace XamlDemo.Input.Ink
{
    public sealed partial class Demo : Page
    {
        // 自己開發的用於呈現 ink 的類
        private InkRenderer _renderer = null;
    
        private InkManager _inkManager = null;
        private InkDrawingAttributes _inkDrawingAttributes = null; // 塗鴉 ink 的樣式
        private InkDrawingAttributes _inkDrawingAttributesForSelect = null; // 選擇模式時,用於呈現用戶的選擇路徑的 ink 的樣式
    
        private int _pointerId = -1; // 當前指針的 pointerId
    
        public Demo()
        {
            this.InitializeComponent();
    
            _inkDrawingAttributes = new InkDrawingAttributes();
            _inkDrawingAttributes.Color = Colors.Orange;
            _inkDrawingAttributes.Size = new Size(5, 5);
            _inkDrawingAttributes.IgnorePressure = true;
            _inkDrawingAttributes.FitToCurve = true;
    
            _inkDrawingAttributesForSelect = new InkDrawingAttributes();
            _inkDrawingAttributesForSelect.Color = Colors.White;
            _inkDrawingAttributesForSelect.Size = new Size(1, 1);
            _inkDrawingAttributesForSelect.PenTip = PenTipShape.Circle;
               
    
            _inkManager = new InkManager();
            // InkManager 一共有三種模式:Inking - 塗鴉;Erasing - 擦除;Selecting - 選擇
            _inkManager.Mode = InkManipulationMode.Inking;
            // 設置 InkManager 的默認的畫筆屬性
            _inkManager.SetDefaultDrawingAttributes(_inkDrawingAttributes);
            // 獲取 InkManager 所支持的文字識別的種類
            var inkRecognizers = _inkManager.GetRecognizers();
            var inkRecognizer = inkRecognizers.SingleOrDefault(p => p.Name.Equals("Microsoft 中文(簡體)手寫識別器"));
            if (inkRecognizer != null)
            {
                // 設置 InkManager 的默認的文字識別器為“Microsoft 中文(簡體)手寫識別器”
                _inkManager.SetDefaultRecognizer(inkRecognizer);
            }
    
            _renderer = new InkRenderer(canvas);
        }
    
        private void canvas_PointerPressed_1(object sender, PointerRoutedEventArgs e)
        {
            PointerPoint pointerPoint = e.GetCurrentPoint(canvas);
            _pointerId = (int)pointerPoint.PointerId;
    
            switch (_inkManager.Mode)
            {
                case InkManipulationMode.Erasing: // 擦除模式
                    break;
                case InkManipulationMode.Inking: // 塗鴉模式
                    _renderer.EnterLiveRendering(pointerPoint, _inkDrawingAttributes);
                    break;
                case InkManipulationMode.Selecting: // 選擇模式
                    _renderer.EnterLiveRendering(pointerPoint, _inkDrawingAttributesForSelect);
                    break;
                default:
                    break;
            }
    
            // 通知 InkManager 指針已按下
            _inkManager.ProcessPointerDown(pointerPoint);
        }
    
        private void canvas_PointerMoved_1(object sender, PointerRoutedEventArgs e)
        {
            PointerPoint pointerPoint = e.GetCurrentPoint(canvas);
    
            if (_pointerId == (int)pointerPoint.PointerId)
            {
                switch (_inkManager.Mode)
                {
                    case InkManipulationMode.Erasing:
                        // 通知 InkManager 指針移動中,然後會返回一個 Rect 對象,其代表被 Erasing 的矩形范圍
                        var erasingRect = (Rect)_inkManager.ProcessPointerUpdate(e.GetCurrentPoint(canvas));
                        if (erasingRect.Height != 0 && erasingRect.Width != 0)
                        {
                            _renderer.Clear();
                            // 通過 InkManager.GetStrokes() 獲取 InkManager 包含的全部 InkStroke 對象集合
                            _renderer.UpdateInkRender(_inkManager.GetStrokes());
                        }
                        break;
                    case InkManipulationMode.Inking:
                    case InkManipulationMode.Selecting:
                        if (_inkManager.Mode == InkManipulationMode.Inking || _inkManager.Mode == InkManipulationMode.Selecting)
                        {
                            var intermediatePoints = e.GetIntermediatePoints(canvas);
                            for (int i = intermediatePoints.Count - 1; i >= 0; i--)
                            {
                                // 通知 InkManager 指針移動中
                                _inkManager.ProcessPointerUpdate(intermediatePoints[i]);
                            }
    
                            _renderer.UpdateLiveRender(pointerPoint);
                        }
                        break;
                    default:
                        break;
                }
            }
        }
    
        private void canvas_PointerReleased_1(object sender, PointerRoutedEventArgs e)
        {
            PointerPoint pointerPoint = e.GetCurrentPoint(canvas);
    
            if (_pointerId == (int)pointerPoint.PointerId)
            {
                _pointerId = -1;
    
                // 通知 InkManager 指針釋放了,返回值:當 Inking 或 Selecting 時返回值為用戶此次操作的矩形范圍;當 Erasing 時返回值為 0,0,0,0
                var rect = _inkManager.ProcessPointerUp(pointerPoint);
                // var inkManagerRect = _inkManager.BoundingRect; // InkManager 所管理 InkStroke 集合的矩形范圍(矩形邊框)
    
                switch (_inkManager.Mode)
                {
                    case InkManipulationMode.Inking:
                        _renderer.ExitLiveRendering(pointerPoint);
                        _renderer.UpdateInkRender(_inkManager.GetStrokes()[_inkManager.GetStrokes().Count - 1]);
                        break;
                    case InkManipulationMode.Selecting:
                        _renderer.ExitLiveRendering(pointerPoint);
                        _renderer.UpdateSelectionRender();
                        break;
                    default:
                        break;
                }
            }
        }
    
        private async void btnSave_Click_1(object sender, RoutedEventArgs e)
        {
            if (_inkManager.GetStrokes().Count > 0)
            {
                if (Helper.EnsureUnsnapped())
                {
                    var savePicker = new FileSavePicker();
                    savePicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
                    savePicker.FileTypeChoices.Add("GIF", new List<string> { ".gif" });
    
                    StorageFile file = await savePicker.PickSaveFileAsync();
                    if (null != file)
                    {
                        using (var stream = await file.OpenAsync(FileAccessMode.ReadWrite))
                        {
                            // 將 InkManager 中的 InkStroke 對象集合保存為文件
                            await _inkManager.SaveAsync(stream);
                        }
                    }
                }
            }
        }
    
        private async void btnLoad_Click_1(object sender, RoutedEventArgs e)
        {
            if (Helper.EnsureUnsnapped())
            {
                var openPicker = new Windows.Storage.Pickers.FileOpenPicker();
                openPicker.SuggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.PicturesLibrary;
                openPicker.FileTypeFilter.Add(".gif");
                StorageFile file = await openPicker.PickSingleFileAsync();
                if (null != file)
                {
                    using (var stream = await file.OpenSequentialReadAsync())
                    {
                        // 加載一個文件,從中獲取 InkStroke 對象集合,並將其交由 InkManager 管理
                        await _inkManager.LoadAsync(stream);
                    }
    
                    _renderer.Clear();
                    _renderer.UpdateInkRender(_inkManager.GetStrokes());
                }
            }
        }
    
        private void radInk_Checked_1(object sender, RoutedEventArgs e)
        {
            if (_inkManager != null)
                _inkManager.Mode = InkManipulationMode.Inking; // 塗鴉模式
        }
    
        private void radSelect_Checked_1(object sender, RoutedEventArgs e)
        {
            if (_inkManager != null)
                _inkManager.Mode = InkManipulationMode.Selecting; // 選擇模式
        }
    
        private void radErase_Checked_1(object sender, RoutedEventArgs e)
        {
            if (_inkManager != null)
                _inkManager.Mode = InkManipulationMode.Erasing; // 擦除模式
        }
    
        private void btnCut_Click_1(object sender, RoutedEventArgs e)
        {
            // 將 InkManager 中的被選中的 InkStroke 對象集合復制到剪切板
            _inkManager.CopySelectedToClipboard();
            // 將 InkManager 中的被選中的 InkStroke 對象集合刪除掉
            _inkManager.DeleteSelected();
    
            _renderer.Clear();
            _renderer.UpdateInkRender(_inkManager.GetStrokes());
        }
    
        private void btnCopy_Click_1(object sender, RoutedEventArgs e)
        {
            // 將 InkManager 中的被選中的 InkStroke 對象集合復制到剪切板
            _inkManager.CopySelectedToClipboard();
        }
    
        private void btnPaste_Click_1(object sender, RoutedEventArgs e)
        {
            // 剪切板中的數據是否是 InkStroke 對象集合
            if (_inkManager.CanPasteFromClipboard())
            {
                // 將剪切板中的 InkStroke 對象集合粘貼到指定位置,並將此 InkStroke 對象集合交由 InkManager 管理
                _inkManager.PasteFromClipboard(new Point(10, 10));
    
                _renderer.Clear();
                _renderer.UpdateInkRender(_inkManager.GetStrokes());
                _renderer.UpdateSelectionRender();
            }
        }
    
        private void btnClearAll_Click_1(object sender, RoutedEventArgs e)
        {
            // 通過 InkManager.GetStrokes() 獲取 InkManager 包含的全部 InkStroke 對象集合
            foreach (var inkStroke in _inkManager.GetStrokes())
            {
                // InkStroke 是否被選中
                inkStroke.Selected = true;
            }
            // 將 InkManager 中的被選中的 InkStroke 對象集合刪除掉
            _inkManager.DeleteSelected();
    
            _renderer.Clear();
        }
    
        private void btnClearSelectedInk_Click_1(object sender, RoutedEventArgs e)
        {
            // 將 InkManager 中的被選中的 InkStroke 對象集合刪除掉
            _inkManager.DeleteSelected();
    
            _renderer.Clear();
            _renderer.UpdateInkRender(_inkManager.GetStrokes());
        }
    
        private void btnClearSelectedState_Click_1(object sender, RoutedEventArgs e)
        {
            foreach (var inkStroke in _inkManager.GetStrokes())
            {
                // InkStroke 是否被選中
                inkStroke.Selected = false;
            }
    
            _renderer.Clear();
            _renderer.UpdateInkRender(_inkManager.GetStrokes());
        }
    
        private void btnMoveSelectedInk_Click_1(object sender, RoutedEventArgs e)
        {
            // 將 InkManager 中的被選中的 InkStroke 對象集合移動指定的距離(本例為向下移動 5 個像素,向右移動 50 個像素)
            _inkManager.MoveSelected(new Point(50, 5));
    
            _renderer.Clear();
            _renderer.UpdateInkRender(_inkManager.GetStrokes());
            _renderer.UpdateSelectionRender();
        }
    
        private async void btnRecognize_Click_1(object sender, RoutedEventArgs e)
        {
            // 對 InkManager 中的內容做文字識別
            //     InkRecognitionTarget.All - 識別全部; 
            //     InkRecognitionTarget.Selected - 識別選中的 InkStroke 集合; 
            //     InkRecognitionTarget.Recent - 識別最近的 InkStroke
            var recognitionResults = await _inkManager.RecognizeAsync(InkRecognitionTarget.All);
            // 將文字識別的結果更新到 InkManager
            _inkManager.UpdateRecognitionResults(recognitionResults);
            // _inkManager.GetRecognitionResults(); 獲取 InkManager 中的文字識別的結果
    
            string result = "文字識別的結果:";
            foreach (InkRecognitionResult recognitionResult in recognitionResults)
            {
                // 獲取此文字識別的所有可能的結果集合,集合的第一條數據為最匹配的結果
                result += " " + recognitionResult.GetTextCandidates()[0];
            }
    
            lblMsg.Text = result;
        }
    }
}

OK

[源碼下載]:http://files.cnblogs.com/webabcd/Windows8.rar

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