輸入: 獲取輸入設備信息, 虛擬鍵盤, Tab 導航, Pointer, Tap, Drag, Drop
介紹
重新想象 Windows 8 Store Apps 之 輸入
輸入設備的相關信息
SIP(Soft Input Panel)的應用
Tab 鍵導航
Pointer - 指針,鼠標
Tap - 觸摸
Drag 和 Drop
示例
1、演示如何獲取輸入設備的相關信息
Input/InputDeviceInfo.xaml
<Page
x:Class="XamlDemo.Input.InputDeviceInfo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<Grid Margin="120 0 0 0">
<ScrollViewer Margin="0 0 10 10">
<TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" />
</ScrollViewer>
</Grid>
</Grid>
</Page>
Input/InputDeviceInfo.xaml.cs
/*
* 演示如何獲取輸入設備的相關信息
*/
using System;
using Windows.Devices.Input;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace XamlDemo.Input
{
public sealed partial class InputDeviceInfo : Page
{
public InputDeviceInfo()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
// 獲取鼠標設備的相關信息
MouseCapabilities mouseCapabilities = new MouseCapabilities();
lblMsg.Text = "MouseCapabilities.MousePresent: " + mouseCapabilities.MousePresent; // 是否存在鼠標
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "MouseCapabilities.HorizontalWheelPresent: " + mouseCapabilities.HorizontalWheelPresent; // 是否有水平滾輪
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "MouseCapabilities.VerticalWheelPresent: " + mouseCapabilities.VerticalWheelPresent; // 是否有垂直滾輪
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "MouseCapabilities.SwapButtons: " + mouseCapabilities.SwapButtons; // 是否交換了左右按鈕
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "MouseCapabilities.NumberOfButtons: " + mouseCapabilities.NumberOfButtons; // 鼠標上的按鈕數量
lblMsg.Text += Environment.NewLine;
lblMsg.Text += Environment.NewLine;
// 獲取硬件鍵盤設備的相關信息
KeyboardCapabilities keyboardCapabilities = new KeyboardCapabilities();
lblMsg.Text += "KeyboardCapabilities.KeyboardPresent: " + keyboardCapabilities.KeyboardPresent; // 是否存在硬件鍵盤
lblMsg.Text += Environment.NewLine;
lblMsg.Text += Environment.NewLine;
// 獲取觸摸設備的相關信息
TouchCapabilities touchCapabilities = new TouchCapabilities();
lblMsg.Text += "TouchCapabilities.TouchPresent: " + touchCapabilities.TouchPresent; // 是否存在觸摸設備
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "TouchCapabilities.Contacts: " + touchCapabilities.Contacts; // 觸摸設備所支持的多點觸摸的點數
lblMsg.Text += Environment.NewLine;
lblMsg.Text += Environment.NewLine;
// 獲取 Pointer 設備(Touch, Pen, Mouse)的相關信息
var pointerDeviceList = PointerDevice.GetPointerDevices();
int displayIndex = 0;
foreach (PointerDevice pointerDevice in pointerDeviceList)
{
displayIndex++;
lblMsg.Text += "Pointer Device Index: " + displayIndex;
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "PointerDevice.PointerDeviceType: " + pointerDevice.PointerDeviceType; // Pointer 類型(Touch, Pen, Mouse)
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "PointerDevice.IsIntegrated: " + pointerDevice.IsIntegrated; // 是否是集成設備
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "PointerDevice.MaxContacts: " + pointerDevice.MaxContacts; // 最大的同時觸摸點數
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "PointerDevice.PhysicalDeviceRect: " + pointerDevice.PhysicalDeviceRect; // 物理設備的 Rect
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "PointerDevice.ScreenRect: " + pointerDevice.ScreenRect; // Pointer 設備所支持的屏幕的 Rect
lblMsg.Text += Environment.NewLine;
lblMsg.Text += Environment.NewLine;
}
}
}
}
2、演示 SIP(Soft Input Panel)的應用
Input/Keyboard/Demo.xaml
<Page
x:Class="XamlDemo.Input.Keyboard.Demo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Keyboard"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<!--
TextBox - 文本輸入框
IsTextPredictionEnabled - 是否啟用“自動完成”,默認值 true
IsSpellCheckEnabled - 是否啟用拼音檢查,默認值 false
-->
<TextBox IsTextPredictionEnabled="True" IsSpellCheckEnabled="True" Margin="0 0 10 0" />
<!--
InputScope - 限制 SIP 的輸入范圍,即設置 SIP 的布局方式
-->
<TextBox InputScope="Default" Margin="0 10 10 0" />
<TextBox KeyDown="TextBox_KeyDown_1" Margin="0 10 10 0">
<TextBox.InputScope>
<InputScope>
<InputScope.Names>
<InputScopeName NameValue="TelephoneNumber" />
</InputScope.Names>
</InputScope>
</TextBox.InputScope>
</TextBox>
<!--
對於 ReadOnly 的輸入框,即使獲取到焦點也不會彈出虛擬鍵盤
-->
<TextBox Name="txtReadOnly" IsReadOnly="True" Margin="0 10 10 0" />
</StackPanel>
</Grid>
</Page>
Input/Keyboard/Demo.xaml.cs
/*
* 演示 SIP(Soft Input Panel)的應用
*
* 注:
* 1、TextBox, RichEditBox, PasswordBox 等文本輸入框獲取焦點後,會自動顯示虛擬鍵盤(對於ReadOnly 的輸入框,即使獲取到焦點也不會彈出虛擬鍵盤)
* 2、鍵盤相關的事件有 KeyDown 和 KeyUp
* 3、WinRT 的 SIP 支持的 InputScope 類型詳見 Windows.UI.Xaml.Input.InputScopeNameValue 枚舉
*
*
* Windows.UI.ViewManagement.InputPane - 軟鍵盤面板
* GetForCurrentView() - 獲取當前的 InputPane 對象
* OccludedRect - 軟鍵盤面板所占用的矩形區域
* Hiding - 軟鍵盤隱藏時觸發的事件
* Showing - 軟鍵盤顯示時觸發的事件
*
*
* 如果需要檢測當前某個虛擬按鍵的狀態,可以用如下方法:
* CoreWindow.GetAsyncKeyState(VirtualKey virtualKey)
* CoreWindow.GetKeyState(VirtualKey virtualKey)
*
* 監測鍵盤事件可以通過 CoreWindow.KeyDown 事件
* 關於 CoreWindow 的更多內容請參見:Feature/CoreDemo.xaml.cs
*/
using System;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Popups;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
namespace XamlDemo.Input.Keyboard
{
public sealed partial class Demo : Page
{
public Demo()
{
this.InitializeComponent();
this.Loaded += Demo_Loaded;
}
async void Demo_Loaded(object sender, RoutedEventArgs e)
{
// 檢測虛擬按鍵當前的狀態
CoreVirtualKeyStates capitalLockState = Windows.UI.Xaml.Window.Current.CoreWindow.GetKeyState(VirtualKey.CapitalLock);
if (capitalLockState == CoreVirtualKeyStates.Locked)
{
await new MessageDialog("您的鍵盤處於“大寫”輸入狀態").ShowAsync();
}
}
private void TextBox_KeyDown_1(object sender, KeyRoutedEventArgs e)
{
// 判斷用戶是否按下了 SIP 上的回車鍵
if (e.Key == VirtualKey.Enter)
{
// 將焦點移出文本輸入框,虛擬鍵盤會自動隱藏
txtReadOnly.Focus(FocusState.Programmatic);
}
}
}
}
3、演示 Control 的 Tab 導航相關屬性的應用
Input/Keyboard/TabNavigation.xaml
<Page
x:Class="XamlDemo.Input.Keyboard.TabNavigation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Keyboard"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<!--
演示 Control 的 Tab 導航相關屬性的應用
Control - 控件
TabIndex - Tab 導航的順序,默認值為 int.MaxValue
IsTabStop - 是否加入 Tab 導航,默認值為 true
TabNavigation - Tab 導航的工作方式。經測試,沒什麼效果
-->
<Button Content="button 1" TabIndex="3" TabNavigation="Once" />
<Button Content="button 2" Margin="0 10 0 0" TabIndex="1" />
<Button Content="button 3" Margin="0 10 0 0" IsTabStop="False" />
<Button Content="button 4" Margin="0 10 0 0" TabIndex="4" />
<Button Content="button 5" Margin="0 10 0 0" TabIndex="2" />
<ListBox Width="200" Height="300" Margin="0 10 0 0" HorizontalAlignment="Left" VerticalAlignment="Top">
<ListBox.Items>
<ListBoxItem Content="ListBoxItem1" />
<ListBoxItem Content="ListBoxItem2" />
<ListBoxItem Content="ListBoxItem3" />
</ListBox.Items>
</ListBox>
</StackPanel>
</Grid>
</Page>
4、演示 Pointer 相關事件的應用
Input/Touch/Pointer.xaml
<Page
x:Class="XamlDemo.Input.Touch.Pointer"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Touch"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<Grid Margin="120 0 0 0">
<Rectangle Name="rectangle" Width="400" Height="100" Fill="Orange" HorizontalAlignment="Left" VerticalAlignment="Top" />
<ScrollViewer Margin="0 110 0 10" HorizontalAlignment="Stretch" VerticalAlignment="Top">
<TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" />
</ScrollViewer>
</Grid>
</Grid>
</Page>
Input/Touch/Pointer.xaml.cs
/*
* 演示 Pointer 相關事件的應用
*
*
* PointerRoutedEventArgs - 指針路由事件的事件參數
* OriginalSource - 引發此路由事件的對象
* Handled - 是否將事件標記為已處理
* KeyModifiers - 獲取當前按下的輔助鍵(Windows.System.VirtualKeyModifiers 枚舉)
* None, Control, Menu, Shift, Windows
* Pointer - 獲取 Pointer 對象
* Pointer.PointerDeviceType - 指針設備的類型(Touch, Pen, Mouse)
* Pointer.PointerId - 指針標識,可以根據此屬性來區分多點觸摸場景下的不同指針
* GetCurrentPoint(UIElement relativeTo) - 返回當前指針相對於指定元素的 PointerPoint 對象
* PointerPoint.Position - 指針的位置
* PointerPoint.Properties - 返回 PointerPointProperties 對象,有一堆 PointerPoint 的相關屬性
* GetIntermediatePoints(UIElement relativeTo) - 返回與此事件關聯的 PointerPoint 的中間值(平均值)集合
*
*
* HoldingRoutedEventArgs - Holding 路由事件的事件參數
* OriginalSource - 引發此路由事件的對象
* Handled - 是否將事件標記為已處理
* PointerDeviceType - 指針設備的類型(Touch, Pen, Mouse)
* GetPosition(UIElement relativeTo) - 返回當前指針相對於指定元素的位置
* HoldingState - Holding 狀態(Windows.UI.Input.HoldingState 枚舉)
* Started, Completed, Canceled
*
*
* UIElement.CapturePointer(Pointer value) - 捕獲此 UIElement 上的指針,即在 UIElement 之外也可以響應 PointerReleased 事件
* UIElement.ReleasePointerCapture(Pointer value) - 釋放對此 UIElement 上的指針的捕獲
* UIElement.ReleasePointerCaptures() - 釋放全部指針的捕獲
*
*
* 注:通過 CoreWindow.PointerCursor 設置指針光標的樣式
*/
using System;
using Windows.UI.Core;
using Windows.UI.Input;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Shapes;
namespace XamlDemo.Input.Touch
{
public sealed partial class Pointer : Page
{
public Pointer()
{
this.InitializeComponent();
// 修改指針光標的樣式
Windows.UI.Xaml.Window.Current.CoreWindow.PointerCursor = new CoreCursor(CoreCursorType.Cross, 1);
rectangle.PointerEntered += rectangle_PointerEntered;
rectangle.PointerExited += rectangle_PointerExited;
rectangle.PointerPressed += rectangle_PointerPressed;
rectangle.PointerReleased += rectangle_PointerReleased;
rectangle.PointerMoved += rectangle_PointerMoved;
rectangle.PointerWheelChanged += rectangle_PointerWheelChanged;
rectangle.PointerCanceled += rectangle_PointerCanceled;
rectangle.PointerCaptureLost += rectangle_PointerCaptureLost;
rectangle.Holding += rectangle_Holding;
}
void rectangle_Holding(object sender, HoldingRoutedEventArgs e)
{
lblMsg.Text += "Holding";
lblMsg.Text += Environment.NewLine;
}
void rectangle_PointerCaptureLost(object sender, PointerRoutedEventArgs e)
{
lblMsg.Text += "PointerCaptureLost " + e.Pointer.PointerId;
lblMsg.Text += Environment.NewLine;
}
void rectangle_PointerCanceled(object sender, PointerRoutedEventArgs e)
{
lblMsg.Text += "PointerCanceled " + e.Pointer.PointerId;
lblMsg.Text += Environment.NewLine;
}
void rectangle_PointerWheelChanged(object sender, PointerRoutedEventArgs e)
{
// 判斷鼠標滾輪的滾動方向
lblMsg.Text += "PointerWheelChanged " + e.GetCurrentPoint(null).Properties.MouseWheelDelta;
lblMsg.Text += Environment.NewLine;
}
void rectangle_PointerMoved(object sender, PointerRoutedEventArgs e)
{
// lblMsg.Text += "PointerMoved " + e.Pointer.PointerId;
// lblMsg.Text += Environment.NewLine;
}
void rectangle_PointerReleased(object sender, PointerRoutedEventArgs e)
{
lblMsg.Text += "PointerReleased " + e.Pointer.PointerId;
lblMsg.Text += Environment.NewLine;
((Rectangle)sender).ReleasePointerCapture(e.Pointer);
}
void rectangle_PointerPressed(object sender, PointerRoutedEventArgs e)
{
lblMsg.Text += "PointerPressed " + e.Pointer.PointerId;
lblMsg.Text += Environment.NewLine;
bool hasCapture = ((Rectangle)sender).CapturePointer(e.Pointer);
lblMsg.Text += "Got Capture: " + hasCapture;
lblMsg.Text += Environment.NewLine;
PointerPointProperties props = e.GetCurrentPoint(null).Properties;
lblMsg.Text += "接觸區域的邊框: " + props.ContactRect.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "原始輸入的邊框: " + props.ContactRectRaw.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "觸筆設備的筒狀按鈕是否按下: " + props.IsBarrelButtonPressed.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "輸入是否已由指針設備取消: " + props.IsCanceled.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "輸入是否來自橡皮擦: " + props.IsEraser.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "輸入是否來自滾輪: " + props.IsHorizontalMouseWheel.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "指針是否在觸摸屏的范圍內: " + props.IsInRange.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "是否是反轉的值: " + props.IsInverted.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "輸入是否來自鼠標左鍵: " + props.IsLeftButtonPressed.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "輸入是否來自鼠標中鍵: " + props.IsMiddleButtonPressed.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "輸入是否來自鼠標右鍵: " + props.IsRightButtonPressed.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "輸入是否來自主要指針: " + props.IsPrimary.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "第一個擴展按鈕的按下狀態: " + props.IsXButton1Pressed.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "第二個擴展按鈕的按下狀態: " + props.IsXButton2Pressed.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "指針施加到觸摸屏上的力度(0.0-1.0): " + props.Pressure.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "觸摸是否被拒絕了: " + props.TouchConfidence.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "指針狀態的更改類型: " + props.PointerUpdateKind.ToString(); // PointerUpdateKind 枚舉:LeftButtonPressed, LeftButtonReleased 等等
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "指針設備相關的 Orientation: " + props.Orientation.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "指針設備相關的 Twist: " + props.Twist.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "指針設備相關的 XTilt: " + props.XTilt.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "指針設備相關的 YTiltYTilt: " + props.YTilt.ToString();
lblMsg.Text += Environment.NewLine;
// 輸入設備相關
// props.HasUsage(uint usagePage, uint usageId)
// props.GetUsageValue(uint usagePage, uint usageId)
}
void rectangle_PointerExited(object sender, PointerRoutedEventArgs e)
{
lblMsg.Text += "PointerExited " + e.Pointer.PointerId;
lblMsg.Text += Environment.NewLine;
}
void rectangle_PointerEntered(object sender, PointerRoutedEventArgs e)
{
lblMsg.Text += "PointerEntered " + e.Pointer.PointerId;
lblMsg.Text += Environment.NewLine;
}
}
}
5、演示 Tap 相關事件的應用
Input/Touch/Tap.xaml
<Page
x:Class="XamlDemo.Input.Touch.Tap"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Touch"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<Rectangle Name="rectangle" Width="400" Height="100" Fill="Orange" HorizontalAlignment="Left" />
<TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap" Margin="0 10 0 0" />
</StackPanel>
</Grid>
</Page>
Input/Touch/Tap.xaml.cs
/*
* 演示 Tap 相關事件的應用
*
*
* TappedRoutedEventArgs - Tap 路由事件的事件參數
* DoubleTappedRoutedEventArgs - DoubleTap 路由事件的事件參數
* RightTappedRoutedEventArgs - RightTap 路由事件的事件參數
* OriginalSource - 引發此路由事件的對象
* Handled - 是否將事件標記為已處理
* PointerDeviceType - 指針設備的類型(Touch, Pen, Mouse)
* GetPosition(UIElement relativeTo) - 返回當前指針相對於指定元素的位置
*
*
* HoldingRoutedEventArgs - Holding 路由事件的事件參數
* OriginalSource - 引發此路由事件的對象
* Handled - 是否將事件標記為已處理
* PointerDeviceType - 指針設備的類型(Touch, Pen, Mouse)
* GetPosition(UIElement relativeTo) - 返回當前指針相對於指定元素的位置
* HoldingState - Holding 狀態(Windows.UI.Input.HoldingState 枚舉)
* Started, Completed, Canceled
*/
using System;
using Windows.UI.Xaml.Controls;
namespace XamlDemo.Input.Touch
{
public sealed partial class Tap : Page
{
public Tap()
{
this.InitializeComponent();
rectangle.IsTapEnabled = true; // 默認值就是 true
rectangle.IsDoubleTapEnabled = true; // 默認值就是 true
rectangle.IsRightTapEnabled = true; // 默認值就是 true
rectangle.IsHoldingEnabled = true; // 默認值就是 true
rectangle.Tapped += rectangle_Tapped;
rectangle.DoubleTapped += rectangle_DoubleTapped;
rectangle.RightTapped += rectangle_RightTapped;
rectangle.Holding += rectangle_Holding;
}
void rectangle_Holding(object sender, Windows.UI.Xaml.Input.HoldingRoutedEventArgs e)
{
lblMsg.Text += "Holding";
lblMsg.Text += Environment.NewLine;
}
void rectangle_RightTapped(object sender, Windows.UI.Xaml.Input.RightTappedRoutedEventArgs e)
{
lblMsg.Text += "RightTapped";
lblMsg.Text += Environment.NewLine;
}
void rectangle_DoubleTapped(object sender, Windows.UI.Xaml.Input.DoubleTappedRoutedEventArgs e)
{
lblMsg.Text += "DoubleTapped";
lblMsg.Text += Environment.NewLine;
}
void rectangle_Tapped(object sender, Windows.UI.Xaml.Input.TappedRoutedEventArgs e)
{
lblMsg.Text += "Tapped";
lblMsg.Text += Environment.NewLine;
}
}
}
6、關於 AllowDrop, Drop, DragEnter, DragOver, DragLeave
Input/Touch/DragDrop.xaml
<Page
x:Class="XamlDemo.Input.Touch.DragDrop"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:XamlDemo.Input.Touch"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="Transparent">
<StackPanel Margin="120 0 0 0">
<TextBlock Name="lblMsg" FontSize="14.667" TextWrapping="Wrap">
<Run>關於 AllowDrop, Drop, DragEnter, DragOver, DragLeave 等詳見:Controls/GridView/DragItem.xaml</Run>
</TextBlock>
</StackPanel>
</Grid>
</Page>
OK
[源碼下載]:http://files.cnblogs.com/webabcd/Windows8.rar