介紹
重新想象 Windows 8 Store Apps 之 手勢
監測邊緣手勢
手勢操作 - Manipulate 的應用(位移手勢,縮放手勢,旋轉手勢)
手勢識別 - GestureRecognizer 的應用
示例
1、演示如何監測邊緣手勢
Input/Touch/EdgeGestureDemo.xaml
<Page
x:Class="XamlDemo.Input.Touch.EdgeGestureDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Touch"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<TextBlock Name="lblMsg" FontSize="14.667" />
</StackPanel>
</Grid>
</Page>
Input/Touch/EdgeGestureDemo.xaml.cs
/*
* 演示如何監測邊緣手勢
*
* EdgeGesture - 邊緣手勢的幫助類
* GetForCurrentView() - 獲取當前的 EdgeGesture 對象
* Starting - 邊緣手勢開始時觸發的事件
* Completed - 邊緣手勢完成後觸發的事件
* Canceled - 邊緣手勢取消後觸發的事件
*
* EdgeGestureEventArgs - 觸發邊緣手勢事件後的事件參數
* EdgeGestureKind - 邊緣手勢的輸入類型(Touch, Keyboard, Mouse)
*/
using System;
using Windows.UI.Input;
using Windows.UI.Xaml.Controls;
namespace XamlDemo.Input.Touch
{
public sealed partial class EdgeGestureDemo : Page
{
public EdgeGestureDemo()
{
this.InitializeComponent();
EdgeGesture edgeGesture = EdgeGesture.GetForCurrentView();
edgeGesture.Canceled += edgeGesture_Canceled;
edgeGesture.Completed += edgeGesture_Completed;
edgeGesture.Starting += edgeGesture_Starting;
}
void edgeGesture_Starting(EdgeGesture sender, EdgeGestureEventArgs args)
{
lblMsg.Text += "EdgeGesture Starting";
lblMsg.Text += Environment.NewLine;
}
void edgeGesture_Completed(EdgeGesture sender, EdgeGestureEventArgs args)
{
lblMsg.Text += "EdgeGesture Completed";
lblMsg.Text += Environment.NewLine;
}
void edgeGesture_Canceled(EdgeGesture sender, EdgeGestureEventArgs args)
{
lblMsg.Text += "EdgeGesture Canceled";
lblMsg.Text += Environment.NewLine;
}
}
}
2、演示 Manipulate 的應用(位移手勢,縮放手勢,旋轉手勢)
Input/Touch/Manipulate.xaml
<Page
x:Class="XamlDemo.Input.Touch.Manipulate"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Touch"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<Grid Margin="120 0 0 0">
<TextBlock Name="lblMsg" FontSize="14.667" />
<Rectangle Name="rectangle" Height="200" Width="200" Fill="Orange" />
</Grid>
</Grid>
</Page>
Input/Touch/Manipulate.xaml.cs
/*
* 演示 Manipulate 的應用(位移手勢,縮放手勢,旋轉手勢)
*
*
* 注:Manipulate 一般用於手勢操作,GestureRecognizer 一般用於手勢識別
*
*
* UIElement - UI 元素
* ManipulationModes - 需要監測的手勢(Windows.UI.Xaml.Input.ManipulationModes 枚舉)
* 包括:位移手勢以及是否帶有位移慣性以及是否帶有位移軌道,縮放手勢以及是否帶有縮放慣性,旋轉手勢以及是否帶有旋轉慣性
* ManipulationStarting - 觸控操作開始時觸發的事件
* ManipulationStarted - 觸控操作開始後觸發的事件
* ManipulationInertiaStarting - 觸控操作的慣性開始時觸發的事件
* ManipulationCompleted - 觸控操作結束後觸發的事件
* ManipulationDelta - 觸控值發生變化時觸發的事件
*
*
* ManipulationStartingRoutedEventArgs
* Container - 此 Manipulation 的容器
* Mode - 獲取或設置 ManipulationModes
* Pivot - 獲取或設置軸對象,ManipulationPivot 類型的數據
* Center - 旋轉中心點
* Radius - 有效的旋轉半徑
*
* ManipulationStartedRoutedEventArgs
* Container - 此 Manipulation 的容器
* Cumulative - 自操作開始後的累計變化量,返回 ManipulationDelta 類型的對象
* Position - 觸摸點相對於 UIElement 的位置
* Complete() - 馬上完成 Manipulation 而不發生慣性
*
* ManipulationDeltaRoutedEventArgs
* Container - 此 Manipulation 的容器
* Cumulative - 自操作開始後的累計變化量,返回 ManipulationDelta 類型的對象
* Delta - 當前變化量,返回 ManipulationDelta 類型的對象
* Velocities - 當前變化的速率,返回 ManipulationVelocities 類型的對象
* IsInertial - 是否在慣性運動之中
* Position - 觸摸點相對於 UIElement 的位置
* Complete() - 馬上完成 Manipulation 而不發生慣性
*
* ManipulationInertiaStartingRoutedEventArgs
* Container - 此 Manipulation 的容器
* Cumulative - 自操作開始後的累計變化量,返回 ManipulationDelta 類型的對象
* Delta - 當前變化量,返回 ManipulationDelta 類型的對象
* Velocities - 當前變化的速率,返回 ManipulationVelocities 類型的對象
* ExpansionBehavior - 慣性的縮放行為,獲取或設置 InertiaExpansionBehavior 類型的對象
* DesiredDeceleration - 慣性運動時,縮放的減慢速率
* DesiredExpansion - 慣性結束後,縮放的值
* RotationBehavior - 慣性的旋轉行為,獲取或設置 InertiaRotationBehavior 類型的對象
* DesiredDeceleration - 慣性運動時,旋轉的減慢速率
* DesiredRotation - 慣性結束後,旋轉的度數
* TranslationBehavior - 慣性的位移行為,獲取或設置 InertiaTranslationBehavior 類型的對象
* DesiredDeceleration - 慣性運動時,直線位移的減慢速率
* DesiredDisplacement - 慣性結束後,直線位移的的值
*
* ManipulationCompletedRoutedEventArgs
* Container - 此 Manipulation 的容器
* Cumulative - 自操作開始後的累計變化量,返回 ManipulationDelta 類型的對象
* Velocities - 當前變化的速率,返回 ManipulationVelocities 類型的對象
* IsInertial - 結束前是否發生了慣性運動
* Position - 觸摸點相對於 UIElement 的位置
*
*
* ManipulationDelta - 變化量
* Expansion - 觸摸點間距離的變化,單位 dip
* Scale - 觸摸點間距離的變化,以一個百分比表示
* Rotation - 旋轉角度的變化,以角度為單位
* Translation - 位移的變化,Point 類型的對象
*
* ManipulationVelocities - 變化速率
* Angular - 旋轉速度,單位:度/毫秒
* Expansion - 縮放速度,單位:dip/毫秒
* Linear - 直線位移速度,單位:Point/毫秒
*
*
* 什麼是 dip: device independent pixels(設備獨立像素),不管屏大小和分辨率,把屏幕分成 480 * 320 個點,其中每一點代表 1 dip
*/
using System;
using Windows.Foundation;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
namespace XamlDemo.Input.Touch
{
public sealed partial class Manipulate : Page
{
private TransformGroup _transformGroup;
private CompositeTransform _compositeTransform;
private MatrixTransform _previousTransform;
public Manipulate()
{
this.InitializeComponent();
// 監測全部手勢
rectangle.ManipulationMode = ManipulationModes.All;
_transformGroup = new TransformGroup();
_compositeTransform = new CompositeTransform();
_previousTransform = new MatrixTransform() { Matrix = Matrix.Identity };
_transformGroup.Children.Add(_previousTransform);
_transformGroup.Children.Add(_compositeTransform);
rectangle.RenderTransform = _transformGroup;
rectangle.ManipulationStarting += rectangle_ManipulationStarting;
rectangle.ManipulationStarted += rectangle_ManipulationStarted;
rectangle.ManipulationInertiaStarting += rectangle_ManipulationInertiaStarting;
rectangle.ManipulationCompleted += rectangle_ManipulationCompleted;
rectangle.ManipulationDelta += rectangle_ManipulationDelta;
}
// 將觸控操作的結果顯示出來
void rectangle_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
_previousTransform.Matrix = _transformGroup.Value;
// 獲取操作點相對於此 GeneralTransform 的位置
Point center = _previousTransform.TransformPoint(new Point(e.Position.X, e.Position.Y));
_compositeTransform.CenterX = center.X;
_compositeTransform.CenterY = center.Y;
_compositeTransform.Rotation = e.Delta.Rotation;
_compositeTransform.ScaleX = e.Delta.Scale;
_compositeTransform.ScaleY = e.Delta.Scale;
_compositeTransform.TranslateX = e.Delta.Translation.X;
_compositeTransform.TranslateY = e.Delta.Translation.Y;
}
void rectangle_ManipulationStarting(object sender, ManipulationStartingRoutedEventArgs e)
{
lblMsg.Text += "ManipulationStarting";
lblMsg.Text += Environment.NewLine;
}
void rectangle_ManipulationStarted(object sender, ManipulationStartedRoutedEventArgs e)
{
lblMsg.Text += "ManipulationStarted";
lblMsg.Text += Environment.NewLine;
}
void rectangle_ManipulationInertiaStarting(object sender, ManipulationInertiaStartingRoutedEventArgs e)
{
lblMsg.Text += "ManipulationInertiaStarting";
lblMsg.Text += Environment.NewLine;
}
void rectangle_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
{
lblMsg.Text += "ManipulationCompleted";
lblMsg.Text += Environment.NewLine;
}
}
}
3、演示 GestureRecognizer 的應用
Input/Touch/GestureRecognizerDemo.xaml
<Page
x:Class="XamlDemo.Input.Touch.GestureRecognizerDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Touch"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<StackPanel Orientation="Horizontal">
<RadioButton Name="radVertical" GroupName="group" Content="垂直 Cross Slide" Click="radVertical_Click_1" IsChecked="True" />
<RadioButton Name="radHorizontal" GroupName="group" Content="水平 Cross Slide" Click="radHorizontal_Click_1" Margin="10 0 0 0" />
</StackPanel>
<TextBlock Name="lblMsg" FontSize="14.667" Margin="0 10 0 0">
<Run>通過 GestureRecognizer 監測手勢(本例以 Cross Slide 手勢為例)</Run>
</TextBlock>
</StackPanel>
</Grid>
</Page>
Input/Touch/GestureRecognizerDemo.xaml.cs
/*
* 演示 GestureRecognizer 的應用
*
* 本例以監測 Cross Slide 手勢為例,其它類似
*
* 注:Manipulate 一般用於手勢操作,GestureRecognizer 一般用於手勢識別
*/
using System;
using Windows.UI.Input;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
namespace XamlDemo.Input.Touch
{
public sealed partial class GestureRecognizerDemo : Page
{
private GestureRecognizer _gestureRecognizer;
public GestureRecognizerDemo()
{
this.InitializeComponent();
_gestureRecognizer = new GestureRecognizer();
/*
* Windows.UI.Input.GestureSettings 是一個 flag 枚舉,其值包括:
* None, Tap, DoubleTap, Hold, HoldWithMouse, RightTap, Drag, CrossSlide, ManipulationTranslateX, ManipulationTranslateY, ManipulationTranslateRailsX,
ManipulationTranslateRailsY, ManipulationRotate, ManipulationScale,
ManipulationTranslateInertia, ManipulationRotateInertia, ManipulationScaleInertia
*/
// 監測 CrossSlide 手勢
_gestureRecognizer.GestureSettings = GestureSettings.CrossSlide;
_gestureRecognizer.CrossSliding += _gestureRecognizer_CrossSliding;
this.PointerMoved += GestureRecognizerDemo_PointerMoved;
this.PointerPressed += GestureRecognizerDemo_PointerPressed;
this.PointerReleased += GestureRecognizerDemo_PointerReleased;
}
void GestureRecognizerDemo_PointerPressed(object sender, PointerRoutedEventArgs e)
{
// 告訴 GestureRecognizer 指針按下了,以便 GestureRecognizer 做手勢監測
_gestureRecognizer.ProcessDownEvent(e.GetCurrentPoint(null));
}
void GestureRecognizerDemo_PointerMoved(object sender, PointerRoutedEventArgs e)
{
// 告訴 GestureRecognizer 指針移動中,以便 GestureRecognizer 做手勢監測
_gestureRecognizer.ProcessMoveEvents(e.GetIntermediatePoints(null));
}
void GestureRecognizerDemo_PointerReleased(object sender, PointerRoutedEventArgs e)
{
// 告訴 GestureRecognizer 指針釋放了,以便 GestureRecognizer 做手勢監測
_gestureRecognizer.ProcessUpEvent(e.GetCurrentPoint(null));
}
void _gestureRecognizer_CrossSliding(GestureRecognizer sender, CrossSlidingEventArgs args)
{
lblMsg.Text += Environment.NewLine;
lblMsg.Text += " CrossSliding: " + args.CrossSlidingState + "; " + args.Position.ToString();
}
private void radVertical_Click_1(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
// 監測垂直 Cross Slide 手勢
_gestureRecognizer.CrossSlideHorizontally = false;
}
private void radHorizontal_Click_1(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
// 監測水平 Cross Slide 手勢
_gestureRecognizer.CrossSlideHorizontally = true;
}
}
}
OK
[源碼下載]:http://files.cnblogs.com/webabcd/Windows8.rar